Immersive Web Working Group - Activity in 2024
No matches.
Past meetings
GitHub
immersive-web/webxr
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1 issue opened.
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Citation file immersive-web/webxr#1398, by @mrfcoelho.
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1 issue received 1 new comment.
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Should requestSession resolving promise count as user activation? immersive-web/webxr#779 (1 comment by @dmarcos)
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immersive-web/immersiveweb.dev
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2 pull requests opened.
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Fix Typo: ARCore-compatible immersive-web/immersiveweb.dev#104, by @dli7319.
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Update Details of Chrome Support for Android XR immersive-web/immersiveweb.dev#103, by @alcooper91.
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2 pull requests merged.
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Fix Typo: ARCore-compatible immersive-web/immersiveweb.dev#104.
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Update Details of Chrome Support for Android XR immersive-web/immersiveweb.dev#103.
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2 pull requests received 2 new comments.
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Update Details of Chrome Support for Android XR immersive-web/immersiveweb.dev#103 (1 comment by @ruofeidu)
immersive-web/webxr-samples
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1 pull request opened.
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fix anchor sample: anchor creation timing immersive-web/webxr-samples#202, by @felixtrz.
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Past meetings
Participants
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11 participants joined.
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Jennifer Strickland (MITRE Corporation) joined.
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Jordan Higgins (MITRE Corporation) joined.
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Marisha Parker (Meta) joined.
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Felix Zhang (Meta) joined.
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Emmanuel Lee (Meta) joined.
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Dave Hill (Meta) joined.
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Josh Inch (Meta) joined.
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Rik Cabanier (Meta) joined.
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Jacob Rossi (Meta) joined.
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Justin Rogers (Meta) joined.
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Artem Bolgar (Meta) joined.
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31 participants left.
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Minji Kim (LG Electronics) left.
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Charles Adelman (XRDNA) left.
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Jesse von Doom (Fastly) left.
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Yin Li (Microsoft Corporation) left.
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Giorgio Mazzucchelli (W3C Invited Experts) left.
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Marisha Parker (Meta) left.
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Felix Zhang (Meta) left.
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Charles LaPierre (Benetech) left.
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Emmanuel Lee (Meta) left.
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Jennifer Strickland (MITRE Corporation) left.
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Josh Kvavle (Defense Information Systems Agency) left.
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Arne Odland (Defense Information Systems Agency) left.
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Jeff Waters (Defense Information Systems Agency) left.
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Dave Hill (Meta) left.
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Brian Zhang (Lenovo) left.
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Josh Inch (Meta) left.
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Patrick To (Microsoft Corporation) left.
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Andrew Hansen (Lenovo) left.
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Jordan Higgins (MITRE Corporation) left.
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Blair MacIntyre (W3C Invited Experts) left.
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Spencer Kopach (Microsoft Corporation) left.
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Phu Le (Microsoft Corporation) left.
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Rik Cabanier (Meta) left.
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Alex Turner (Microsoft Corporation) left.
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Rafael Cintron (Microsoft Corporation) left.
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Samira Hirji (Microsoft Corporation) left.
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Madlaina Kalunder (W3C Invited Experts) left.
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Justin Rogers (Meta) left.
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Artem Bolgar (Meta) left.
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Dominique Hazaël-Massieux (W3C) left.
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Lachlan Ford (Microsoft Corporation) left.
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2 organizations joined.
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MITRE Corporation joined.
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Meta joined.
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GitHub
immersive-web/administrivia
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1 issue received 1 new comment.
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Publish page detailing WebXR logo licensing and usage immersive-web/administrivia#202 (1 comment by @himorin)
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immersive-web/webxr
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1 issue opened.
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2 issues received 4 new comments.
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I am getting "AR not tracking" issue in my phone ( samsung A23) I have tested on other devices as well but it is showing same issue. But simultaneously it is working on some devices like xiome , and one Plus, not working on samsung devices . Why ? immersive-web/webxr#1397 (3 comments by @Amit173, @m-blix, @Manishearth)
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immersive-web/webxr-samples
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2 issues received 3 new comments.
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Recommended way of extracting background in AR mode immersive-web/webxr-samples#36 (2 comments by @demvin, @FrostKiwi)
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not working in my samsung android device - ffox and chrome immersive-web/webxr-samples#187 (1 comment by @herrpedro)
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1 pull request received 3 new comments.
immersive-web/layers
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1 issue received 2 new comments.
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👀 Canvas place element is very interesting for potentially DOM content in plane layers. immersive-web/layers#309 (2 comments by @AdaRoseCannon, @m-blix)
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TR publications
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1 document published.
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WebXR Device API published as a Candidate Recommendation Draft. History of WebXR Device API
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Past meetings
Participants
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7 participants joined.
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styliani voutsina styliani voutsina (Google LLC) joined.
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Konrad Piascik (Magic Leap, Inc.) joined.
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Simon Su (National Institute of Standards and Technology (NIST)) joined.
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William Sherman (National Institute of Standards and Technology (NIST)) joined.
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Huaqi Shan (China Mobile Communications Corporation) joined.
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lin li (China Mobile Communications Corporation) joined.
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珈艺 许 (China Mobile Communications Corporation) joined.
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5 participants left.
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Jacob Rossi (Meta) left.
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Huaqi Shan (China Mobile Communications Corporation) left.
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lin li (China Mobile Communications Corporation) left.
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珈艺 许 (China Mobile Communications Corporation) left.
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Pablo COCA (Fundacion CTIC) left.
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13 organizations joined.
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TetraLogical Services Ltd joined.
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Samsung Electronics Co., Ltd. joined.
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University of Illinois joined.
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Google LLC joined.
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Magic Leap, Inc. joined.
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National Institute of Standards and Technology (NIST) joined.
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Web3D Consortium joined.
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ByteDance joined.
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Apple Inc. joined.
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Adobe joined.
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Agog joined.
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China Mobile Communications Corporation joined.
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Fundacion CTIC joined.
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GitHub
immersive-web/administrivia
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2 issues closed.
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TPAC 2024 Meetings immersive-web/administrivia#207.
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2024 Recharter immersive-web/administrivia#204.
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2 issues received 2 new comments.
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3 pull requests opened.
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added minutes line immersive-web/administrivia#215, by @himorin.
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2024-10-15 minutes link immersive-web/administrivia#214, by @himorin.
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Update readme.md immersive-web/administrivia#213, by @himorin.
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2 pull requests merged.
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2024-10-15 minutes link immersive-web/administrivia#214.
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Update readme.md immersive-web/administrivia#213.
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2 pull requests received 2 new comments.
immersive-web/webxr-webgpu-binding
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2 issues opened.
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Meta Quest Browser Support immersive-web/webxr-webgpu-binding#14, by @forEachWhileTrue.
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Guarantees about layer texture shape immersive-web/webxr-webgpu-binding#13, by @toji.
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3 issues received 13 new comments.
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Guarantees about layer texture shape immersive-web/webxr-webgpu-binding#13 (9 comments by @cabanier, @Kangz, @mwyrzykowski, @toji)
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Add isXrCompatible to GPUAdapter immersive-web/webxr-webgpu-binding#6 (2 comments by @AdaRoseCannon, @toji)
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Allow depth direction preference option. immersive-web/webxr-webgpu-binding#8 (2 comments by @CodyJasonBennett, @mwyrzykowski)
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immersive-web/webxr-gamepads-module
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1 issue opened.
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a11y review comment immersive-web/webxr-gamepads-module#61, by @himorin.
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2 issues closed.
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security and privacy check list immersive-web/webxr-gamepads-module#56.
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negative value for gamepad id immersive-web/webxr-gamepads-module#27.
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4 issues received 7 new comments.
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negative value for gamepad id immersive-web/webxr-gamepads-module#27 (4 comments by @himorin, @ylafon)
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immersive-web/webxr
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1 issue opened.
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Confusion around actual and internal visiblity immersive-web/webxr#1396, by @cabanier.
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18 issues closed.
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Support rectangular play space for Bounded reference spaces immersive-web/webxr#557.
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Controller and ray position are UA dependent immersive-web/webxr#958.
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Devices where immersive content and 2D content are in different processes? immersive-web/webxr#653.
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Are 8-bit outputs sRGB encoded? immersive-web/webxr#988.
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Bring back requestViewportScaling? immersive-web/webxr#1091.
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WebXR camera-access textures bug. immersive-web/webxr#1319.
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Does WebXR need a permission prompt? immersive-web/webxr#1269.
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Provide API that returns a controller mesh immersive-web/webxr#1276.
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Enable foregrounding of 2D browser immersive-web/webxr#1316.
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Some WebXR Implementations pause the 2D browser page in XR, make this optional? immersive-web/webxr#1317.
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Indicate "preferred" immersive mode immersive-web/webxr#1360.
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Gamepads in inline mode immersive-web/webxr#1347.
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WebGPU+WebXR bindings? immersive-web/webxr#1378.
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AR session recording and playback for WebXR immersive-web/webxr#1384.
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Control over system keyboard's positioning immersive-web/webxr#1321.
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Detecting if an `XRInputSource` is an auxiliary or a primary input source immersive-web/webxr#1358.
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Spec is unclear how a reference space event is handled immersive-web/webxr#1377.
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Are FFR (Fixed Foveation Rendering) and MultView extensions incompatible? immersive-web/webxr#1371.
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14 issues received 17 new comments.
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Confusion around actual and internal visiblity immersive-web/webxr#1396 (3 comments by @cabanier, @toji)
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Support rectangular play space for Bounded reference spaces immersive-web/webxr#557 (1 comment by @cabanier)
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Devices where immersive content and 2D content are in different processes? immersive-web/webxr#653 (1 comment by @cabanier)
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Some WebXR Implementations pause the 2D browser page in XR, make this optional? immersive-web/webxr#1317 (1 comment by @cabanier)
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Detecting if an `XRInputSource` is an auxiliary or a primary input source immersive-web/webxr#1358 (1 comment by @cabanier)
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Are FFR (Fixed Foveation Rendering) and MultView extensions incompatible? immersive-web/webxr#1371 (1 comment by @cabanier)
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1 pull request merged.
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First pass at defining tracked sources immersive-web/webxr#1361.
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1 pull request received 2 new comments.
immersive-web/webxr-samples
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1 issue opened.
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AR Depth Sensing proposal example crash quest 3 browser immersive-web/webxr-samples#199, by @mmis1000.
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2 pull requests opened.
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add test to display foveated areas immersive-web/webxr-samples#201, by @cabanier.
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Add sample file to demonstrate viewport scaling immersive-web/webxr-samples#200, by @cabanier.
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1 pull request merged.
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Add sample file to demonstrate viewport scaling immersive-web/webxr-samples#200.
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1 pull request received 2 new comments.
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Add sample file to demonstrate viewport scaling immersive-web/webxr-samples#200 (2 comments by @toji)
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immersive-web/homepage
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1 pull request opened.
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Moved TPAC 2024 to past, with minutes immersive-web/homepage#63, by @himorin.
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1 pull request merged.
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Moved TPAC 2024 to past, with minutes immersive-web/homepage#63.
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1 pull request received 2 new comments.
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Moved TPAC 2024 to past, with minutes immersive-web/homepage#63 (2 comments by @AdaRoseCannon, @himorin)
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immersive-web/depth-sensing
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1 pull request received 3 new comments.
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Add XRView to XRDepthInformation immersive-web/depth-sensing#50 (3 comments by @alcooper91, @cabanier)
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Lifecycle
TR publications
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4 documents published.
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WebXR Device API published twice as a Candidate Recommendation Draft. History of WebXR Device API
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WebXR DOM Overlays Module published as a Working Draft. History of WebXR DOM Overlays Module
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WebXR Depth Sensing Module published as a Working Draft. History of WebXR Depth Sensing Module
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Past meetings
Participants
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2 participants joined.
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Yoichiro Nagao (Kodansha, Publishers, Ltd.) joined.
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Sharath Chandra Ramakrishnan (University of Illinois) joined.
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2 participants left.
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James Jones (Google LLC) left.
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Dean Jackson (Apple Inc.) left.
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4 organizations joined.
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Igalia joined.
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Inria joined.
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Kodansha, Publishers, Ltd. joined.
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University of Illinois joined.
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27 organizations left.
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University of Illinois left.
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Agog left.
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LG Electronics left.
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Inria left.
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XRDNA left.
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Fastly left.
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China Mobile Communications Corporation left.
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Ministry of Digital Affairs, Taiwan left.
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Benetech left.
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MEDIA DO Co., Ltd. left.
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Defense Information Systems Agency left.
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Apple Inc. left.
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Web3D Consortium left.
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Meta left.
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Magic Leap, Inc. left.
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Google LLC left.
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Microsoft Corporation left.
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Kodansha, Publishers, Ltd. left.
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Lenovo left.
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Igalia left.
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ByteDance left.
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Fundacion CTIC left.
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National Institute of Standards and Technology (NIST) left.
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MITRE Corporation left.
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TetraLogical Services Ltd left.
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Samsung Electronics Co., Ltd. left.
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Adobe left.
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GitHub
immersive-web/depth-sensing
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1 issue closed.
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can we make `XRDepthStateInit` optional? immersive-web/depth-sensing#46.
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1 issue received 1 new comment.
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Add depthNear and depthFar to XRDepthInformation immersive-web/depth-sensing#43 (1 comment by @cabanier)
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1 pull request opened.
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Add XRView to XRDepthInformation immersive-web/depth-sensing#50, by @cabanier.
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2 pull requests merged.
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update formatPreference to dataFormatPreference in explainer immersive-web/depth-sensing#47.
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Fix broken link, I hope immersive-web/depth-sensing#48.
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1 pull request received 5 new comments.
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Add XRView to XRDepthInformation immersive-web/depth-sensing#50 (5 comments by @alcooper91, @cabanier)
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immersive-web/webxr
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8 issues opened.
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How does locale get inside an XRSession? immersive-web/webxr#1393, by @aphillips.
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input profile name limited to ASCII lowercase? immersive-web/webxr#1391, by @aphillips.
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`xr-session-supported` and handling in non-automatically granted cases immersive-web/webxr#1390, by @pes10k.
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Recommendation: Collapse 13.9 under 13.8 immersive-web/webxr#1388, by @rinchen.
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Normative compliance needed for calibration data immersive-web/webxr#1387, by @rinchen.
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User consent for spatial computing immersive-web/webxr#1386, by @rinchen.
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Supported Session Features Table and requestSession with promises immersive-web/webxr#1385, by @TiborUdvari.
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AR session recording and playback for WebXR immersive-web/webxr#1384, by @jamesjackson.
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4 issues closed.
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How does locale get inside an XRSession? immersive-web/webxr#1393.
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Recommendation: Collapse 13.9 under 13.8 immersive-web/webxr#1388.
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User consent for spatial computing immersive-web/webxr#1386.
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Supported Session Features Table and requestSession with promises immersive-web/webxr#1385.
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1 issue reopened.
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input profile name limited to ASCII lowercase? immersive-web/webxr#1391, by @AdaRoseCannon.
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7 issues received 29 new comments.
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How does locale get inside an XRSession? immersive-web/webxr#1393 (11 comments by @aphillips, @Manishearth, @toji)
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input profile name limited to ASCII lowercase? immersive-web/webxr#1391 (5 comments by @AdaRoseCannon, @aphillips, @Manishearth)
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Supported Session Features Table and requestSession with promises immersive-web/webxr#1385 (3 comments by @AdaRoseCannon, @Maksims, @TiborUdvari)
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`xr-session-supported` and handling in non-automatically granted cases immersive-web/webxr#1390 (2 comments by @Manishearth, @toji)
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4 pull requests opened.
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clarify the target ray origin of pen-like devices immersive-web/webxr#1395, by @cabanier.
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Indent section 13.9 to be part of 13.8 immersive-web/webxr#1394, by @toji.
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Add language to account for empty transform in XRReferenceSpaceEvent immersive-web/webxr#1392, by @cabanier.
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Rename auto-publish.yml to webxr immersive-web/webxr#1389, by @ghost.
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3 pull requests merged.
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clarify the target ray origin of pen-like devices immersive-web/webxr#1395.
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Indent section 13.9 to be part of 13.8 immersive-web/webxr#1394.
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Add language to account for empty transform in XRReferenceSpaceEvent immersive-web/webxr#1392.
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1 pull request closed.
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Rename auto-publish.yml to webxr immersive-web/webxr#1389.
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3 pull requests received 5 new comments.
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clarify the target ray origin of pen-like devices immersive-web/webxr#1395 (3 comments by @cabanier, @himorin, @toji)
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Add language to account for empty transform in XRReferenceSpaceEvent immersive-web/webxr#1392 (1 comment by @toji)
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immersive-web/webxr-webgpu-binding
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1 issue opened.
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Return WebGPU-appropriate projection matrices immersive-web/webxr-webgpu-binding#12, by @toji.
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4 issues received 9 new comments.
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Supported texture formats immersive-web/webxr-webgpu-binding#10 (6 comments by @AdaRoseCannon, @cabanier, @mwyrzykowski, @toji)
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Interoperability between WebGL and WebGPU within WebXR? immersive-web/webxr-webgpu-binding#7 (1 comment by @Yonet)
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Return WebGPU-appropriate projection matrices immersive-web/webxr-webgpu-binding#12 (1 comment by @mwyrzykowski)
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1 pull request opened.
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Update explainer.md to latest WebGPU spec immersive-web/webxr-webgpu-binding#11, by @terier.
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1 pull request merged.
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Update explainer.md to latest WebGPU spec immersive-web/webxr-webgpu-binding#11.
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1 pull request received 1 new comment.
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Update explainer.md to latest WebGPU spec immersive-web/webxr-webgpu-binding#11 (1 comment by @toji)
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immersive-web/webxr-samples
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2 issues received 2 new comments.
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Inverted stereo in `360-photos.html´ (device dependent?) immersive-web/webxr-samples#132 (1 comment by @mrxz)
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Anchor sample doesn't run - Firefox Reality HoloLens 2 immersive-web/webxr-samples#123 (1 comment by @Fi1osof)
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1 pull request opened.
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Revert "Correct inverted stereo images" fixing #132 immersive-web/webxr-samples#198, by @mrxz.
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immersive-web/layers
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1 issue opened.
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👀 Canvas place element is very interesting for potentially DOM content in plane layers. immersive-web/layers#309, by @AdaRoseCannon.
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1 issue received 4 new comments.
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👀 Canvas place element is very interesting for potentially DOM content in plane layers. immersive-web/layers#309 (4 comments by @AdaRoseCannon, @cabanier)
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immersive-web/dom-overlays
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1 pull request opened.
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Give :xr-overlay a definition type immersive-web/dom-overlays#56, by @tabatkins.
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1 pull request merged.
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Give :xr-overlay a definition type immersive-web/dom-overlays#56.
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1 pull request received 1 new comment.
immersive-web/immersiveweb.dev
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1 pull request opened.
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Adding an entry to the WebXR in the Real World Section immersive-web/immersiveweb.dev#102, by @JaredMonkey.
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immersive-web/administrivia
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1 pull request opened.
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Create schedule.md immersive-web/administrivia#212, by @AdaRoseCannon.
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1 pull request closed.
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Create schedule.md immersive-web/administrivia#212.
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immersive-web/homepage
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1 pull request merged.
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Add TPAC 2024 calendars immersive-web/homepage#62.
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1 pull request received 3 new comments.
TR publications
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2 documents published.
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WebXR Device API published twice as a Candidate Recommendation Draft. History of WebXR Device API
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Past meetings
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1 meeting.
Participants
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4 participants joined.
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Raul Carvajal (Agog) joined.
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Jared Cheshier (Agog) joined.
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Shouqun Liu (ByteDance) joined.
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Amy Seidenwurm (Agog) joined.
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1 participant left.
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Hiroshi Kawada (MEDIA DO Co., Ltd.) left.
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1 organization joined.
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Agog joined.
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GitHub
immersive-web/webxr-samples
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1 pull request opened.
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add reset event to room-scale sample immersive-web/webxr-samples#197, by @cabanier.
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2 pull requests merged.
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add reset event to room-scale sample immersive-web/webxr-samples#197.
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Add test for bounded floor immersive-web/webxr-samples#195.
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1 pull request received 1 new comment.
immersive-web/webxr-webgpu-binding
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5 issues opened.
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Supported texture formats immersive-web/webxr-webgpu-binding#10, by @toji.
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XRGPUSubImage texture lifetimes immersive-web/webxr-webgpu-binding#9, by @toji.
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Allow depth direction preference option. immersive-web/webxr-webgpu-binding#8, by @AdaRoseCannon.
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Interoperability between WebGL and WebGPU within WebXR? immersive-web/webxr-webgpu-binding#7, by @mwyrzykowski.
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Add isXrCompatible to GPUAdapter immersive-web/webxr-webgpu-binding#6, by @beaufortfrancois.
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6 issues received 22 new comments.
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Supported texture formats immersive-web/webxr-webgpu-binding#10 (7 comments by @cabanier, @mwyrzykowski, @toji)
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Interoperability between WebGL and WebGPU within WebXR? immersive-web/webxr-webgpu-binding#7 (7 comments by @AdaRoseCannon, @cabanier, @mwyrzykowski, @toji)
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Allow depth direction preference option. immersive-web/webxr-webgpu-binding#8 (4 comments by @AdaRoseCannon, @klausw, @toji)
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XRGPUSubImage texture lifetimes immersive-web/webxr-webgpu-binding#9 (2 comments by @cabanier, @mwyrzykowski)
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immersive-web/webxr
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1 issue closed.
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Bom dia immersive-web/webxr#1383.
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5 issues received 9 new comments.
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security and privacy questionnaire on WebXR Device API immersive-web/webxr#1379 (4 comments by @himorin, @toji)
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Spec is unclear how a reference space event is handled immersive-web/webxr#1377 (1 comment by @toji)
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2 pull requests opened.
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Remove SameObject attribute from skipRendering immersive-web/webxr#1382, by @msub2.
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Editorial: Update use of WebIDL "invoke a callback function" immersive-web/webxr#1380, by @jeremyroman.
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2 pull requests merged.
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Remove SameObject attribute from skipRendering immersive-web/webxr#1382.
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Editorial: Update use of WebIDL "invoke a callback function" immersive-web/webxr#1380.
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2 pull requests received 2 new comments.
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Editorial: Update use of WebIDL "invoke a callback function" immersive-web/webxr#1380 (1 comment by @jeremyroman)
immersive-web/immersiveweb.dev
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1 issue closed.
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Vr immersive-web/immersiveweb.dev#101.
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immersive-web/webxr-gamepads-module
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1 issue received 1 new comment.
immersive-web/administrivia
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1 pull request opened.
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Update 2024-07-23-Immersive_Web_Working_Group_Teleconference-agenda.md immersive-web/administrivia#211, by @himorin.
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1 pull request merged.
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Update 2024-07-23-Immersive_Web_Working_Group_Teleconference-agenda.md immersive-web/administrivia#211.
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immersive-web/homepage
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1 pull request opened.
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Add TPAC 2024 calendars immersive-web/homepage#62, by @himorin.
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1 pull request received 1 new comment.
immersive-web/dom-overlays
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1 issue opened.
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domOverlay in AR immersive-web/dom-overlays#55, by @wildy13.
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Lifecycle
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1 charter extension.
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Charter extended until 7 October 2024.
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TR publications
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1 document published.
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WebXR Device API published as a Candidate Recommendation Draft. History of WebXR Device API
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Past meetings
Participants
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1 participant joined.
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Mike Wyrzykowski (Apple Inc.) joined.
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1 participant left.
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adi moda (Ministry of Digital Affairs, Taiwan) left.
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GitHub
immersive-web/webxr
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4 issues opened.
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security and privacy questionnaire on WebXR Device API immersive-web/webxr#1379, by @himorin.
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WebGPU+WebXR bindings? immersive-web/webxr#1378, by @mwyrzykowski.
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Spec is unclear how a reference space event is handled immersive-web/webxr#1377, by @cabanier.
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Wide review tracker for CRS-2 (2024/07) immersive-web/webxr#1375, by @himorin.
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1 issue received 3 new comments.
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Feature for the UA to handle viewing the system inputs during a session immersive-web/webxr#1366 (3 comments by @mkeblx, @toji)
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3 pull requests opened.
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Fix: incorrect type name `XRInputSourceChangeEvent` renamed `XRInputSourcesChangeEvent` as per spec immersive-web/webxr#1376, by @hybridherbst.
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Changelog from CRS1 immersive-web/webxr#1374, by @himorin.
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Replace PAGE-VISIBILITY-2 with WHATWG/HTML immersive-web/webxr#1373, by @himorin.
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3 pull requests merged.
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Fix: incorrect type name `XRInputSourceChangeEvent` renamed `XRInputSourcesChangeEvent` as per spec immersive-web/webxr#1376.
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Changelog from CRS1 immersive-web/webxr#1374.
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Replace PAGE-VISIBILITY-2 with WHATWG/HTML immersive-web/webxr#1373.
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2 pull requests received 2 new comments.
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Fix: incorrect type name `XRInputSourceChangeEvent` renamed `XRInputSourcesChangeEvent` as per spec immersive-web/webxr#1376 (1 comment by @w3cbot)
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immersive-web/webxr-samples
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1 issue opened.
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layers-samples/cube-layer stereo option doesn't seem to render stereo cubemaps immersive-web/webxr-samples#193, by @AryehMischel.
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1 issue received 1 new comment.
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Recommended way of extracting background in AR mode immersive-web/webxr-samples#36 (1 comment by @FrostKiwi)
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3 pull requests opened.
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Add test for bounded floor immersive-web/webxr-samples#195, by @cabanier.
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Use the reference space reset transform if provided immersive-web/webxr-samples#194, by @cabanier.
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Fix PWA installability immersive-web/webxr-samples#192, by @FluorescentHallucinogen.
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2 pull requests merged.
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Use the reference space reset transform if provided immersive-web/webxr-samples#194.
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Fix PWA installability immersive-web/webxr-samples#192.
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3 pull requests received 10 new comments.
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Add test for bounded floor immersive-web/webxr-samples#195 (5 comments by @AdaRoseCannon, @cabanier)
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Use the reference space reset transform if provided immersive-web/webxr-samples#194 (4 comments by @AdaRoseCannon, @cabanier)
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immersive-web/administrivia
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2 pull requests opened.
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Update 2024-07-23-Immersive_Web_Working_Group_Teleconference-agenda.md immersive-web/administrivia#210, by @AdaRoseCannon.
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2024-07-09 call minutes immersive-web/administrivia#209, by @himorin.
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3 pull requests merged.
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Update 2024-07-23-Immersive_Web_Working_Group_Teleconference-agenda.md immersive-web/administrivia#210.
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Added minutes link 2023-11-14 immersive-web/administrivia#203.
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2024-07-09 call minutes immersive-web/administrivia#209.
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2 pull requests received 2 new comments.
immersive-web/webxr-gamepads-module
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1 pull request opened.
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Address contradiction on whether XRInputSource gamepads are exposed immersive-web/webxr-gamepads-module#60, by @msub2.
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1 pull request received 2 new comments.
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Address contradiction on whether XRInputSource gamepads are exposed immersive-web/webxr-gamepads-module#60 (2 comments by @msub2, @toji)
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immersive-web/depth-sensing
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1 pull request received 10 new comments.
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Add support for rui16 and allow empty preference immersive-web/depth-sensing#49 (10 comments by @alcooper91, @cabanier, @Maksims)
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immersive-web/hit-test
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1 issue opened.
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Hi immersive-web/hit-test#120, by @rockmaster6.
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1 issue closed.
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Hi immersive-web/hit-test#120.
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TR publications
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2 documents published.
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WebXR Hit Test Module published as a Working Draft. History of WebXR Hit Test Module
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WebXR Hand Input Module - Level 1 published as a Working Draft. History of WebXR Hand Input Module - Level 1
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Past meetings
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1 meeting.
GitHub
immersive-web/webxr
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1 issue opened.
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Are FFR (Fixed Foveation Rendering) and MultView extensions incompatible? immersive-web/webxr#1371, by @emadurandal.
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2 issues received 4 new comments.
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Feature for the UA to handle viewing the system inputs during a session immersive-web/webxr#1366 (2 comments by @AdaRoseCannon, @mkeblx)
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Use of FrozenArray<>s in dictionaries is unnecessary and bad immersive-web/webxr#1368 (2 comments by @domenic, @toji)
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immersive-web/depth-sensing
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1 issue received 13 new comments.
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`normDepthBufferFromNormView` in XRDepthInformation is not a rigid transform immersive-web/depth-sensing#45 (13 comments by @AdaRoseCannon, @alcooper91, @cabanier)
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immersive-web/administrivia
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1 issue opened.
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TPAC 2024 Meetings immersive-web/administrivia#207, by @Yonet.
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1 pull request opened.
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added minutes - 2024-06-11 immersive-web/administrivia#208, by @himorin.
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1 pull request merged.
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added minutes - 2024-06-11 immersive-web/administrivia#208.
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1 pull request received 1 new comment.
immersive-web/hit-test
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2 issues closed.
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Use of FrozenArray<>s for return types of methods is probably unnecessary immersive-web/hit-test#117.
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Use of FrozenArray<>s in dictionaries is unnecessary and bad immersive-web/hit-test#116.
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2 issues received 3 new comments.
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Use of FrozenArray<>s for return types of methods is probably unnecessary immersive-web/hit-test#117 (2 comments by @toji)
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Use of FrozenArray<>s in dictionaries is unnecessary and bad immersive-web/hit-test#116 (1 comment by @domenic)
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2 pull requests opened.
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Return sequences instead of FrozenArrays immersive-web/hit-test#119, by @toji.
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Stop using FrozenArray in dictionaries immersive-web/hit-test#118, by @toji.
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2 pull requests merged.
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Return sequences instead of FrozenArrays immersive-web/hit-test#119.
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Stop using FrozenArray in dictionaries immersive-web/hit-test#118.
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immersive-web/webxr-samples
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1 pull request opened.
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show semantic labels in mesh sample immersive-web/webxr-samples#191, by @cabanier.
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2 pull requests merged.
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Prevent bug when none handed input is present in immersive-hands example immersive-web/webxr-samples#190.
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show semantic labels in mesh sample immersive-web/webxr-samples#191.
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1 pull request received 2 new comments.
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show semantic labels in mesh sample immersive-web/webxr-samples#191 (2 comments by @cabanier, @toji)
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immersive-web/lighting-estimation
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1 issue opened.
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Use of light estimation in Marker-based WebAR immersive-web/lighting-estimation#61, by @Fatima-mnsuam.
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immersive-web/webxr-hand-input
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1 issue closed.
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Clarifying docs on XRInputSource.handedness property immersive-web/webxr-hand-input#124.
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1 pull request opened.
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Clarifying handedness immersive-web/webxr-hand-input#125, by @m-alkalbani.
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1 pull request merged.
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Clarifying handedness immersive-web/webxr-hand-input#125.
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1 pull request received 1 new comment.
TR publications
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3 documents published.
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WebXR Depth Sensing Module published twice as a Working Draft. History of WebXR Depth Sensing Module
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WebXR Layers API Level 1 published as a Working Draft. History of WebXR Layers API Level 1
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Past meetings
Participants
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1 participant joined.
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Matthew Atkinson (Samsung Electronics Co., Ltd.) joined.
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2 participants left.
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Marc Jordan (Pluto) left.
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Jared Cheshier (Agog) left.
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1 organization left.
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Pluto left.
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GitHub
immersive-web/webxr-hand-input
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1 issue opened.
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Clarifying docs on XRInputSource.handedness property immersive-web/webxr-hand-input#124, by @m-alkalbani.
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1 issue received 10 new comments.
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Clarifying docs on XRInputSource.handedness property immersive-web/webxr-hand-input#124 (10 comments by @AdaRoseCannon, @cabanier, @m-alkalbani, @Maksims)
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immersive-web/depth-sensing
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1 issue opened.
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can we make `XRDepthStateInit` optional? immersive-web/depth-sensing#46, by @cabanier.
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3 issues received 8 new comments.
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Potentially incorrect wording in the specification immersive-web/depth-sensing#44 (4 comments by @cabanier, @idrisshah)
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WebXR Depth Sensing Module: What is DepthInfo.normDepthBufferFromNormView matrix? immersive-web/depth-sensing#37 (2 comments by @cabanier, @idrisshah)
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3 pull requests opened.
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Add support for rui16 and allow empty preference immersive-web/depth-sensing#49, by @cabanier.
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Fix broken link, I hope immersive-web/depth-sensing#48, by @bkardell.
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update formatPreference to dataFormatPreference in explainer immersive-web/depth-sensing#47, by @RigoTamas.
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2 pull requests merged.
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Add support for rui16 and allow empty preference immersive-web/depth-sensing#49.
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Add support for texture arrays immersive-web/depth-sensing#42.
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2 pull requests received 13 new comments.
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Add support for rui16 and allow empty preference immersive-web/depth-sensing#49 (12 comments by @alcooper91, @bialpio, @cabanier, @Maksims)
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update formatPreference to dataFormatPreference in explainer immersive-web/depth-sensing#47 (1 comment by @w3cbot)
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immersive-web/webxr-samples
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3 issues opened.
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tips on creating gtlfs for the viewers immersive-web/webxr-samples#188, by @KevinAquino.
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not working in my samsung android device - ffox and chrome immersive-web/webxr-samples#187, by @herrpedro.
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issue of "browser does not support WebXR" on Meta Quest 3 when I establish a server on my latpot using `python3 -m http.server 8080` immersive-web/webxr-samples#186, by @cyberfoxmeow.
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2 issues closed.
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tips on creating gtlfs for the viewers immersive-web/webxr-samples#188.
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issue of "browser does not support WebXR" on Meta Quest 3 when I establish a server on my latpot using `python3 -m http.server 8080` immersive-web/webxr-samples#186.
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5 issues received 11 new comments.
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not working in my samsung android device - ffox and chrome immersive-web/webxr-samples#187 (4 comments by @herrpedro, @simonedevit)
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tips on creating gtlfs for the viewers immersive-web/webxr-samples#188 (2 comments by @AdaRoseCannon, @KevinAquino)
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Open AR screen with script without clicked button immersive-web/webxr-samples#177 (2 comments by @AdaRoseCannon, @herrpedro)
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issue of "browser does not support WebXR" on Meta Quest 3 when I establish a server on my latpot using `python3 -m http.server 8080` immersive-web/webxr-samples#186 (2 comments by @AdaRoseCannon)
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Recommended way of extracting background in AR mode immersive-web/webxr-samples#36 (1 comment by @fsereno)
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2 pull requests opened.
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Prevent bug when none handed input is present in immersive-hands example immersive-web/webxr-samples#190, by @AdaRoseCannon.
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add session initializer to depth sensing example immersive-web/webxr-samples#189, by @cabanier.
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1 pull request merged.
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add session initializer to depth sensing example immersive-web/webxr-samples#189.
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immersive-web/webxr
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1 issue opened.
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Need FOV angles for interop between WebXR and OpenVR immersive-web/webxr#1370, by @ognkrmms.
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1 issue closed.
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Need FOV angles for interop between WebXR and OpenVR immersive-web/webxr#1370.
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2 issues received 2 new comments.
immersive-web/layers
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1 pull request opened.
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Fix several typedef links to WebGL 2.0 spec immersive-web/layers#308, by @mrxz.
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1 pull request merged.
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Fix several typedef links to WebGL 2.0 spec immersive-web/layers#308.
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1 pull request received 1 new comment.
immersive-web/lighting-estimation
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1 issue opened.
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Units for Intensity? immersive-web/lighting-estimation#60, by @alcooper91.
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TR publications
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4 documents published.
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WebXR Device API published twice as a Candidate Recommendation Draft. History of WebXR Device API
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WebXR Layers API Level 1 published as a Working Draft. History of WebXR Layers API Level 1
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WebXR Gamepads Module - Level 1 published as a Working Draft. History of WebXR Gamepads Module - Level 1
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Past meetings
Participants
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5 participants joined.
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Kieran Farr (W3C Invited Experts) joined.
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Stephanie Stimac (Igalia) joined.
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Minji Kim (LG Electronics) joined.
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Jun Yan (ByteDance) joined.
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Trevor Baron (ByteDance) joined.
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1 organization joined.
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LG Electronics joined.
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GitHub
immersive-web/administrivia
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1 issue received 1 new comment.
immersive-web/webxr
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1 issue opened.
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Use of FrozenArray<>s in dictionaries is unnecessary and bad immersive-web/webxr#1368, by @domenic.
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1 issue closed.
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Use of FrozenArray<>s in dictionaries is unnecessary and bad immersive-web/webxr#1368.
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3 issues received 7 new comments.
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Use of FrozenArray<>s in dictionaries is unnecessary and bad immersive-web/webxr#1368 (5 comments by @AdaRoseCannon, @Maksims, @petervanderbeken, @toji)
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1 pull request opened.
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Replace unnecessary use of FrozenArray in dictionaries immersive-web/webxr#1369, by @toji.
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2 pull requests merged.
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First draft for adding a property to XRInputSource to say it's visible elsewhere immersive-web/webxr#1352.
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Replace unnecessary use of FrozenArray in dictionaries immersive-web/webxr#1369.
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3 pull requests received 10 new comments.
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First draft for adding a property to XRInputSource to say it's visible elsewhere immersive-web/webxr#1352 (7 comments by @AdaRoseCannon, @cabanier, @toji)
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Replace unnecessary use of FrozenArray in dictionaries immersive-web/webxr#1369 (1 comment by @toji)
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immersive-web/layers
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1 issue opened.
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Spec contains RFC 2119 requirements for authors immersive-web/layers#307, by @tidoust.
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1 pull request opened.
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Fix target interfaces in definition of `redraw` event immersive-web/layers#306, by @tidoust.
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1 pull request merged.
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Fix target interfaces in definition of `redraw` event immersive-web/layers#306.
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immersive-web/immersiveweb.dev
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1 issue opened.
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Add Mattercraft section to getting-started immersive-web/immersiveweb.dev#100, by @nyan-left.
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2 issues received 2 new comments.
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Add Mattercraft section to getting-started immersive-web/immersiveweb.dev#100 (1 comment by @nyan-left)
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1 pull request opened.
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Added Mattercraft section to getting-started immersive-web/immersiveweb.dev#99, by @nyan-left.
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immersive-web/homepage
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1 pull request merged.
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F2f 202403 immersive-web/homepage#61.
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immersive-web/webxr-samples
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2 issues opened.
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Input selection sample does weird things if you have multiple none handed inputs immersive-web/webxr-samples#185, by @AdaRoseCannon.
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Send position,rotation,scale to a php server immersive-web/webxr-samples#184, by @micfio.
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1 issue closed.
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Send position,rotation,scale to a php server immersive-web/webxr-samples#184.
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1 issue received 1 new comment.
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Send position,rotation,scale to a php server immersive-web/webxr-samples#184 (1 comment by @himorin)
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immersive-web/webxr-gamepads-module
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1 issue opened.
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Broken references in WebXR Gamepads Module - Level 1 immersive-web/webxr-gamepads-module#59, by @dontcallmedom-bot.
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1 issue closed.
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Broken references in WebXR Gamepads Module - Level 1 immersive-web/webxr-gamepads-module#59.
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immersive-web/hit-test
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2 issues opened.
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Use of FrozenArray<>s for return types of methods is probably unnecessary immersive-web/hit-test#117, by @domenic.
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Use of FrozenArray<>s in dictionaries is unnecessary and bad immersive-web/hit-test#116, by @domenic.
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Past meetings
Participants
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2 participants joined.
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Ada Chan (Apple Inc.) joined.
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Eddy Wong (Apple Inc.) joined.
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GitHub
immersive-web/webxr
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6 issues opened.
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Republish as CRS - 2024/03 immersive-web/webxr#1367, by @himorin.
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Feature for the UA to handle viewing the system inputs during a session immersive-web/webxr#1366, by @AdaRoseCannon.
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Give developers control over "overlay" browser immersive-web/webxr#1365, by @cabanier.
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Backgrounded Tabs and WebXR immersive-web/webxr#1364, by @AdaRoseCannon.
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Add Scene Description API for automation and a11y immersive-web/webxr#1363, by @AdaRoseCannon.
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How to create WebXR app for IOS using unity or any other software? immersive-web/webxr#1362, by @ayecampaigns.
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1 issue closed.
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How to create WebXR app for IOS using unity or any other software? immersive-web/webxr#1362.
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9 issues received 25 new comments.
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Give developers control over "overlay" browser immersive-web/webxr#1365 (10 comments by @cabanier, @coderofsalvation, @hybridherbst, @josephrocca, @KooIaIa, @Utopiah)
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Indicate "preferred" immersive mode immersive-web/webxr#1360 (4 comments by @AdaRoseCannon, @apowers313, @cabanier, @dennyronngren)
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(Re) consider isSessionSupported query for required features. immersive-web/webxr#1223 (3 comments by @klausw, @Manishearth, @sevaseva)
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Detecting if an `XRInputSource` is an auxiliary or a primary input source immersive-web/webxr#1358 (2 comments by @cabanier, @Maksims)
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TPAC: Evaluate if any aspects of the API should be deprecated. immersive-web/webxr#1341 (1 comment by @cabanier)
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Discussion topic, Untracked stereoscopic inline sessions immersive-web/webxr#1348 (1 comment by @AdaRoseCannon)
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How to create WebXR app for IOS using unity or any other software? immersive-web/webxr#1362 (1 comment by @Manishearth)
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1 pull request opened.
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First pass at defining tracked sources immersive-web/webxr#1361, by @cabanier.
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1 pull request received 9 new comments.
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First pass at defining tracked sources immersive-web/webxr#1361 (9 comments by @AdaRoseCannon, @cabanier, @Maksims, @toji)
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immersive-web/depth-sensing
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1 issue received 3 new comments.
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Potentially incorrect wording in the specification immersive-web/depth-sensing#44 (3 comments by @AdaRoseCannon, @bialpio)
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immersive-web/administrivia
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1 issue opened.
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Update on Metaverse Standards Forum immersive-web/administrivia#206, by @matlu.
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1 issue closed.
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Tag F2F issues immersive-web/administrivia#205.
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1 issue received 4 new comments.
immersive-web/webxr-samples
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1 issue opened.
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hit-test sample used as indoor navigation immersive-web/webxr-samples#183, by @micfio.
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2 issues received 6 new comments.
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hit-test sample used as indoor navigation immersive-web/webxr-samples#183 (5 comments by @AdaRoseCannon, @micfio)
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Recommended way of extracting background in AR mode immersive-web/webxr-samples#36 (1 comment by @DaveVaval)
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1 pull request opened.
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fix up hands example + add support for tracked sources immersive-web/webxr-samples#182, by @cabanier.
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1 pull request merged.
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fix up hands example + add support for tracked sources immersive-web/webxr-samples#182.
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immersive-web/homepage
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1 pull request received 1 new comment.
immersive-web/immersiveweb.dev
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1 pull request opened.
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Fix: webxr-input-profiles repo link immersive-web/immersiveweb.dev#98, by @khelkun.
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1 pull request closed.
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Fix: webxr-input-profiles repo link immersive-web/immersiveweb.dev#98.
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immersive-web/lighting-estimation
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1 issue opened.
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Current device support for lighting estimation in `immersive-ar`? immersive-web/lighting-estimation#59, by @josephrocca.
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1 issue received 2 new comments.
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Current device support for lighting estimation in `immersive-ar`? immersive-web/lighting-estimation#59 (2 comments by @cabanier, @josephrocca)
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TR publications
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3 documents published.
-
WebXR Device API published as a Candidate Recommendation Draft. History of WebXR Device API
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WebXR Layers API Level 1 published as a Working Draft. History of WebXR Layers API Level 1
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WebXR Hand Input Module - Level 1 published as a Working Draft. History of WebXR Hand Input Module - Level 1
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Participants
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4 participants joined.
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Emmanuel Pietriga (Inria) joined.
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Charles Adelman (XRDNA) joined.
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Muadh Al Kalbani (Samsung Electronics Co., Ltd.) joined.
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Jesse von Doom (Fastly) joined.
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3 organizations joined.
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Inria joined.
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XRDNA joined.
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Fastly joined.
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GitHub
immersive-web/immersiveweb.dev
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3 issues opened.
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Support Table: Apple Vision Pro? immersive-web/immersiveweb.dev#97, by @apowers313.
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WebXR not launching on some recent Android devices immersive-web/immersiveweb.dev#96, by @yvesguillo.
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are there any proposals for eye tracking? immersive-web/immersiveweb.dev#95, by @jakedowns.
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1 issue closed.
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Support Table: Apple Vision Pro? immersive-web/immersiveweb.dev#97.
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1 issue received 2 new comments.
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Support Table: Apple Vision Pro? immersive-web/immersiveweb.dev#97 (2 comments by @AdaRoseCannon, @apowers313)
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immersive-web/webxr
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2 issues opened.
-
Indicate "preferred" immersive mode immersive-web/webxr#1360, by @cabanier.
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Detecting if an `XRInputSource` is an auxiliary or a primary input source immersive-web/webxr#1358, by @hybridherbst.
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1 issue closed.
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Surface detection issue. Reticle not showing on the ceiling. immersive-web/webxr#1256.
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1 issue reopened.
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Detecting if an `XRInputSource` is an auxiliary or a primary input source immersive-web/webxr#1358, by @cabanier.
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4 issues received 89 new comments.
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Detecting if an `XRInputSource` is an auxiliary or a primary input source immersive-web/webxr#1358 (48 comments by @AdaRoseCannon, @cabanier, @hybridherbst, @Manishearth, @toji)
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Indicate "preferred" immersive mode immersive-web/webxr#1360 (4 comments by @AdaRoseCannon, @cabanier, @toji)
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Surface detection issue. Reticle not showing on the ceiling. immersive-web/webxr#1256 (2 comments by @himorin, @Rishi-Goyal)
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1 pull request opened.
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Clarify rgb vs srgb behavior immersive-web/webxr#1359, by @cabanier.
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1 pull request merged.
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Clarify rgb vs srgb behavior immersive-web/webxr#1359.
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immersive-web/administrivia
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2 issues opened.
-
Tag F2F issues immersive-web/administrivia#205, by @Yonet.
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2024 Recharter immersive-web/administrivia#204, by @AdaRoseCannon.
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immersive-web/dom-overlays
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1 issue received 1 new comment.
immersive-web/webxr-hand-input
-
1 issue received 4 new comments.
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3 pull requests opened.
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Reapply "Allow generic-hand" immersive-web/webxr-hand-input#123, by @Manishearth.
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Revert "Allow generic-hand" immersive-web/webxr-hand-input#122, by @Manishearth.
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Allow generic-hand immersive-web/webxr-hand-input#121, by @Manishearth.
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2 pull requests merged.
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Revert "Allow generic-hand" immersive-web/webxr-hand-input#122.
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Allow generic-hand immersive-web/webxr-hand-input#121.
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2 pull requests received 13 new comments.
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Reapply "Allow generic-hand" immersive-web/webxr-hand-input#123 (8 comments by @AdaRoseCannon, @cabanier, @Manishearth, @toji)
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Allow generic-hand immersive-web/webxr-hand-input#121 (5 comments by @cabanier, @Manishearth, @toji)
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immersive-web/webxr-samples
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1 pull request opened.
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Update input samples so they support more than 2 controllers immersive-web/webxr-samples#181, by @cabanier.
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1 pull request merged.
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Update input samples so they support more than 2 controllers immersive-web/webxr-samples#181.
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3 pull requests received 4 new comments.
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Update input samples so they support more than 2 controllers immersive-web/webxr-samples#181 (1 comment by @cabanier)
immersive-web/layers
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1 pull request opened.
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Clarify rgb/srgb behavior immersive-web/layers#305, by @cabanier.
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1 pull request merged.
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Clarify rgb/srgb behavior immersive-web/layers#305.
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1 pull request received 7 new comments.
immersive-web/homepage
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1 pull request opened.
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F2f 202403 immersive-web/homepage#61, by @himorin.
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1 pull request received 1 new comment.
Past meetings
Participants
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1 participant left.
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Léonie Watson (TetraLogical Services Ltd) left.
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GitHub
immersive-web/webxr-gamepads-module
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1 issue received 2 new comments.
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negative value for gamepad id immersive-web/webxr-gamepads-module#27 (2 comments by @himorin, @Manishearth)
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immersive-web/webxr-samples
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1 issue opened.
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Open AR screen with script without clicked button immersive-web/webxr-samples#177, by @Azeem00786.
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1 issue received 1 new comment.
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6 pull requests opened.
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Fix box display on re-entry, simplify immersive-web/webxr-samples#180, by @m-blix.
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Add missing glClear call to layer samples immersive-web/webxr-samples#179, by @idrisshah.
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Add body tracking sample immersive-web/webxr-samples#178, by @cabanier.
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Fix occlusion example immersive-web/webxr-samples#176, by @cabanier.
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address review comments immersive-web/webxr-samples#175, by @cabanier.
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Revert "Add occlusion sample" immersive-web/webxr-samples#174, by @cabanier.
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4 pull requests merged.
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Fix occlusion example immersive-web/webxr-samples#176.
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address review comments immersive-web/webxr-samples#175.
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Revert "Add occlusion sample" immersive-web/webxr-samples#174.
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Add occlusion sample immersive-web/webxr-samples#171.
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6 pull requests received 37 new comments.
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Add body tracking sample immersive-web/webxr-samples#178 (15 comments by @cabanier, @Maksims, @toji, @yuripourre)
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Add missing glClear call to layer samples immersive-web/webxr-samples#179 (2 comments by @cabanier, @idrisshah)
immersive-web/depth-sensing
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2 issues opened.
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`normDepthBufferFromNormView` in XRDepthInformation is not a rigid transform immersive-web/depth-sensing#45, by @bialpio.
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Potentially incorrect wording in the specification immersive-web/depth-sensing#44, by @bialpio.
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1 issue received 7 new comments.
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Potentially incorrect wording in the specification immersive-web/depth-sensing#44 (7 comments by @bialpio, @cabanier, @toji)
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1 pull request received 4 new comments.
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Add support for texture arrays immersive-web/depth-sensing#42 (4 comments by @bialpio, @cabanier, @toji)
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immersive-web/webxr
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1 issue opened.
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is webxr supported with iOS devices browser? immersive-web/webxr#1357, by @Azeem00786.
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1 issue closed.
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is webxr supported with iOS devices browser? immersive-web/webxr#1357.
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2 issues received 2 new comments.
immersive-web/immersiveweb.dev
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1 issue opened.
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Re-adding Servo? immersive-web/immersiveweb.dev#93, by @msub2.
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1 issue closed.
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Re-adding Servo? immersive-web/immersiveweb.dev#93.
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2 issues received 4 new comments.
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How it gives support to chrome broswer immersive-web/immersiveweb.dev#87 (1 comment by @AdaRoseCannon)
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1 pull request opened.
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Readd Servo support info immersive-web/immersiveweb.dev#94, by @msub2.
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1 pull request merged.
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Readd Servo support info immersive-web/immersiveweb.dev#94.
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1 pull request received 1 new comment.