Immersive Web Working Group - Activity in 2020
No matches.
TR publications
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1 document published.
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WebXR Layers API Level 1 published as a First Public Working Draft. History of WebXR Layers API Level 1
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Participants
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1 participant joined.
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Manish Goregaokar (Google LLC) joined.
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2 participants left.
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Xiaofeng Zhang (Huawei) left.
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Manish Goregaokar (Google LLC) left.
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GitHub
immersive-web/webxr-hand-input
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5 issues opened.
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Should XRHand have a getter method? immersive-web/webxr-hand-input#78, by @cabanier.
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Explainer Proposed IDL missing fillJointRadii and fillPoses immersive-web/webxr-hand-input#75, by @De-Panther.
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Flag to indicate the pose has been mostly emulated. immersive-web/webxr-hand-input#74, by @jespertheend.
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Explainer is not correct immersive-web/webxr-hand-input#72, by @cabanier.
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Consider not using numeric constants immersive-web/webxr-hand-input#70, by @domenic.
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6 issues closed.
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Discrepancies between explainer and spec immersive-web/webxr-hand-input#60.
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IDL is slightly different in explainer and spec immersive-web/webxr-hand-input#69.
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Explainer Proposed IDL missing fillJointRadii and fillPoses immersive-web/webxr-hand-input#75.
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Should we require user consent to allow hand input? immersive-web/webxr-hand-input#64.
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Consider not using numeric constants immersive-web/webxr-hand-input#70.
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Explainer is not correct immersive-web/webxr-hand-input#72.
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9 issues received 39 new comments.
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Consider not using numeric constants immersive-web/webxr-hand-input#70 (14 comments by @alice, @cabanier, @domenic, @Manishearth)
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Flag to indicate the pose has been mostly emulated. immersive-web/webxr-hand-input#74 (11 comments by @cabanier, @jespertheend, @Maksims, @Manishearth)
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When should joint information be returned? immersive-web/webxr-hand-input#29 (6 comments by @cabanier, @jespertheend, @Manishearth)
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Should XRHand have a getter method? immersive-web/webxr-hand-input#78 (3 comments by @cabanier, @domenic)
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Should we require user consent to allow hand input? immersive-web/webxr-hand-input#64 (1 comment by @cabanier)
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Explainer Proposed IDL missing fillJointRadii and fillPoses immersive-web/webxr-hand-input#75 (1 comment by @Manishearth)
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4 pull requests opened.
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Updated explainer with new API and enum immersive-web/webxr-hand-input#77, by @cabanier.
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Updated explainer with new API and enum immersive-web/webxr-hand-input#76, by @cabanier.
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Update explainer immersive-web/webxr-hand-input#73, by @cabanier.
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Tag feedback: change from constants to enums + change XRHand into a map immersive-web/webxr-hand-input#71, by @cabanier.
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3 pull requests merged.
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Updated explainer with new API and enum immersive-web/webxr-hand-input#77.
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Tag feedback: change from constants to enums + change XRHand into a map immersive-web/webxr-hand-input#71.
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Update explainer immersive-web/webxr-hand-input#73.
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1 pull request closed.
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Updated explainer with new API and enum immersive-web/webxr-hand-input#76.
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2 pull requests received 45 new comments.
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Tag feedback: change from constants to enums + change XRHand into a map immersive-web/webxr-hand-input#71 (44 comments by @alice, @cabanier, @domenic, @fordacious, @kdashg, @Manishearth, @thetuvix)
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Updated explainer with new API and enum immersive-web/webxr-hand-input#77 (1 comment by @Manishearth)
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immersive-web/layers
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2 issues opened.
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Support mipmapping in composition layers immersive-web/layers#237, by @cabanier.
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Should textures be cleared immersive-web/layers#235, by @cabanier.
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4 issues closed.
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Should textures be cleared immersive-web/layers#235.
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Publish first Working draft of the layers spec immersive-web/layers#202.
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Remove ignoreDepthValues immersive-web/layers#214.
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Should supportedColorFormats and supportedDepthStencilFormats also return the type? immersive-web/layers#225.
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5 issues received 19 new comments.
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Should supportedColorFormats and supportedDepthStencilFormats also return the type? immersive-web/layers#225 (1 comment by @cabanier)
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6 pull requests opened.
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Fix up explainer immersive-web/layers#236, by @cabanier.
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Clarify that opaque textures are always initialized at the start of the frame immersive-web/layers#234, by @cabanier.
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Updated explainer immersive-web/layers#233, by @cabanier.
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post FPWD change immersive-web/layers#232, by @himorin.
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fix anchors defs (to fix links) immersive-web/layers#231, by @himorin.
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Added alt descriptions to images immersive-web/layers#230, by @cabanier.
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6 pull requests merged.
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Fix up explainer immersive-web/layers#236.
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Clarify that opaque textures are always initialized at the start of the frame immersive-web/layers#234.
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Updated explainer immersive-web/layers#233.
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fix anchors defs (to fix links) immersive-web/layers#231.
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post FPWD change immersive-web/layers#232.
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Added alt descriptions to images immersive-web/layers#230.
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2 pull requests received 2 new comments.
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Clarify that opaque textures are always initialized at the start of the frame immersive-web/layers#234 (1 comment by @cabanier)
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immersive-web/webxr-samples
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2 issues opened.
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Controller State - no gamepad axes immersive-web/webxr-samples#88, by @andrew-archer80.
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Controller laser is rotated 90 deg in Chrome 87-89 desktop version immersive-web/webxr-samples#86, by @iq3connect.
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4 issues closed.
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Hit test is not on working on Chrome 80 on Arcore support Android device immersive-web/webxr-samples#67.
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Add support for 180-degree stereo immersive-web/webxr-samples#53.
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Controller laser is rotated 90 deg in Chrome 87-89 desktop version immersive-web/webxr-samples#86.
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Issue with Docker NGINX Server ? immersive-web/webxr-samples#81.
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5 issues received 8 new comments.
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Example 17: "Hands Test" is missing immersive-web/webxr-samples#80 (2 comments by @bmitchinson, @Yonet)
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Controller laser is rotated 90 deg in Chrome 87-89 desktop version immersive-web/webxr-samples#86 (1 comment by @iq3connect)
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1 pull request opened.
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Added anchors sample immersive-web/webxr-samples#87, by @fordacious.
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1 pull request merged.
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Fall back to less efficient Hands API if needed immersive-web/webxr-samples#85.
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1 pull request received 1 new comment.
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Fall back to less efficient Hands API if needed immersive-web/webxr-samples#85 (1 comment by @cabanier)
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immersive-web/webxr
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3 issues opened.
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Dose any one know WebXR support ARcore Augmented Faces for web based AR? immersive-web/webxr#1150, by @TomDDH.
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Does WebXR support basic single screen 3D displays such as a 3D DLP Projector? immersive-web/webxr#1149, by @kintz09.
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How can an author determine if the a feature was granted immersive-web/webxr#1148, by @cabanier.
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2 issues closed.
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Dose any one know WebXR support ARcore Augmented Faces for web based AR? immersive-web/webxr#1150.
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How can an author determine if the a feature was granted immersive-web/webxr#1148.
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4 issues received 21 new comments.
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How can an author determine if the a feature was granted immersive-web/webxr#1148 (10 comments by @cabanier, @klausw, @Maksims, @Manishearth)
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Does WebXR support basic single screen 3D displays such as a 3D DLP Projector? immersive-web/webxr#1149 (9 comments by @cabanier, @kintz09, @klausw, @Maksims)
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Dose any one know WebXR support ARcore Augmented Faces for web based AR? immersive-web/webxr#1150 (1 comment by @AdaRoseCannon)
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3 pull requests opened.
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Mark context isolation/fingerprinting sections as stable, reorganize immersive-web/webxr#1153, by @Manishearth.
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Create dynamic-viewport-scaling-privacy-security.md immersive-web/webxr#1152, by @klausw.
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Require quantization for recommendedViewportScale immersive-web/webxr#1151, by @klausw.
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1 pull request merged.
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Make sessionsupported pref autogranting non-normative immersive-web/webxr#1146.
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2 pull requests received 2 new comments.
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Make sessionsupported pref autogranting non-normative immersive-web/webxr#1146 (1 comment by @Manishearth)
immersive-web/administrivia
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1 issue opened.
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Test issue please ignore immersive-web/administrivia#145, by @AdaRoseCannon.
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1 issue received 5 new comments.
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1 pull request opened.
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added missing minutes (2020/09/29 was not found on server) immersive-web/administrivia#146, by @himorin.
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1 pull request received 1 new comment.
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added missing minutes (2020/09/29 was not found on server) immersive-web/administrivia#146 (1 comment by @Yonet)
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immersive-web/immersiveweb.dev
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5 pull requests opened.
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replaced spec link with /TR/ ones immersive-web/immersiveweb.dev#51, by @himorin.
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Update broken link to React 360 immersive-web/immersiveweb.dev#50, by @devbridie.
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added for hand input and lighting estimation immersive-web/immersiveweb.dev#49, by @himorin.
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Getting Started: Add Wonderland Engine immersive-web/immersiveweb.dev#48, by @Squareys.
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Removed Firefox Reality from compat-table.html immersive-web/immersiveweb.dev#47, by @mrdoob.
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4 pull requests merged.
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Getting Started: Add Wonderland Engine immersive-web/immersiveweb.dev#48.
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replaced spec link with /TR/ ones immersive-web/immersiveweb.dev#51.
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Update broken link to React 360 immersive-web/immersiveweb.dev#50.
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added for hand input and lighting estimation immersive-web/immersiveweb.dev#49.
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5 pull requests received 8 new comments.
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Getting Started: Add Wonderland Engine immersive-web/immersiveweb.dev#48 (3 comments by @AdaRoseCannon, @Squareys)
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Removed Firefox Reality from compat-table.html immersive-web/immersiveweb.dev#47 (2 comments by @AdaRoseCannon, @Manishearth)
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added for hand input and lighting estimation immersive-web/immersiveweb.dev#49 (1 comment by @AdaRoseCannon)
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immersive-web/lighting-estimation
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1 pull request opened.
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Explainer: First term of the SH can be used as simple ambient immersive-web/lighting-estimation#40, by @toji.
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immersive-web/depth-sensing
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3 issues received 14 new comments.
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Revisit a way to surface depth API to the app? immersive-web/depth-sensing#10 (1 comment by @bialpio)
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1 pull request opened.
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Revise the depth sensing API immersive-web/depth-sensing#11, by @bialpio.
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1 pull request merged.
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Initial depth sensing API draft spec immersive-web/depth-sensing#8.
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2 pull requests received 26 new comments.
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Revise the depth sensing API immersive-web/depth-sensing#11 (25 comments by @bialpio, @cabanier, @Maksims)
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immersive-web/dom-overlays
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2 issues closed.
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Accessibility out of scope? immersive-web/dom-overlays#32.
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`beforexrselect` confusion immersive-web/dom-overlays#33.
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1 pull request opened.
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Refactor explainer immersive-web/dom-overlays#37, by @klausw.
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1 pull request merged.
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Refactor explainer immersive-web/dom-overlays#37.
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1 pull request received 4 new comments.
immersive-web/plane-detection
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1 issue closed.
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No information on requiredFeatures or optionalFeatures immersive-web/plane-detection#23.
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1 issue received 1 new comment.
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No information on requiredFeatures or optionalFeatures immersive-web/plane-detection#23 (1 comment by @bialpio)
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1 pull request opened.
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Add feature descriptor, update explainer w/ new API shape immersive-web/plane-detection#24, by @bialpio.
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1 pull request merged.
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Add feature descriptor, update explainer w/ new API shape immersive-web/plane-detection#24.
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Participants
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1 participant joined.
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Yang Yu (Huawei) joined.
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GitHub
immersive-web/depth-sensing
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2 issues opened.
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Revisit a way to surface depth API to the app? immersive-web/depth-sensing#10, by @bialpio.
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Millimeters vs Meters immersive-web/depth-sensing#6, by @Maksims.
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2 issues received 5 new comments.
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Revisit a way to surface depth API to the app? immersive-web/depth-sensing#10 (1 comment by @bialpio)
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3 pull requests opened.
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Configure travis-ci immersive-web/depth-sensing#9, by @bialpio.
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Initial depth sensing API draft spec immersive-web/depth-sensing#8, by @bialpio.
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Add PR-preview configuration immersive-web/depth-sensing#7, by @bialpio.
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2 pull requests merged.
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Configure travis-ci immersive-web/depth-sensing#9.
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Add PR-preview configuration immersive-web/depth-sensing#7.
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1 pull request reopened.
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Initial depth sensing API draft spec immersive-web/depth-sensing#8, by @bialpio.
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1 pull request received 1 new comment.
immersive-web/webxr
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1 issue opened.
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How to access camera intrinsics parameters immersive-web/webxr#1147, by @nikhilsawlani.
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1 issue closed.
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WebXR API allows 2 or 3 bits of fingerprintability through isSessionSupported immersive-web/webxr#983.
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6 issues received 44 new comments.
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Spec language precludes non-visual uses immersive-web/webxr#815 (14 comments by @frastlin, @klausw, @Manishearth, @RealJoshue108)
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Add Mode that Does Not Require WebGL immersive-web/webxr#926 (10 comments by @cabanier, @frastlin, @Maksims, @Manishearth, @RealJoshue108)
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Use native keyboard / Augmented Reality immersive-web/webxr#971 (9 comments by @cabanier, @Manishearth, @RealJoshue108)
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Add support for Ambient Light Events immersive-web/webxr#1109 (5 comments by @klausw, @ranbuch, @toji)
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How to access camera intrinsics parameters immersive-web/webxr#1147 (4 comments by @klausw, @nikhilsawlani)
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Content in immersive session should need not be search around immersive-web/webxr#992 (2 comments by @Manishearth, @RealJoshue108)
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2 pull requests opened.
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Make sessionsupported pref autogranting non-normative immersive-web/webxr#1146, by @Manishearth.
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Fix formatting for fingerprinting constraints immersive-web/webxr#1145, by @Manishearth.
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5 pull requests merged.
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Added an example of how to connect WebXR Pos with AudioContext.listener Pos immersive-web/webxr#930.
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Added a definition of XR device that includes nonvisual usage immersive-web/webxr#927.
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Changed some language in explainer.md to be not so visual focused immersive-web/webxr#925.
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Fix formatting for fingerprinting constraints immersive-web/webxr#1145.
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Incorporating conclusions of recent privacy discussions immersive-web/webxr#1124.
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5 pull requests received 18 new comments.
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Incorporating conclusions of recent privacy discussions immersive-web/webxr#1124 (10 comments by @Manishearth, @pes10k, @toji)
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Make sessionsupported pref autogranting non-normative immersive-web/webxr#1146 (3 comments by @pes10k)
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Added an example of how to connect WebXR Pos with AudioContext.listener Pos immersive-web/webxr#930 (3 comments by @Manishearth)
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Added a definition of XR device that includes nonvisual usage immersive-web/webxr#927 (1 comment by @w3cbot)
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immersive-web/layers
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1 issue opened.
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Should we limit the list of supported texture formats? immersive-web/layers#228, by @cabanier.
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1 issue closed.
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Should we limit the list of supported texture formats? immersive-web/layers#228.
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4 issues received 18 new comments.
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Publish first Working draft of the layers spec immersive-web/layers#202 (8 comments by @AdaRoseCannon, @cabanier, @himorin)
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Should supportedColorFormats and supportedDepthStencilFormats also return the type? immersive-web/layers#225 (4 comments by @cabanier, @surffer3d)
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Should we limit the list of supported texture formats? immersive-web/layers#228 (3 comments by @cabanier, @thetuvix)
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3 pull requests opened.
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Removed supportedColorFormats and supportedDepthStencilFormats. Replaced with hardcoded list. immersive-web/layers#229, by @cabanier.
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Add security considerations immersive-web/layers#227, by @cabanier.
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Fixed typo with bad GL enum value immersive-web/layers#226, by @cabanier.
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3 pull requests merged.
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Removed supportedColorFormats and supportedDepthStencilFormats. Replaced with hardcoded list. immersive-web/layers#229.
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Add security considerations immersive-web/layers#227.
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Fixed typo with bad GL enum value immersive-web/layers#226.
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1 pull request received 10 new comments.
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Removed supportedColorFormats and supportedDepthStencilFormats. Replaced with hardcoded list. immersive-web/layers#229 (10 comments by @cabanier, @toji)
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immersive-web/plane-detection
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1 issue opened.
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No information on requiredFeatures or optionalFeatures immersive-web/plane-detection#23, by @Maksims.
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immersive-web/dom-overlays
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1 issue opened.
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CSS Backdrop FIlter Behaviour immersive-web/dom-overlays#36, by @AdaRoseCannon.
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1 issue closed.
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CSS Backdrop FIlter Behaviour immersive-web/dom-overlays#36.
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1 issue received 2 new comments.
immersive-web/immersiveweb.dev
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4 issues opened.
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Getting started for WebXR in Unity immersive-web/immersiveweb.dev#43, by @De-Panther.
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Update Oculus Browser on the support table immersive-web/immersiveweb.dev#41, by @AdaRoseCannon.
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Add lighting Estimation to the Support Table immersive-web/immersiveweb.dev#40, by @AdaRoseCannon.
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Update support table to remove Firefox Reality and Helio Browser? immersive-web/immersiveweb.dev#39, by @AdaRoseCannon.
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4 issues closed.
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Update support table to remove Firefox Reality and Helio Browser? immersive-web/immersiveweb.dev#39.
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Add lighting Estimation to the Support Table immersive-web/immersiveweb.dev#40.
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Update Oculus Browser on the support table immersive-web/immersiveweb.dev#41.
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Getting started for WebXR in Unity immersive-web/immersiveweb.dev#43.
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4 issues received 11 new comments.
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Getting started for WebXR in Unity immersive-web/immersiveweb.dev#43 (4 comments by @AdaRoseCannon, @De-Panther)
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Update support table to remove Firefox Reality and Helio Browser? immersive-web/immersiveweb.dev#39 (3 comments by @AdaRoseCannon, @Manishearth)
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Add lighting Estimation to the Support Table immersive-web/immersiveweb.dev#40 (3 comments by @klausw, @toji)
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Update Oculus Browser on the support table immersive-web/immersiveweb.dev#41 (1 comment by @cabanier)
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4 pull requests opened.
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Getting started - Unity WebXR Export immersive-web/immersiveweb.dev#46, by @De-Panther.
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Update compat-table.html immersive-web/immersiveweb.dev#45, by @AdaRoseCannon.
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Add sections for Anchors and Depth Sensing immersive-web/immersiveweb.dev#44, by @bialpio.
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Add Oculus browser hands support immersive-web/immersiveweb.dev#42, by @cabanier.
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5 pull requests merged.
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Getting started - Unity WebXR Export immersive-web/immersiveweb.dev#46.
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Update compat-table.html immersive-web/immersiveweb.dev#45.
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Add sections for Anchors and Depth Sensing immersive-web/immersiveweb.dev#44.
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Add Oculus browser hands support immersive-web/immersiveweb.dev#42.
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Update Babylon webxr doc link immersive-web/immersiveweb.dev#38.
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3 pull requests received 8 new comments.
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Add Oculus browser hands support immersive-web/immersiveweb.dev#42 (5 comments by @AdaRoseCannon, @cabanier, @Yonet)
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Getting started - Unity WebXR Export immersive-web/immersiveweb.dev#46 (2 comments by @AdaRoseCannon, @De-Panther)
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Add sections for Anchors and Depth Sensing immersive-web/immersiveweb.dev#44 (1 comment by @AdaRoseCannon)
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immersive-web/administrivia
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1 issue opened.
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Next Telecon is Performance Telecon immersive-web/administrivia#142, by @AdaRoseCannon.
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14 issues closed.
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Add Oculus Quest to supported devices on WebVR.com immersive-web/administrivia#72.
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File requests for wide review of WebXR Device API immersive-web/administrivia#31.
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Build/publish roadmap immersive-web/administrivia#27.
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Update redirect link on w3c org 1.1 spec URL immersive-web/administrivia#14.
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Request TAG review of WebXR (post-FPWD). immersive-web/administrivia#19.
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Consolidate CG domain names into Mozilla MR's Route53 account. immersive-web/administrivia#11.
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Set up implementers "check in" immersive-web/administrivia#3.
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Establish logos immersive-web/administrivia#2.
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Set up immersiveweb.org immersive-web/administrivia#1.
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Virtual TPAC??? immersive-web/administrivia#96.
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Cloud Anchor discussion at TPAC? immersive-web/administrivia#126.
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Home for Depth API proposal immersive-web/administrivia#129.
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Next Telecon is Performance Telecon immersive-web/administrivia#142.
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Home for AR image tracking proposal immersive-web/administrivia#135.
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8 issues received 10 new comments.
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build/move list of specs into one place immersive-web/administrivia#132 (3 comments by @himorin, @Yonet)
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Add Oculus Quest to supported devices on WebVR.com immersive-web/administrivia#72 (1 comment by @Yonet)
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immersive-web/administrivia#1 (1 comment by @Yonet)
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Change repo default branches from master to main immersive-web/administrivia#107 (1 comment by @himorin)
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6 pull requests opened.
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Update for planning TPAC or f2f README.md immersive-web/administrivia#144, by @Yonet.
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Add minutes 2020-11-10-Immersive_Web_Community_Group_Teleconference-agenda.md immersive-web/administrivia#143, by @Yonet.
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Add Wed-Fri tpac schedule immersive-web/administrivia#141, by @Yonet.
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Remove "face tracking" for @klausw topic immersive-web/administrivia#140, by @klausw.
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proposal for simplification of date/time table immersive-web/administrivia#139, by @himorin.
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Moved Accessibility to Thursday immersive-web/administrivia#138, by @Yonet.
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7 pull requests merged.
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Update for planning TPAC or f2f README.md immersive-web/administrivia#144.
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Add minutes 2020-11-10-Immersive_Web_Community_Group_Teleconference-agenda.md immersive-web/administrivia#143.
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Add Wed-Fri tpac schedule immersive-web/administrivia#141.
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proposal for simplification of date/time table immersive-web/administrivia#139.
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Remove "face tracking" for @klausw topic immersive-web/administrivia#140.
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Moved Accessibility to Thursday immersive-web/administrivia#138.
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TPAC 2020 schedule immersive-web/administrivia#137.
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4 pull requests received 5 new comments.
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proposal for simplification of date/time table immersive-web/administrivia#139 (2 comments by @himorin, @Yonet)
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immersive-web/webxr-samples
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1 issue opened.
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can't work out getter method on baseColorFactor immersive-web/webxr-samples#84, by @andysc.
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1 issue received 1 new comment.
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3 pull requests opened.
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Fall back to less efficient Hands API if needed immersive-web/webxr-samples#85, by @cabanier.
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Fix links to CSS for depth API samples immersive-web/webxr-samples#83, by @bialpio.
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Add depth sensing sample, including Chrome's OT token immersive-web/webxr-samples#82, by @bialpio.
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3 pull requests merged.
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added hands test file immersive-web/webxr-samples#77.
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Fix links to CSS for depth API samples immersive-web/webxr-samples#83.
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Add depth sensing sample, including Chrome's OT token immersive-web/webxr-samples#82.
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2 pull requests received 8 new comments.
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Add depth sensing sample, including Chrome's OT token immersive-web/webxr-samples#82 (3 comments by @bialpio, @toji)
immersive-web/lighting-estimation
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1 issue closed.
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Determine internal format of the Reflection Cube Map immersive-web/lighting-estimation#33.
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-
3 pull requests opened.
-
Add Security & Privacy spec section and questionnaire immersive-web/lighting-estimation#39, by @alcooper91.
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fix markdown syntax immersive-web/lighting-estimation#38, by @himorin.
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Fix typo. immersive-web/lighting-estimation#37, by @ArthurSonzogni.
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4 pull requests merged.
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Add Security & Privacy spec section and questionnaire immersive-web/lighting-estimation#39.
-
fix markdown syntax immersive-web/lighting-estimation#38.
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Document reflection cube map format handling immersive-web/lighting-estimation#36.
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Fix typo. immersive-web/lighting-estimation#37.
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-
4 pull requests received 9 new comments.
-
Add Security & Privacy spec section and questionnaire immersive-web/lighting-estimation#39 (5 comments by @alcooper91, @toji)
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Document reflection cube map format handling immersive-web/lighting-estimation#36 (2 comments by @toji)
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immersive-web/webxr-hand-input
-
9 issues opened.
-
IDL is slightly different in explainer and spec immersive-web/webxr-hand-input#69, by @fordacious.
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TAG review immersive-web/webxr-hand-input#66, by @fordacious.
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Web Platform tests immersive-web/webxr-hand-input#65, by @fordacious.
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Should we require user consent to allow hand input? immersive-web/webxr-hand-input#64, by @fordacious.
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Privacy and security analysis immersive-web/webxr-hand-input#63, by @fordacious.
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Minor cosmetic issues in explainer example code immersive-web/webxr-hand-input#62, by @fordacious.
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Anatomical diagram may be useful immersive-web/webxr-hand-input#61, by @fordacious.
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Discrepancies between explainer and spec immersive-web/webxr-hand-input#60, by @fordacious.
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Clarification needed about third person hand tracking immersive-web/webxr-hand-input#59, by @fordacious.
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6 issues received 7 new comments.
-
Should we require user consent to allow hand input? immersive-web/webxr-hand-input#64 (2 comments by @fordacious, @Manishearth)
-
IDL is slightly different in explainer and spec immersive-web/webxr-hand-input#69 (1 comment by @Manishearth)
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Clarification needed about third person hand tracking immersive-web/webxr-hand-input#59 (1 comment by @Manishearth)
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Discrepancies between explainer and spec immersive-web/webxr-hand-input#60 (1 comment by @Manishearth)
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Minor cosmetic issues in explainer example code immersive-web/webxr-hand-input#62 (1 comment by @Manishearth)
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-
2 pull requests opened.
-
Mention grasp profile immersive-web/webxr-hand-input#68, by @Manishearth.
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Add explainer text for fillPoses immersive-web/webxr-hand-input#67, by @Manishearth.
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2 pull requests merged.
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Mention grasp profile immersive-web/webxr-hand-input#68.
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Add explainer text for fillPoses immersive-web/webxr-hand-input#67.
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-
2 pull requests received 4 new comments.
immersive-web/hit-test
-
2 issues opened.
-
API for accessing hit-test from Input Sources immersive-web/hit-test#97, by @AdaRoseCannon.
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Best practices for headset and handset AR immersive-web/hit-test#96, by @AdaRoseCannon.
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-
3 issues closed.
-
Best practices for headset and handset AR immersive-web/hit-test#96.
-
Implementing Hit Test for touchscreen, controllers and moving rays immersive-web/hit-test#93.
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-
1 issue received 5 new comments.
-
Best practices for headset and handset AR immersive-web/hit-test#96 (5 comments by @AdaRoseCannon, @bialpio, @Manishearth)
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immersive-web/anchors
-
2 issues opened.
-
Anchor reference space ancestry immersive-web/anchors#57, by @jdmiranda.
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Device/Browser combo that currently support anchors immersive-web/anchors#56, by @carstenschwede.
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2 issues received 8 new comments.
-
Device/Browser combo that currently support anchors immersive-web/anchors#56 (5 comments by @bialpio, @carstenschwede, @jdmiranda, @Yonet)
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TR publications
-
1 document published.
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WebXR Hand Input Module - Level 1 published as a First Public Working Draft. History of WebXR Hand Input Module - Level 1
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Participants
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1 participant left.
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Diego Gonzalez-Zuniga (Samsung Electronics Co., Ltd.) left.
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GitHub
immersive-web/layers
-
6 issues opened.
-
Should supportedColorFormats and supportedDepthStencilFormats also return the type? immersive-web/layers#225, by @cabanier.
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Communicate projection layer texture size outside the frame loop immersive-web/layers#224, by @toji.
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WebGL 1 does not support depth textures without an extension. immersive-web/layers#223, by @toji.
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Return a list of supported color and depth texture types immersive-web/layers#220, by @cabanier.
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What does the order of the layers in the layers array do? immersive-web/layers#219, by @cabanier.
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Remove ignoreDepthValues immersive-web/layers#214, by @toji.
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5 issues closed.
-
Spec link for "invalid" texture immersive-web/layers#195.
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What does the order of the layers in the layers array do? immersive-web/layers#219.
-
Return a list of supported color and depth texture types immersive-web/layers#220.
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WebGL 1 does not support depth textures without an extension. immersive-web/layers#223.
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Consider moving/replacing alpha, depth, and stencil options immersive-web/layers#213.
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-
6 issues received 16 new comments.
-
WebGL 1 does not support depth textures without an extension. immersive-web/layers#223 (7 comments by @cabanier, @toji)
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Should supportedColorFormats and supportedDepthStencilFormats also return the type? immersive-web/layers#225 (3 comments by @Artyom17, @cabanier)
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What does the order of the layers in the layers array do? immersive-web/layers#219 (2 comments by @cabanier)
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Communicate projection layer texture size outside the frame loop immersive-web/layers#224 (1 comment by @cabanier)
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Return a list of supported color and depth texture types immersive-web/layers#220 (1 comment by @cabanier)
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6 pull requests opened.
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Allow creation of other texture types immersive-web/layers#222, by @cabanier.
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Define the order of drawing of the layers immersive-web/layers#221, by @cabanier.
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Add media dictionaries for all layer types. immersive-web/layers#218, by @cabanier.
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Added 2 more images immersive-web/layers#217, by @cabanier.
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Move isStatic to XRLayerInit immersive-web/layers#216, by @toji.
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Moved textureType to init dictionary immersive-web/layers#215, by @cabanier.
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6 pull requests merged.
-
Allow creation of other texture types immersive-web/layers#222.
-
Define the order of drawing of the layers immersive-web/layers#221.
-
Add media dictionaries for all layer types. immersive-web/layers#218.
-
Added 2 more images immersive-web/layers#217.
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Move isStatic to XRLayerInit immersive-web/layers#216.
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Moved textureType to init dictionary immersive-web/layers#215.
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-
4 pull requests received 14 new comments.
immersive-web/administrivia
-
2 issues opened.
-
pr-preview is not working for webxr repository? immersive-web/administrivia#136, by @himorin.
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Home for AR image tracking proposal immersive-web/administrivia#135, by @klausw.
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-
1 issue closed.
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pr-preview is not working for webxr repository? immersive-web/administrivia#136.
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-
3 issues received 6 new comments.
-
Home for AR image tracking proposal immersive-web/administrivia#135 (4 comments by @AdaRoseCannon, @klausw)
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pr-preview is not working for webxr repository? immersive-web/administrivia#136 (1 comment by @himorin)
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-
2 pull requests opened.
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TPAC 2020 schedule immersive-web/administrivia#137, by @Yonet.
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Remove viewport scaling from agenda immersive-web/administrivia#134, by @klausw.
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1 pull request closed.
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Remove viewport scaling from agenda immersive-web/administrivia#134.
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2 pull requests received 4 new comments.
immersive-web/lighting-estimation
-
1 pull request opened.
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Document reflection cube map format handling immersive-web/lighting-estimation#36, by @toji.
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1 pull request merged.
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Specify order of spherical harmonics immersive-web/lighting-estimation#34.
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2 pull requests received 2 new comments.
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Document reflection cube map format handling immersive-web/lighting-estimation#36 (1 comment by @Manishearth)
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immersive-web/webxr
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1 issue opened.
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Add a color space as an optional feature for requestSession? immersive-web/webxr#1140, by @Artyom17.
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4 issues received 8 new comments.
-
OffscreenCanvas in a Worker support for webxr immersive-web/webxr#1102 (2 comments by @Manishearth, @ranbuch)
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Add a color space as an optional feature for requestSession? immersive-web/webxr#1140 (1 comment by @cabanier)
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9 pull requests opened.
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removed un-used file style.css at top immersive-web/webxr#1144, by @himorin.
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Fixes in webvr-migration.md immersive-web/webxr#1143, by @ericmick.
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fixed editor line of Manish immersive-web/webxr#1142, by @himorin.
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Add short info for layers and hand input immersive-web/webxr#1141, by @Yonet.
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Move layers and hands input to WG immersive-web/webxr#1139, by @Yonet.
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Fixed typo in XRWebGLLayer note immersive-web/webxr#1138, by @jbaicoianu.
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update the website immersive-web/webxr#1137, by @Anshulverma-prg.
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Switch isSessionSupported from using user intent to using permissions immersive-web/webxr#1136, by @Manishearth.
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add dynamic viewport scaling and baseLayer resize example immersive-web/webxr#1135, by @klausw.
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9 pull requests merged.
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Fixes in webvr-migration.md immersive-web/webxr#1143.
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removed un-used file style.css at top immersive-web/webxr#1144.
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fixed editor line of Manish immersive-web/webxr#1142.
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Add short info for layers and hand input immersive-web/webxr#1141.
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Move layers and hands input to WG immersive-web/webxr#1139.
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Fixed typo in XRWebGLLayer note immersive-web/webxr#1138.
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Switch isSessionSupported from using user intent to using permissions immersive-web/webxr#1136.
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Clarify that minimum viewport scale may change immersive-web/webxr#1134.
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add dynamic viewport scaling and baseLayer resize example immersive-web/webxr#1135.
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1 pull request closed.
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update the website immersive-web/webxr#1137.
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4 pull requests received 27 new comments.
-
Incorporating conclusions of recent privacy discussions immersive-web/webxr#1124 (21 comments by @AdaRoseCannon, @klausw, @Manishearth, @pes10k, @toji)
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immersive-web/webxr-samples
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2 issues opened.
-
Issue with Docker NGINX Server ? immersive-web/webxr-samples#81, by @fabioborsoi.
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Example 17: "Hands Test" is missing immersive-web/webxr-samples#80, by @bmitchinson.
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1 issue received 2 new comments.
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Issue with Docker NGINX Server ? immersive-web/webxr-samples#81 (2 comments by @fabioborsoi, @klausw)
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immersive-web/webxr-ar-module
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2 pull requests opened.
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removed style.css (see https://github.com/immersive-web/webxr/pull/1144) immersive-web/webxr-ar-module#60, by @himorin.
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updated editor line for Manish immersive-web/webxr-ar-module#59, by @himorin.
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2 pull requests merged.
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removed style.css (see https://github.com/immersive-web/webxr/pull/1144) immersive-web/webxr-ar-module#60.
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updated editor line for Manish immersive-web/webxr-ar-module#59.
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immersive-web/webxr-gamepads-module
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1 pull request opened.
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removed style.css (see https://github.com/immersive-web/webxr/pull/1144) immersive-web/webxr-gamepads-module#33, by @himorin.
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1 pull request merged.
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removed style.css (see https://github.com/immersive-web/webxr/pull/1144) immersive-web/webxr-gamepads-module#33.
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immersive-web/webxr-hand-input
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2 issues opened.
-
post-FPWD wide review tracking immersive-web/webxr-hand-input#57, by @himorin.
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remove style.css? immersive-web/webxr-hand-input#56, by @himorin.
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2 issues closed.
-
remove style.css? immersive-web/webxr-hand-input#56.
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Publish an FPWD immersive-web/webxr-hand-input#47.
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-
2 issues received 3 new comments.
-
3 pull requests opened.
-
removed style.css (see https://github.com/immersive-web/webxr/pull/1144) immersive-web/webxr-hand-input#58, by @himorin.
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post-FPWD changes immersive-web/webxr-hand-input#55, by @himorin.
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Editorial: Align with Web IDL specification immersive-web/webxr-hand-input#54, by @autokagami.
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3 pull requests merged.
-
removed style.css (see https://github.com/immersive-web/webxr/pull/1144) immersive-web/webxr-hand-input#58.
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post-FPWD changes immersive-web/webxr-hand-input#55.
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Editorial: Align with Web IDL specification immersive-web/webxr-hand-input#54.
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-
2 pull requests received 2 new comments.
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Editorial: Align with Web IDL specification immersive-web/webxr-hand-input#54 (1 comment by @Manishearth)
immersive-web/homepage
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1 issue opened.
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point 2017 patent policy but not 2004 immersive-web/homepage#33, by @himorin.
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immersive-web/webxr-webgpu-binding
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1 pull request opened.
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added w3c.json as cg-report immersive-web/webxr-webgpu-binding#1, by @himorin.
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immersive-web/dom-overlays
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1 issue opened.
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Feature 'dom-overlay' is not supported for mode: immersive-vr immersive-web/dom-overlays#35, by @ivnnv.
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-
1 issue closed.
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Feature 'dom-overlay' is not supported for mode: immersive-vr immersive-web/dom-overlays#35.
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-
1 issue received 4 new comments.
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Feature 'dom-overlay' is not supported for mode: immersive-vr immersive-web/dom-overlays#35 (4 comments by @AdaRoseCannon, @ivnnv, @klausw)
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immersive-web/depth-sensing
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2 issues opened.
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Handling of depth buffers for stereoscopic systems immersive-web/depth-sensing#5, by @bialpio.
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Allow data to be accessed directly by the GPU immersive-web/depth-sensing#4, by @bialpio.
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1 issue closed.
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Exposing confidence levels through the API immersive-web/depth-sensing#3.
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-
3 issues received 7 new comments.
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Allow data to be accessed directly by the GPU immersive-web/depth-sensing#4 (5 comments by @bialpio, @cabanier)
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Handling of depth buffers for stereoscopic systems immersive-web/depth-sensing#5 (1 comment by @cabanier)
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Participants
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2 participants joined.
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Junichi Yoshii (Kodansha, Publishers, Ltd.) joined.
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Manish Goregaokar (Google LLC) joined.
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5 participants left.
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Tianqi Han (Shukun (Beijing) Network Technology Co., Ltd.) left.
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Xiaosong Wei (Huawei) left.
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Philip Lamb (Mozilla Foundation) left.
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Josh Marinacci (Mozilla Foundation) left.
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Manish Goregaokar (Google LLC) left.
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1 organization left.
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Shukun (Beijing) Network Technology Co., Ltd. left.
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GitHub
immersive-web/layers
-
5 issues opened.
-
Consider moving/replacing alpha, depth, and stencil options immersive-web/layers#213, by @toji.
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Spec doesn't define when layer attributes are applied immersive-web/layers#209, by @cabanier.
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What does it mean for two stereo subimages to be "different"? immersive-web/layers#204, by @thetuvix.
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Must UAs support composing 2 projection layers without the "layers" feature descriptor? immersive-web/layers#203, by @thetuvix.
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Publish first Working draft of the layers spec immersive-web/layers#202, by @cabanier.
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6 issues closed.
-
Spec doesn't define when layer attributes are applied immersive-web/layers#209.
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getSubImage / getViewSubImage need to be called every frame immersive-web/layers#174.
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What does it mean for two stereo subimages to be "different"? immersive-web/layers#204.
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Must UAs support composing 2 projection layers without the "layers" feature descriptor? immersive-web/layers#203.
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Is a framebuffer with an invalid attachment invalid or incomplete? immersive-web/layers#196.
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XRProjectionLayer layers array behavior when the "layers" feature descriptor is not requested immersive-web/layers#193.
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-
6 issues received 17 new comments.
-
Consider moving/replacing alpha, depth, and stencil options immersive-web/layers#213 (7 comments by @cabanier, @toji)
-
Must UAs support composing 2 projection layers without the "layers" feature descriptor? immersive-web/layers#203 (4 comments by @cabanier, @thetuvix)
-
What does it mean for two stereo subimages to be "different"? immersive-web/layers#204 (3 comments by @cabanier)
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getSubImage / getViewSubImage need to be called every frame immersive-web/layers#174 (1 comment by @cabanier)
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XRProjectionLayer layers array behavior when the "layers" feature descriptor is not requested immersive-web/layers#193 (1 comment by @cabanier)
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-
8 pull requests opened.
-
Clarify timing when setting layer parameters immersive-web/layers#212, by @cabanier.
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Disallow deletetexture on an opaque texture immersive-web/layers#211, by @cabanier.
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Define when layer attributes are applied immersive-web/layers#210, by @cabanier.
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First pictures immersive-web/layers#208, by @cabanier.
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Editorial: Align with Web IDL specification immersive-web/layers#207, by @autokagami.
-
Only allow a single layer is `layers` is not requested. immersive-web/layers#206, by @cabanier.
-
Removed word from stereo layer definition immersive-web/layers#205, by @cabanier.
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First pass at defining the texture behavior immersive-web/layers#201, by @cabanier.
-
-
7 pull requests merged.
-
Clarify timing when setting layer parameters immersive-web/layers#212.
-
Define when layer attributes are applied immersive-web/layers#210.
-
Disallow deletetexture on an opaque texture immersive-web/layers#211.
-
First pictures immersive-web/layers#208.
-
Only allow a single layer is `layers` is not requested. immersive-web/layers#206.
-
First pass at defining the texture behavior immersive-web/layers#201.
-
Removed word from stereo layer definition immersive-web/layers#205.
-
-
1 pull request closed.
-
Editorial: Align with Web IDL specification immersive-web/layers#207.
-
-
5 pull requests received 9 new comments.
-
Define when layer attributes are applied immersive-web/layers#210 (4 comments by @cabanier, @Manishearth, @toji)
-
First pass at defining the texture behavior immersive-web/layers#201 (2 comments by @cabanier, @Manishearth)
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Only allow a single layer is `layers` is not requested. immersive-web/layers#206 (1 comment by @toji)
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immersive-web/webxr
-
3 issues opened.
-
Accessibility review checklist immersive-web/webxr#1129, by @Manishearth.
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Applying the pending render state can't ever be executed immersive-web/webxr#1127, by @svillar.
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Specify behavior when XR compatibility is requested without permissions policy immersive-web/webxr#1123, by @patrto.
-
-
2 issues closed.
-
Applying the pending render state can't ever be executed immersive-web/webxr#1127.
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Specify behavior when XR compatibility is requested without permissions policy immersive-web/webxr#1123.
-
-
6 issues received 22 new comments.
-
WebXR API allows 2 or 3 bits of fingerprintability through isSessionSupported immersive-web/webxr#983 (12 comments by @Manishearth, @mounirlamouri, @nbutko, @pes10k, @Yonet)
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Applying the pending render state can't ever be executed immersive-web/webxr#1127 (2 comments by @Manishearth, @toji)
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Specify behavior when XR compatibility is requested without permissions policy immersive-web/webxr#1123 (1 comment by @Manishearth)
-
-
9 pull requests opened.
-
Clarify that minimum viewport scale may change immersive-web/webxr#1134, by @klausw.
-
Improvements to the fingerprinting PR immersive-web/webxr#1133, by @Manishearth.
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Add requestViewportScale/recommendedViewportScale immersive-web/webxr#1132, by @klausw.
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Clarify that framebuffer scale factors apply to width/height separately immersive-web/webxr#1131, by @klausw.
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Make use of markdown syntax to clean up <code> tags immersive-web/webxr#1130, by @toji.
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Ensure that pending render state is always applied. immersive-web/webxr#1128, by @toji.
-
Gate context XR compatability on xr-spatial-tracking permissions policy. immersive-web/webxr#1126, by @Manishearth.
-
Switch over to use the newer (and more readable) bikeshed switch syntax immersive-web/webxr#1125, by @toji.
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Incorporating conclusions of recent privacy discussions immersive-web/webxr#1124, by @toji.
-
-
7 pull requests merged.
-
Improvements to the fingerprinting PR immersive-web/webxr#1133.
-
Add requestViewportScale/recommendedViewportScale immersive-web/webxr#1132.
-
Clarify that framebuffer scale factors apply to width/height separately immersive-web/webxr#1131.
-
Make use of markdown syntax to clean up <code> tags immersive-web/webxr#1130.
-
Ensure that pending render state is always applied. immersive-web/webxr#1128.
-
Gate context XR compatability on xr-spatial-tracking permissions policy. immersive-web/webxr#1126.
-
Switch over to use the newer (and more readable) bikeshed switch syntax immersive-web/webxr#1125.
-
-
5 pull requests received 45 new comments.
-
Add requestViewportScale/recommendedViewportScale immersive-web/webxr#1132 (20 comments by @klausw, @Manishearth, @toji)
-
Incorporating conclusions of recent privacy discussions immersive-web/webxr#1124 (17 comments by @Manishearth, @pes10k, @toji)
-
Clarify that minimum viewport scale may change immersive-web/webxr#1134 (3 comments by @cabanier, @klausw)
-
Ensure that pending render state is always applied. immersive-web/webxr#1128 (2 comments by @cabanier, @toji)
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immersive-web/depth-sensing
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3 issues opened.
-
Exposing confidence levels through the API immersive-web/depth-sensing#3, by @bialpio.
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Early feedback request for the API shape immersive-web/depth-sensing#2, by @bialpio.
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Relationship / intersection with Media Capture Depth immersive-web/depth-sensing#1, by @bialpio.
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1 issue received 6 new comments.
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Early feedback request for the API shape immersive-web/depth-sensing#2 (6 comments by @bialpio, @cabanier)
-
immersive-web/webxr-samples
-
1 issue opened.
-
Display an error for unsupported devices immersive-web/webxr-samples#79, by @josephrocca.
-
-
1 issue received 9 new comments.
-
WebXR samples not working with Oculus or Vive in Chrome 77 immersive-web/webxr-samples#43 (9 comments by @blairmacintyre, @klausw, @sjpt, @toji)
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immersive-web/webxr-hand-input
-
5 issues opened.
-
Clarify that UA's are allowed to only allow hand input if joints are requested immersive-web/webxr-hand-input#51, by @cabanier.
-
Move to WG immersive-web/webxr-hand-input#50, by @Manishearth.
-
Write explainer text for fill* methods immersive-web/webxr-hand-input#49, by @Manishearth.
-
Publish an FPWD immersive-web/webxr-hand-input#47, by @Manishearth.
-
Can the algorithm of `fillPoses` avoid allocating an XRPose? immersive-web/webxr-hand-input#45, by @cabanier.
-
-
8 issues closed.
-
Clarify that UA's are allowed to only allow hand input if joints are requested immersive-web/webxr-hand-input#51.
-
Move to WG immersive-web/webxr-hand-input#50.
-
Why is radius optional? immersive-web/webxr-hand-input#23.
-
How do we name and pick parts of the skeleton to expose? immersive-web/webxr-hand-input#9.
-
An annotated diagram may help immersive-web/webxr-hand-input#13.
-
Would this cover sensor driven hand meshes (e.g. HoloLens)? immersive-web/webxr-hand-input#5.
-
Have a joint set object that lets you fetch all joint poses at once immersive-web/webxr-hand-input#37.
-
`getJointPose` should return a cached value immersive-web/webxr-hand-input#28.
-
-
1 issue reopened.
-
Why is radius optional? immersive-web/webxr-hand-input#23, by @Manishearth.
-
-
7 issues received 16 new comments.
-
Move to WG immersive-web/webxr-hand-input#50 (6 comments by @AdaRoseCannon, @cabanier, @himorin, @Manishearth)
-
How do we name and pick parts of the skeleton to expose? immersive-web/webxr-hand-input#9 (2 comments by @cabanier, @Manishearth)
-
When should joint information be returned? immersive-web/webxr-hand-input#29 (1 comment by @Manishearth)
-
Would this cover sensor driven hand meshes (e.g. HoloLens)? immersive-web/webxr-hand-input#5 (1 comment by @cabanier)
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-
6 pull requests opened.
-
Make spec look nice with bikeshed's dark mode immersive-web/webxr-hand-input#53, by @Manishearth.
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allow UAs to not surface hand controllers unless hand tracking is requested immersive-web/webxr-hand-input#52, by @cabanier.
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Always report a radius if the pose is valid immersive-web/webxr-hand-input#48, by @Manishearth.
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Return boolean from fill methods immersive-web/webxr-hand-input#46, by @Manishearth.
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Add support for fillJointRadii and fillPoses immersive-web/webxr-hand-input#44, by @cabanier.
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Add support for fillJointRadii immersive-web/webxr-hand-input#43, by @cabanier.
-
-
6 pull requests merged.
-
Make spec look nice with bikeshed's dark mode immersive-web/webxr-hand-input#53.
-
allow UAs to not surface hand controllers unless hand tracking is requested immersive-web/webxr-hand-input#52.
-
Always report a radius if the pose is valid immersive-web/webxr-hand-input#48.
-
Return boolean from fill methods immersive-web/webxr-hand-input#46.
-
Add privacy considerations section immersive-web/webxr-hand-input#39.
-
Add support for fillJointRadii and fillPoses immersive-web/webxr-hand-input#44.
-
-
1 pull request closed.
-
Add support for fillJointRadii immersive-web/webxr-hand-input#43.
-
-
5 pull requests received 25 new comments.
-
Add support for fillJointRadii and fillPoses immersive-web/webxr-hand-input#44 (13 comments by @cabanier, @Manishearth, @toji)
-
Return boolean from fill methods immersive-web/webxr-hand-input#46 (9 comments by @Manishearth, @toji)
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allow UAs to not surface hand controllers unless hand tracking is requested immersive-web/webxr-hand-input#52 (1 comment by @cabanier)
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Always report a radius if the pose is valid immersive-web/webxr-hand-input#48 (1 comment by @cabanier)
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immersive-web/administrivia
-
1 issue opened.
-
build/move list of specs into one place immersive-web/administrivia#132, by @himorin.
-
-
2 issues received 7 new comments.
-
build/move list of specs into one place immersive-web/administrivia#132 (6 comments by @AdaRoseCannon, @dontcallmedom, @himorin, @Yonet)
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-
3 pull requests opened.
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Update 2020-09-15 with minutes immersive-web/administrivia#133, by @Yonet.
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added minutes immersive-web/administrivia#131, by @Yonet.
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3 pull requests merged.
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Update 2020-09-15 with minutes immersive-web/administrivia#133.
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added minutes immersive-web/administrivia#131.
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fix link immersive-web/administrivia#130.
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immersive-web/hit-test
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1 issue opened.
-
1 issue received 2 new comments.
-
Question - What scenarios exist that require Hit Test as a separate module compared to facilitated through real world geometry APIs? immersive-web/hit-test#95 (2 comments by @blairmacintyre, @chrisfromwork)
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immersive-web/plane-detection
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1 issue received 2 new comments.
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[meshing] Determine the region that should provide a mesh immersive-web/plane-detection#17 (2 comments by @cabanier, @chrisfromwork)
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Participants
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4 participants joined.
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ting huang (Huawei) joined.
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Sergio Villar Senin (Igalia) joined.
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Syed Idris Shah (Magic Leap, Inc.) joined.
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Lachlan Ford (Microsoft Corporation) joined.
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1 participant left.
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Ravikiran Ramachandra (Magic Leap, Inc.) left.
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2 organizations joined.
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Igalia joined.
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Kodansha, Publishers, Ltd. joined.
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GitHub
immersive-web/webxr-hand-input
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1 issue opened.
-
Should we emulate the radii for emulated joints? immersive-web/webxr-hand-input#42, by @cabanier.
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-
3 issues closed.
-
Should we emulate the radii for emulated joints? immersive-web/webxr-hand-input#42.
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Move into the WG immersive-web/webxr-hand-input#33.
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Standardize the base set of joints immersive-web/webxr-hand-input#36.
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3 issues received 30 new comments.
-
Have a joint set object that lets you fetch all joint poses at once immersive-web/webxr-hand-input#37 (28 comments by @cabanier, @Manishearth, @thetuvix, @toji)
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3 pull requests opened.
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align with layers repo for CG-to-WG immersive-web/webxr-hand-input#41, by @himorin.
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Mandate all-or-nothing for reporting joint poses immersive-web/webxr-hand-input#40, by @Manishearth.
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Add privacy considerations section immersive-web/webxr-hand-input#39, by @avadacatavra.
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2 pull requests merged.
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align with layers repo for CG-to-WG immersive-web/webxr-hand-input#41.
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Mandate all-or-nothing for reporting joint poses immersive-web/webxr-hand-input#40.
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2 pull requests received 8 new comments.
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Add privacy considerations section immersive-web/webxr-hand-input#39 (4 comments by @cabanier, @Manishearth)
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Mandate all-or-nothing for reporting joint poses immersive-web/webxr-hand-input#40 (4 comments by @cabanier, @Manishearth, @toji)
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immersive-web/immersiveweb.dev
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1 pull request opened.
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Update Babylon webxr doc link immersive-web/immersiveweb.dev#38, by @Yonet.
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immersive-web/webxr
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7 issues opened.
-
Input profile name generation and normalization rules incomplete immersive-web/webxr#1121, by @aphillips.
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Get video background in Webgl AR session immersive-web/webxr#1120, by @devilinthedata.
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Explicitly spec when inline animation frame loops are suspended immersive-web/webxr#1115, by @alcooper91.
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tracking Wide Review for Level1 CR immersive-web/webxr#1114, by @himorin.
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Update the reference to Feature Policy immersive-web/webxr#1110, by @xfq.
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Add support for Ambient Light Events immersive-web/webxr#1109, by @ranbuch.
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Internationalization review immersive-web/webxr#1107, by @Manishearth.
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5 issues closed.
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Input profile name generation and normalization rules incomplete immersive-web/webxr#1121.
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Get video background in Webgl AR session immersive-web/webxr#1120.
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Update the reference to Feature Policy immersive-web/webxr#1110.
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Difficulty with multiprocess implementation of updateRenderState immersive-web/webxr#1051.
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Add support for Ambient Light Events immersive-web/webxr#1109.
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1 issue reopened.
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Explicitly spec when inline animation frame loops are suspended immersive-web/webxr#1115, by @Manishearth.
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8 issues received 42 new comments.
-
WebXR API allows 2 or 3 bits of fingerprintability through isSessionSupported immersive-web/webxr#983 (22 comments by @avadacatavra, @klausw, @Manishearth, @pes10k, @toji)
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Get video background in Webgl AR session immersive-web/webxr#1120 (7 comments by @blairmacintyre, @cabanier, @devilinthedata, @Manishearth)
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Add support for Ambient Light Events immersive-web/webxr#1109 (4 comments by @klausw, @Manishearth, @ranbuch, @toji)
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Input profile name generation and normalization rules incomplete immersive-web/webxr#1121 (2 comments by @Manishearth)
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Support rectangular play space for Bounded reference spaces immersive-web/webxr#557 (1 comment by @bjornbytes)
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Explicitly spec when inline animation frame loops are suspended immersive-web/webxr#1115 (1 comment by @Manishearth)
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9 pull requests opened.
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Force input profile names to be ascii lowercase immersive-web/webxr#1122, by @Manishearth.
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Fix view/active reference immersive-web/webxr#1119, by @svillar.
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Editorial: Align with Web IDL specification immersive-web/webxr#1118, by @autokagami.
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void -> undefined in WebIDL immersive-web/webxr#1117, by @toji.
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Editorial: Align with Web IDL specification immersive-web/webxr#1116, by @autokagami.
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updated previous version to WD2020/07/24 immersive-web/webxr#1113, by @himorin.
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Feature policy -> Permissions policy immersive-web/webxr#1112, by @Manishearth.
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Change timing of when updateRenderState changes apply immersive-web/webxr#1111, by @toji.
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Update CODE_OF_CONDUCT.md immersive-web/webxr#1108, by @AdaRoseCannon.
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7 pull requests merged.
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Force input profile names to be ascii lowercase immersive-web/webxr#1122.
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Fix view/active reference immersive-web/webxr#1119.
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Editorial: Align with Web IDL specification immersive-web/webxr#1118.
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Feature policy -> Permissions policy immersive-web/webxr#1112.
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updated previous version to WD2020/07/24 immersive-web/webxr#1113.
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Change timing of when updateRenderState changes apply immersive-web/webxr#1111.
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Update CODE_OF_CONDUCT.md immersive-web/webxr#1108.
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3 pull requests closed.
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void -> undefined in WebIDL immersive-web/webxr#1117.
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Editorial: Align with Web IDL specification immersive-web/webxr#1116.
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Add Texture (slice) support to XRWebGLLayer immersive-web/webxr#1019.
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7 pull requests received 12 new comments.
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Change timing of when updateRenderState changes apply immersive-web/webxr#1111 (4 comments by @asajeffrey, @toji)
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immersive-web/lighting-estimation
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1 issue received 4 new comments.
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Determine internal format of the Reflection Cube Map immersive-web/lighting-estimation#33 (4 comments by @kearwood, @toji)
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2 pull requests opened.
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README.md: Add newline for readability immersive-web/lighting-estimation#35, by @klausw.
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Specify order of spherical harmonics immersive-web/lighting-estimation#34, by @Manishearth.
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1 pull request merged.
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README.md: Add newline for readability immersive-web/lighting-estimation#35.
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immersive-web/homepage
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2 pull requests opened.
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added WebXR Hand Input immersive-web/homepage#32, by @himorin.
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Update code-of-conduct.html immersive-web/homepage#31, by @AdaRoseCannon.
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1 pull request merged.
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added WebXR Hand Input immersive-web/homepage#32.
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2 pull requests received 3 new comments.
immersive-web/administrivia
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3 issues opened.
-
Home for Depth API proposal immersive-web/administrivia#129, by @bialpio.
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Cloud Anchor discussion at TPAC? immersive-web/administrivia#126, by @toji.
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FaceMesh Extraction Explainer immersive-web/administrivia#125, by @alcooper91.
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1 issue closed.
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FaceMesh Extraction Explainer immersive-web/administrivia#125.
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1 issue received 7 new comments.
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FaceMesh Extraction Explainer immersive-web/administrivia#125 (7 comments by @alcooper91, @blairmacintyre, @Manishearth, @TrevorFSmith)
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5 pull requests opened.
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Add minutes immersive-web/administrivia#128, by @Yonet.
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Create 2020-08-11-Immersive_Web_Working_Group_Teleconference-agenda.md immersive-web/administrivia#127, by @Yonet.
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Update 2020-08-04-Immersive_Web_Working_Group_Teleconference-agenda.md immersive-web/administrivia#124, by @Yonet.
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Create 2020-08-04-Immersive_Web_Working_Group_Teleconference-agenda immersive-web/administrivia#123, by @Yonet.
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Create 2020-08-04-Immersive_Web_Working_Group_Teleconference-agenda.md immersive-web/administrivia#122, by @Yonet.
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-
4 pull requests merged.
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Add minutes immersive-web/administrivia#128.
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Create 2020-08-11-Immersive_Web_Working_Group_Teleconference-agenda.md immersive-web/administrivia#127.
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Update 2020-08-04-Immersive_Web_Working_Group_Teleconference-agenda.md immersive-web/administrivia#124.
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Create 2020-08-04-Immersive_Web_Working_Group_Teleconference-agenda immersive-web/administrivia#123.
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-
1 pull request closed.
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Create 2020-08-04-Immersive_Web_Working_Group_Teleconference-agenda.md immersive-web/administrivia#122.
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1 pull request received 2 new comments.
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Update 2020-08-04-Immersive_Web_Working_Group_Teleconference-agenda.md immersive-web/administrivia#124 (2 comments by @himorin, @Yonet)
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immersive-web/layers
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5 issues opened.
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Is a framebuffer with an invalid attachment invalid or incomplete? immersive-web/layers#196, by @asajeffrey.
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Spec link for "invalid" texture immersive-web/layers#195, by @asajeffrey.
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XRProjectionLayer layers array behavior when the "layers" feature descriptor is not requested immersive-web/layers#193, by @MortimerGoro.
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XRMediaLayerInit can't be empty immersive-web/layers#191, by @asajeffrey.
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Updating the render state with a `null` layers array immersive-web/layers#189, by @asajeffrey.
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-
6 issues closed.
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XRMediaLayerInit can't be empty immersive-web/layers#191.
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Updating the render state with a `null` layers array immersive-web/layers#189.
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Method names for XRMediaBinding immersive-web/layers#184.
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Clarify lifetime of textures from layers immersive-web/layers#101.
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Should RenderState's layers attribute be marked SameObject? immersive-web/layers#185.
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Language for throwing a NotSupportedException differs between XRWebGLBinding and XRMediaBinding immersive-web/layers#183.
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8 issues received 29 new comments.
-
Is a framebuffer with an invalid attachment invalid or incomplete? immersive-web/layers#196 (8 comments by @asajeffrey, @cabanier)
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XRProjectionLayer layers array behavior when the "layers" feature descriptor is not requested immersive-web/layers#193 (5 comments by @asajeffrey, @cabanier, @MortimerGoro)
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Clarify lifetime of textures from layers immersive-web/layers#101 (3 comments by @asajeffrey, @kenrussell)
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Should RenderState's layers attribute be marked SameObject? immersive-web/layers#185 (3 comments by @asajeffrey, @cabanier)
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Updating the render state with a `null` layers array immersive-web/layers#189 (2 comments by @asajeffrey, @cabanier)
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getSubImage / getViewSubImage need to be called every frame immersive-web/layers#174 (2 comments by @asajeffrey, @cabanier)
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8 pull requests opened.
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Editorial: Align with Web IDL specification immersive-web/layers#200, by @autokagami.
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Editorial: Align with Web IDL specification immersive-web/layers#199, by @autokagami.
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replaced void with `undefined` + added `exposed` + fixed reference error immersive-web/layers#198, by @cabanier.
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Editorial: Align with Web IDL specification immersive-web/layers#197, by @autokagami.
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Fix up the pending layers state immersive-web/layers#194, by @cabanier.
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remove 'optional' from XRMediaBinding methods immersive-web/layers#192, by @cabanier.
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Fix pending layers algorithm immersive-web/layers#190, by @cabanier.
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Remove [sameobject] from layers immersive-web/layers#188, by @cabanier.
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7 pull requests merged.
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replaced void with `undefined` + added `exposed` + fixed reference error immersive-web/layers#198.
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Fix up the pending layers state immersive-web/layers#194.
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remove 'optional' from XRMediaBinding methods immersive-web/layers#192.
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Fix pending layers algorithm immersive-web/layers#190.
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Remove [sameobject] from layers immersive-web/layers#188.
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correctly check for layers support in media layer creation immersive-web/layers#187.
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Fixed incorrect name for media layer creation immersive-web/layers#186.
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3 pull requests closed.
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Editorial: Align with Web IDL specification immersive-web/layers#200.
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Editorial: Align with Web IDL specification immersive-web/layers#199.
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Editorial: Align with Web IDL specification immersive-web/layers#197.
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6 pull requests received 23 new comments.
-
Fix pending layers algorithm immersive-web/layers#190 (8 comments by @asajeffrey, @cabanier, @Manishearth, @toji)
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Editorial: Align with Web IDL specification immersive-web/layers#200 (6 comments by @cabanier, @saschanaz)
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Fix up the pending layers state immersive-web/layers#194 (6 comments by @asajeffrey, @cabanier, @toji)
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replaced void with `undefined` + added `exposed` + fixed reference error immersive-web/layers#198 (1 comment by @toji)
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immersive-web/dom-overlays
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1 issue received 1 new comment.
-
Rethink non-goals: placing DOM elements in the 3D scene immersive-web/dom-overlays#28 (1 comment by @greggman)
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immersive-web/webxr-ar-module
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1 issue received 7 new comments.
-
Ability to slightly delay camera feed display (ARKit/ARCore only)? immersive-web/webxr-ar-module#44 (7 comments by @AndrewJDR, @Manishearth)
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immersive-web/hit-test
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1 pull request opened.
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Hit test sources should throw when canceled in ended sessions immersive-web/hit-test#94, by @bialpio.
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immersive-web/webxr-gamepads-module
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1 issue received 1 new comment.
TR publications
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1 document published.
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WebXR Device API published as a Working Draft. History of WebXR Device API
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GitHub
immersive-web/webxr-hand-input
-
8 issues opened.
-
targetRayMode and getPose for Ray information immersive-web/webxr-hand-input#38, by @Maksims.
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Have a joint set object that lets you fetch all joint poses at once immersive-web/webxr-hand-input#37, by @Manishearth.
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Standardize the base set of joints immersive-web/webxr-hand-input#36, by @Manishearth.
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Radius discrepancies between platforms immersive-web/webxr-hand-input#34, by @Manishearth.
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Move into the WG immersive-web/webxr-hand-input#33, by @Manishearth.
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When should joint information be returned? immersive-web/webxr-hand-input#29, by @cabanier.
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`getJointPose` should return a cached value immersive-web/webxr-hand-input#28, by @cabanier.
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Should we create a spec? immersive-web/webxr-hand-input#25, by @cabanier.
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-
4 issues closed.
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targetRayMode and getPose for Ray information immersive-web/webxr-hand-input#38.
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Add a 'hand scale' immersive-web/webxr-hand-input#19.
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Exposing hand confidence immersive-web/webxr-hand-input#10.
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Should we create a spec? immersive-web/webxr-hand-input#25.
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11 issues received 82 new comments.
-
Have a joint set object that lets you fetch all joint poses at once immersive-web/webxr-hand-input#37 (40 comments by @cabanier, @dmarcos, @Maksims, @Manishearth, @RaananW, @toji)
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Should we create a spec? immersive-web/webxr-hand-input#25 (14 comments by @AdaRoseCannon, @cabanier, @cwilso, @Manishearth)
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Standardize the base set of joints immersive-web/webxr-hand-input#36 (10 comments by @cabanier, @Manishearth, @raviramachandra)
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`getJointPose` should return a cached value immersive-web/webxr-hand-input#28 (6 comments by @cabanier, @Manishearth)
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When should joint information be returned? immersive-web/webxr-hand-input#29 (3 comments by @cabanier, @Manishearth)
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Would this cover sensor driven hand meshes (e.g. HoloLens)? immersive-web/webxr-hand-input#5 (2 comments by @Codesmith512, @Maksims)
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Radius discrepancies between platforms immersive-web/webxr-hand-input#34 (2 comments by @cabanier, @Manishearth)
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targetRayMode and getPose for Ray information immersive-web/webxr-hand-input#38 (1 comment by @Manishearth)
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6 pull requests opened.
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Add a simple hand diagram immersive-web/webxr-hand-input#35, by @toji.
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Allow caching of XRJointPoses immersive-web/webxr-hand-input#32, by @cabanier.
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First pass on the privacy section immersive-web/webxr-hand-input#31, by @cabanier.
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Mention generic-hand-select immersive-web/webxr-hand-input#30, by @Manishearth.
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small nits + extra check in getJointPose immersive-web/webxr-hand-input#27, by @cabanier.
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Add basic bikeshed spec immersive-web/webxr-hand-input#26, by @Manishearth.
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5 pull requests merged.
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Mention generic-hand-select immersive-web/webxr-hand-input#30.
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Add a simple hand diagram immersive-web/webxr-hand-input#35.
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First pass on the privacy section immersive-web/webxr-hand-input#31.
-
small nits + extra check in getJointPose immersive-web/webxr-hand-input#27.
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Add basic bikeshed spec immersive-web/webxr-hand-input#26.
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1 pull request closed.
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Allow caching of XRJointPoses immersive-web/webxr-hand-input#32.
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3 pull requests received 11 new comments.
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Allow caching of XRJointPoses immersive-web/webxr-hand-input#32 (6 comments by @cabanier, @Manishearth)
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Mention generic-hand-select immersive-web/webxr-hand-input#30 (3 comments by @cabanier, @Manishearth)
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immersive-web/layers
-
4 issues opened.
-
Should RenderState's layers attribute be marked SameObject? immersive-web/layers#185, by @asajeffrey.
-
Method names for XRMediaBinding immersive-web/layers#184, by @asajeffrey.
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Language for throwing a NotSupportedException differs between XRWebGLBinding and XRMediaBinding immersive-web/layers#183, by @asajeffrey.
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When projection layers are created, they use the current number of views immersive-web/layers#180, by @asajeffrey.
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-
4 issues closed.
-
Add spec text to handle secondary views immersive-web/layers#167.
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When projection layers are created, they use the current number of views immersive-web/layers#180.
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Decide if media streams are better than video elements immersive-web/layers#117.
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How should secondary views work? immersive-web/layers#178.
-
-
1 issue reopened.
-
Clarify lifetime of textures from layers immersive-web/layers#101, by @asajeffrey.
-
-
9 issues received 32 new comments.
-
When projection layers are created, they use the current number of views immersive-web/layers#180 (11 comments by @asajeffrey, @cabanier, @Manishearth)
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Should spatial audio work in media layers? immersive-web/layers#175 (5 comments by @AdaRoseCannon, @cabanier, @kearwood)
-
Clarify lifetime of textures from layers immersive-web/layers#101 (4 comments by @asajeffrey, @cabanier)
-
Decide if media streams are better than video elements immersive-web/layers#117 (4 comments by @AdaRoseCannon, @cabanier, @Manishearth)
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getSubImage / getViewSubImage need to be called every frame immersive-web/layers#174 (3 comments by @Artyom17, @cabanier)
-
Privacy: limits on the number of layers? immersive-web/layers#172 (2 comments by @cabanier, @jyasskin)
-
Language for throwing a NotSupportedException differs between XRWebGLBinding and XRMediaBinding immersive-web/layers#183 (1 comment by @cabanier)
-
Should RenderState's layers attribute be marked SameObject? immersive-web/layers#185 (1 comment by @cabanier)
-
-
5 pull requests opened.
-
correctly check for layers support in media layer creation immersive-web/layers#187, by @cabanier.
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Fixed incorrect name for media layer creation immersive-web/layers#186, by @cabanier.
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Small fix for media layer creation immersive-web/layers#182, by @cabanier.
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Take view's active flag into account immersive-web/layers#181, by @cabanier.
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Add validation to getViewSubImage immersive-web/layers#179, by @cabanier.
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4 pull requests merged.
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Small fix for media layer creation immersive-web/layers#182.
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Take view's active flag into account immersive-web/layers#181.
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Add support for secondary views and fix xr compositor language immersive-web/layers#176.
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Add validation to getViewSubImage immersive-web/layers#179.
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1 pull request reopened.
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Add support for secondary views and fix xr compositor language immersive-web/layers#176, by @cabanier.
-
-
2 pull requests received 10 new comments.
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Add support for secondary views and fix xr compositor language immersive-web/layers#176 (9 comments by @asajeffrey, @cabanier, @Manishearth, @toji)
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immersive-web/administrivia
-
7 issues opened.
-
Update the privacy policy to reflect the IWCG's policies. immersive-web/administrivia#116, by @Yonet.
-
Send out an email notifying current subscribers of the change and give them an opportunity to opt-out. immersive-web/administrivia#115, by @Yonet.
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Post a publishing calendar in a public place. Include info about when submitted news/links are due, editorial policy, and general expectations. immersive-web/administrivia#114, by @Yonet.
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Set up hosting and publishing using GitHub Pages and Actions immersive-web/administrivia#113, by @Yonet.
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Transfer immersivewebweekly.com domain registration to the same system as the other IWCG domains. immersive-web/administrivia#112, by @Yonet.
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Transfer the source repo to the IW GitHub org immersive-web/administrivia#111, by @Yonet.
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Set up a form for community members to submit news and links immersive-web/administrivia#110, by @Yonet.
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-
7 issues closed.
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Send out an email notifying current subscribers of the change and give them an opportunity to opt-out. immersive-web/administrivia#115.
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Transfer the source repo to the IW GitHub org immersive-web/administrivia#111.
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Set up a form for community members to submit news and links immersive-web/administrivia#110.
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Update the privacy policy to reflect the IWCG's policies. immersive-web/administrivia#116.
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Set up hosting and publishing using GitHub Pages and Actions immersive-web/administrivia#113.
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Transfer immersivewebweekly.com domain registration to the same system as the other IWCG domains. immersive-web/administrivia#112.
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8 issues received 24 new comments.
-
Transfer the source repo to the IW GitHub org immersive-web/administrivia#111 (5 comments by @jsantell, @TrevorFSmith)
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Transfer immersivewebweekly.com domain registration to the same system as the other IWCG domains. immersive-web/administrivia#112 (4 comments by @jsantell, @TrevorFSmith)
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Change repo default branches from master to main immersive-web/administrivia#107 (3 comments by @himorin, @lazerwalker, @TrevorFSmith)
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Set up hosting and publishing using GitHub Pages and Actions immersive-web/administrivia#113 (3 comments by @AdaRoseCannon, @TrevorFSmith)
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Update the privacy policy to reflect the IWCG's policies. immersive-web/administrivia#116 (3 comments by @jsantell, @TrevorFSmith)
-
Send out an email notifying current subscribers of the change and give them an opportunity to opt-out. immersive-web/administrivia#115 (2 comments by @TrevorFSmith)
-
Set up a form for community members to submit news and links immersive-web/administrivia#110 (2 comments by @TrevorFSmith)
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Post a publishing calendar in a public place. Include info about when submitted news/links are due, editorial policy, and general expectations. immersive-web/administrivia#114 (2 comments by @TrevorFSmith)
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-
5 pull requests opened.
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Update 2020-07-28-Immersive_Web_Community_Group_Teleconference-agenda.md immersive-web/administrivia#121, by @Yonet.
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Create 2020-07-28-Immersive_Web_Community_Group_Teleconference-agenda.md immersive-web/administrivia#120, by @Yonet.
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added minutes 20200721 immersive-web/administrivia#119, by @himorin.
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Add minutes for 2020-07-14 immersive-web/administrivia#118, by @Yonet.
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added minutes 2020/Jul/07 immersive-web/administrivia#117, by @himorin.
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-
6 pull requests merged.
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Update 2020-07-28-Immersive_Web_Community_Group_Teleconference-agenda.md immersive-web/administrivia#121.
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Create 2020-07-28-Immersive_Web_Community_Group_Teleconference-agenda.md immersive-web/administrivia#120.
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added minutes 20200721 immersive-web/administrivia#119.
-
Add minutes for 2020-07-14 immersive-web/administrivia#118.
-
added minutes 2020/Jul/07 immersive-web/administrivia#117.
-
added minutes immersive-web/administrivia#109.
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-
1 pull request received 2 new comments.
immersive-web/lighting-estimation
-
1 issue opened.
-
Determine internal format of the Reflection Cube Map immersive-web/lighting-estimation#33, by @toji.
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-
1 pull request merged.
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added .pr-preview.json immersive-web/lighting-estimation#32.
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immersive-web/webxr
-
8 issues opened.
-
Is it possible to record a webXR AR canvas immersive-web/webxr#1106, by @FuzzyWobble.
-
shadeless default for examples? immersive-web/webxr#1104, by @DevinBayly.
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Restrict adding/removing displays after session starts without "secondary-views" immersive-web/webxr#1103, by @thetuvix.
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OffscreenCanvas in a Worker support for webxr immersive-web/webxr#1102, by @ranbuch.
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Basic WebXR test fails in Chrome Android. immersive-web/webxr#1099, by @naseemshah.
-
Allow content to know an upper bound on the number of views? immersive-web/webxr#1098, by @asajeffrey.
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On resolving requested features without a valid session immersive-web/webxr#1095, by @svillar.
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When a session's list of views changes, only the current baseLayer is updated immersive-web/webxr#1094, by @asajeffrey.
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-
15 issues closed.
-
Is it possible to record a webXR AR canvas immersive-web/webxr#1106.
-
What should we do about hand input sources where "select" and "squeeze" are confusable? immersive-web/webxr#997.
-
Restrict adding/removing displays after session starts without "secondary-views" immersive-web/webxr#1103.
-
shadeless default for examples? immersive-web/webxr#1104.
-
Allow content to know an upper bound on the number of views? immersive-web/webxr#1098.
-
Basic WebXR test fails in Chrome Android. immersive-web/webxr#1099.
-
In some gfx APIs, depth/alpha/stencil are properties of the GL context, not the surface immersive-web/webxr#899.
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One big `secondary-views` opt-in, or an opt-in per secondary view scenario? immersive-web/webxr#1085.
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Context loss handling in makeXRCompatible does not make sense immersive-web/webxr#913.
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When a session's list of views changes, only the current baseLayer is updated immersive-web/webxr#1094.
-
Add x,y coordinates to input source events for screen-space immersive-web/webxr#978.
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What happens if a canvas with an xrCompatible context is attached to the DOM? immersive-web/webxr#603.
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On resolving requested features without a valid session immersive-web/webxr#1095.
-
Frame/viewport caching spec text should be explicit immersive-web/webxr#1090.
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XRViews should be marked as inactive after the frame that produced them ends immersive-web/webxr#1092.
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-
13 issues received 63 new comments.
-
Allow content to know an upper bound on the number of views? immersive-web/webxr#1098 (12 comments by @asajeffrey, @klausw, @Manishearth, @thetuvix)
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Bring back requestViewportScaling? immersive-web/webxr#1091 (9 comments by @elalish, @klausw, @Manishearth, @thetuvix, @toji)
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Basic WebXR test fails in Chrome Android. immersive-web/webxr#1099 (7 comments by @Manishearth, @naseemshah, @toji)
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What should we do about hand input sources where "select" and "squeeze" are confusable? immersive-web/webxr#997 (7 comments by @De-Panther, @Manishearth, @RaananW)
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Is it possible to record a webXR AR canvas immersive-web/webxr#1106 (6 comments by @blairmacintyre, @FuzzyWobble, @klausw, @Manishearth)
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When a session's list of views changes, only the current baseLayer is updated immersive-web/webxr#1094 (6 comments by @asajeffrey, @Manishearth)
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In some gfx APIs, depth/alpha/stencil are properties of the GL context, not the surface immersive-web/webxr#899 (4 comments by @asajeffrey, @cabanier, @toji)
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OffscreenCanvas in a Worker support for webxr immersive-web/webxr#1102 (3 comments by @Manishearth, @ranbuch, @toji)
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shadeless default for examples? immersive-web/webxr#1104 (2 comments by @AdaRoseCannon, @DevinBayly)
-
One big `secondary-views` opt-in, or an opt-in per secondary view scenario? immersive-web/webxr#1085 (2 comments by @asajeffrey, @Manishearth)
-
What happens if a canvas with an xrCompatible context is attached to the DOM? immersive-web/webxr#603 (2 comments by @asajeffrey, @Manishearth)
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On resolving requested features without a valid session immersive-web/webxr#1095 (2 comments by @Manishearth, @svillar)
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Add x,y coordinates to input source events for screen-space immersive-web/webxr#978 (1 comment by @Manishearth)
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-
3 pull requests opened.
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Primary views MUST always be active immersive-web/webxr#1105, by @Manishearth.
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Correctly handle context loss in makeXRCompatible() immersive-web/webxr#1097, by @Manishearth.
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Introduce concept of active view immersive-web/webxr#1096, by @Manishearth.
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-
4 pull requests merged.
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Primary views MUST always be active immersive-web/webxr#1105.
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Correctly handle context loss in makeXRCompatible() immersive-web/webxr#1097.
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Introduce concept of active view immersive-web/webxr#1096.
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Fixup frame and viewport caching to be explicit immersive-web/webxr#1093.
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-
1 pull request closed.
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Add XRInputSourceEvent::{screenX, screenY} immersive-web/webxr#980.
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4 pull requests received 8 new comments.
-
Primary views MUST always be active immersive-web/webxr#1105 (3 comments by @Manishearth, @thetuvix)
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Fixup frame and viewport caching to be explicit immersive-web/webxr#1093 (2 comments by @Manishearth, @toji)
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immersive-web/hit-test
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2 issues opened.
-
Implementing Hit Test for touchscreen, controllers and moving rays immersive-web/hit-test#93, by @De-Panther.
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(from Anchor Repo) Should move discussion and API for "creating anchor from hitTestResult" to hit-test API immersive-web/hit-test#92, by @blairmacintyre.
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1 issue received 15 new comments.
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Implementing Hit Test for touchscreen, controllers and moving rays immersive-web/hit-test#93 (15 comments by @bialpio, @De-Panther, @klausw)
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immersive-web/webxr-samples
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2 issues received 4 new comments.
-
WebXR samples not working with Oculus or Vive in Chrome 77 immersive-web/webxr-samples#43 (3 comments by @jespertheend, @toji)
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WebXR Samples don't work in Chrome 83, Window 10, Oculus Rift S immersive-web/webxr-samples#75 (1 comment by @hybridherbst)
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1 pull request opened.
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added hands test file immersive-web/webxr-samples#77, by @cabanier.
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1 pull request reopened.
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added hands test file immersive-web/webxr-samples#77, by @cabanier.
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2 pull requests received 2 new comments.
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Add button on iOS to request motion permissions to allow WebXR immersive-web/webxr-samples#71 (1 comment by @aykutarici)
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immersive-web/anchors
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1 issue opened.
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Should move discussion and API for "creating anchor from hitTestResult" to hit-test API immersive-web/anchors#55, by @blairmacintyre.
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2 issues received 3 new comments.
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Should move discussion and API for "creating anchor from hitTestResult" to hit-test API immersive-web/anchors#55 (2 comments by @avadacatavra)
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immersive-web/immersiveweb.dev
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2 pull requests opened.
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Add Verge3D framework to Getting Started immersive-web/immersiveweb.dev#37, by @alexkowel.
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Update compat-table.html for Samsung Internet immersive-web/immersiveweb.dev#36, by @m-blix.
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2 pull requests merged.
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Add Verge3D framework to Getting Started immersive-web/immersiveweb.dev#37.
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Update compat-table.html for Samsung Internet immersive-web/immersiveweb.dev#36.
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1 pull request received 4 new comments.
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Add Verge3D framework to Getting Started immersive-web/immersiveweb.dev#37 (4 comments by @AdaRoseCannon, @alexkowel)
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immersive-web/webxr-gamepads-module
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1 issue received 1 new comment.
-
Should hand-based input sources have a Gamepad? immersive-web/webxr-gamepads-module#23 (1 comment by @Manishearth)
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immersive-web/plane-detection
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1 pull request merged.
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Fix editors name immersive-web/plane-detection#22.
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1 pull request received 2 new comments.
immersive-web/homepage
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1 pull request merged.
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removed bullets on header immersive-web/homepage#30.
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Participants
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1 chair appointed.
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Ayşegül Yönet became a chair.
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2 participants joined.
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Pablo COCA (Fundacion CTIC) joined.
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Christine Perey (W3C Invited Experts) joined.
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GitHub
immersive-web/webxr
-
9 issues opened.
-
XRViews should be marked as inactive after the frame that produced them ends immersive-web/webxr#1092, by @cabanier.
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Bring back requestViewportScaling? immersive-web/webxr#1091, by @klausw.
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Frame/viewport caching spec text should be explicit immersive-web/webxr#1090, by @Manishearth.
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WebXR API for systems that track users to do XR on a laptop immersive-web/webxr#1089, by @IoanaMereuta.
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One big `secondary-views` opt-in, or an opt-in per secondary view scenario? immersive-web/webxr#1085, by @thetuvix.
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Indicate that framebufferScaleFactor may be clamped/rounded by the UA immersive-web/webxr#1079, by @toji.
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WebXR on Chrome 83 with Vive immersive-web/webxr#1077, by @Arj4ns.
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Describe behaviour inside iframe immersive-web/webxr#1074, by @iBicha.
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10 issues closed.
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WebXR API for systems that track users to do XR on a laptop immersive-web/webxr#1089.
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Garbage collecting objects that are generated every frame immersive-web/webxr#1010.
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Discuss video capture "third eye" views and quad displays immersive-web/webxr#1045.
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Indicate that framebufferScaleFactor may be clamped/rounded by the UA immersive-web/webxr#1079.
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Upstream monkey patches immersive-web/webxr#1044.
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"Ensure an immersive device" cannot be run in parallel immersive-web/webxr#1036.
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waqe immersive-web/webxr#1078.
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WebXR on Chrome 83 with Vive immersive-web/webxr#1077.
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Describe behaviour inside iframe immersive-web/webxr#1074.
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Should requestReferenceSpace() wait until getViewerPose() won't be null? immersive-web/webxr#674.
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11 issues received 36 new comments.
-
WebXR API for systems that track users to do XR on a laptop immersive-web/webxr#1089 (9 comments by @AdaRoseCannon, @cabanier, @IoanaMereuta, @Manishearth)
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One big `secondary-views` opt-in, or an opt-in per secondary view scenario? immersive-web/webxr#1085 (5 comments by @kearwood, @Manishearth, @toji)
-
XRViews should be marked as inactive after the frame that produced them ends immersive-web/webxr#1092 (5 comments by @cabanier, @Manishearth, @toji)
-
Bring back requestViewportScaling? immersive-web/webxr#1091 (3 comments by @klausw, @Manishearth, @thetuvix)
-
What should we do about hand input sources where "select" and "squeeze" are confusable? immersive-web/webxr#997 (3 comments by @Manishearth, @yl-msft)
-
Add x,y coordinates to input source events for screen-space immersive-web/webxr#978 (2 comments by @Manishearth)
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"Ensure an immersive device" cannot be run in parallel immersive-web/webxr#1036 (2 comments by @Manishearth, @toji)
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What happens if a canvas with an xrCompatible context is attached to the DOM? immersive-web/webxr#603 (1 comment by @Manishearth)
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14 pull requests opened.
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Fixup frame and viewport caching to be explicit immersive-web/webxr#1093, by @Manishearth.
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Allow caching various objects (take 2) immersive-web/webxr#1088, by @Manishearth.
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Fix reference immersive-web/webxr#1087, by @Manishearth.
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Allow caching various objects immersive-web/webxr#1086, by @Manishearth.
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Allow clamping framebufferScaleFactor immersive-web/webxr#1084, by @Manishearth.
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Add feature for secondary views immersive-web/webxr#1083, by @Manishearth.
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Bikeshed cleanups immersive-web/webxr#1082, by @Manishearth.
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Clarify threading nature of "ensure an immersive device is selected", deprecate xrCompatible immersive-web/webxr#1081, by @Manishearth.
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Add text about extra views immersive-web/webxr#1080, by @Manishearth.
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Add CG specs links immersive-web/webxr#1076, by @Yonet.
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Add Leonard Daly to acknowledgements immersive-web/webxr#1075, by @toji.
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switch link to list to WG from CG immersive-web/webxr#1073, by @himorin.
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updated link to charter (to 2020/05) immersive-web/webxr#1072, by @himorin.
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Clarify some things about native origins immersive-web/webxr#1071, by @Manishearth.
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12 pull requests merged.
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Allow caching various objects (take 2) immersive-web/webxr#1088.
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Add CG specs links immersive-web/webxr#1076.
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Fix reference immersive-web/webxr#1087.
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Add feature for secondary views immersive-web/webxr#1083.
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Allow clamping framebufferScaleFactor immersive-web/webxr#1084.
-
Bikeshed cleanups immersive-web/webxr#1082.
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Clarify threading nature of "ensure an immersive device is selected", deprecate xrCompatible immersive-web/webxr#1081.
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Add Leonard Daly to acknowledgements immersive-web/webxr#1075.
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Add note about waiting for tracking to be established in requestReferenceSpace() immersive-web/webxr#1070.
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switch link to list to WG from CG immersive-web/webxr#1073.
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updated link to charter (to 2020/05) immersive-web/webxr#1072.
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Clarify some things about native origins immersive-web/webxr#1071.
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3 pull requests closed.
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Allow caching various objects immersive-web/webxr#1086.
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Add text about extra views immersive-web/webxr#1080.
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Wait till poses are non-null for `requestReferenceSpace()` immersive-web/webxr#1068.
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12 pull requests received 115 new comments.
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Add feature for secondary views immersive-web/webxr#1083 (55 comments by @asajeffrey, @cabanier, @Manishearth, @thetuvix, @toji)
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Add text about extra views immersive-web/webxr#1080 (18 comments by @asajeffrey, @cabanier, @Manishearth, @thetuvix)
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Allow caching various objects (take 2) immersive-web/webxr#1088 (12 comments by @cabanier, @Manishearth, @toji)
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Clarify some things about native origins immersive-web/webxr#1071 (6 comments by @bialpio, @Manishearth, @toji)
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Clarify threading nature of "ensure an immersive device is selected", deprecate xrCompatible immersive-web/webxr#1081 (3 comments by @Manishearth, @toji)
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Add XRInputSourceEvent::{screenX, screenY} immersive-web/webxr#980 (3 comments by @bialpio, @Manishearth)
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Wait till poses are non-null for `requestReferenceSpace()` immersive-web/webxr#1068 (2 comments by @Manishearth)
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immersive-web/administrivia
-
4 issues opened.
-
Change repo default branches from master to main immersive-web/administrivia#107, by @Yonet.
-
Fix dates and Minutes immersive-web/administrivia#103, by @Yonet.
-
Move Repos to Repository Manager immersive-web/administrivia#102, by @Yonet.
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Move Layers to WG immersive-web/administrivia#98, by @Yonet.
-
-
4 issues closed.
-
Move Repos to Repository Manager immersive-web/administrivia#102.
-
Move Layers to WG immersive-web/administrivia#98.
-
Fix dates and Minutes immersive-web/administrivia#103.
-
Move hit-testing and dom-overlay to WG immersive-web/administrivia#91.
-
-
3 issues received 9 new comments.
-
Change repo default branches from master to main immersive-web/administrivia#107 (6 comments by @dontcallmedom, @himorin, @Yonet)
-
-
8 pull requests opened.
-
added minutes immersive-web/administrivia#109, by @himorin.
-
Remove last weeks agenda items immersive-web/administrivia#108, by @Yonet.
-
Fix minute links immersive-web/administrivia#106, by @Yonet.
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added link to minutes immersive-web/administrivia#105, by @himorin.
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Update and rename CG meeting and minutes. immersive-web/administrivia#104, by @Yonet.
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fixed link to correct one (renamed at server; was wrong syntax) immersive-web/administrivia#101, by @himorin.
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Added checklist for admins immersive-web/administrivia#100, by @Yonet.
-
Add minutes to 2020-06-02 immersive-web/administrivia#99, by @Yonet.
-
-
6 pull requests merged.
-
Remove last weeks agenda items immersive-web/administrivia#108.
-
Fix minute links immersive-web/administrivia#106.
-
added link to minutes immersive-web/administrivia#105.
-
fixed link to correct one (renamed at server; was wrong syntax) immersive-web/administrivia#101.
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Add minutes to 2020-06-02 immersive-web/administrivia#99.
-
added minutes 2020/05/26 immersive-web/administrivia#97.
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-
2 pull requests closed.
-
Added checklist for admins immersive-web/administrivia#100.
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Update and rename CG meeting and minutes. immersive-web/administrivia#104.
-
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4 pull requests received 7 new comments.
-
Added checklist for admins immersive-web/administrivia#100 (4 comments by @AdaRoseCannon, @cwilso, @himorin)
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immersive-web/layers
-
14 issues opened.
-
How should secondary views work? immersive-web/layers#178, by @cabanier.
-
Should spatial audio work in media layers? immersive-web/layers#175, by @cabanier.
-
getSubImage / getViewSubImage need to be called every frame immersive-web/layers#174, by @Artyom17.
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Privacy: limits on the number of layers? immersive-web/layers#172, by @jyasskin.
-
Define 'composition' layers immersive-web/layers#171, by @jyasskin.
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Secondary views can no longer special case display on non-projection layers immersive-web/layers#168, by @cabanier.
-
Add spec text to handle secondary views immersive-web/layers#167, by @cabanier.
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Should non-projection layers support more than 2 views? immersive-web/layers#163, by @cabanier.
-
Limit scaleFactor immersive-web/layers#162, by @cabanier.
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Layers on devices with views of different resolutions immersive-web/layers#158, by @asajeffrey.
-
Allow a layer layout which puts all the views in one texture? immersive-web/layers#156, by @asajeffrey.
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Presenting stereo layers to devices with more than two views immersive-web/layers#155, by @asajeffrey.
-
Projection layer helperInit viewPixelWidth and Height immersive-web/layers#153, by @asajeffrey.
-
Specify that all WebGL contexts which have XR layers are flushed at the end of the frame immersive-web/layers#151, by @asajeffrey.
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-
8 issues closed.
-
Bring the layers spec into the Working Group immersive-web/layers#148.
-
Should non-projection layers support more than 2 views? immersive-web/layers#163.
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Layers on devices with views of different resolutions immersive-web/layers#158.
-
Projection layer helperInit viewPixelWidth and Height immersive-web/layers#153.
-
Limit scaleFactor immersive-web/layers#162.
-
Allow a layer layout which puts all the views in one texture? immersive-web/layers#156.
-
Presenting stereo layers to devices with more than two views immersive-web/layers#155.
-
Specify that all WebGL contexts which have XR layers are flushed at the end of the frame immersive-web/layers#151.
-
-
12 issues received 85 new comments.
-
Layers on devices with views of different resolutions immersive-web/layers#158 (33 comments by @asajeffrey, @cabanier, @Manishearth, @raviramachandra, @thetuvix)
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Allow a layer layout which puts all the views in one texture? immersive-web/layers#156 (14 comments by @asajeffrey, @cabanier)
-
getSubImage / getViewSubImage need to be called every frame immersive-web/layers#174 (8 comments by @Artyom17, @cabanier)
-
Should non-projection layers support more than 2 views? immersive-web/layers#163 (7 comments by @cabanier, @Manishearth)
-
Projection layer helperInit viewPixelWidth and Height immersive-web/layers#153 (5 comments by @asajeffrey, @cabanier)
-
Privacy: limits on the number of layers? immersive-web/layers#172 (3 comments by @cabanier, @jyasskin)
-
Presenting stereo layers to devices with more than two views immersive-web/layers#155 (3 comments by @asajeffrey, @cabanier)
-
Bring the layers spec into the Working Group immersive-web/layers#148 (2 comments by @AdaRoseCannon, @cabanier)
-
Specify that all WebGL contexts which have XR layers are flushed at the end of the frame immersive-web/layers#151 (1 comment by @cabanier)
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-
14 pull requests opened.
-
added .pr-preview.json for webxrlayers-1.bs immersive-web/layers#177, by @himorin.
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Add support for secondary views and fix xr compositor language immersive-web/layers#176, by @cabanier.
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Remove extraneous parenthesis in method definition immersive-web/layers#173, by @dontcallmedom.
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Initialize XRSubImage's viewport immersive-web/layers#170, by @cabanier.
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fix metadata immersive-web/layers#169, by @himorin.
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Add w3c.json to mark repo as host of rec-track work immersive-web/layers#166, by @dontcallmedom.
-
Ensure non-projection layers can have at most 2 slots + added Eye parameter to getSubImageView immersive-web/layers#165, by @cabanier.
-
moved readme to explainer + created boilerplate readme immersive-web/layers#164, by @cabanier.
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Fix abstract immersive-web/layers#161, by @cabanier.
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Fix for allocating textures immersive-web/layers#160, by @cabanier.
-
Projectionlayer fixes. immersive-web/layers#159, by @cabanier.
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Explained XRCompositor behavior for additional displays immersive-web/layers#157, by @cabanier.
-
first pass at hit testing immersive-web/layers#154, by @cabanier.
-
Clarify when layers are presented immersive-web/layers#152, by @cabanier.
-
-
12 pull requests merged.
-
added .pr-preview.json for webxrlayers-1.bs immersive-web/layers#177.
-
Remove extraneous parenthesis in method definition immersive-web/layers#173.
-
Initialize XRSubImage's viewport immersive-web/layers#170.
-
Add w3c.json to mark repo as host of rec-track work immersive-web/layers#166.
-
fix metadata immersive-web/layers#169.
-
Ensure non-projection layers can have at most 2 slots + added Eye parameter to getSubImageView immersive-web/layers#165.
-
moved readme to explainer + created boilerplate readme immersive-web/layers#164.
-
Fix for allocating textures immersive-web/layers#160.
-
Fix abstract immersive-web/layers#161.
-
Projectionlayer fixes. immersive-web/layers#159.
-
Explained XRCompositor behavior for additional displays immersive-web/layers#157.
-
Clarify when layers are presented immersive-web/layers#152.
-
-
1 pull request closed.
-
first pass at hit testing immersive-web/layers#154.
-
-
10 pull requests received 81 new comments.
-
Fix for allocating textures immersive-web/layers#160 (19 comments by @AdaRoseCannon, @asajeffrey, @cabanier, @toji)
-
Add support for secondary views and fix xr compositor language immersive-web/layers#176 (17 comments by @cabanier, @Manishearth)
-
Explained XRCompositor behavior for additional displays immersive-web/layers#157 (6 comments by @asajeffrey, @cabanier)
-
Ensure non-projection layers can have at most 2 slots + added Eye parameter to getSubImageView immersive-web/layers#165 (5 comments by @cabanier, @toji)
-
removed w3c.json since this repository is not yet moved to WG from CG immersive-web/layers#150 (2 comments by @dontcallmedom, @himorin)
-
Remove extraneous parenthesis in method definition immersive-web/layers#173 (1 comment by @cabanier)
-
Add w3c.json to mark repo as host of rec-track work immersive-web/layers#166 (1 comment by @himorin)
immersive-web/lighting-estimation
-
1 pull request opened.
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added .pr-preview.json immersive-web/lighting-estimation#32, by @himorin.
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-
2 pull requests merged.
-
First pass at defining the various attributes exposed by this module immersive-web/lighting-estimation#31.
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Initial pass at light estimation spec. Just putting IDL in place immersive-web/lighting-estimation#30.
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-
2 pull requests received 3 new comments.
-
First pass at defining the various attributes exposed by this module immersive-web/lighting-estimation#31 (2 comments by @kearwood, @toji)
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Initial pass at light estimation spec. Just putting IDL in place immersive-web/lighting-estimation#30 (1 comment by @toji)
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immersive-web/plane-detection
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1 pull request opened.
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Fix editors name immersive-web/plane-detection#22, by @Yonet.
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-
1 pull request received 1 new comment.
immersive-web/homepage
-
1 issue opened.
-
Add a link to new WG tool? immersive-web/homepage#26, by @himorin.
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-
4 pull requests opened.
-
removed bullets on header immersive-web/homepage#30, by @himorin.
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Add w3c.json immersive-web/homepage#29, by @Yonet.
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added layers module immersive-web/homepage#28, by @himorin.
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Document new co-chair immersive-web/homepage#27, by @dontcallmedom.
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4 pull requests merged.
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Add w3c.json immersive-web/homepage#29.
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added layers module immersive-web/homepage#28.
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Document new co-chair immersive-web/homepage#27.
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added DOM-Overlay and hit-test immersive-web/homepage#25.
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3 pull requests received 5 new comments.
immersive-web/webxr-ar-module
-
1 issue opened.
-
"secondary-views" is not defined immersive-web/webxr-ar-module#58, by @cabanier.
-
-
2 issues closed.
-
"secondary-views" is not defined immersive-web/webxr-ar-module#58.
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Global environment blend mode does not work with "third eye" video capture views immersive-web/webxr-ar-module#53.
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-
2 issues received 3 new comments.
-
Global environment blend mode does not work with "third eye" video capture views immersive-web/webxr-ar-module#53 (2 comments by @Manishearth, @thetuvix)
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-
3 pull requests opened.
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Add first person observer view immersive-web/webxr-ar-module#57, by @Manishearth.
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switch link to list to WG from CG immersive-web/webxr-ar-module#56, by @himorin.
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updated link to charter (to 2020/05) immersive-web/webxr-ar-module#55, by @himorin.
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-
3 pull requests merged.
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Add first person observer view immersive-web/webxr-ar-module#57.
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switch link to list to WG from CG immersive-web/webxr-ar-module#56.
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updated link to charter (to 2020/05) immersive-web/webxr-ar-module#55.
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-
1 pull request received 7 new comments.
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Add first person observer view immersive-web/webxr-ar-module#57 (7 comments by @cabanier, @Manishearth)
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immersive-web/hit-test
-
1 issue opened.
-
need a supported way of checking for hit-test capability immersive-web/hit-test#91, by @blairmacintyre.
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-
1 issue closed.
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need a supported way of checking for hit-test capability immersive-web/hit-test#91.
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-
2 issues received 11 new comments.
-
need a supported way of checking for hit-test capability immersive-web/hit-test#91 (9 comments by @blairmacintyre, @elalish, @Manishearth)
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Can "point" just be subsumed into "mesh"? immersive-web/hit-test#66 (2 comments by @blairmacintyre, @Manishearth)
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-
1 pull request opened.
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updated README.md to align with WG ones immersive-web/hit-test#90, by @himorin.
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-
2 pull requests merged.
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added w3c.json (copy from webxr) immersive-web/hit-test#88.
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updated README.md to align with WG ones immersive-web/hit-test#90.
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1 pull request received 4 new comments.
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Fully specify coordinate system of hit test result immersive-web/hit-test#89 (4 comments by @bialpio, @Manishearth)
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immersive-web/anchors
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3 issues opened.
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Add IPR manager required files immersive-web/anchors#53, by @Yonet.
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Question: will the spec support other APIs creating Anchors and handing them back? immersive-web/anchors#52, by @blairmacintyre.
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Should XRHitTestResult.createAnchor() have the pose argument? immersive-web/anchors#48, by @Manishearth.
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-
2 issues closed.
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Should XRHitTestResult.createAnchor() have the pose argument? immersive-web/anchors#48.
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Consider merging XRAnchor and its space into an XRAnchorSpace immersive-web/anchors#47.
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1 issue reopened.
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Create an anchor from hit test result should not use native origins immersive-web/anchors#46, by @Manishearth.
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5 issues received 21 new comments.
-
Create an anchor from hit test result should not use native origins immersive-web/anchors#46 (11 comments by @bialpio, @Manishearth)
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Should XRHitTestResult.createAnchor() have the pose argument? immersive-web/anchors#48 (5 comments by @bialpio, @blairmacintyre, @Manishearth)
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Consider merging XRAnchor and its space into an XRAnchorSpace immersive-web/anchors#47 (2 comments by @bialpio, @Manishearth)
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Question: will the spec support other APIs creating Anchors and handing them back? immersive-web/anchors#52 (1 comment by @bialpio)
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4 pull requests opened.
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Add IPR reqired files immersive-web/anchors#54, by @Yonet.
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Update explainer - XRHitTest.createAnchor() is parameterless immersive-web/anchors#51, by @bialpio.
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Remove pose arg from XRHitTestResult.createAnchor() immersive-web/anchors#50, by @bialpio.
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Tighten up spec text around native origins immersive-web/anchors#49, by @Manishearth.
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-
1 pull request merged.
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Remove pose arg from XRHitTestResult.createAnchor() immersive-web/anchors#50.
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-
1 pull request closed.
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Add IPR reqired files immersive-web/anchors#54.
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2 pull requests received 16 new comments.
-
Tighten up spec text around native origins immersive-web/anchors#49 (12 comments by @bialpio, @Manishearth)
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immersive-web/webxr-hand-input
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4 issues opened.
-
Length on XRHand immersive-web/webxr-hand-input#24, by @cabanier.
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Why is radius optional? immersive-web/webxr-hand-input#23, by @cabanier.
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Add IPR manager required files immersive-web/webxr-hand-input#20, by @Yonet.
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Add a 'hand scale' immersive-web/webxr-hand-input#19, by @cabanier.
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-
2 issues closed.
-
Length on XRHand immersive-web/webxr-hand-input#24.
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Add IPR manager required files immersive-web/webxr-hand-input#20.
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-
5 issues received 10 new comments.
-
Would this cover sensor driven hand meshes (e.g. HoloLens)? immersive-web/webxr-hand-input#5 (1 comment by @cabanier)
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2 pull requests opened.
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Fix getJointPose in explainer immersive-web/webxr-hand-input#22, by @cabanier.
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Add IPR required files immersive-web/webxr-hand-input#21, by @Yonet.
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2 pull requests merged.
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Fix getJointPose in explainer immersive-web/webxr-hand-input#22.
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Add IPR required files immersive-web/webxr-hand-input#21.
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immersive-web/webxr-samples
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2 issues opened.
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Example about light immersive-web/webxr-samples#76, by @nilsbacz.
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WebXR Samples don't work in Chrome 83, Window 10, Oculus Rift S immersive-web/webxr-samples#75, by @mattkrass.
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1 issue received 1 new comment.
-
1 pull request opened.
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update link to sample renderering library immersive-web/webxr-samples#74, by @rhmoller.
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immersive-web/immersiveweb.dev
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2 issues closed.
-
Add other features to the compatibility table immersive-web/immersiveweb.dev#4.
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Add Hit Testing to the Compat Table immersive-web/immersiveweb.dev#16.
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7 pull requests opened.
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Add support for layers for Oculus browser immersive-web/immersiveweb.dev#35, by @cabanier.
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AR Cone demo from three.js examples immersive-web/immersiveweb.dev#34, by @karanganesan.
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Adding WebXR ar attribute to model-viewer immersive-web/immersiveweb.dev#33, by @karanganesan.
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Add hands input immersive-web/immersiveweb.dev#32, by @Manishearth.
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Update compat-table.html for Samsung Internet immersive-web/immersiveweb.dev#31, by @AdaRoseCannon.
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Add more modules to table immersive-web/immersiveweb.dev#30, by @AdaRoseCannon.
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update Mozilla browser support for Hololens 2 and WebXR Viewer immersive-web/immersiveweb.dev#29, by @joshmarinacci.
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7 pull requests merged.
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Add support for layers for Oculus browser immersive-web/immersiveweb.dev#35.
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AR Cone demo from three.js examples immersive-web/immersiveweb.dev#34.
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Adding WebXR ar attribute to model-viewer immersive-web/immersiveweb.dev#33.
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Add hands input immersive-web/immersiveweb.dev#32.
-
Update compat-table.html for Samsung Internet immersive-web/immersiveweb.dev#31.
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Add more modules to table immersive-web/immersiveweb.dev#30.
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update Mozilla browser support for Hololens 2 and WebXR Viewer immersive-web/immersiveweb.dev#29.
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-
5 pull requests received 7 new comments.
-
AR Cone demo from three.js examples immersive-web/immersiveweb.dev#34 (3 comments by @AdaRoseCannon, @karanganesan)
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Adding WebXR ar attribute to model-viewer immersive-web/immersiveweb.dev#33 (1 comment by @AdaRoseCannon)
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update Mozilla browser support for Hololens 2 and WebXR Viewer immersive-web/immersiveweb.dev#29 (1 comment by @AdaRoseCannon)
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immersive-web/dom-overlays
-
1 pull request opened.
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Updated readme to follow WG repos immersive-web/dom-overlays#34, by @himorin.
-
-
1 pull request merged.
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Updated readme to follow WG repos immersive-web/dom-overlays#34.
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1 pull request received 8 new comments.
-
Updated readme to follow WG repos immersive-web/dom-overlays#34 (8 comments by @AdaRoseCannon, @dontcallmedom, @himorin)
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immersive-web/webxr-gamepads-module
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2 pull requests opened.
-
switch link to list to WG from CG immersive-web/webxr-gamepads-module#32, by @himorin.
-
updated link to charter (to 2020/05) immersive-web/webxr-gamepads-module#31, by @himorin.
-
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2 pull requests merged.
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switch link to list to WG from CG immersive-web/webxr-gamepads-module#32.
-
updated link to charter (to 2020/05) immersive-web/webxr-gamepads-module#31.
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Lifecycle
-
1 charter started.
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Chartered until 1 June 2022.
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Participants
-
2 participants joined.
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jianwei li (Huawei) joined.
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Irene Bouzón (Fundacion CTIC) joined.
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3 participants left.
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Isaac Jeppsen (Amazon) left.
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Kyle Roche (Amazon) left.
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Nell Waliczek (Amazon) left.
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1 organization joined.
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Fundacion CTIC joined.
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1 organization left.
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Amazon left.
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GitHub
immersive-web/layers
-
13 issues opened.
-
Bring the layers spec into the Working Group immersive-web/layers#148, by @cabanier.
-
Change to "run an animation frame"? immersive-web/layers#143, by @asajeffrey.
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Depth testing across layers immersive-web/layers#142, by @avaer.
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Clarify behaviour that is expected to happen every frame? immersive-web/layers#141, by @asajeffrey.
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Depth testing across layers immersive-web/layers#135, by @avaer.
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equirect parameterization immersive-web/layers#131, by @casseveritt.
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Are different layers allowed to come from different WebGL contexts? immersive-web/layers#130, by @asajeffrey.
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Define a maximum number of concurrent layers immersive-web/layers#129, by @cabanier.
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Should quad, cylinder and equirect layer support be mandatory for UAs? immersive-web/layers#127, by @thetuvix.
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XRQuadLayer and XRCylinderLayer initialize position.x to 1.0 immersive-web/layers#126, by @thetuvix.
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viewPixelWidth and viewPixelHeight semantics? immersive-web/layers#123, by @asajeffrey.
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Move ignoreDepthValues to CompositionLayer immersive-web/layers#119, by @Artyom17.
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Decide if media streams are better than video elements immersive-web/layers#117, by @cabanier.
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-
21 issues closed.
-
How should layers behave on devices that have only 1 screen immersive-web/layers#68.
-
Change to "run an animation frame"? immersive-web/layers#143.
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Add fixed foveation optional attribute to ProjectionLayer immersive-web/layers#112.
-
Generate the right type of exceptions immersive-web/layers#104.
-
Should quad, cylinder and equirect layer support be mandatory for UAs? immersive-web/layers#127.
-
Clarify behaviour that is expected to happen every frame? immersive-web/layers#141.
-
Depth testing across layers immersive-web/layers#142.
-
What should be the default attributes of all the layers? immersive-web/layers#93.
-
Define a maximum number of concurrent layers immersive-web/layers#129.
-
equirect parameterization immersive-web/layers#131.
-
Are different layers allowed to come from different WebGL contexts? immersive-web/layers#130.
-
Hint 'static' for static layers? immersive-web/layers#49.
-
XRQuadLayer and XRCylinderLayer initialize position.x to 1.0 immersive-web/layers#126.
-
viewPixelWidth and viewPixelHeight semantics? immersive-web/layers#123.
-
Should layer's init structure have all the attributes? immersive-web/layers#83.
-
Move ignoreDepthValues to CompositionLayer immersive-web/layers#119.
-
Define how spaces are handled for equirect layers immersive-web/layers#98.
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Add section on what spaces to use with layers types immersive-web/layers#107.
-
Define lifetime and GL behavior of layer textures immersive-web/layers#111.
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Clarify that `layers` feature can't be enabled mid-session immersive-web/layers#90.
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How should layers behave when there's more than two views of the scene? immersive-web/layers#114.
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-
2 issues reopened.
-
Depth testing across layers immersive-web/layers#135, by @cabanier.
-
What should be the default attributes of all the layers? immersive-web/layers#93, by @Artyom17.
-
-
20 issues received 128 new comments.
-
Clarify lifetime of textures from layers immersive-web/layers#101 (41 comments by @Artyom17, @asajeffrey, @cabanier, @kdashg, @kenrussell, @RafaelCintron)
-
Depth testing across layers immersive-web/layers#135 (16 comments by @avaer, @bradgrantham-lunarg, @cabanier, @thetuvix)
-
equirect parameterization immersive-web/layers#131 (12 comments by @Artyom17, @cabanier, @casseveritt)
-
Are different layers allowed to come from different WebGL contexts? immersive-web/layers#130 (12 comments by @asajeffrey, @avaer, @cabanier)
-
Clarify behaviour that is expected to happen every frame? immersive-web/layers#141 (11 comments by @asajeffrey, @cabanier, @Manishearth)
-
Should quad, cylinder and equirect layer support be mandatory for UAs? immersive-web/layers#127 (4 comments by @cabanier, @toji)
-
Define a maximum number of concurrent layers immersive-web/layers#129 (4 comments by @cabanier, @toji)
-
viewPixelWidth and viewPixelHeight semantics? immersive-web/layers#123 (4 comments by @asajeffrey, @cabanier)
-
XRQuadLayer and XRCylinderLayer initialize position.x to 1.0 immersive-web/layers#126 (3 comments by @cabanier, @thetuvix)
-
Define how spaces are handled for equirect layers immersive-web/layers#98 (3 comments by @Artyom17, @cabanier)
-
What should be the default attributes of all the layers? immersive-web/layers#93 (2 comments by @Artyom17, @cabanier)
-
Should layer's init structure have all the attributes? immersive-web/layers#83 (2 comments by @cabanier)
-
Add fixed foveation optional attribute to ProjectionLayer immersive-web/layers#112 (2 comments by @Artyom17, @cabanier)
-
Move ignoreDepthValues to CompositionLayer immersive-web/layers#119 (2 comments by @Artyom17, @cabanier)
-
-
21 pull requests opened.
-
removed w3c.json since this repository is not yet moved to WG from CG immersive-web/layers#150, by @himorin.
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Remove optional from layers attribute immersive-web/layers#149, by @cabanier.
-
Patches WebXR's animation frame algorithm immersive-web/layers#147, by @cabanier.
-
Generate the right exception types immersive-web/layers#146, by @cabanier.
-
Added fixed foveation + added language about optional attributes immersive-web/layers#145, by @cabanier.
-
Always allow projection layers immersive-web/layers#144, by @cabanier.
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Add XRCompositor language to accomodate monoscopic displays immersive-web/layers#140, by @cabanier.
-
Added equirect image immersive-web/layers#139, by @cabanier.
-
add note about pre-allocation of textures immersive-web/layers#137, by @cabanier.
-
Fixed up 'this' and 'realms' immersive-web/layers#136, by @cabanier.
-
strawman proposal for layer parameters immersive-web/layers#134, by @cabanier.
-
Add support for static layers immersive-web/layers#133, by @cabanier.
-
Moved to new equirect definition immersive-web/layers#132, by @cabanier.
-
fix initial transform of XRCylinderLayer immersive-web/layers#128, by @cabanier.
-
Fixed timing when redraw event is fired immersive-web/layers#125, by @cabanier.
-
moved viewPixelWidth/Height to XRWebGLSubImage immersive-web/layers#124, by @cabanier.
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minimize new instances of XRWebGLSubImage immersive-web/layers#122, by @cabanier.
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First pass on redraw event immersive-web/layers#121, by @cabanier.
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Add ability to completely initialize layer during creation immersive-web/layers#120, by @cabanier.
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Removed incorrect requirement + silenced bikeshed warnings immersive-web/layers#118, by @cabanier.
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-
24 pull requests merged.
-
removed w3c.json since this repository is not yet moved to WG from CG immersive-web/layers#150.
-
Add XRCompositor language to accomodate monoscopic displays immersive-web/layers#140.
-
Remove optional from layers attribute immersive-web/layers#149.
-
Patches WebXR's animation frame algorithm immersive-web/layers#147.
-
Added fixed foveation + added language about optional attributes immersive-web/layers#145.
-
Generate the right exception types immersive-web/layers#146.
-
Always allow projection layers immersive-web/layers#144.
-
add note about pre-allocation of textures immersive-web/layers#137.
-
Added equirect image immersive-web/layers#139.
-
Equirect immersive-web/layers#138.
-
Moved to new equirect definition immersive-web/layers#132.
-
Fixed up 'this' and 'realms' immersive-web/layers#136.
-
Add support for static layers immersive-web/layers#133.
-
fix initial transform of XRCylinderLayer immersive-web/layers#128.
-
moved viewPixelWidth/Height to XRWebGLSubImage immersive-web/layers#124.
-
Fixed timing when redraw event is fired immersive-web/layers#125.
-
minimize new instances of XRWebGLSubImage immersive-web/layers#122.
-
First pass on redraw event immersive-web/layers#121.
-
Add ability to completely initialize layer during creation immersive-web/layers#120.
-
Removed incorrect requirement + silenced bikeshed warnings immersive-web/layers#118.
-
First pass at video layers immersive-web/layers#115.
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Added language to disallow enabling layers during a session immersive-web/layers#102.
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Added a non-normative section on what spaces to use immersive-web/layers#113.
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changed hardcoded number to number of views immersive-web/layers#116.
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1 pull request closed.
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strawman proposal for layer parameters immersive-web/layers#134.
-
-
1 pull request reopened.
-
Fixed up 'this' and 'realms' immersive-web/layers#136, by @cabanier.
-
-
17 pull requests received 132 new comments.
-
Add XRCompositor language to accomodate monoscopic displays immersive-web/layers#140 (19 comments by @cabanier, @Manishearth, @toji)
-
minimize new instances of XRWebGLSubImage immersive-web/layers#122 (10 comments by @cabanier, @Manishearth, @toji)
-
Added fixed foveation + added language about optional attributes immersive-web/layers#145 (7 comments by @cabanier, @Manishearth)
-
strawman proposal for layer parameters immersive-web/layers#134 (6 comments by @cabanier, @Manishearth)
-
moved viewPixelWidth/Height to XRWebGLSubImage immersive-web/layers#124 (5 comments by @asajeffrey, @cabanier, @Manishearth, @toji)
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Added language to disallow enabling layers during a session immersive-web/layers#102 (5 comments by @cabanier, @Manishearth)
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changed hardcoded number to number of views immersive-web/layers#116 (3 comments by @asajeffrey, @cabanier)
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Removed incorrect requirement + silenced bikeshed warnings immersive-web/layers#118 (1 comment by @Manishearth)
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Added a non-normative section on what spaces to use immersive-web/layers#113 (1 comment by @Manishearth)
immersive-web/administrivia
-
1 issue opened.
-
Virtual TPAC??? immersive-web/administrivia#96, by @AdaRoseCannon.
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-
1 issue reopened.
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Move hit-testing and dom-overlay to WG immersive-web/administrivia#91, by @AdaRoseCannon.
-
-
2 issues received 11 new comments.
-
Move hit-testing and dom-overlay to WG immersive-web/administrivia#91 (10 comments by @AdaRoseCannon, @himorin)
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-
3 pull requests opened.
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added minutes 2020/05/26 immersive-web/administrivia#97, by @himorin.
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added 2020/05/19 minutes immersive-web/administrivia#95, by @himorin.
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added 2020/05/12 minutes immersive-web/administrivia#94, by @himorin.
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5 pull requests merged.
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added 2020/05/19 minutes immersive-web/administrivia#95.
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added 2020/02/25 minutes immersive-web/administrivia#80.
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added minutes cg/2020-03-03 immersive-web/administrivia#82.
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added 2020/05/12 minutes immersive-web/administrivia#94.
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Update: RSAAgent link and acronym immersive-web/administrivia#93.
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-
2 pull requests received 2 new comments.
immersive-web/anchors
-
4 issues opened.
-
Consider merging XRAnchor and its space into an XRAnchorSpace immersive-web/anchors#47, by @Manishearth.
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Create an anchor from hit test result should not use native origins immersive-web/anchors#46, by @Manishearth.
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Ensure algorithms return something immersive-web/anchors#44, by @annevk.
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Explainer seems to under-explain API immersive-web/anchors#43, by @alice.
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-
1 issue closed.
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Should createAnchor be an API on XRSession than XRFrame immersive-web/anchors#37.
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-
3 issues received 5 new comments.
-
Should createAnchor be an API on XRSession than XRFrame immersive-web/anchors#37 (2 comments by @bialpio)
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2 pull requests opened.
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Add accidentally omitted returns in createAnchor() algorithms immersive-web/anchors#45, by @bialpio.
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Take frame time into account in anchor creation, clarify intent immersive-web/anchors#42, by @bialpio.
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-
2 pull requests merged.
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Add accidentally omitted returns in createAnchor() algorithms immersive-web/anchors#45.
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Take frame time into account in anchor creation, clarify intent immersive-web/anchors#42.
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1 pull request closed.
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Fix typo for createAnchor API interface immersive-web/anchors#38.
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-
2 pull requests received 5 new comments.
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Take frame time into account in anchor creation, clarify intent immersive-web/anchors#42 (4 comments by @bialpio, @kenzkiran, @thetuvix)
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immersive-web/webxr
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19 issues opened.
-
Should requestAnimationFrame() return unsigned id's? immersive-web/webxr#1063, by @svillar.
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windows mixed reality problem visor cardboard recognize immersive-web/webxr#1060, by @runtimevic.
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Event frame pose? immersive-web/webxr#1054, by @asajeffrey.
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Difficulty with multiprocess implementation of updateRenderState immersive-web/webxr#1051, by @asajeffrey.
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Can not open camera when visit the samples immersive-web/webxr#1050, by @Davidwang007.
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webXR can not open the camera immersive-web/webxr#1049, by @Davidwang007.
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Clarify the concept of underlying view immersive-web/webxr#1047, by @svillar.
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Discuss video capture "third eye" views and quad displays immersive-web/webxr#1045, by @Manishearth.
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Upstream monkey patches immersive-web/webxr#1044, by @annevk.
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Allow poses to be null in more situations immersive-web/webxr#1042, by @Manishearth.
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Reporting pose data depends on the state of the document? immersive-web/webxr#1041, by @asajeffrey.
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Should XRRigidTransform reject non-finite values immersive-web/webxr#1040, by @cabanier.
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"local-floor" referance space doesn't work on oculus quest. immersive-web/webxr#1038, by @beProsto.
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"Ensure an immersive device" cannot be run in parallel immersive-web/webxr#1036, by @Manishearth.
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All tasks should be queued with a task source immersive-web/webxr#1022, by @Manishearth.
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Consider using `this` immersive-web/webxr#1021, by @annevk.
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Queue a task before resolving a promise immersive-web/webxr#1020, by @annevk.
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[Controller EventListeners] How to directly add event listener for `thumbstick/thumbpad/menu press began/ended`? immersive-web/webxr#1018, by @kuixu.
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Document possible side effects of making a context xrCompatible immersive-web/webxr#1014, by @toji.
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-
33 issues closed.
-
Event frame pose? immersive-web/webxr#1054.
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Reporting pose data depends on the state of the document? immersive-web/webxr#1041.
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windows mixed reality problem visor cardboard recognize immersive-web/webxr#1060.
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Allow poses to be null in more situations immersive-web/webxr#1042.
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Should requestAnimationFrame() return unsigned id's? immersive-web/webxr#1063.
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Clarification of mouse behavior when in an exclusive view immersive-web/webxr#363.
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Can not open camera when visit the samples immersive-web/webxr#1050.
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webXR can not open the camera immersive-web/webxr#1049.
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Definition of "active and focused" is confused about the concept of "active document" immersive-web/webxr#872.
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Clarify the concept of underlying view immersive-web/webxr#1047.
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Should XRRigidTransform reject non-finite values immersive-web/webxr#1040.
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"responsible" is not an adjective that can be applied to documents immersive-web/webxr#873.
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Allow WebXR pages to advertise their Focus Awareness, add blurred visibility state immersive-web/webxr#1008.
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Allow sensitive UI to make use of the `visible-blurred` state immersive-web/webxr#743.
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"local-floor" referance space doesn't work on oculus quest. immersive-web/webxr#1038.
-
Additional situations when XRInputSource.profiles should be empty immersive-web/webxr#781.
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Result of calling checkFramebufferStatus on an opaque framebuffer immersive-web/webxr#854.
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Queue a task before resolving a promise immersive-web/webxr#1020.
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All tasks should be queued with a task source immersive-web/webxr#1022.
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Behavior of window.requestAnimationFrame and window.requestIdleCallback when presenting immersive-web/webxr#225.
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Should calling XRSession.requestAnimationFrame in a Window.animationFrameCallback be banned? immersive-web/webxr#736.
-
Corrections and clarifications for description/steps for updateRenderState() immersive-web/webxr#880.
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Which globals apply to security policy? immersive-web/webxr#497.
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Consider using `this` immersive-web/webxr#1021.
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Clarify that offset spaces inherit reset events and bounds changes immersive-web/webxr#933.
-
Document possible side effects of making a context xrCompatible immersive-web/webxr#1014.
-
Revisit transient input sources & XRInputSource.targetRaySpace immersive-web/webxr#819.
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Cancelling a pending session request immersive-web/webxr#1007.
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Which timestamp should be used for frame callbacks? immersive-web/webxr#943.
-
Clarify whether each view is required to have the same z-axis as the viewer? immersive-web/webxr#1013.
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What is a "valid feature descriptor" immersive-web/webxr#860.
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Consider requesting the xr permission before creating the XRSession immersive-web/webxr#1011.
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-
1 issue reopened.
-
Should XRRigidTransform reject non-finite values immersive-web/webxr#1040, by @Manishearth.
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-
29 issues received 138 new comments.
-
Garbage collecting objects that are generated every frame immersive-web/webxr#1010 (30 comments by @asajeffrey, @cabanier, @hotsphink, @littledan, @Maksims, @Manishearth, @MortimerGoro, @RafaelCintron, @toji)
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Reporting pose data depends on the state of the document? immersive-web/webxr#1041 (15 comments by @asajeffrey, @avadacatavra, @Manishearth)
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"Ensure an immersive device" cannot be run in parallel immersive-web/webxr#1036 (13 comments by @asajeffrey, @kenrussell, @Manishearth, @RafaelCintron, @toji)
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Should requestReferenceSpace() wait until getViewerPose() won't be null? immersive-web/webxr#674 (10 comments by @Manishearth, @thetuvix, @toji)
-
Document possible side effects of making a context xrCompatible immersive-web/webxr#1014 (9 comments by @a2sheppy, @asajeffrey, @Maksims, @RafaelCintron, @toji)
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Difficulty with multiprocess implementation of updateRenderState immersive-web/webxr#1051 (8 comments by @asajeffrey, @Manishearth, @toji)
-
Allow sensitive UI to make use of the `visible-blurred` state immersive-web/webxr#743 (6 comments by @avadacatavra, @cabanier, @Manishearth)
-
Allow WebXR pages to advertise their Focus Awareness, add blurred visibility state immersive-web/webxr#1008 (4 comments by @cabanier, @Manishearth)
-
Queue a task before resolving a promise immersive-web/webxr#1020 (4 comments by @annevk, @Manishearth)
-
[Controller EventListeners] How to directly add event listener for `thumbstick/thumbpad/menu press began/ended`? immersive-web/webxr#1018 (3 comments by @kuixu, @Manishearth, @toji)
-
Clarify the concept of underlying view immersive-web/webxr#1047 (3 comments by @Manishearth, @svillar)
-
Should XRRigidTransform reject non-finite values immersive-web/webxr#1040 (3 comments by @cabanier, @Manishearth)
-
"local-floor" referance space doesn't work on oculus quest. immersive-web/webxr#1038 (3 comments by @beProsto, @Manishearth, @toji)
-
Clarify whether each view is required to have the same z-axis as the viewer? immersive-web/webxr#1013 (3 comments by @asajeffrey, @cabanier, @toji)
-
windows mixed reality problem visor cardboard recognize immersive-web/webxr#1060 (2 comments by @runtimevic, @toji)
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What happens if a canvas with an xrCompatible context is attached to the DOM? immersive-web/webxr#603 (1 comment by @Manishearth)
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Definition of "active and focused" is confused about the concept of "active document" immersive-web/webxr#872 (1 comment by @Manishearth)
-
Additional situations when XRInputSource.profiles should be empty immersive-web/webxr#781 (1 comment by @toji)
-
Result of calling checkFramebufferStatus on an opaque framebuffer immersive-web/webxr#854 (1 comment by @Manishearth)
-
Revisit transient input sources & XRInputSource.targetRaySpace immersive-web/webxr#819 (1 comment by @Manishearth)
-
immersive-web/webxr#363 (1 comment by @Manishearth)
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-
38 pull requests opened.
-
Add note about waiting for tracking to be established in requestReferenceSpace() immersive-web/webxr#1070, by @Manishearth.
-
Use unsigned long for cancelAnimationFrame() immersive-web/webxr#1069, by @svillar.
-
Wait till poses are non-null for `requestReferenceSpace()` immersive-web/webxr#1068, by @Manishearth.
-
Change document visibility check to be UA choice immersive-web/webxr#1067, by @Manishearth.
-
Fix depthFar in apply-pending-render-state immersive-web/webxr#1066, by @iBicha.
-
Two new names for the acknowledgments immersive-web/webxr#1065, by @toji.
-
added 'check the layers state' algorithm immersive-web/webxr#1064, by @cabanier.
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Use unsigned long for rAF ids immersive-web/webxr#1062, by @svillar.
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Another set of updates to the acknowledgments immersive-web/webxr#1061, by @toji.
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Properly style note immersive-web/webxr#1059, by @Manishearth.
-
Various changes around null and emulated poses immersive-web/webxr#1058, by @Manishearth.
-
Update README.md immersive-web/webxr#1057, by @AdaRoseCannon.
-
Clarify mouse behavior within immersive mode immersive-web/webxr#1056, by @Manishearth.
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First batch of new acknowledgements immersive-web/webxr#1055, by @toji.
-
Mention correct input frame semantics on XRInputSource/frame immersive-web/webxr#1053, by @Manishearth.
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updated w3c.json for current team contacts immersive-web/webxr#1052, by @himorin.
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Mark correct paragraph as definition of 'view' immersive-web/webxr#1048, by @Manishearth.
-
Updating README.md immersive-web/webxr#1046, by @AdaRoseCannon.
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Added validation for XRRigidTransform immersive-web/webxr#1043, by @cabanier.
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Mark Nell as a Former Editor immersive-web/webxr#1039, by @toji.
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Minor change to when empty input profile arrays are appropriate. immersive-web/webxr#1037, by @toji.
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Explicitly specify that checkFramebufferStatus() returns a normal code during rAF immersive-web/webxr#1035, by @Manishearth.
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Allow trusted ui to use visible-blurred, cautioning against text input leakage immersive-web/webxr#1034, by @Manishearth.
-
Some clarifications about window.rAF() immersive-web/webxr#1033, by @Manishearth.
-
Cleanups on how we do tasks and promises immersive-web/webxr#1032, by @Manishearth.
-
Short circuit updateRenderState() if no render state is passed immersive-web/webxr#1031, by @Manishearth.
-
Removed use of responsible and active and focused documents immersive-web/webxr#1030, by @asajeffrey.
-
Clarify situation around browsing contexts and realms in context isolation immersive-web/webxr#1029, by @Manishearth.
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Use `this` instead of "target {{foo}}" immersive-web/webxr#1028, by @Manishearth.
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Use the defn of invoking a callback from the ED of webidl immersive-web/webxr#1027, by @asajeffrey.
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Use realm from XRSession in end() immersive-web/webxr#1026, by @Manishearth.
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Discourage xrCompatible where unnecessary immersive-web/webxr#1025, by @Manishearth.
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Explicitly specify that reset events work on offset spaces immersive-web/webxr#1024, by @Manishearth.
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Made it explicit which realm each object gets created in immersive-web/webxr#1023, by @asajeffrey.
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Add Texture (slice) support to XRWebGLLayer immersive-web/webxr#1019, by @kdashg.
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Clarify that the target ray is along -Z immersive-web/webxr#1017, by @Manishearth.
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Add non-normative note about view orientations immersive-web/webxr#1016, by @Manishearth.
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Use current timestamp for rAF() callback arguments immersive-web/webxr#1015, by @Manishearth.
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-
35 pull requests merged.
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Mention correct input frame semantics on XRInputSource/frame immersive-web/webxr#1053.
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Change document visibility check to be UA choice immersive-web/webxr#1067.
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Use unsigned long for cancelAnimationFrame() immersive-web/webxr#1069.
-
Various changes around null and emulated poses immersive-web/webxr#1058.
-
Fix depthFar in apply-pending-render-state immersive-web/webxr#1066.
-
Two new names for the acknowledgments immersive-web/webxr#1065.
-
added 'check the layers state' algorithm immersive-web/webxr#1064.
-
Use unsigned long for rAF ids immersive-web/webxr#1062.
-
Another set of updates to the acknowledgments immersive-web/webxr#1061.
-
Clarify mouse behavior within immersive mode immersive-web/webxr#1056.
-
Properly style note immersive-web/webxr#1059.
-
Update README.md immersive-web/webxr#1057.
-
Updating README.md immersive-web/webxr#1046.
-
First batch of new acknowledgements immersive-web/webxr#1055.
-
updated w3c.json for current team contacts immersive-web/webxr#1052.
-
Mark correct paragraph as definition of 'view' immersive-web/webxr#1048.
-
Added validation for XRRigidTransform immersive-web/webxr#1043.
-
Removed use of responsible and active and focused documents immersive-web/webxr#1030.
-
Allow trusted ui to use visible-blurred, cautioning against text input leakage immersive-web/webxr#1034.
-
Mark Nell as a Former Editor immersive-web/webxr#1039.
-
Minor change to when empty input profile arrays are appropriate. immersive-web/webxr#1037.
-
Cleanups on how we do tasks and promises immersive-web/webxr#1032.
-
Some clarifications about window.rAF() immersive-web/webxr#1033.
-
Short circuit updateRenderState() if no render state is passed immersive-web/webxr#1031.
-
Clarify situation around browsing contexts and realms in context isolation immersive-web/webxr#1029.
-
Use `this` instead of "target {{foo}}" immersive-web/webxr#1028.
-
Explicitly specify that reset events work on offset spaces immersive-web/webxr#1024.
-
Discourage xrCompatible where unnecessary immersive-web/webxr#1025.
-
Use the defn of invoking a callback from the ED of webidl immersive-web/webxr#1027.
-
Made it explicit which realm each object gets created in immersive-web/webxr#1023.
-
Make XRLayer an eventTarget immersive-web/webxr#1009.
-
Use current timestamp for rAF() callback arguments immersive-web/webxr#1015.
-
Add non-normative note about view orientations immersive-web/webxr#1016.
-
Clarify that the target ray is along -Z immersive-web/webxr#1017.
-
Session feature requests no longer need the session parameter immersive-web/webxr#1012.
-
-
2 pull requests closed.
-
Explicitly specify that checkFramebufferStatus() returns a normal code during rAF immersive-web/webxr#1035.
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Use realm from XRSession in end() immersive-web/webxr#1026.
-
-
1 pull request reopened.
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Make XRLayer an eventTarget immersive-web/webxr#1009, by @cabanier.
-
-
24 pull requests received 103 new comments.
-
Make XRLayer an eventTarget immersive-web/webxr#1009 (15 comments by @cabanier, @Manishearth, @RafaelCintron, @toji)
-
Removed use of responsible and active and focused documents immersive-web/webxr#1030 (12 comments by @asajeffrey, @Manishearth)
-
Add XRInputSourceEvent::{screenX, screenY} immersive-web/webxr#980 (10 comments by @AdaRoseCannon, @cabanier, @Manishearth, @thetuvix)
-
Various changes around null and emulated poses immersive-web/webxr#1058 (9 comments by @alcooper91, @Manishearth, @toji)
-
Made it explicit which realm each object gets created in immersive-web/webxr#1023 (8 comments by @asajeffrey, @Manishearth, @toji)
-
Change document visibility check to be UA choice immersive-web/webxr#1067 (6 comments by @avadacatavra, @Manishearth)
-
Explicitly specify that checkFramebufferStatus() returns a normal code during rAF immersive-web/webxr#1035 (6 comments by @asajeffrey, @Manishearth, @toji)
-
Updating README.md immersive-web/webxr#1046 (5 comments by @AdaRoseCannon, @asajeffrey, @himorin, @Manishearth)
-
Use unsigned long for rAF ids immersive-web/webxr#1062 (4 comments by @Manishearth, @svillar, @toji)
-
Allow trusted ui to use visible-blurred, cautioning against text input leakage immersive-web/webxr#1034 (4 comments by @avadacatavra, @cabanier, @toji)
-
Cleanups on how we do tasks and promises immersive-web/webxr#1032 (4 comments by @annevk, @Manishearth)
-
Clarify situation around browsing contexts and realms in context isolation immersive-web/webxr#1029 (3 comments by @asajeffrey, @Manishearth)
-
Short circuit updateRenderState() if no render state is passed immersive-web/webxr#1031 (3 comments by @Manishearth, @toji)
-
Add Texture (slice) support to XRWebGLLayer immersive-web/webxr#1019 (3 comments by @cabanier, @kdashg, @toji)
-
Minor change to when empty input profile arrays are appropriate. immersive-web/webxr#1037 (1 comment by @Manishearth)
-
immersive-web/webxr-ar-module
-
1 issue opened.
-
Global environment blend mode does not work with "third eye" video capture views immersive-web/webxr-ar-module#53, by @Manishearth.
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-
1 issue received 4 new comments.
-
Global environment blend mode does not work with "third eye" video capture views immersive-web/webxr-ar-module#53 (4 comments by @blairmacintyre, @Manishearth, @toji)
-
-
1 pull request opened.
-
updated w3c.json for current team contacts immersive-web/webxr-ar-module#54, by @himorin.
-
-
1 pull request merged.
-
updated w3c.json for current team contacts immersive-web/webxr-ar-module#54.
-
immersive-web/webxr-hand-input
-
1 issue opened.
-
Move from unsigned long to enum? immersive-web/webxr-hand-input#17, by @cabanier.
-
-
3 issues closed.
-
Move from unsigned long to enum? immersive-web/webxr-hand-input#17.
-
Do we wish to cover non-hand joints? immersive-web/webxr-hand-input#3.
-
Hardcoding supported joints immersive-web/webxr-hand-input#2.
-
-
4 issues received 17 new comments.
-
Move from unsigned long to enum? immersive-web/webxr-hand-input#17 (11 comments by @cabanier, @Manishearth)
-
Bone capsule and distinguishing between joints and tips immersive-web/webxr-hand-input#6 (4 comments by @leweaver, @Manishearth)
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-
2 pull requests opened.
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Add missing parameter for getJointPose immersive-web/webxr-hand-input#18, by @cabanier.
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Renamed space to XRSpace immersive-web/webxr-hand-input#16, by @cabanier.
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-
2 pull requests merged.
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Add missing parameter for getJointPose immersive-web/webxr-hand-input#18.
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Renamed space to XRSpace immersive-web/webxr-hand-input#16.
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-
1 pull request received 1 new comment.
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Add missing parameter for getJointPose immersive-web/webxr-hand-input#18 (1 comment by @Manishearth)
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immersive-web/hit-test
-
1 issue received 3 new comments.
-
Hit test results are fundamentally rays, not poses immersive-web/hit-test#86 (3 comments by @bialpio, @Manishearth)
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-
2 pull requests opened.
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Fully specify coordinate system of hit test result immersive-web/hit-test#89, by @bialpio.
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added w3c.json (copy from webxr) immersive-web/hit-test#88, by @himorin.
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1 pull request received 3 new comments.
-
added w3c.json (copy from webxr) immersive-web/hit-test#88 (3 comments by @dontcallmedom, @himorin, @Manishearth)
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immersive-web/dom-overlays
-
3 issues opened.
-
`beforexrselect` confusion immersive-web/dom-overlays#33, by @alice.
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Accessibility out of scope? immersive-web/dom-overlays#32, by @alice.
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Spec forces a choice of pointing ray immersive-web/dom-overlays#29, by @Manishearth.
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-
3 issues received 4 new comments.
-
Rethink non-goals: placing DOM elements in the 3D scene immersive-web/dom-overlays#28 (1 comment by @keverw)
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2 pull requests opened.
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added w3c.json and metadata to WG/ED immersive-web/dom-overlays#31, by @himorin.
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Specify -Z axis for target ray intersection immersive-web/dom-overlays#30, by @Manishearth.
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-
2 pull requests merged.
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Specify -Z axis for target ray intersection immersive-web/dom-overlays#30.
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added w3c.json and metadata to WG/ED immersive-web/dom-overlays#31.
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-
2 pull requests received 5 new comments.
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added w3c.json and metadata to WG/ED immersive-web/dom-overlays#31 (4 comments by @dontcallmedom, @himorin)
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immersive-web/lighting-estimation
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2 pull requests opened.
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First pass at defining the various attributes exposed by this module immersive-web/lighting-estimation#31, by @toji.
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Initial pass at light estimation spec. Just putting IDL in place immersive-web/lighting-estimation#30, by @toji.
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immersive-web/webxr-samples
-
2 issues opened.
-
How to add ambient light in scene immersive-web/webxr-samples#73, by @samsgates.
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Hit test takes a long time to get ready immersive-web/webxr-samples#72, by @killerfrienddk.
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1 issue closed.
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Hit test takes a long time to get ready immersive-web/webxr-samples#72.
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1 issue received 2 new comments.
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Hit test takes a long time to get ready immersive-web/webxr-samples#72 (2 comments by @bialpio, @killerfrienddk)
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immersive-web/webxr-gamepads-module
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1 pull request opened.
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updated w3c.josn for current team contacts immersive-web/webxr-gamepads-module#30, by @himorin.
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1 pull request merged.
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updated w3c.josn for current team contacts immersive-web/webxr-gamepads-module#30.
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immersive-web/homepage
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2 pull requests opened.
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added DOM-Overlay and hit-test immersive-web/homepage#25, by @himorin.
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replaced for re-charter immersive-web/homepage#24, by @himorin.
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1 pull request merged.
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replaced for re-charter immersive-web/homepage#24.
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1 pull request received 1 new comment.
immersive-web/immersiveweb.dev
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1 pull request opened.
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Update compat-table.html immersive-web/immersiveweb.dev#28, by @m-blix.
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1 pull request merged.
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Update compat-table.html immersive-web/immersiveweb.dev#28.
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1 pull request received 1 new comment.
Participants
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1 participant left.
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Newton Calegari (NIC.br - Brazilian Network Information Center) left.
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GitHub
immersive-web/webxr
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11 issues opened.
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Clarify whether each view is required to have the same z-axis as the viewer? immersive-web/webxr#1013, by @asajeffrey.
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Consider requesting the xr permission before creating the XRSession immersive-web/webxr#1011, by @svillar.
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Garbage collecting objects that are generated every frame immersive-web/webxr#1010, by @asajeffrey.
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Allow WebXR pages to advertise their Focus Awareness, add blurred visibility state immersive-web/webxr#1008, by @kearwood.
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Cancelling a pending session request immersive-web/webxr#1007, by @iBicha.
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navigator.xr.isSessionSupported promise not working in chrome 81 immersive-web/webxr#1000, by @stanlyjohn2.
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What should we do about hand input sources where "select" and "squeeze" are confusable? immersive-web/webxr#997, by @Manishearth.
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WebXR test suite immersive-web/webxr#996, by @iBicha.
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Use XRInputSources without being in VR mode immersive-web/webxr#995, by @greggman.
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Need to describe what happens when a non-string object is used as a XRSessionInit.requiredFeatures value immersive-web/webxr#994, by @kearwood.
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Content in immersive session should need not be search around immersive-web/webxr#992, by @idrisshah.
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9 issues closed.
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navigator.xr.isSessionSupported promise not working in chrome 81 immersive-web/webxr#1000.
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Do opaque framebuffers have a reference to their XR session? immersive-web/webxr#856.
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Timing of initial inputsourceschange event immersive-web/webxr#961.
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cancelAnimationFrame: clarify behavior when called from a frame callback immersive-web/webxr#923.
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"ensures an immersive XR device" is being used in weird ways immersive-web/webxr#909.
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WebXR should describe what happens if no draw calls happen during RequestAnimationFrame immersive-web/webxr#969.
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WebXR test suite immersive-web/webxr#996.
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framebufferScaleFactor usage is undefined immersive-web/webxr#991.
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21 issues received 105 new comments.
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Content in immersive session should need not be search around immersive-web/webxr#992 (34 comments by @bialpio, @blairmacintyre, @cabanier, @idrisshah, @kearwood, @Manishearth, @raviramachandra, @thetuvix, @toji)
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Allow WebXR pages to advertise their Focus Awareness, add blurred visibility state immersive-web/webxr#1008 (13 comments by @cabanier, @kearwood, @Manishearth)
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Garbage collecting objects that are generated every frame immersive-web/webxr#1010 (11 comments by @asajeffrey, @blairmacintyre, @cabanier, @MortimerGoro, @toji)
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What should we do about hand input sources where "select" and "squeeze" are confusable? immersive-web/webxr#997 (8 comments by @cabanier, @Manishearth, @mrdoob, @RaananW, @toji)
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Which timestamp should be used for frame callbacks? immersive-web/webxr#943 (7 comments by @blairmacintyre, @Manishearth, @toji)
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Clarify whether each view is required to have the same z-axis as the viewer? immersive-web/webxr#1013 (5 comments by @asajeffrey, @blairmacintyre, @klausw)
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Use XRInputSources without being in VR mode immersive-web/webxr#995 (5 comments by @greggman, @Maksims, @Manishearth, @toji)
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Timing of initial inputsourceschange event immersive-web/webxr#961 (3 comments by @cabanier, @Manishearth)
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What happens if a canvas with an xrCompatible context is attached to the DOM? immersive-web/webxr#603 (2 comments by @asajeffrey, @Manishearth)
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Need to describe what happens when a non-string object is used as a XRSessionInit.requiredFeatures value immersive-web/webxr#994 (2 comments by @Manishearth, @toji)
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immersive-web/webxr#25 (1 comment by @mikaelwozniak)
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Consider requesting the xr permission before creating the XRSession immersive-web/webxr#1011 (1 comment by @Manishearth)
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navigator.xr.isSessionSupported promise not working in chrome 81 immersive-web/webxr#1000 (1 comment by @toji)
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Revisit transient input sources & XRInputSource.targetRaySpace immersive-web/webxr#819 (1 comment by @Manishearth)
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Additional situations when XRInputSource.profiles should be empty immersive-web/webxr#781 (1 comment by @Manishearth)
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immersive-web/webxr#225 (1 comment by @Manishearth)
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WebXR should describe what happens if no draw calls happen during RequestAnimationFrame immersive-web/webxr#969 (1 comment by @cabanier)
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11 pull requests opened.
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Session feature requests no longer need the session parameter immersive-web/webxr#1012, by @Manishearth.
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Make XRLayer an eventTarget immersive-web/webxr#1009, by @cabanier.
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Fix use of [=context object=] immersive-web/webxr#1006, by @Manishearth.
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Allow cancelling rAF callbacks from within rAF immersive-web/webxr#1005, by @Manishearth.
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Mention that the opaque framebuffer holds a reference to a particular session immersive-web/webxr#1004, by @Manishearth.
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Handle null features and features with stringifiers immersive-web/webxr#1003, by @Manishearth.
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Defer initial inputsourcechange event till after the promise resolves immersive-web/webxr#1002, by @Manishearth.
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Fix for wrong section type immersive-web/webxr#1001, by @cabanier.
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Update XRRenderStateInit with layers sequence immersive-web/webxr#999, by @cabanier.
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Add self as editor immersive-web/webxr#998, by @Manishearth.
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Documented the effects of the framebufferScaleFactor immersive-web/webxr#993, by @toji.
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9 pull requests merged.
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Mention that the opaque framebuffer holds a reference to a particular session immersive-web/webxr#1004.
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Handle null features and features with stringifiers immersive-web/webxr#1003.
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Defer initial inputsourcechange event till after the promise resolves immersive-web/webxr#1002.
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Allow cancelling rAF callbacks from within rAF immersive-web/webxr#1005.
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Fix use of [=context object=] immersive-web/webxr#1006.
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Fix for wrong section type immersive-web/webxr#1001.
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Update XRRenderStateInit with layers sequence immersive-web/webxr#999.
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Add self as editor immersive-web/webxr#998.
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Documented the effects of the framebufferScaleFactor immersive-web/webxr#993.
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1 pull request reopened.
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Make XRLayer an eventTarget immersive-web/webxr#1009, by @cabanier.
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8 pull requests received 68 new comments.
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Update XRRenderStateInit with layers sequence immersive-web/webxr#999 (45 comments by @cabanier, @kearwood, @Manishearth, @toji)
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Make XRLayer an eventTarget immersive-web/webxr#1009 (5 comments by @cabanier, @Manishearth, @RafaelCintron, @toji)
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Defer initial inputsourcechange event till after the promise resolves immersive-web/webxr#1002 (5 comments by @cabanier, @Manishearth)
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Add XRInputSourceEvent::{screenX, screenY} immersive-web/webxr#980 (5 comments by @Manishearth, @toji)
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Allow cancelling rAF callbacks from within rAF immersive-web/webxr#1005 (4 comments by @Manishearth, @toji)
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Handle null features and features with stringifiers immersive-web/webxr#1003 (2 comments by @cabanier, @Manishearth)
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Session feature requests no longer need the session parameter immersive-web/webxr#1012 (1 comment by @svillar)
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immersive-web/layers
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40 issues opened.
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How should layers behave when there's more than two views of the scene? immersive-web/layers#114, by @asajeffrey.
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Add fixed foveation optional attribute to ProjectionLayer immersive-web/layers#112, by @Artyom17.
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Define lifetime and GL behavior of layer textures immersive-web/layers#111, by @cabanier.
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Add section on what spaces to use with layers types immersive-web/layers#107, by @cabanier.
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Static or rarely-updated layers: content discard notification? immersive-web/layers#106, by @Artyom17.
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Generate the right type of exceptions immersive-web/layers#104, by @cabanier.
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Clarify lifetime of textures from layers immersive-web/layers#101, by @toji.
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Define how spaces are handled for equirect layers immersive-web/layers#98, by @cabanier.
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Define how spaces are handled for cube layers immersive-web/layers#97, by @cabanier.
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Clarify that textures from layers are [most likely] immutable immersive-web/layers#96, by @Artyom17.
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What should be the default space? immersive-web/layers#94, by @cabanier.
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What should be the default attributes of all the layers? immersive-web/layers#93, by @cabanier.
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Clarify that `layers` feature can't be enabled mid-session immersive-web/layers#90, by @cabanier.
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Clarify cube layer immersive-web/layers#89, by @Artyom17.
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Meaning of pixelWidth / Height when stereo is set to left-right or top-bottom immersive-web/layers#85, by @Artyom17.
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Should layer's init structure have all the attributes? immersive-web/layers#83, by @cabanier.
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Should each layer's referenceSpace just be space? immersive-web/layers#82, by @thetuvix.
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Video layer transport controls? immersive-web/layers#79, by @thetuvix.
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Layers shouldn't have a `transform` immersive-web/layers#78, by @Manishearth.
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Define default values for all layers' properties immersive-web/layers#77, by @Artyom17.
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Add init objects for all layers? Or put all possible props to XRLayerInit? immersive-web/layers#76, by @Artyom17.
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Define behavior when no reference space is passed immersive-web/layers#75, by @cabanier.
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Define default for layers + decide to use radians or degrees immersive-web/layers#73, by @cabanier.
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What does "a session with layers enabled" mean? immersive-web/layers#72, by @asajeffrey.
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How should layers behave on devices that have only 1 screen immersive-web/layers#68, by @cabanier.
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Issues with "determine the layout attribute"? immersive-web/layers#65, by @asajeffrey.
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Why are `getViewSubImage` and `getSubImage` different methods? immersive-web/layers#62, by @asajeffrey.
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WebIDL for changes to XRRenderState and XRRenderStateInit immersive-web/layers#61, by @asajeffrey.
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WebIDL for treating `XRWebGLLayer` as an `XRLayer` immersive-web/layers#60, by @asajeffrey.
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API allows creating more than one projection layer immersive-web/layers#59, by @asajeffrey.
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Some remaining references to promises in README immersive-web/layers#58, by @asajeffrey.
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Is createProjectionLayer sync or async? immersive-web/layers#57, by @asajeffrey.
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"stereo-left-right" and "stereo-top-bottom" must be rejected for cube maps immersive-web/layers#52, by @cabanier.
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Hint 'static' for static layers? immersive-web/layers#49, by @Artyom17.
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Need to provide bias / scale for both eyes for stereo Equirect, Quad, Cylinder layers immersive-web/layers#48, by @Artyom17.
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Add 'layout' hint for quad, cylinder, equirect stereo layers immersive-web/layers#46, by @Artyom17.
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Question on the high level goals of immersive web layers immersive-web/layers#44, by @hammerandtongs.
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Content in immersive session should need not be search around immersive-web/layers#43, by @idrisshah.
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Set up Travis to auto-generate spec from bikeshed files upon commit to master immersive-web/layers#41, by @toji.
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Why does requestQuadLayer and requestProjection layer require a GL target? immersive-web/layers#39, by @RafaelCintron.
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38 issues closed.
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More general layer quality hints. (AKA: Enabling Oculus Go-style fixed foveation) immersive-web/layers#2.
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Static or rarely-updated layers: content discard notification? immersive-web/layers#106.
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Clarify cube layer immersive-web/layers#89.
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Meaning of pixelWidth / Height when stereo is set to left-right or top-bottom immersive-web/layers#85.
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Video layer transport controls? immersive-web/layers#79.
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Define how spaces are handled for cube layers immersive-web/layers#97.
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Clarify that textures from layers are [most likely] immutable immersive-web/layers#96.
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What should be the default space? immersive-web/layers#94.
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Define default for layers + decide to use radians or degrees immersive-web/layers#73.
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Define behavior when no reference space is passed immersive-web/layers#75.
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new interface for `updateRenderState' immersive-web/layers#24.
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Should each layer's referenceSpace just be space? immersive-web/layers#82.
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Layers shouldn't have a `transform` immersive-web/layers#78.
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Determine the shape of Multiview support immersive-web/layers#7.
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"stereo-left-right" and "stereo-top-bottom" must be rejected for cube maps immersive-web/layers#52.
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Define default values for all layers' properties immersive-web/layers#77.
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Add init objects for all layers? Or put all possible props to XRLayerInit? immersive-web/layers#76.
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WebIDL for treating `XRWebGLLayer` as an `XRLayer` immersive-web/layers#60.
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What does "a session with layers enabled" mean? immersive-web/layers#72.
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Why are `getViewSubImage` and `getSubImage` different methods? immersive-web/layers#62.
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Why does requestQuadLayer and requestProjection layer require a GL target? immersive-web/layers#39.
-
Issues with "determine the layout attribute"? immersive-web/layers#65.
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API allows creating more than one projection layer immersive-web/layers#59.
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Need to provide bias / scale for both eyes for stereo Equirect, Quad, Cylinder layers immersive-web/layers#48.
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WebIDL for changes to XRRenderState and XRRenderStateInit immersive-web/layers#61.
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Some remaining references to promises in README immersive-web/layers#58.
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Is createProjectionLayer sync or async? immersive-web/layers#57.
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Add 'layout' hint for quad, cylinder, equirect stereo layers immersive-web/layers#46.
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Should the requestxxx APIs use promises? immersive-web/layers#32.
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Can the XR___LayerFactory names be more general purpose? immersive-web/layers#38.
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Is there some overlap with DOM Overlays here ? immersive-web/layers#12.
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Replace isLayerSupported by more sophisticated approach immersive-web/layers#9.
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Inline sessions with layers immersive-web/layers#25.
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Question on the high level goals of immersive web layers immersive-web/layers#44.
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Content in immersive session should need not be search around immersive-web/layers#43.
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Set up Travis to auto-generate spec from bikeshed files upon commit to master immersive-web/layers#41.
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Behavior of getSubImage() with non-mono layers? immersive-web/layers#27.
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Should the depth stencil buffer be optional immersive-web/layers#35.
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4 issues reopened.
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Static or rarely-updated layers: content discard notification? immersive-web/layers#106, by @cabanier.
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Hint 'static' for static layers? immersive-web/layers#49, by @Artyom17.
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Video layer transport controls? immersive-web/layers#79, by @cabanier.
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Layers shouldn't have a `transform` immersive-web/layers#78, by @toji.
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49 issues received 340 new comments.
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Static or rarely-updated layers: content discard notification? immersive-web/layers#106 (28 comments by @Artyom17, @cabanier, @RafaelCintron, @toji)
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How should layers behave when there's more than two views of the scene? immersive-web/layers#114 (23 comments by @asajeffrey, @cabanier, @Manishearth)
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Define behavior when no reference space is passed immersive-web/layers#75 (20 comments by @cabanier, @Manishearth, @thetuvix)
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Can the XR___LayerFactory names be more general purpose? immersive-web/layers#38 (20 comments by @cabanier, @RafaelCintron, @rik, @toji)
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Clarify lifetime of textures from layers immersive-web/layers#101 (19 comments by @Artyom17, @asajeffrey, @cabanier, @RafaelCintron, @toji)
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new interface for `updateRenderState' immersive-web/layers#24 (18 comments by @asajeffrey, @cabanier, @Manishearth)
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Define default for layers + decide to use radians or degrees immersive-web/layers#73 (16 comments by @cabanier, @Manishearth, @tabatkins, @toji)
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Why does requestQuadLayer and requestProjection layer require a GL target? immersive-web/layers#39 (15 comments by @Artyom17, @cabanier, @Manishearth, @RafaelCintron)
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Should layer's init structure have all the attributes? immersive-web/layers#83 (12 comments by @cabanier, @Manishearth, @thetuvix)
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Meaning of pixelWidth / Height when stereo is set to left-right or top-bottom immersive-web/layers#85 (12 comments by @Artyom17, @cabanier, @toji)
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Layers shouldn't have a `transform` immersive-web/layers#78 (12 comments by @cabanier, @Manishearth, @toji)
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Add 'layout' hint for quad, cylinder, equirect stereo layers immersive-web/layers#46 (12 comments by @Artyom17, @cabanier)
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Why are `getViewSubImage` and `getSubImage` different methods? immersive-web/layers#62 (11 comments by @asajeffrey, @cabanier, @toji)
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API allows creating more than one projection layer immersive-web/layers#59 (9 comments by @asajeffrey, @cabanier)
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Need to provide bias / scale for both eyes for stereo Equirect, Quad, Cylinder layers immersive-web/layers#48 (9 comments by @Artyom17, @cabanier)
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Issues with "determine the layout attribute"? immersive-web/layers#65 (7 comments by @asajeffrey, @cabanier)
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Add fixed foveation optional attribute to ProjectionLayer immersive-web/layers#112 (5 comments by @Artyom17, @cabanier)
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Define how spaces are handled for cube layers immersive-web/layers#97 (5 comments by @Artyom17, @cabanier)
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WebIDL for changes to XRRenderState and XRRenderStateInit immersive-web/layers#61 (5 comments by @asajeffrey, @cabanier)
-
Clarify that `layers` feature can't be enabled mid-session immersive-web/layers#90 (4 comments by @cabanier, @Manishearth)
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Clarify that textures from layers are [most likely] immutable immersive-web/layers#96 (4 comments by @Artyom17, @cabanier, @toji)
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Question on the high level goals of immersive web layers immersive-web/layers#44 (4 comments by @cabanier, @hammerandtongs)
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Should the depth stencil buffer be optional immersive-web/layers#35 (4 comments by @Artyom17, @cabanier)
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WebIDL for treating `XRWebGLLayer` as an `XRLayer` immersive-web/layers#60 (3 comments by @cabanier)
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What does "a session with layers enabled" mean? immersive-web/layers#72 (3 comments by @asajeffrey, @cabanier)
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Is createProjectionLayer sync or async? immersive-web/layers#57 (3 comments by @asajeffrey, @cabanier)
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Define how spaces are handled for equirect layers immersive-web/layers#98 (2 comments by @Artyom17, @cabanier)
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What should be the default attributes of all the layers? immersive-web/layers#93 (2 comments by @cabanier)
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Define default values for all layers' properties immersive-web/layers#77 (2 comments by @Artyom17, @cabanier)
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Add init objects for all layers? Or put all possible props to XRLayerInit? immersive-web/layers#76 (2 comments by @Artyom17, @cabanier)
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Set up Travis to auto-generate spec from bikeshed files upon commit to master immersive-web/layers#41 (2 comments by @cabanier, @toji)
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How should layers behave on devices that have only 1 screen immersive-web/layers#68 (1 comment by @cabanier)
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"stereo-left-right" and "stereo-top-bottom" must be rejected for cube maps immersive-web/layers#52 (1 comment by @cabanier)
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Replace isLayerSupported by more sophisticated approach immersive-web/layers#9 (1 comment by @cabanier)
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Content in immersive session should need not be search around immersive-web/layers#43 (1 comment by @idrisshah)
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38 pull requests opened.
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changed hardcoded number to number of views immersive-web/layers#116, by @cabanier.
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First pass at video layers immersive-web/layers#115, by @cabanier.
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Added a non-normative section on what spaces to use immersive-web/layers#113, by @cabanier.
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Added needsRedraw attribute immersive-web/layers#110, by @cabanier.
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Merge pull request #17 from immersive-web/master immersive-web/layers#109, by @cabanier.
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Added a non-normative section on spaces use cases immersive-web/layers#108, by @cabanier.
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Add support for depth textures to cube layer immersive-web/layers#105, by @cabanier.
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rename pixelWidth/Height to viewPixelWidth/Height immersive-web/layers#103, by @cabanier.
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Added language to disallow enabling layers during a session immersive-web/layers#102, by @cabanier.
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Added language for immutable texture immersive-web/layers#100, by @cabanier.
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clarify setting of space attribute on equirect and cubelayer immersive-web/layers#99, by @cabanier.
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Added xrspace to the init dictionary immersive-web/layers#95, by @cabanier.
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switch from degrees to radians immersive-web/layers#92, by @cabanier.
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Added cubemap-texture type + switched to DOMPointReadOnly immersive-web/layers#91, by @cabanier.
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Refactor XRLayers immersive-web/layers#88, by @cabanier.
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Fixed usage of XRWebGLRenderingContext immersive-web/layers#87, by @cabanier.
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Fix incorrect usage of WebGL2RenderingContext immersive-web/layers#86, by @cabanier.
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Added XRSpace validation immersive-web/layers#84, by @cabanier.
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Move from XRReferenceSpace to XRSpace immersive-web/layers#81, by @cabanier.
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Remove transform immersive-web/layers#80, by @cabanier.
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Allow getViewSubImage for mono layers immersive-web/layers#74, by @cabanier.
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Added language for GL layer creation functions immersive-web/layers#71, by @cabanier.
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initial changes to updateRenderState immersive-web/layers#70, by @cabanier.
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Texture array note immersive-web/layers#69, by @cabanier.
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Fix for determining texture layout immersive-web/layers#67, by @cabanier.
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more cleanup of getViewSubImage and getSubImage immersive-web/layers#66, by @cabanier.
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Setting the layers array causes baseLayer to report null immersive-web/layers#64, by @asajeffrey.
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cleaned up getViewSubImage and getSubImage text + fixed some bikeshed warnings immersive-web/layers#63, by @cabanier.
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In WebIDL, make all layer initializations optional immersive-web/layers#56, by @asajeffrey.
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added XRTextureType + enhanced layer creation steps immersive-web/layers#55, by @cabanier.
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removed promises from XRWebGLLayerFactory and XRMediaLayerFactory immersive-web/layers#54, by @cabanier.
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rename XRWebGLLayerFactory to XRWebGLBinding immersive-web/layers#53, by @cabanier.
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Added XRTextureType and updated algorithm + clean up of subimage creation immersive-web/layers#51, by @cabanier.
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proposal to add XRLayerLayout immersive-web/layers#50, by @cabanier.
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Added notes to clarify XRWebGLLayerFactory and XRMediaLayerFactory behavior immersive-web/layers#47, by @cabanier.
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Added support for scalefactor immersive-web/layers#45, by @cabanier.
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Added additional check to getSubImage/getViewSubImage immersive-web/layers#42, by @cabanier.
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Depthstencil is now created by the UA if possible immersive-web/layers#40, by @cabanier.
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30 pull requests merged.
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Added needsRedraw attribute immersive-web/layers#110.
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Add support for depth textures to cube layer immersive-web/layers#105.
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clarify setting of space attribute on equirect and cubelayer immersive-web/layers#99.
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rename pixelWidth/Height to viewPixelWidth/Height immersive-web/layers#103.
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Added language for immutable texture immersive-web/layers#100.
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Added xrspace to the init dictionary immersive-web/layers#95.
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Added cubemap-texture type + switched to DOMPointReadOnly immersive-web/layers#91.
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switch from degrees to radians immersive-web/layers#92.
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Refactor XRLayers immersive-web/layers#88.
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Fixed usage of XRWebGLRenderingContext immersive-web/layers#87.
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Added XRSpace validation immersive-web/layers#84.
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Move from XRReferenceSpace to XRSpace immersive-web/layers#81.
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Allow getViewSubImage for mono layers immersive-web/layers#74.
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Added language for GL layer creation functions immersive-web/layers#71.
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initial changes to updateRenderState immersive-web/layers#70.
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Setting the layers array causes baseLayer to report null immersive-web/layers#64.
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Texture array note immersive-web/layers#69.
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more cleanup of getViewSubImage and getSubImage immersive-web/layers#66.
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Fix for determining texture layout immersive-web/layers#67.
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cleaned up getViewSubImage and getSubImage text + fixed some bikeshed warnings immersive-web/layers#63.
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In WebIDL, make all layer initializations optional immersive-web/layers#56.
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added XRTextureType + enhanced layer creation steps immersive-web/layers#55.
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removed promises from XRWebGLLayerFactory and XRMediaLayerFactory immersive-web/layers#54.
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rename XRWebGLLayerFactory to XRWebGLBinding immersive-web/layers#53.
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proposal to add XRLayerLayout immersive-web/layers#50.
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Added XRTextureType and updated algorithm + clean up of subimage creation immersive-web/layers#51.
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Added notes to clarify XRWebGLLayerFactory and XRMediaLayerFactory behavior immersive-web/layers#47.
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Added support for scalefactor immersive-web/layers#45.
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Added additional check to getSubImage/getViewSubImage immersive-web/layers#42.
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Depthstencil is now created by the UA if possible immersive-web/layers#40.
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4 pull requests closed.
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Added a non-normative section on spaces use cases immersive-web/layers#108.
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Merge pull request #17 from immersive-web/master immersive-web/layers#109.
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Fix incorrect usage of WebGL2RenderingContext immersive-web/layers#86.
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Remove transform immersive-web/layers#80.
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2 pull requests reopened.
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Added notes to clarify XRWebGLLayerFactory and XRMediaLayerFactory behavior immersive-web/layers#47, by @cabanier.
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Added notes to clarify XRWebGLLayerFactory and XRMediaLayerFactory behavior immersive-web/layers#47, by @cabanier.
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28 pull requests received 144 new comments.
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initial changes to updateRenderState immersive-web/layers#70 (14 comments by @cabanier, @Manishearth, @toji)
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Added language for GL layer creation functions immersive-web/layers#71 (12 comments by @cabanier, @Manishearth, @toji)
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Added notes to clarify XRWebGLLayerFactory and XRMediaLayerFactory behavior immersive-web/layers#47 (11 comments by @cabanier, @RafaelCintron, @toji)
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Added cubemap-texture type + switched to DOMPointReadOnly immersive-web/layers#91 (7 comments by @Artyom17, @cabanier, @Manishearth, @toji)
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In WebIDL, make all layer initializations optional immersive-web/layers#56 (5 comments by @asajeffrey, @cabanier)
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Added language to disallow enabling layers during a session immersive-web/layers#102 (4 comments by @cabanier, @Manishearth, @toji)
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removed promises from XRWebGLLayerFactory and XRMediaLayerFactory immersive-web/layers#54 (4 comments by @cabanier, @toji)
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changed hardcoded number to number of views immersive-web/layers#116 (3 comments by @asajeffrey, @cabanier)
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Setting the layers array causes baseLayer to report null immersive-web/layers#64 (3 comments by @asajeffrey, @cabanier)
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added XRTextureType + enhanced layer creation steps immersive-web/layers#55 (3 comments by @Artyom17, @cabanier)
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rename XRWebGLLayerFactory to XRWebGLBinding immersive-web/layers#53 (3 comments by @cabanier, @toji)
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Added XRTextureType and updated algorithm + clean up of subimage creation immersive-web/layers#51 (3 comments by @cabanier, @toji)
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cleaned up getViewSubImage and getSubImage text + fixed some bikeshed warnings immersive-web/layers#63 (2 comments by @cabanier, @Manishearth)
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Added a non-normative section on what spaces to use immersive-web/layers#113 (1 comment by @cabanier)
immersive-web/hit-test
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4 issues opened.
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Hit test results are fundamentally rays, not poses immersive-web/hit-test#86, by @Manishearth.
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Current XRRay construction semantics incorrect immersive-web/hit-test#84, by @Manishearth.
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XRRay(transform) constructor doesn't make conceptual sense immersive-web/hit-test#82, by @Manishearth.
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XRRay.direction should have a w of 1. immersive-web/hit-test#81, by @Manishearth.
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3 issues closed.
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Current XRRay construction semantics incorrect immersive-web/hit-test#84.
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XRRay.direction should have a w of 1. immersive-web/hit-test#81.
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XRRay(transform) constructor doesn't make conceptual sense immersive-web/hit-test#82.
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4 issues received 28 new comments.
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Hit test results are fundamentally rays, not poses immersive-web/hit-test#86 (16 comments by @bialpio, @blairmacintyre, @kearwood, @Manishearth)
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XRRay.direction should have a w of 1. immersive-web/hit-test#81 (7 comments by @bialpio, @Manishearth)
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XRRay(transform) constructor doesn't make conceptual sense immersive-web/hit-test#82 (4 comments by @bialpio, @Manishearth)
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Current XRRay construction semantics incorrect immersive-web/hit-test#84 (1 comment by @Manishearth)
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3 pull requests opened.
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Added privacy considerations to explainer immersive-web/hit-test#87, by @avadacatavra.
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Update XRRay vector constructor to use correct webidl semantics immersive-web/hit-test#85, by @Manishearth.
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Fix webidl for XRRay immersive-web/hit-test#83, by @Manishearth.
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2 pull requests merged.
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Added privacy considerations to explainer immersive-web/hit-test#87.
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Update XRRay vector constructor to use correct webidl semantics immersive-web/hit-test#85.
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1 pull request closed.
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Fix webidl for XRRay immersive-web/hit-test#83.
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2 pull requests received 28 new comments.
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Update XRRay vector constructor to use correct webidl semantics immersive-web/hit-test#85 (16 comments by @bialpio, @Manishearth)
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immersive-web/webxr-gamepads-module
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3 issues received 12 new comments.
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Should hand-based input sources have a Gamepad? immersive-web/webxr-gamepads-module#23 (6 comments by @Artyom17, @Manishearth)
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immersive-web/administrivia
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1 issue opened.
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Move hit-testing and dom-overlay to WG immersive-web/administrivia#91, by @AdaRoseCannon.
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1 issue received 1 new comment.
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7 pull requests opened.
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Update: RSAAgent link and acronym immersive-web/administrivia#93, by @Yonet.
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Update: add minutes 2020-04-28 immersive-web/administrivia#92, by @Yonet.
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added 2020/04/21 immersive-web/administrivia#90, by @himorin.
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Create 2020-04-21-Immersive_Web_Community_Group_Teleconference-agenda.md immersive-web/administrivia#89, by @Yonet.
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added link to minutes immersive-web/administrivia#88, by @himorin.
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Typo in date - today is April 14, not 21. immersive-web/administrivia#87, by @grorg.
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added 2020/04/07 minutes immersive-web/administrivia#86, by @himorin.
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6 pull requests merged.
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Update: add minutes 2020-04-28 immersive-web/administrivia#92.
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added 2020/04/21 immersive-web/administrivia#90.
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Create 2020-04-21-Immersive_Web_Community_Group_Teleconference-agenda.md immersive-web/administrivia#89.
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added link to minutes immersive-web/administrivia#88.
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Typo in date - today is April 14, not 21. immersive-web/administrivia#87.
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added 2020/04/07 minutes immersive-web/administrivia#86.
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5 pull requests received 5 new comments.
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Create 2020-04-21-Immersive_Web_Community_Group_Teleconference-agenda.md immersive-web/administrivia#89 (1 comment by @Yonet)
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Typo in date - today is April 14, not 21. immersive-web/administrivia#87 (1 comment by @AdaRoseCannon)
immersive-web/anchors
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2 issues opened.
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Anchor creation algorithm should take into account space's `origin offset` immersive-web/anchors#39, by @bialpio.
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Should createAnchor be an API on XRSession than XRFrame immersive-web/anchors#37, by @raviramachandra.
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2 issues closed.
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Anchor creation algorithm should take into account space's `origin offset` immersive-web/anchors#39.
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Does XRAnchor.detach() imply that the unattached anchor lives on? immersive-web/anchors#34.
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3 issues received 43 new comments.
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Should createAnchor be an API on XRSession than XRFrame immersive-web/anchors#37 (36 comments by @bialpio, @blairmacintyre, @Manishearth, @raviramachandra, @thetuvix, @toji)
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Does XRAnchor.detach() imply that the unattached anchor lives on? immersive-web/anchors#34 (6 comments by @bialpio, @raviramachandra, @tencircles, @thetuvix)
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What is the expectation from the App when an Anchor Tracking is Lost & Regained later immersive-web/anchors#36 (1 comment by @thetuvix)
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3 pull requests opened.
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XRFrame.createAnchor() should take into account space's effective origin immersive-web/anchors#41, by @bialpio.
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Rename XRAnchor.detach() into XRAnchor.delete() immersive-web/anchors#40, by @bialpio.
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Fix typo for createAnchor API interface immersive-web/anchors#38, by @raviramachandra.
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2 pull requests merged.
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XRFrame.createAnchor() should take into account space's effective origin immersive-web/anchors#41.
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Rename XRAnchor.detach() into XRAnchor.delete() immersive-web/anchors#40.
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2 pull requests received 2 new comments.
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XRFrame.createAnchor() should take into account space's effective origin immersive-web/anchors#41 (1 comment by @bialpio)
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immersive-web/webxr-samples
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3 issues opened.
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Spectator Mode sample - VR stuck on selecting "Enable spectator mode" immersive-web/webxr-samples#70, by @De-Panther.
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immersive-vr gltf 3d model immersive-web/webxr-samples#69, by @grandopenauto.
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How to play a 360-degree video immersive-web/webxr-samples#68, by @phananh1010.
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2 issues closed.
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Cube texture => XR immersive-web/webxr-samples#11.
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Hit test doesn't work on Chrome Canary immersive-web/webxr-samples#64.
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2 issues received 5 new comments.
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Hit test is not on working on Chrome 80 on Arcore support Android device immersive-web/webxr-samples#67 (4 comments by @klausw, @ybinstock)
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1 pull request opened.
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Add button on iOS to request motion permissions to allow WebXR immersive-web/webxr-samples#71, by @ivnnv.
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immersive-web/dom-overlays
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2 issues opened.
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Rethink non-goals: placing DOM elements in the 3D scene immersive-web/dom-overlays#28, by @haywirez.
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Consider calling out XFO and `frame-ancestors` in addition to `frame-src`. immersive-web/dom-overlays#27, by @mikewest.
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1 issue received 1 new comment.
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Rethink non-goals: placing DOM elements in the 3D scene immersive-web/dom-overlays#28 (1 comment by @klausw)
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immersive-web/webxr-hand-input
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1 issue opened.
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Should fetching radius require a frame? immersive-web/webxr-hand-input#14, by @Manishearth.
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1 issue closed.
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Should fetching radius require a frame? immersive-web/webxr-hand-input#14.
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1 issue received 3 new comments.
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Should fetching radius require a frame? immersive-web/webxr-hand-input#14 (3 comments by @Manishearth)
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1 pull request opened.
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Switch to XRJointPose immersive-web/webxr-hand-input#15, by @Manishearth.
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1 pull request merged.
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Switch to XRJointPose immersive-web/webxr-hand-input#15.
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1 pull request received 1 new comment.
immersive-web/lighting-estimation
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2 pull requests opened.
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Add ambient light sensor privacy risks immersive-web/lighting-estimation#29, by @avadacatavra.
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Update lighting-estimation-explainer.md immersive-web/lighting-estimation#28, by @toji.
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2 pull requests merged.
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Update lighting-estimation-explainer.md immersive-web/lighting-estimation#28.
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Add ambient light sensor privacy risks immersive-web/lighting-estimation#29.
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3 pull requests received 8 new comments.
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Update lighting-estimation-explainer.md immersive-web/lighting-estimation#28 (4 comments by @kearwood, @ryantrem, @toji)
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Add ambient light sensor privacy risks immersive-web/lighting-estimation#29 (3 comments by @avadacatavra, @kearwood)
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Updated IDL based on Face to Face discussions immersive-web/lighting-estimation#26 (1 comment by @toji)
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immersive-web/immersiveweb.dev
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2 pull requests opened.
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Add PlayCanvas example immersive-web/immersiveweb.dev#27, by @Maksims.
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Fixed Compat Table immersive-web/immersiveweb.dev#26, by @jcc10.
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2 pull requests merged.
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Add PlayCanvas example immersive-web/immersiveweb.dev#27.
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Fixed Compat Table immersive-web/immersiveweb.dev#26.
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2 pull requests received 2 new comments.
immersive-web/webxr-ar-module
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1 issue received 1 new comment.
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Ability to slightly delay camera feed display (ARKit/ARCore only)? immersive-web/webxr-ar-module#44 (1 comment by @AndrewJDR)
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Lifecycle
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1 charter extension.
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Charter extended until 30 April 2020.
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Participants
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1 participant joined.
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Sandy Ressler (National Institute of Standards and Technology (NIST)) joined.
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2 organizations joined.
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National Institute of Standards and Technology (NIST) joined.
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Movable Ink joined.
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GitHub
immersive-web/layers
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9 issues opened.
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Can the XR___LayerFactory names be more general purpose? immersive-web/layers#38, by @toji.
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Should `getSubImage()` take an XRFrame? immersive-web/layers#36, by @toji.
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Should the depth stencil buffer be optional immersive-web/layers#35, by @cabanier.
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Can webxr layers be used with WebGL1? immersive-web/layers#33, by @asajeffrey.
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Should the requestxxx APIs use promises? immersive-web/layers#32, by @cabanier.
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Must all layers use the same WebGL context? immersive-web/layers#31, by @Artyom17.
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Test Issue Please Ignore immersive-web/layers#28, by @AdaRoseCannon.
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Behavior of getSubImage() with non-mono layers? immersive-web/layers#27, by @toji.
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Extra blit required on XR devices with one framebuffer per eye? immersive-web/layers#30, by @asajeffrey.
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10 issues closed.
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Should `getSubImage()` take an XRFrame? immersive-web/layers#36.
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Must all layers use the same WebGL context? immersive-web/layers#31.
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Use Texture Arrays directly with WebGL 2 immersive-web/layers#8.
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Can webxr layers be used with WebGL1? immersive-web/layers#33.
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Extra blit required on XR devices with one framebuffer per eye? immersive-web/layers#30.
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VRLayer.type, VRLayer.srcBlend / dstBlend, VRLayer.flags in 2.0? immersive-web/layers#1.
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Create a concept of "image source" for layers immersive-web/layers#10.
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Provide native support for video layers immersive-web/layers#22.
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Test Issue Please Ignore immersive-web/layers#28.
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How to mark layers as dirty? immersive-web/layers#20.
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1 issue reopened.
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new interface for `updateRenderState' immersive-web/layers#24, by @cabanier.
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14 issues received 61 new comments.
-
Extra blit required on XR devices with one framebuffer per eye? immersive-web/layers#30 (15 comments by @asajeffrey, @cabanier, @raviramachandra, @toji)
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new interface for `updateRenderState' immersive-web/layers#24 (8 comments by @avaerkazmer, @cabanier, @Manishearth)
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Should `getSubImage()` take an XRFrame? immersive-web/layers#36 (7 comments by @cabanier, @Manishearth, @toji)
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Should the depth stencil buffer be optional immersive-web/layers#35 (5 comments by @cabanier, @toji)
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Must all layers use the same WebGL context? immersive-web/layers#31 (5 comments by @Artyom17, @cabanier, @Manishearth, @toji)
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Can webxr layers be used with WebGL1? immersive-web/layers#33 (4 comments by @asajeffrey, @cabanier)
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Should the requestxxx APIs use promises? immersive-web/layers#32 (3 comments by @cabanier, @Manishearth, @toji)
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Can the XR___LayerFactory names be more general purpose? immersive-web/layers#38 (1 comment by @cabanier)
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immersive-web/layers#8 (1 comment by @cabanier)
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immersive-web/layers#1 (1 comment by @cabanier)
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4 pull requests opened.
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Added XRFame to getSubImage + updated steps for getSubImage/getViewSu… immersive-web/layers#37, by @cabanier.
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First pass at an editor's draft for WebXR layers immersive-web/layers#34, by @cabanier.
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A proposal for video layers. immersive-web/layers#29, by @toji.
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Fix WebGL1 example immersive-web/layers#26, by @cabanier.
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4 pull requests merged.
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Added XRFame to getSubImage + updated steps for getSubImage/getViewSu… immersive-web/layers#37.
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First pass at an editor's draft for WebXR layers immersive-web/layers#34.
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A proposal for video layers. immersive-web/layers#29.
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Fix WebGL1 example immersive-web/layers#26.
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3 pull requests received 41 new comments.
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First pass at an editor's draft for WebXR layers immersive-web/layers#34 (39 comments by @AdaRoseCannon, @cabanier, @Manishearth, @toji)
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immersive-web/webxr-ar-module
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1 issue opened.
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XRInteractionSpace enum itself didn't get renamed to XRInteractionMode immersive-web/webxr-ar-module#51, by @thetuvix.
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-
2 issues closed.
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XRInteractionSpace enum itself didn't get renamed to XRInteractionMode immersive-web/webxr-ar-module#51.
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Enable developers to distinguish between screen-based and head-worn sessions immersive-web/webxr-ar-module#9.
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1 pull request opened.
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Finished rename of XRInteractionSpace to XRInteractionMode immersive-web/webxr-ar-module#52, by @thetuvix.
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2 pull requests merged.
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Finished rename of XRInteractionSpace to XRInteractionMode immersive-web/webxr-ar-module#52.
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Add XRInteractionSpace immersive-web/webxr-ar-module#50.
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2 pull requests received 14 new comments.
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Add XRInteractionSpace immersive-web/webxr-ar-module#50 (13 comments by @AdaRoseCannon, @cabanier, @Manishearth, @thetuvix, @toji)
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Finished rename of XRInteractionSpace to XRInteractionMode immersive-web/webxr-ar-module#52 (1 comment by @Manishearth)
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immersive-web/webxr
-
12 issues opened.
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framebufferScaleFactor usage is undefined immersive-web/webxr#991, by @cabanier.
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Adjust VR scaling immersive-web/webxr#989, by @stefandouw.
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Are 8-bit outputs sRGB encoded? immersive-web/webxr#988, by @kdashg.
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Clarify whats learn-able through an inline session re privacy immersive-web/webxr#984, by @pes10k.
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WebXR API allows 2 or 3 bits of fingerprintability through isSessionSupported immersive-web/webxr#983, by @pes10k.
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XRReferenceSpaceEvent.transform does not always have the same type as XRReferenceSpaceEventInit.transform immersive-web/webxr#981, by @kearwood.
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Experiences with no translatory tracking immersive-web/webxr#979, by @ManuelGraf.
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Add x,y coordinates to input source events for screen-space immersive-web/webxr#978, by @Manishearth.
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Access the touch 2D coordinate immersive-web/webxr#977, by @boehm-e.
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[Question] Is this what firefox/samsung internet is using? Missing device in list immersive-web/webxr#972, by @Serpens66.
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Use native keyboard / Augmented Reality immersive-web/webxr#971, by @boehm-e.
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WebXR should describe what happens if no draw calls happen during RequestAnimationFrame immersive-web/webxr#969, by @cabanier.
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10 issues closed.
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Clarify whats learn-able through an inline session re privacy immersive-web/webxr#984.
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Adjust VR scaling immersive-web/webxr#989.
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Experiences with no translatory tracking immersive-web/webxr#979.
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Access the touch 2D coordinate immersive-web/webxr#977.
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Note somewhere that you should be always be queueing up the next rAF within rAF immersive-web/webxr#877.
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Requirements for native viewport size? immersive-web/webxr#777.
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Clarify semantics of preserveDrawingBuffer immersive-web/webxr#891.
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Visibility state behavior is not clearly specified for inline sessions immersive-web/webxr#956.
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[Question] Is this what firefox/samsung internet is using? Missing device in list immersive-web/webxr#972.
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1 issue reopened.
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Use native keyboard / Augmented Reality immersive-web/webxr#971, by @boehm-e.
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19 issues received 73 new comments.
-
Clarify whats learn-able through an inline session re privacy immersive-web/webxr#984 (15 comments by @Maksims, @Manishearth, @pes10k, @toji)
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WebXR API allows 2 or 3 bits of fingerprintability through isSessionSupported immersive-web/webxr#983 (11 comments by @kearwood, @nbutko, @pes10k, @toji)
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Are 8-bit outputs sRGB encoded? immersive-web/webxr#988 (10 comments by @asajeffrey, @cabanier, @kdashg)
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Access the touch 2D coordinate immersive-web/webxr#977 (6 comments by @boehm-e, @klausw, @Manishearth, @toji)
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WebXR should describe what happens if no draw calls happen during RequestAnimationFrame immersive-web/webxr#969 (5 comments by @cabanier, @Manishearth, @raviramachandra)
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Add a `refreshRate` getter immersive-web/webxr#963 (5 comments by @bjornbytes, @cabanier, @Maksims, @toji)
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Add x,y coordinates to input source events for screen-space immersive-web/webxr#978 (4 comments by @klausw, @Manishearth)
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Controller and ray position are UA dependent immersive-web/webxr#958 (2 comments by @cabanier, @toji)
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What happens if a canvas with an xrCompatible context is attached to the DOM? immersive-web/webxr#603 (1 comment by @kearwood)
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Should calling XRSession.requestAnimationFrame in a Window.animationFrameCallback be banned? immersive-web/webxr#736 (1 comment by @kearwood)
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XRSession creation failed: The specified session configuration is not supported. Chrome 80.0.3987.116 immersive-web/webxr#964 (1 comment by @Chen-Alexander)
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[Question] Is this what firefox/samsung internet is using? Missing device in list immersive-web/webxr#972 (1 comment by @toji)
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-
12 pull requests opened.
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Editorial: Align with Web IDL specification immersive-web/webxr#990, by @autokagami.
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Allow depth&&stencil result if depth||stencil requested. immersive-web/webxr#987, by @kdashg.
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Allow more flexibility in what isSessionSupported returns. immersive-web/webxr#986, by @toji.
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Clarify when tracking/input data is exposed via inline devices immersive-web/webxr#985, by @toji.
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Make XRReferenceSpaceInit.transform nullable immersive-web/webxr#982, by @kearwood.
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Add XRInputSourceEvent::{screenX, screenY} immersive-web/webxr#980, by @Manishearth.
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Add common sense restrictions on viewport shape. immersive-web/webxr#976, by @toji.
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Specify that preserveDrawingBuffer has no power here. immersive-web/webxr#975, by @toji.
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Clarified the behavior of visiblityState for inline sessions immersive-web/webxr#974, by @toji.
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Updated the spec to match the latest user activation definitions immersive-web/webxr#973, by @toji.
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Defining when an opaque framebuffer is considered dirty immersive-web/webxr#970, by @toji.
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Fix syntax for XRPermissionStatus immersive-web/webxr#967, by @Manishearth.
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11 pull requests merged.
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Make XRReferenceSpaceInit.transform nullable immersive-web/webxr#982.
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Allow depth&&stencil result if depth||stencil requested. immersive-web/webxr#987.
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Editorial: Align with Web IDL specification immersive-web/webxr#990.
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Clarify when tracking/input data is exposed via inline devices immersive-web/webxr#985.
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Allow more flexibility in what isSessionSupported returns. immersive-web/webxr#986.
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Updated the spec to match the latest user activation definitions immersive-web/webxr#973.
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Defining when an opaque framebuffer is considered dirty immersive-web/webxr#970.
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Add common sense restrictions on viewport shape. immersive-web/webxr#976.
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Specify that preserveDrawingBuffer has no power here. immersive-web/webxr#975.
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Clarified the behavior of visiblityState for inline sessions immersive-web/webxr#974.
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Fix syntax for XRPermissionStatus immersive-web/webxr#967.
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9 pull requests received 23 new comments.
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Allow depth&&stencil result if depth||stencil requested. immersive-web/webxr#987 (7 comments by @cabanier, @kdashg, @toji)
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Clarify when tracking/input data is exposed via inline devices immersive-web/webxr#985 (4 comments by @cabanier, @Manishearth, @toji)
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Make XRReferenceSpaceInit.transform nullable immersive-web/webxr#982 (3 comments by @kearwood, @Manishearth)
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Updated the spec to match the latest user activation definitions immersive-web/webxr#973 (2 comments by @asajeffrey, @toji)
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Defining when an opaque framebuffer is considered dirty immersive-web/webxr#970 (2 comments by @asajeffrey, @toji)
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Allow more flexibility in what isSessionSupported returns. immersive-web/webxr#986 (1 comment by @avadacatavra)
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immersive-web/webxr-samples
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5 issues opened.
-
Hit test is not on working on Chrome 80 on Arcore support Android device immersive-web/webxr-samples#67, by @Sanna709.
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Barebones WebXR DOM Overlay doesn't work? immersive-web/webxr-samples#66, by @Asthenean.
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More Lean Examples immersive-web/webxr-samples#65, by @donatj.
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Hit test doesn't work on Chrome Canary immersive-web/webxr-samples#64, by @ranbuch.
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Please see https://immersiveweb.dev/chrome-support.html immersive-web/webxr-samples#63, by @Chen-Alexander.
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3 issues received 9 new comments.
-
immersive-ar samples not working immersive-web/webxr-samples#61 (6 comments by @anderskig, @bialpio, @klausw, @NNskelly)
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Hit test is not on working on Chrome 80 on Arcore support Android device immersive-web/webxr-samples#67 (2 comments by @klausw, @Sanna709)
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1 pull request opened.
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Barebones sample updates immersive-web/webxr-samples#62, by @klausw.
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1 pull request merged.
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Barebones sample updates immersive-web/webxr-samples#62.
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1 pull request received 1 new comment.
immersive-web/lighting-estimation
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1 issue opened.
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Describe method of quantization to reduce fingerprinting immersive-web/lighting-estimation#27, by @kearwood.
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-
1 pull request opened.
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Updated IDL based on Face to Face discussions immersive-web/lighting-estimation#26, by @toji.
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1 pull request merged.
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Updated IDL based on Face to Face discussions immersive-web/lighting-estimation#26.
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1 pull request received 9 new comments.
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Updated IDL based on Face to Face discussions immersive-web/lighting-estimation#26 (9 comments by @kearwood, @toji)
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immersive-web/dom-overlays
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3 issues opened.
-
Overide css for overlaid element immersive-web/dom-overlays#26, by @devsheder.
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Cross origin content and input immersive-web/dom-overlays#21, by @RafaelCintron.
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DOM overlay not well-defined for non-roots immersive-web/dom-overlays#20, by @chrishtr.
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3 issues closed.
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Overide css for overlaid element immersive-web/dom-overlays#26.
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DOM overlay not well-defined for non-roots immersive-web/dom-overlays#20.
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Clarification on domOverlay element and sizing immersive-web/dom-overlays#18.
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4 issues received 23 new comments.
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DOM overlay not well-defined for non-roots immersive-web/dom-overlays#20 (9 comments by @cdata, @chrishtr, @klausw, @RafaelCintron)
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Clarification on domOverlay element and sizing immersive-web/dom-overlays#18 (6 comments by @klausw, @RafaelCintron, @thetuvix)
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Spell out how optional Fullscreen API integration works immersive-web/dom-overlays#15 (1 comment by @RafaelCintron)
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5 pull requests opened.
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Add self-contained barebones example and screenshot immersive-web/dom-overlays#25, by @klausw.
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Use portrait mode image for explainer immersive-web/dom-overlays#24, by @klausw.
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Explainer clarifications and image immersive-web/dom-overlays#23, by @klausw.
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Clarifications and requirements for non-root paint/stacking immersive-web/dom-overlays#22, by @klausw.
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Add UA option to hide the entire page on other displays immersive-web/dom-overlays#19, by @klausw.
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6 pull requests merged.
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Add self-contained barebones example and screenshot immersive-web/dom-overlays#25.
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Use portrait mode image for explainer immersive-web/dom-overlays#24.
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Explainer clarifications and image immersive-web/dom-overlays#23.
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Clarifications and requirements for non-root paint/stacking immersive-web/dom-overlays#22.
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Add UA option to hide the entire page on other displays immersive-web/dom-overlays#19.
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Add explanations for non-Fullscreen-API semantics and use case immersive-web/dom-overlays#17.
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2 pull requests received 14 new comments.
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Clarifications and requirements for non-root paint/stacking immersive-web/dom-overlays#22 (12 comments by @chrishtr, @klausw)
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Add explanations for non-Fullscreen-API semantics and use case immersive-web/dom-overlays#17 (2 comments by @klausw, @RafaelCintron)
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immersive-web/anchors
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3 issues opened.
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What is the expectation from the App when an Anchor Tracking is Lost & Regained later immersive-web/anchors#36, by @raviramachandra.
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UAs must retain expando XRAnchor attributes in future XRFrame.trackedAnchors sets immersive-web/anchors#35, by @thetuvix.
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Does XRAnchor.detach() imply that the unattached anchor lives on? immersive-web/anchors#34, by @thetuvix.
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11 issues closed.
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Anchors should have a unique UID immersive-web/anchors#18.
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Should XRAnchor extend XRSpace immersive-web/anchors#17.
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IDL Proposal: Creating anchors from XRHitResult immersive-web/anchors#14.
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IDL Proposal: Events for anchor creation and removal. immersive-web/anchors#13.
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IDL Proposal: Single event for all anchor update events. immersive-web/anchors#12.
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IDL proposal: Expose the list of anchors in XRSession. immersive-web/anchors#11.
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IDL proposal: createAnchor or addAnchor. destroyAnchor or removeAnchor immersive-web/anchors#10.
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Should anchor creation be used in VR? immersive-web/anchors#8.
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Encourage developers to pass in a XRHitResult rather than a raw matrix immersive-web/anchors#6.
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Fixed anchors independant from world understanding immersive-web/anchors#3.
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16 issues received 26 new comments.
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What is the expectation from the App when an Anchor Tracking is Lost & Regained later immersive-web/anchors#36 (4 comments by @bialpio, @raviramachandra)
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UAs must retain expando XRAnchor attributes in future XRFrame.trackedAnchors sets immersive-web/anchors#35 (3 comments by @bialpio, @raviramachandra)
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Does XRAnchor.detach() imply that the unattached anchor lives on? immersive-web/anchors#34 (2 comments by @bialpio, @thetuvix)
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Anchors should have a unique UID immersive-web/anchors#18 (2 comments by @bialpio, @raviramachandra)
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immersive-web/anchors#4 (1 comment by @thetuvix)
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immersive-web/anchors#14 (1 comment by @bialpio)
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immersive-web/anchors#13 (1 comment by @bialpio)
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immersive-web/anchors#12 (1 comment by @bialpio)
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immersive-web/anchors#9 (1 comment by @bialpio)
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immersive-web/anchors#8 (1 comment by @bialpio)
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immersive-web/anchors#6 (1 comment by @bialpio)
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immersive-web/anchors#3 (1 comment by @bialpio)
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1 pull request opened.
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`anchorSpace` does not have to be nullable anymore immersive-web/anchors#33, by @bialpio.
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1 pull request merged.
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`anchorSpace` does not have to be nullable anymore immersive-web/anchors#33.
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immersive-web/administrivia
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1 issue opened.
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Remove the WebXR Reference repo immersive-web/administrivia#83, by @jpmedley.
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1 issue received 1 new comment.
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3 pull requests opened.
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added minutes 2020/03/17 immersive-web/administrivia#85, by @himorin.
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added minutes 2020/03/10 immersive-web/administrivia#84, by @himorin.
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added minutes cg/2020-03-03 immersive-web/administrivia#82, by @himorin.
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2 pull requests merged.
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added minutes 2020/03/17 immersive-web/administrivia#85.
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added minutes 2020/03/10 immersive-web/administrivia#84.
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2 pull requests received 2 new comments.
immersive-web/webxr-gamepads-module
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1 issue received 1 new comment.
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Parts of section 3 should be moved to the Gamepad specification to avoid monkey patching immersive-web/webxr-gamepads-module#6 (1 comment by @dbaron)
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immersive-web/homepage
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1 pull request merged.
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added links for 2020/Feb F2F immersive-web/homepage#23.
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immersive-web/webxr-hand-input
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1 issue opened.
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An annotated diagram may help immersive-web/webxr-hand-input#13, by @raviramachandra.
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1 issue closed.
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Rough API surface immersive-web/webxr-hand-input#4.
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1 issue received 1 new comment.
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Allowing simulated hands and exposing their status immersive-web/webxr-hand-input#7 (1 comment by @Manishearth)
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1 pull request merged.
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Add first draft of explainer immersive-web/webxr-hand-input#12.
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1 pull request received 17 new comments.
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Add first draft of explainer immersive-web/webxr-hand-input#12 (17 comments by @Manishearth, @thetuvix)
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Participants
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1 participant joined.
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Ayşegül Yönet (W3C Invited Experts) joined.
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2 participants left.
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Jungkee Song (Microsoft Corporation) left.
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Matt Rakow (Microsoft Corporation) left.
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2 organizations joined.
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British Broadcasting Corporation joined.
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LucidWeb joined.
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1 organization left.
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British Broadcasting Corporation left.
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GitHub
immersive-web/webxr-samples
-
2 issues opened.
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immersive-ar samples not working immersive-web/webxr-samples#61, by @anderskig.
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Error running hit-box sample immersive-web/webxr-samples#60, by @andypotato.
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1 issue closed.
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Error running hit-box sample immersive-web/webxr-samples#60.
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2 issues received 3 new comments.
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1 pull request opened.
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Adding squeezestart / squeeze / squeezeend testing immersive-web/webxr-samples#59, by @Artyom17.
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2 pull requests merged.
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Adding squeezestart / squeeze / squeezeend testing immersive-web/webxr-samples#59.
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Adding handling selectstart and selectend to Input Selection sample. immersive-web/webxr-samples#55.
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2 pull requests received 2 new comments.
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Adding squeezestart / squeeze / squeezeend testing immersive-web/webxr-samples#59 (1 comment by @Artyom17)
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Adding handling selectstart and selectend to Input Selection sample. immersive-web/webxr-samples#55 (1 comment by @toji)
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immersive-web/layers
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8 issues opened.
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Inline sessions with layers immersive-web/layers#25, by @cabanier.
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new interface for `updateRenderState' immersive-web/layers#24, by @cabanier.
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Provide native support for video layers immersive-web/layers#22, by @cabanier.
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Define how input is handled immersive-web/layers#21, by @cabanier.
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How to mark layers as dirty? immersive-web/layers#20, by @cabanier.
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Are WebGLFramebuffers needed for layer types other than projection? immersive-web/layers#17, by @toji.
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Should layer support be requested at session creation time? immersive-web/layers#16, by @cabanier.
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Is there some overlap with DOM Overlays here ? immersive-web/layers#12, by @raviramachandra.
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4 issues closed.
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Should layer support be requested at session creation time? immersive-web/layers#16.
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Define XRProjectionLayer as a replacement for XRWebGLLayer immersive-web/layers#11.
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Consider adding a layer creation factory to XRSession immersive-web/layers#5.
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Are WebGLFramebuffers needed for layer types other than projection? immersive-web/layers#17.
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7 issues received 31 new comments.
-
Should layer support be requested at session creation time? immersive-web/layers#16 (9 comments by @AdaRoseCannon, @cabanier, @Manishearth, @mounirlamouri, @toji)
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How to mark layers as dirty? immersive-web/layers#20 (7 comments by @AdaRoseCannon, @avaer, @cabanier, @klausw)
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Are WebGLFramebuffers needed for layer types other than projection? immersive-web/layers#17 (3 comments by @Artyom17, @cabanier, @toji)
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Consider adding a layer creation factory to XRSession immersive-web/layers#5 (2 comments by @Artyom17, @toji)
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Is there some overlap with DOM Overlays here ? immersive-web/layers#12 (2 comments by @avaer, @cabanier)
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Define XRProjectionLayer as a replacement for XRWebGLLayer immersive-web/layers#11 (1 comment by @cabanier)
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6 pull requests opened.
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Small idl fixes immersive-web/layers#23, by @cabanier.
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Fixed some IDL nits immersive-web/layers#19, by @cabanier.
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Removed the concept of the framebuffer layer factory immersive-web/layers#18, by @toji.
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Misc cleanups/additions to the IDL immersive-web/layers#15, by @toji.
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Moved GPU accessors to subImage immersive-web/layers#14, by @cabanier.
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Sketching out the F2F proposal in explainer form. immersive-web/layers#13, by @toji.
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6 pull requests merged.
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Small idl fixes immersive-web/layers#23.
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Fixed some IDL nits immersive-web/layers#19.
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Removed the concept of the framebuffer layer factory immersive-web/layers#18.
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Misc cleanups/additions to the IDL immersive-web/layers#15.
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Moved GPU accessors to subImage immersive-web/layers#14.
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Sketching out the F2F proposal in explainer form. immersive-web/layers#13.
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1 pull request reopened.
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Moved GPU accessors to subImage immersive-web/layers#14, by @cabanier.
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5 pull requests received 88 new comments.
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Moved GPU accessors to subImage immersive-web/layers#14 (45 comments by @Artyom17, @cabanier, @Manishearth, @toji)
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Sketching out the F2F proposal in explainer form. immersive-web/layers#13 (38 comments by @Artyom17, @cabanier, @Manishearth, @toji)
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Removed the concept of the framebuffer layer factory immersive-web/layers#18 (3 comments by @Artyom17, @toji)
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immersive-web/webxr
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7 issues opened.
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XRPermissionStatus is a dictionary but inherits from an interface immersive-web/webxr#965, by @stephenmcgruer.
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XRSession creation failed: The specified session configuration is not supported. Chrome 80.0.3987.116 immersive-web/webxr#964, by @devsatish.
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Add a `refreshRate` getter immersive-web/webxr#963, by @a2sheppy.
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Timing of initial inputsourceschange event immersive-web/webxr#961, by @Manishearth.
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Controller and ray position are UA dependent immersive-web/webxr#958, by @cabanier.
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Chroma Key on VideoNode immersive-web/webxr#957, by @brazaoo4.
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Visibility state behavior is not clearly specified for inline sessions immersive-web/webxr#956, by @cabanier.
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10 issues closed.
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XRPermissionStatus is a dictionary but inherits from an interface immersive-web/webxr#965.
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Privacy: Interaction of existing permission-based features with WebXR feature consent immersive-web/webxr#702.
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Querying user consent status immersive-web/webxr#722.
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Should applications be able to determine that the user declined consent? immersive-web/webxr#725.
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Informing apps which optional features were granted? immersive-web/webxr#794.
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bug webVR webXR desktop app nwjs SDK immersive-web/webxr#940.
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Chroma Key on VideoNode immersive-web/webxr#957.
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Use a longer name for the XR interface? immersive-web/webxr#936.
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Add a type property to XRReferenceSpace immersive-web/webxr#954.
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8 issues received 42 new comments.
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Visibility state behavior is not clearly specified for inline sessions immersive-web/webxr#956 (15 comments by @AdaRoseCannon, @Artyom17, @cabanier, @Manishearth, @toji)
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Timing of initial inputsourceschange event immersive-web/webxr#961 (9 comments by @cabanier, @Manishearth)
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XRPermissionStatus is a dictionary but inherits from an interface immersive-web/webxr#965 (2 comments by @Manishearth, @stephenmcgruer)
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Controller and ray position are UA dependent immersive-web/webxr#958 (2 comments by @cabanier, @toji)
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XRSession creation failed: The specified session configuration is not supported. Chrome 80.0.3987.116 immersive-web/webxr#964 (1 comment by @klausw)
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3 pull requests opened.
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Turn XRPermissionStatus into an interface immersive-web/webxr#966, by @Manishearth.
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Change for="XR" -> for="XRSystem" in some <dfn>s immersive-web/webxr#960, by @sideshowbarker.
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Updated remaining code samples immersive-web/webxr#959, by @toji.
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6 pull requests merged.
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Turn XRPermissionStatus into an interface immersive-web/webxr#966.
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Use permissions API for XR feature requests immersive-web/webxr#900.
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Change for="XR" -> for="XRSystem" in some <dfn>s immersive-web/webxr#960.
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Updated remaining code samples immersive-web/webxr#959.
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Improve code style in example immersive-web/webxr#941.
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Rename XR interface to XRSystem immersive-web/webxr#948.
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5 pull requests received 20 new comments.
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Use permissions API for XR feature requests immersive-web/webxr#900 (13 comments by @cabanier, @Manishearth, @mounirlamouri)
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Change for="XR" -> for="XRSystem" in some <dfn>s immersive-web/webxr#960 (2 comments by @sideshowbarker, @toji)
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immersive-web/dom-overlays
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4 issues opened.
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Clarification on domOverlay element and sizing immersive-web/dom-overlays#18, by @RafaelCintron.
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Interoperability and compatibility - browser vendors & web developers support for DOM Overlay immersive-web/dom-overlays#16, by @klausw.
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Spell out how optional Fullscreen API integration works immersive-web/dom-overlays#15, by @foolip.
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Add DOM Overlay test to WPT immersive-web/dom-overlays#12, by @klausw.
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5 issues closed.
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At what distance should this overlay be placed w/ Head Mounted MR devices immersive-web/dom-overlays#9.
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[Comment] Best practices for overlays immersive-web/dom-overlays#1.
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[comment] iframes and aligning CSS transforms to AR planes immersive-web/dom-overlays#3.
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DOM Overlays (for Phone AR support and more) immersive-web/dom-overlays#2.
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Add DOM Overlay test to WPT immersive-web/dom-overlays#12.
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8 issues received 14 new comments.
-
Spell out how optional Fullscreen API integration works immersive-web/dom-overlays#15 (5 comments by @klausw, @RafaelCintron)
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Clarification on domOverlay element and sizing immersive-web/dom-overlays#18 (2 comments by @klausw)
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At what distance should this overlay be placed w/ Head Mounted MR devices immersive-web/dom-overlays#9 (2 comments by @klausw)
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Interoperability and compatibility - browser vendors & web developers support for DOM Overlay immersive-web/dom-overlays#16 (1 comment by @dmarcos)
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[comment] iframes and aligning CSS transforms to AR planes immersive-web/dom-overlays#3 (1 comment by @klausw)
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immersive-web/dom-overlays#2 (1 comment by @klausw)
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4 pull requests opened.
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Add explanations for non-Fullscreen-API semantics and use case immersive-web/dom-overlays#17, by @klausw.
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CSS pseudo-class/styling and Fullscreen API integration immersive-web/dom-overlays#14, by @klausw.
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Update explainer to match latest spec immersive-web/dom-overlays#13, by @klausw.
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Add security/privacy questionnaire immersive-web/dom-overlays#11, by @klausw.
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4 pull requests merged.
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CSS pseudo-class/styling and Fullscreen API integration immersive-web/dom-overlays#14.
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Add "head-locked" type and clarifying note immersive-web/dom-overlays#10.
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Update explainer to match latest spec immersive-web/dom-overlays#13.
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Add security/privacy questionnaire immersive-web/dom-overlays#11.
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2 pull requests received 15 new comments.
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CSS pseudo-class/styling and Fullscreen API integration immersive-web/dom-overlays#14 (14 comments by @foolip, @klausw, @Manishearth)
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immersive-web/anchors
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4 pull requests opened.
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Add privacy & security questionnaire, tweak privacy section immersive-web/anchors#32, by @bialpio.
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Remove lastUpdatedTime from anchor object immersive-web/anchors#31, by @bialpio.
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Anchors specification - complete draft immersive-web/anchors#30, by @bialpio.
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Update the explainer with latest approach to the API immersive-web/anchors#29, by @bialpio.
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4 pull requests merged.
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Add privacy & security questionnaire, tweak privacy section immersive-web/anchors#32.
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Remove lastUpdatedTime from anchor object immersive-web/anchors#31.
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Anchors specification - complete draft immersive-web/anchors#30.
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Update the explainer with latest approach to the API immersive-web/anchors#29.
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1 pull request received 9 new comments.
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Update the explainer with latest approach to the API immersive-web/anchors#29 (9 comments by @bialpio, @blairmacintyre)
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immersive-web/hit-test
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1 issue opened.
-
How should XRRay.matrix be initialized for XRRay(transform)? immersive-web/hit-test#79, by @takahirox.
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1 issue closed.
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How should XRRay.matrix be initialized for XRRay(transform)? immersive-web/hit-test#79.
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1 issue received 2 new comments.
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How should XRRay.matrix be initialized for XRRay(transform)? immersive-web/hit-test#79 (2 comments by @Manishearth, @takahirox)
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1 pull request opened.
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XRRay.matrix should be initialized as null for XRRay(transform) as well immersive-web/hit-test#80, by @takahirox.
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1 pull request merged.
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XRRay.matrix should be initialized as null for XRRay(transform) as well immersive-web/hit-test#80.
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1 pull request received 1 new comment.
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XRRay.matrix should be initialized as null for XRRay(transform) as well immersive-web/hit-test#80 (1 comment by @bialpio)
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immersive-web/webxr-hand-input
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3 issues received 5 new comments.
-
Dealing with atypical numbers of fingers immersive-web/webxr-hand-input#11 (3 comments by @kearwood, @Manishearth, @rkochman)
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Allowing simulated hands and exposing their status immersive-web/webxr-hand-input#7 (1 comment by @Manishearth)
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What joints do different devices plan to support? immersive-web/webxr-hand-input#1 (1 comment by @Manishearth)
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1 pull request opened.
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Add first draft of explainer immersive-web/webxr-hand-input#12, by @Manishearth.
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1 pull request closed.
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Add first draft of explainer immersive-web/webxr-hand-input#8.
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2 pull requests received 12 new comments.
immersive-web/administrivia
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7 pull requests opened.
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Update schedule.md immersive-web/administrivia#81, by @himorin.
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added 2020/02/25 minutes immersive-web/administrivia#80, by @himorin.
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added 2020/02/18 minutes immersive-web/administrivia#79, by @himorin.
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added 2020/02/11 minutes immersive-web/administrivia#78, by @himorin.
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added links to minutes immersive-web/administrivia#77, by @himorin.
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added minutes 2020/01/28 immersive-web/administrivia#76, by @himorin.
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Update schedule.md for webex link immersive-web/administrivia#75, by @himorin.
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6 pull requests merged.
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Update schedule.md immersive-web/administrivia#81.
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added 2020/02/18 minutes immersive-web/administrivia#79.
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Update schedule.md for webex link immersive-web/administrivia#75.
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added links to minutes immersive-web/administrivia#77.
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added 2020/02/11 minutes immersive-web/administrivia#78.
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added minutes 2020/01/28 immersive-web/administrivia#76.
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5 pull requests received 5 new comments.
immersive-web/homepage
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1 issue closed.
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Add two FPWDs as draft immersive-web/homepage#20.
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1 issue received 1 new comment.
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1 pull request opened.
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added links for 2020/Feb F2F immersive-web/homepage#23, by @himorin.
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immersive-web/webxr-ar-module
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1 issue closed.
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Interoperability and compatibility - browser vendors & web developers support immersive-web/webxr-ar-module#46.
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1 issue received 1 new comment.
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Interoperability and compatibility - browser vendors & web developers support immersive-web/webxr-ar-module#46 (1 comment by @Manishearth)
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1 pull request opened.
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Add XRInteractionSpace immersive-web/webxr-ar-module#50, by @Manishearth.
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2 pull requests merged.
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Fixed issue in Media Capture and Streams link immersive-web/webxr-ar-module#48.
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Write Privacy & Security Considerations section and update questionnaire. immersive-web/webxr-ar-module#49.
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2 pull requests received 17 new comments.
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Add XRInteractionSpace immersive-web/webxr-ar-module#50 (15 comments by @cabanier, @klausw, @Manishearth, @toji)
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Fixed issue in Media Capture and Streams link immersive-web/webxr-ar-module#48 (2 comments by @Manishearth)
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immersive-web/webxr-gamepads-module
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1 issue opened.
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Responsive Design - Identifying Possible Control Modes for Instructions immersive-web/webxr-gamepads-module#28, by @DougReeder.
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immersive-web/lighting-estimation
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6 issues opened.
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Consider exposing the XRReflectionProbe off the XRSession object immersive-web/lighting-estimation#25, by @kearwood.
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Consider removing `XRLightProbe.sphericalHarmonicsOrientation` and `XRReflectionProbe.orientation` immersive-web/lighting-estimation#24, by @kearwood.
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createWebGLEnvironmentCube needs to know which GL context to create the texture on immersive-web/lighting-estimation#23, by @kearwood.
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Promises should not be returned by a function called on XRFrame immersive-web/lighting-estimation#22, by @kearwood.
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Describe temporal filtering required to avoid fingerprinting immersive-web/lighting-estimation#19, by @kearwood.
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3 issues closed.
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Consider forcing use of session feature flag to enable this API immersive-web/lighting-estimation#17.
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Describe temporal filtering required to avoid fingerprinting immersive-web/lighting-estimation#19.
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Consider un-bounding the number of coefficients for XRLightProbe.sphericalHarmonicsCoefficients. immersive-web/lighting-estimation#12.
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6 issues received 12 new comments.
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Consider exposing the XRReflectionProbe off the XRSession object immersive-web/lighting-estimation#25 (3 comments by @blairmacintyre, @mounirlamouri)
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Consider forcing use of session feature flag to enable this API immersive-web/lighting-estimation#17 (3 comments by @kearwood)
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Refactor spec to be subscription based immersive-web/lighting-estimation#11 (2 comments by @kearwood)
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Consider un-bounding the number of coefficients for XRLightProbe.sphericalHarmonicsCoefficients. immersive-web/lighting-estimation#12 (2 comments by @kearwood)
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Consider removing `XRLightProbe.sphericalHarmonicsOrientation` and `XRReflectionProbe.orientation` immersive-web/lighting-estimation#24 (1 comment by @kearwood)
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Describe temporal filtering required to avoid fingerprinting immersive-web/lighting-estimation#19 (1 comment by @kearwood)
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2 pull requests opened.
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Added Temporal and Spatial Filtering section, Closes 19 immersive-web/lighting-estimation#21, by @kearwood.
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Add Feature Descriptor section to explainer, Closes 17 immersive-web/lighting-estimation#20, by @kearwood.
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2 pull requests merged.
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Add Feature Descriptor section to explainer, Closes 17 immersive-web/lighting-estimation#20.
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Added Temporal and Spatial Filtering section, Closes 19 immersive-web/lighting-estimation#21.
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Participants
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1 participant joined.
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Isaac Jeppsen (Amazon) joined.
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1 participant left.
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Jordan Santell (Google LLC) left.
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GitHub
immersive-web/webxr-samples
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1 issue opened.
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Gltf2Node issue on *.glb files immersive-web/webxr-samples#56, by @ghost.
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1 issue closed.
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Gltf2Node issue on *.glb files immersive-web/webxr-samples#56.
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3 issues received 5 new comments.
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VR and AR samples not working on Samsung Galaxy Note 9 (Chrome Dev and Canary) immersive-web/webxr-samples#29 (2 comments by @itamayo, @klausw)
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Indicate secure context requirement for samples immersive-web/webxr-samples#48 (1 comment by @Toomber)
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3 pull requests opened.
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Request a session with 'hit-test' in the list of requiredFeatures immersive-web/webxr-samples#58, by @bialpio.
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Remove origin trial headers immersive-web/webxr-samples#57, by @klausw.
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Adding handling selectstart and selectend to Input Selection sample. immersive-web/webxr-samples#55, by @Artyom17.
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2 pull requests merged.
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Request a session with 'hit-test' in the list of requiredFeatures immersive-web/webxr-samples#58.
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Remove origin trial headers immersive-web/webxr-samples#57.
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3 pull requests received 10 new comments.
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Request a session with 'hit-test' in the list of requiredFeatures immersive-web/webxr-samples#58 (6 comments by @bialpio, @toji)
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Adding handling selectstart and selectend to Input Selection sample. immersive-web/webxr-samples#55 (3 comments by @Artyom17, @klausw)
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immersive-web/anchors
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1 pull request opened.
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Configure travis ci and PR preview, add spec stub immersive-web/anchors#28, by @bialpio.
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1 pull request merged.
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Configure travis ci and PR preview, add spec stub immersive-web/anchors#28.
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immersive-web/hit-test
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5 issues opened.
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Should XRHitTestResult return an XRTransform instead of an XRPose? immersive-web/hit-test#78, by @toji.
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Is there a better term than "TransientInput" for method names? immersive-web/hit-test#75, by @thetuvix.
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Interoperability and compatibility - browser vendors & web developers support immersive-web/hit-test#74, by @bialpio.
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Hit-test from arbitrary screen location (without user input)? immersive-web/hit-test#72, by @DsRQuicke.
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Add entries for transient input sources to WebXR Input Profiles registry immersive-web/hit-test#69, by @bialpio.
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6 issues closed.
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Hit-test from arbitrary screen location (without user input)? immersive-web/hit-test#72.
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Should XRHitTestResult return an XRTransform instead of an XRPose? immersive-web/hit-test#78.
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Add feature detection for hit test capability immersive-web/hit-test#68.
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Does requestHitTestSource require an "immersive-ar" session? immersive-web/hit-test#65.
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Add entries for transient input sources to WebXR Input Profiles registry immersive-web/hit-test#69.
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Come up with a solution to handle transient input sources immersive-web/hit-test#51.
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9 issues received 36 new comments.
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Can "point" just be subsumed into "mesh"? immersive-web/hit-test#66 (8 comments by @bialpio, @blairmacintyre, @Manishearth, @mounirlamouri, @thetuvix)
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Add feature detection for hit test capability immersive-web/hit-test#68 (8 comments by @bialpio, @blairmacintyre, @klausw, @mounirlamouri)
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Interoperability and compatibility - browser vendors & web developers support immersive-web/hit-test#74 (5 comments by @Manishearth, @mounirlamouri, @thetuvix)
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Hit-test from arbitrary screen location (without user input)? immersive-web/hit-test#72 (4 comments by @bialpio, @DsRQuicke)
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Is there a better term than "TransientInput" for method names? immersive-web/hit-test#75 (3 comments by @bialpio, @thetuvix, @toji)
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Does requestHitTestSource require an "immersive-ar" session? immersive-web/hit-test#65 (3 comments by @blairmacintyre, @mounirlamouri)
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Should XRHitTestResult return an XRTransform instead of an XRPose? immersive-web/hit-test#78 (2 comments by @bialpio, @toji)
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When enabling two entityTypes, is one surface expected to provide 2 hit test results? immersive-web/hit-test#67 (2 comments by @blairmacintyre, @mounirlamouri)
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Come up with a solution to handle transient input sources immersive-web/hit-test#51 (1 comment by @bialpio)
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5 pull requests opened.
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Gate hit test behind feature policy immersive-web/hit-test#77, by @bialpio.
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Mark entity types as unstable immersive-web/hit-test#76, by @bialpio.
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Add privacy measures to allow rejecting for abuse. immersive-web/hit-test#73, by @mounirlamouri.
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Create security-privacy-questionnaire.md immersive-web/hit-test#71, by @mounirlamouri.
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Add feature descriptor for hit test feature immersive-web/hit-test#70, by @bialpio.
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6 pull requests merged.
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Gate hit test behind feature policy immersive-web/hit-test#77.
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Mark entity types as unstable immersive-web/hit-test#76.
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Add privacy measures to allow rejecting for abuse. immersive-web/hit-test#73.
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Add feature descriptor for hit test feature immersive-web/hit-test#70.
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Create security-privacy-questionnaire.md immersive-web/hit-test#71.
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Spec draft for transient input hit test immersive-web/hit-test#64.
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5 pull requests received 22 new comments.
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Add privacy measures to allow rejecting for abuse. immersive-web/hit-test#73 (6 comments by @bialpio, @mounirlamouri)
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Create security-privacy-questionnaire.md immersive-web/hit-test#71 (5 comments by @bialpio, @mounirlamouri)
immersive-web/dom-overlays
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2 issues opened.
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At what distance should this overlay be placed w/ Head Mounted MR devices immersive-web/dom-overlays#9, by @raviramachandra.
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Request for Examples immersive-web/dom-overlays#8, by @raviramachandra.
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3 issues closed.
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Request for Examples immersive-web/dom-overlays#8.
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Decide on the feature name immersive-web/dom-overlays#6.
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Configuring the active DOM element for the overlay immersive-web/dom-overlays#5.
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4 issues received 15 new comments.
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At what distance should this overlay be placed w/ Head Mounted MR devices immersive-web/dom-overlays#9 (8 comments by @klausw, @raviramachandra)
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Configuring the active DOM element for the overlay immersive-web/dom-overlays#5 (2 comments by @blairmacintyre, @klausw)
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1 pull request opened.
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Add "head-locked" type and clarifying note immersive-web/dom-overlays#10, by @klausw.
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1 pull request received 3 new comments.
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Add "head-locked" type and clarifying note immersive-web/dom-overlays#10 (3 comments by @klausw, @raviramachandra)
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immersive-web/webxr
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6 issues opened.
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local-floor reference space foor SteamVR 1.8.20 immersive-web/webxr#955, by @ManuelGraf.
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Add a type property to XRReferenceSpace immersive-web/webxr#954, by @a2sheppy.
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Typescript definitions immersive-web/webxr#953, by @NellWaliczek.
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Expose a way to query a session about the supported features immersive-web/webxr#952, by @bialpio.
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Browser not supported immersive-web/webxr#951, by @rohanbhatia-nag.
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Clarify timing of callbacks for "select" related XRInputSourceEvents immersive-web/webxr#950, by @DsRQuicke.
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7 issues closed.
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local-floor reference space foor SteamVR 1.8.20 immersive-web/webxr#955.
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Clarify that XRBoundedReferenceSpace may be created when bounds aren't currently available immersive-web/webxr#937.
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Browser not supported immersive-web/webxr#951.
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Clarify timing of callbacks for "select" related XRInputSourceEvents immersive-web/webxr#950.
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Expose a way to query a session about the supported features immersive-web/webxr#952.
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Support input sources without primary action? immersive-web/webxr#920.
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Clarify Decision to Use DOMPoints instead of TypedArrays for XRViewerPose Properites? immersive-web/webxr#946.
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8 issues received 28 new comments.
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Expose a way to query a session about the supported features immersive-web/webxr#952 (6 comments by @bialpio, @klausw, @Manishearth)
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local-floor reference space foor SteamVR 1.8.20 immersive-web/webxr#955 (4 comments by @Artyom17, @avaer, @klausw)
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Add a type property to XRReferenceSpace immersive-web/webxr#954 (4 comments by @a2sheppy, @Manishearth, @toji)
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Clarify timing of callbacks for "select" related XRInputSourceEvents immersive-web/webxr#950 (3 comments by @DsRQuicke, @Manishearth)
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Clarify Decision to Use DOMPoints instead of TypedArrays for XRViewerPose Properites? immersive-web/webxr#946 (1 comment by @toji)
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2 pull requests opened.
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Minor typo - Removing repeated words "at the" immersive-web/webxr#949, by @prayagverma.
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Rename XR interface to XRSystem immersive-web/webxr#948, by @toji.
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4 pull requests merged.
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Clarify bounded reference space behavior immersive-web/webxr#938.
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Potentially update the inline device when the device changes immersive-web/webxr#947.
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Split input sources into primary/auxiliary immersive-web/webxr#929.
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Minor typo - Removing repeated words "at the" immersive-web/webxr#949.
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6 pull requests received 8 new comments.
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Potentially update the inline device when the device changes immersive-web/webxr#947 (1 comment by @toji)
immersive-web/homepage
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1 issue opened.
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Add two FPWDs as draft immersive-web/homepage#20, by @himorin.
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2 pull requests opened.
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added CfT on 2020/Feb F2F immersive-web/homepage#22, by @himorin.
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updated link to Core, added two FPWDs immersive-web/homepage#21, by @himorin.
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3 pull requests merged.
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updated link to Core, added two FPWDs immersive-web/homepage#21.
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added CfT on 2020/Feb F2F immersive-web/homepage#22.
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added 2020/Feb/5-6 as announced immersive-web/homepage#19.
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3 pull requests received 5 new comments.
immersive-web/webxr-hand-input
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5 issues opened.
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Dealing with atypical numbers of fingers immersive-web/webxr-hand-input#11, by @Manishearth.
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Exposing hand confidence immersive-web/webxr-hand-input#10, by @Manishearth.
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How do we name and pick parts of the skeleton to expose? immersive-web/webxr-hand-input#9, by @Manishearth.
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Allowing simulated hands and exposing their status immersive-web/webxr-hand-input#7, by @Manishearth.
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Bone capsule and distinguishing between joints and tips immersive-web/webxr-hand-input#6, by @Manishearth.
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2 issues received 14 new comments.
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What joints do different devices plan to support? immersive-web/webxr-hand-input#1 (13 comments by @Artyom17, @Manishearth)
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Bone capsule and distinguishing between joints and tips immersive-web/webxr-hand-input#6 (1 comment by @Manishearth)
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1 pull request opened.
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Add first draft of explainer immersive-web/webxr-hand-input#8, by @Manishearth.
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immersive-web/immersiveweb.dev
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3 pull requests opened.
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Mention "WebXR Incubations", add links immersive-web/immersiveweb.dev#25, by @klausw.
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Update Chrome columns immersive-web/immersiveweb.dev#24, by @klausw.
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Added a page describing Chrome's hardware support and related flags immersive-web/immersiveweb.dev#23, by @toji.
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3 pull requests merged.
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Mention "WebXR Incubations", add links immersive-web/immersiveweb.dev#25.
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Update Chrome columns immersive-web/immersiveweb.dev#24.
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Added a page describing Chrome's hardware support and related flags immersive-web/immersiveweb.dev#23.
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2 pull requests received 5 new comments.
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Added a page describing Chrome's hardware support and related flags immersive-web/immersiveweb.dev#23 (4 comments by @AdaRoseCannon, @deirdremt)
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immersive-web/webxr-ar-module
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1 issue opened.
-
Interoperability and compatibility - browser vendors & web developers support immersive-web/webxr-ar-module#46, by @bialpio.
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2 issues received 3 new comments.
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Interoperability and compatibility - browser vendors & web developers support immersive-web/webxr-ar-module#46 (2 comments by @Manishearth, @thetuvix)
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3 pull requests opened.
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Write Privacy & Security Considerations section and update questionnaire. immersive-web/webxr-ar-module#49, by @mounirlamouri.
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Fixed issue in Media Capture and Streams link immersive-web/webxr-ar-module#48, by @thetuvix.
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Create security-privacy-questionnaire.md immersive-web/webxr-ar-module#47, by @mounirlamouri.
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1 pull request merged.
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Create security-privacy-questionnaire.md immersive-web/webxr-ar-module#47.
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1 pull request received 3 new comments.
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Create security-privacy-questionnaire.md immersive-web/webxr-ar-module#47 (3 comments by @Manishearth, @mounirlamouri)
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immersive-web/lighting-estimation
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2 issues closed.
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Consider renaming "Image Based Lighting" section to "Cube Map Textures" immersive-web/lighting-estimation#7.
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Reference to microphone permissions is confusing immersive-web/lighting-estimation#6.
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1 issue received 1 new comment.
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Consider forcing use of session feature flag to enable this API immersive-web/lighting-estimation#17 (1 comment by @kearwood)
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2 pull requests merged.
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Rename the Image Based Lighting section to Cube Map Textures. immersive-web/lighting-estimation#16.
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Remove confusing reference to microphone permissions. immersive-web/lighting-estimation#15.
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