Immersive Web Working Group - Activity in 2021
No matches.
TR publications
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7 documents published.
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WebXR Gamepads Module - Level 1 published twice as a Working Draft. History of WebXR Gamepads Module - Level 1
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WebXR Augmented Reality Module - Level 1 published twice as a Working Draft. History of WebXR Augmented Reality Module - Level 1
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WebXR Device API published as a Working Draft. History of WebXR Device API
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WebXR Hand Input Module - Level 1 published as a Working Draft. History of WebXR Hand Input Module - Level 1
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WebXR Layers API Level 1 published as a Working Draft. History of WebXR Layers API Level 1
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Past meetings
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1 meeting.
GitHub
immersive-web/webxr
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3 issues opened.
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Does WebXR support full body tracking? immersive-web/webxr#1247, by @yuripourre.
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(spec text readability) text in table header is unreadable by its color against background immersive-web/webxr#1245, by @himorin.
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Undefined 'reason' variable in snippet in Explainer / Detecting and advertising XR capabilities immersive-web/webxr#1243, by @aleksandr-vin.
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2 issues closed.
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Does WebXR support full body tracking? immersive-web/webxr#1247.
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Undefined 'reason' variable in snippet in Explainer / Detecting and advertising XR capabilities immersive-web/webxr#1243.
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2 issues received 3 new comments.
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Undefined 'reason' variable in snippet in Explainer / Detecting and advertising XR capabilities immersive-web/webxr#1243 (1 comment by @toji)
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3 pull requests opened.
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[editorial] copy SVG height into img immersive-web/webxr#1246, by @himorin.
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Fix cross ref link in toc immersive-web/webxr#1244, by @aleksandr-vin.
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Update spatial-tracking-explainer.md immersive-web/webxr#1242, by @song-fangzhen.
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3 pull requests merged.
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[editorial] copy SVG height into img immersive-web/webxr#1246.
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Fix cross ref link in toc immersive-web/webxr#1244.
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Update spatial-tracking-explainer.md immersive-web/webxr#1242.
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3 pull requests received 7 new comments.
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[editorial] copy SVG height into img immersive-web/webxr#1246 (4 comments by @himorin, @Manishearth)
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immersive-web/webxr-samples
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1 issue received 1 new comment.
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4 pull requests opened.
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Fix seam in media layer sample immersive-web/webxr-samples#141, by @cabanier.
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[`tests/permission-request.html`] Don't fail if `Notification` isn't defined immersive-web/webxr-samples#140, by @tomayac.
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Added ability to try layers polyfill immersive-web/webxr-samples#139, by @saitonakamura.
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Notification multiple actions immersive-web/webxr-samples#138, by @FluorescentHallucinogen.
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2 pull requests merged.
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Fix seam in media layer sample immersive-web/webxr-samples#141.
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Notification multiple actions immersive-web/webxr-samples#138.
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1 pull request received 1 new comment.
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Notification multiple actions immersive-web/webxr-samples#138 (1 comment by @FluorescentHallucinogen)
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immersive-web/webxr-gamepads-module
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2 issues closed.
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Add link to the registry immersive-web/webxr-gamepads-module#16.
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Parts of section 3 should be moved to the Gamepad specification to avoid monkey patching immersive-web/webxr-gamepads-module#6.
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4 issues received 4 new comments.
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Should hand-based input sources have a Gamepad? immersive-web/webxr-gamepads-module#23 (1 comment by @toji)
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XR Gamepad behavior in 2D browser windows immersive-web/webxr-gamepads-module#19 (1 comment by @Manishearth)
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Parts of section 3 should be moved to the Gamepad specification to avoid monkey patching immersive-web/webxr-gamepads-module#6 (1 comment by @Manishearth)
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3 pull requests opened.
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Relax definition of gamepad.index immersive-web/webxr-gamepads-module#46, by @Manishearth.
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fixed link error to gamepads module (enum), removed previous link immersive-web/webxr-gamepads-module#45, by @himorin.
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Added a link to list_spec in README immersive-web/webxr-gamepads-module#44, by @himorin.
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3 pull requests merged.
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Relax definition of gamepad.index immersive-web/webxr-gamepads-module#46.
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fixed link error to gamepads module (enum), removed previous link immersive-web/webxr-gamepads-module#45.
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Added a link to list_spec in README immersive-web/webxr-gamepads-module#44.
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immersive-web/webxr-ar-module
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2 issues closed.
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Rationalize CSS environment-blending and WebXR XREnvironmentBlendMode immersive-web/webxr-ar-module#24.
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Add camera data threat to privacy & security explainer immersive-web/webxr-ar-module#5.
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2 issues received 2 new comments.
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immersive-web/webxr-ar-module#24 (1 comment by @Manishearth)
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Add camera data threat to privacy & security explainer immersive-web/webxr-ar-module#5 (1 comment by @Manishearth)
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3 pull requests opened.
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[editorial] removed invalid URL as previous link immersive-web/webxr-ar-module#73, by @himorin.
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[editorial] fixed bikeshed warnings immersive-web/webxr-ar-module#72, by @himorin.
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Added a link to list_spec in README immersive-web/webxr-ar-module#71, by @himorin.
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3 pull requests merged.
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[editorial] removed invalid URL as previous link immersive-web/webxr-ar-module#73.
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[editorial] fixed bikeshed warnings immersive-web/webxr-ar-module#72.
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Added a link to list_spec in README immersive-web/webxr-ar-module#71.
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immersive-web/webxr-hand-input
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2 pull requests opened.
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[editorial] updated SVG and bs to include width/height of image immersive-web/webxr-hand-input#110, by @himorin.
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Added a link to list_spec in README immersive-web/webxr-hand-input#109, by @himorin.
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2 pull requests merged.
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[editorial] updated SVG and bs to include width/height of image immersive-web/webxr-hand-input#110.
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Added a link to list_spec in README immersive-web/webxr-hand-input#109.
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1 pull request closed.
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Just a some changes in look of the website immersive-web/webxr-hand-input#100.
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1 pull request received 1 new comment.
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Just a some changes in look of the website immersive-web/webxr-hand-input#100 (1 comment by @himorin)
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immersive-web/anchors
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1 issue received 5 new comments.
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Feasibility and desirability of persisting anchors immersive-web/anchors#69 (5 comments by @AdaRoseCannon, @bialpio, @cabanier)
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1 pull request opened.
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fixed bikeshed warning around createAnchor immersive-web/anchors#70, by @himorin.
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immersive-web/dom-overlays
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2 pull requests opened.
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fixed link errors immersive-web/dom-overlays#50, by @himorin.
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Added a link to list_spec in README immersive-web/dom-overlays#49, by @himorin.
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1 pull request merged.
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Added a link to list_spec in README immersive-web/dom-overlays#49.
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immersive-web/depth-sensing
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2 pull requests opened.
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added XRWebGLBinding/session anchor immersive-web/depth-sensing#34, by @himorin.
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Added a link to list_spec in README immersive-web/depth-sensing#33, by @himorin.
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immersive-web/administrivia
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2 issues received 2 new comments.
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Charter progress update and Charter 3:The Chartering immersive-web/administrivia#166 (1 comment by @AdaRoseCannon)
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configure streamline publication to /TR/ over specs after FPWD immersive-web/administrivia#162 (1 comment by @himorin)
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immersive-web/homepage
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1 pull request opened.
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align with the 2021/12 information immersive-web/homepage#43, by @himorin.
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1 pull request merged.
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align with the 2021/12 information immersive-web/homepage#43.
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immersive-web/layers
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1 issue received 4 new comments.
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2 pull requests opened.
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added a link to list_spec in README immersive-web/layers#277, by @himorin.
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2 pull requests merged.
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added a link to list_spec in README immersive-web/layers#277.
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Image fix immersive-web/layers#276.
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immersive-web/hit-test
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1 pull request opened.
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Added a link to list_spec in README immersive-web/hit-test#108, by @himorin.
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1 pull request merged.
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Added a link to list_spec in README immersive-web/hit-test#108.
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Past meetings
Participants
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3 participants joined.
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KAI MA (Huawei) joined.
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Jingya Li (Huawei) joined.
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Madhawa Perera (Australian National University) joined.
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2 participants left.
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Navid Zolghadr (Google LLC) left.
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Brice Tebbs (Google LLC) left.
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GitHub
immersive-web/webxr
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5 issues opened.
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How do I interact with 3D objects if mode is "immersive-ar"? immersive-web/webxr#1240, by @yilinchenXD.
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Add device Idle/Sleep/StandBy XRSessionEvent immersive-web/webxr#1239, by @Reahreic.
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webXR shows "AR session supported" on unsupported device immersive-web/webxr#1238, by @optimus007.
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Please add the ability to zoom in or out of VR videos immersive-web/webxr#1237, by @Djsuperman.
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Define behavior for non-invertible/representible XRRigidTransforms immersive-web/webxr#1236, by @alcooper91.
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4 issues closed.
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How do I interact with 3D objects if mode is "immersive-ar"? immersive-web/webxr#1240.
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webXR shows "AR session supported" on unsupported device immersive-web/webxr#1238.
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Please add the ability to zoom in or out of VR videos immersive-web/webxr#1237.
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Communicate earlier that the UA doesn't need a depth texture immersive-web/webxr#1228.
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5 issues received 7 new comments.
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webXR shows "AR session supported" on unsupported device immersive-web/webxr#1238 (3 comments by @AdaRoseCannon, @Manishearth, @optimus007)
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How do I interact with 3D objects if mode is "immersive-ar"? immersive-web/webxr#1240 (1 comment by @AdaRoseCannon)
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Define behavior for non-invertible/representible XRRigidTransforms immersive-web/webxr#1236 (1 comment by @klausw)
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1 pull request opened.
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replaced list of specs in IWWG/IWCG to a link to list_spec page immersive-web/webxr#1241, by @himorin.
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1 pull request merged.
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replaced list of specs in IWWG/IWCG to a link to list_spec page immersive-web/webxr#1241.
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1 pull request received 1 new comment.
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replaced list of specs in IWWG/IWCG to a link to list_spec page immersive-web/webxr#1241 (1 comment by @AdaRoseCannon)
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immersive-web/administrivia
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1 issue opened.
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8th Wall Reality Engine Overview immersive-web/administrivia#175, by @Yonet.
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2 issues closed.
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TPAC 2021 action items summary immersive-web/administrivia#171.
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Group meeting planning for TPAC 2021 immersive-web/administrivia#161.
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4 issues received 7 new comments.
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configure streamline publication to /TR/ over specs after FPWD immersive-web/administrivia#162 (3 comments by @himorin)
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1 pull request opened.
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add minutes immersive-web/administrivia#174, by @Yonet.
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4 pull requests merged.
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add minutes immersive-web/administrivia#174.
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Change to group call 2021 immersive-web/administrivia#170.
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added google docs slides as PDF immersive-web/administrivia#173.
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Add minutes immersive-web/administrivia#172.
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2 pull requests received 2 new comments.
immersive-web/homepage
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1 pull request opened.
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added a link to list_spec page immersive-web/homepage#42, by @himorin.
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immersive-web/layers
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2 issues opened.
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Allow higher quality filtering immersive-web/layers#275, by @cabanier.
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Add support for space warp immersive-web/layers#272, by @cabanier.
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1 issue closed.
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Depth testing across layers immersive-web/layers#135.
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2 issues received 2 new comments.
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3 pull requests opened.
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added missing files immersive-web/layers#274, by @himorin.
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First prototype of space warp immersive-web/layers#273, by @cabanier.
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Add support for depth testing across layers immersive-web/layers#271, by @cabanier.
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3 pull requests merged.
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added missing files immersive-web/layers#274.
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Added support for ignoreDepthValues to XRWebGLBinding immersive-web/layers#269.
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Add support for depth testing across layers immersive-web/layers#271.
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3 pull requests received 21 new comments.
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Added support for ignoreDepthValues to XRWebGLBinding immersive-web/layers#269 (3 comments by @cabanier, @toji)
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Add support for depth testing across layers immersive-web/layers#271 (3 comments by @cabanier, @toji)
immersive-web/depth-sensing
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1 issue opened.
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Failed to read the 'dataFormatPreference' property from 'XRDepthStateInit' immersive-web/depth-sensing#32, by @akirchmeyer.
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1 issue closed.
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Failed to read the 'dataFormatPreference' property from 'XRDepthStateInit' immersive-web/depth-sensing#32.
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1 issue received 1 new comment.
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Failed to read the 'dataFormatPreference' property from 'XRDepthStateInit' immersive-web/depth-sensing#32 (1 comment by @akirchmeyer)
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1 pull request opened.
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Update explainer.md immersive-web/depth-sensing#31, by @RaananW.
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1 pull request merged.
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Update explainer.md immersive-web/depth-sensing#31.
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1 pull request received 1 new comment.
immersive-web/webxr-samples
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2 issues opened.
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Modifying attributes immersive-web/webxr-samples#136, by @LuciformResearch.
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Animated gltf immersive-web/webxr-samples#134, by @5imonCornergames.
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2 pull requests opened.
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Hotfix for #135 immersive-web/webxr-samples#137, by @FluorescentHallucinogen.
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Add "Install PWA" and "Show notification" buttons immersive-web/webxr-samples#135, by @FluorescentHallucinogen.
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3 pull requests merged.
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Hotfix for #135 immersive-web/webxr-samples#137.
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Add "Install PWA" and "Show notification" buttons immersive-web/webxr-samples#135.
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Surface level fixes and cleaning across website, fix report page rendering immersive-web/webxr-samples#130.
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3 pull requests received 6 new comments.
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Surface level fixes and cleaning across website, fix report page rendering immersive-web/webxr-samples#130 (4 comments by @msub2, @toji)
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Add "Install PWA" and "Show notification" buttons immersive-web/webxr-samples#135 (1 comment by @FluorescentHallucinogen)
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immersive-web/hit-test
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1 issue opened.
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Casting a ray downwards from a virtual object to place it on the floor: possible? immersive-web/hit-test#107, by @nickw1.
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immersive-web/webxr-hand-input
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1 issue closed.
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Remove redundant checks immersive-web/webxr-hand-input#98.
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1 issue received 1 new comment.
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1 pull request opened.
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Remove unstable banner immersive-web/webxr-hand-input#108, by @Manishearth.
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1 pull request merged.
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Remove unstable banner immersive-web/webxr-hand-input#108.
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immersive-web/lighting-estimation
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1 pull request merged.
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Fix typos in spec immersive-web/lighting-estimation#49.
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2 pull requests received 2 new comments.
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replaced github actions with streamline publication immersive-web/lighting-estimation#54 (1 comment by @himorin)
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immersive-web/dom-overlays
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1 issue closed.
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Rethink non-goals: placing DOM elements in the 3D scene immersive-web/dom-overlays#28.
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1 issue received 6 new comments.
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Rethink non-goals: placing DOM elements in the 3D scene immersive-web/dom-overlays#28 (6 comments by @arthurmougin, @cabanier, @greggman, @klausw)
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TR publications
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2 documents published.
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WebXR Device API published twice as a Working Draft. History of WebXR Device API
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Past meetings
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7 meetings.
Participants
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1 organization joined.
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Australian National University joined.
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GitHub
immersive-web/webxr-samples
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3 issues opened.
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WebXR Content Broken in Chrome in Android 12 immersive-web/webxr-samples#133, by @peka7777777.
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Inverted stereo in `360-photos.html´ (device dependent?) immersive-web/webxr-samples#132, by @Mikael-Lovqvist.
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VR support not detected immersive-web/webxr-samples#131, by @rpatel11-rbp.
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1 issue closed.
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VR support not detected immersive-web/webxr-samples#131.
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3 issues received 9 new comments.
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VR support not detected immersive-web/webxr-samples#131 (7 comments by @AdaRoseCannon, @rpatel11-rbp)
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WebXR Content Broken in Chrome in Android 12 immersive-web/webxr-samples#133 (1 comment by @vincentfretin)
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immersive-web/immersiveweb.dev
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1 pull request opened.
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Update compat-table.html immersive-web/immersiveweb.dev#68, by @jaeh.
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1 pull request merged.
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Update compat-table.html immersive-web/immersiveweb.dev#68.
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1 pull request received 1 new comment.
immersive-web/webxr
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3 issues opened.
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Allow dynamic frame timing immersive-web/webxr#1233, by @cabanier.
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Replace 'context object' to some other word immersive-web/webxr#1232, by @himorin.
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Test please ignore! immersive-web/webxr#1231, by @AdaRoseCannon.
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6 issues closed.
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Replace 'context object' to some other word immersive-web/webxr#1232.
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Allow dynamic frame timing immersive-web/webxr#1233.
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Test please ignore! immersive-web/webxr#1231.
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Predicted Display/Vsync Timestamp immersive-web/webxr#1211.
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Produce an WebXR A11y overview doc immersive-web/webxr#1167.
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add configuration that spec uses some image files in css and favicon immersive-web/webxr#1227.
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8 issues received 12 new comments.
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Communicate earlier that the UA doesn't need a depth texture immersive-web/webxr#1228 (2 comments by @cabanier)
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(Re) consider isSessionSupported query for required features. immersive-web/webxr#1223 (1 comment by @Manishearth)
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add configuration that spec uses some image files in css and favicon immersive-web/webxr#1227 (1 comment by @himorin)
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3 pull requests opened.
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Remove reference to context object immersive-web/webxr#1235, by @toji.
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Fix grammatical, consistency, and display issues immersive-web/webxr#1234, by @msub2.
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Fixed up predictedDisplayTime + defined inline behavior immersive-web/webxr#1230, by @cabanier.
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4 pull requests merged.
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Remove reference to context object immersive-web/webxr#1235.
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Fix grammatical, consistency, and display issues immersive-web/webxr#1234.
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Fixed up predictedDisplayTime + defined inline behavior immersive-web/webxr#1230.
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Add XRFrame.predictedDisplayTime immersive-web/webxr#1217.
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2 pull requests received 9 new comments.
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Fix grammatical, consistency, and display issues immersive-web/webxr#1234 (7 comments by @cabanier, @msub2, @w3cbot)
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Fixed up predictedDisplayTime + defined inline behavior immersive-web/webxr#1230 (2 comments by @cabanier)
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immersive-web/layers
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1 issue opened.
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A feature that toggle stereo on runtime. immersive-web/layers#265, by @ta-koga.
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2 issues closed.
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Define 'composition' layers immersive-web/layers#171.
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Enable layers by default in the browser immersive-web/layers#258.
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1 issue reopened.
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Depth testing across layers immersive-web/layers#135, by @cabanier.
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3 issues received 9 new comments.
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A feature that toggle stereo on runtime. immersive-web/layers#265 (5 comments by @AdaRoseCannon, @cabanier, @ta-koga)
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5 pull requests opened.
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Added note to call out recommended getSubImage/getViewSubImage behavior immersive-web/layers#270, by @cabanier.
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Added support for ignoreDepthValues to XRWebGLBinding immersive-web/layers#269, by @cabanier.
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Added support for ignoreDepthValues to XRWebGLBinding immersive-web/layers#268, by @cabanier.
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replaced github actions with streamline publication immersive-web/layers#267, by @himorin.
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Explainer: space is required upon layer creation immersive-web/layers#266, by @Elchi3.
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3 pull requests merged.
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Added note to call out recommended getSubImage/getViewSubImage behavior immersive-web/layers#270.
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replaced github actions with streamline publication immersive-web/layers#267.
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Explainer: space is required upon layer creation immersive-web/layers#266.
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1 pull request closed.
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Added support for ignoreDepthValues to XRWebGLBinding immersive-web/layers#268.
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2 pull requests received 4 new comments.
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Explainer: space is required upon layer creation immersive-web/layers#266 (3 comments by @cabanier, @Elchi3, @w3cbot)
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immersive-web/lighting-estimation
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2 pull requests opened.
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Update primaryLightIntensity description immersive-web/lighting-estimation#55, by @AdaRoseCannon.
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replaced github actions with streamline publication immersive-web/lighting-estimation#54, by @himorin.
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1 pull request merged.
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Update primaryLightIntensity description immersive-web/lighting-estimation#55.
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immersive-web/administrivia
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4 issues opened.
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TPAC 2021 action items summary immersive-web/administrivia#171, by @Yonet.
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Charter progress update and Charter 3:The Chartering immersive-web/administrivia#166, by @AdaRoseCannon.
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Successes! What cool things have had a Working Draft published since last time? immersive-web/administrivia#165, by @AdaRoseCannon.
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TPAC October 2021 Agenda immersive-web/administrivia#164, by @Yonet.
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1 issue closed.
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TPAC October 2021 Agenda immersive-web/administrivia#164.
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6 issues received 11 new comments.
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Charter progress update and Charter 3:The Chartering immersive-web/administrivia#166 (4 comments by @AdaRoseCannon)
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TPAC 2021 action items summary immersive-web/administrivia#171 (2 comments by @AdaRoseCannon, @Yonet)
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configure streamline publication to /TR/ over specs after FPWD immersive-web/administrivia#162 (1 comment by @himorin)
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Successes! What cool things have had a Working Draft published since last time? immersive-web/administrivia#165 (1 comment by @AdaRoseCannon)
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5 pull requests opened.
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added google docs slides as PDF immersive-web/administrivia#173, by @himorin.
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Add minutes immersive-web/administrivia#172, by @Yonet.
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Change to group call 2021 immersive-web/administrivia#170, by @himorin.
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Update TPAC schedule readme.md immersive-web/administrivia#169, by @Yonet.
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tpac 2021 schedule immersive-web/administrivia#168, by @Yonet.
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3 pull requests merged.
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added minutes lines immersive-web/administrivia#163.
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Update TPAC schedule readme.md immersive-web/administrivia#169.
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tpac 2021 schedule immersive-web/administrivia#168.
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1 pull request received 1 new comment.
immersive-web/webxr-hand-input
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1 issue opened.
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TPAC Discussion: Getting Hand Input to CR immersive-web/webxr-hand-input#107, by @grorg.
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1 issue received 7 new comments.
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TPAC Discussion: Getting Hand Input to CR immersive-web/webxr-hand-input#107 (7 comments by @AdaRoseCannon, @cabanier, @grorg)
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1 pull request opened.
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replaced github actions with streamline publication immersive-web/webxr-hand-input#106, by @himorin.
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1 pull request merged.
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replaced github actions with streamline publication immersive-web/webxr-hand-input#106.
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immersive-web/homepage
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1 issue received 4 new comments.
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Change reverse proxy of w3.org page from only index.html to all, and add a link to list_spec page immersive-web/homepage#39 (4 comments by @AdaRoseCannon, @himorin)
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immersive-web/anchors
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1 issue opened.
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Feasibility and desirability of persisting anchors immersive-web/anchors#69, by @AdaRoseCannon.
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immersive-web/webxr-webgpu-binding
-
1 issue opened.
-
Review API design at TPAC immersive-web/webxr-webgpu-binding#3, by @toji.
-
-
1 issue received 1 new comment.
immersive-web/hit-test
-
1 issue opened.
-
Link to this repo from APA wiki is broken immersive-web/hit-test#106, by @Malvoz.
-
-
1 pull request opened.
-
replaced github actions with streamline publication immersive-web/hit-test#105, by @himorin.
-
-
1 pull request merged.
-
replaced github actions with streamline publication immersive-web/hit-test#105.
-
immersive-web/webxr-ar-module
-
1 pull request opened.
-
replaced github actions with streamline publication immersive-web/webxr-ar-module#70, by @himorin.
-
-
1 pull request merged.
-
replaced github actions with streamline publication immersive-web/webxr-ar-module#70.
-
immersive-web/webxr-gamepads-module
-
1 pull request opened.
-
replaced github actions with streamline publication immersive-web/webxr-gamepads-module#43, by @himorin.
-
-
1 pull request merged.
-
replaced github actions with streamline publication immersive-web/webxr-gamepads-module#43.
-
immersive-web/dom-overlays
-
1 pull request opened.
-
replaced github actions with streamline publication immersive-web/dom-overlays#48, by @himorin.
-
immersive-web/depth-sensing
-
1 pull request opened.
-
replaced github actions with streamline publication immersive-web/depth-sensing#30, by @himorin.
-
TR publications
-
2 documents published.
-
WebXR Device API published as a Working Draft. History of WebXR Device API
-
WebXR Lighting Estimation API Level 1 published as a First Public Working Draft. History of WebXR Lighting Estimation API Level 1
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Past meetings
Participants
-
1 participant joined.
-
Mikko Haapoja (Shopify) joined.
-
-
1 participant left.
-
Mikko Haapoja (Shopify) left.
-
-
2 organizations joined.
-
Shopify joined.
-
Shopify joined.
-
-
1 organization left.
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Shopify left.
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GitHub
immersive-web/anchors
-
1 pull request opened.
-
fix links in header immersive-web/anchors#68, by @himorin.
-
-
1 pull request merged.
-
fix links in header immersive-web/anchors#68.
-
immersive-web/depth-sensing
-
1 pull request opened.
-
fixed links in header immersive-web/depth-sensing#29, by @himorin.
-
-
1 pull request merged.
-
fixed links in header immersive-web/depth-sensing#29.
-
immersive-web/webxr-hand-input
-
1 pull request opened.
-
fixed links in header immersive-web/webxr-hand-input#105, by @himorin.
-
-
1 pull request merged.
-
fixed links in header immersive-web/webxr-hand-input#105.
-
-
1 pull request reopened.
-
fixed links in header immersive-web/webxr-hand-input#105, by @Manishearth.
-
-
1 pull request received 3 new comments.
immersive-web/layers
-
1 issue received 1 new comment.
-
3 pull requests opened.
-
fixed link in header immersive-web/layers#264, by @himorin.
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Explainer: rename pixelWidth/Height to viewPixelWidth/Height immersive-web/layers#263, by @Elchi3.
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Explainer: referenceSpace -> space immersive-web/layers#262, by @Elchi3.
-
-
3 pull requests merged.
-
fixed link in header immersive-web/layers#264.
-
Explainer: rename pixelWidth/Height to viewPixelWidth/Height immersive-web/layers#263.
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Explainer: referenceSpace -> space immersive-web/layers#262.
-
-
2 pull requests received 3 new comments.
-
Explainer: rename pixelWidth/Height to viewPixelWidth/Height immersive-web/layers#263 (2 comments by @cabanier, @w3cbot)
-
immersive-web/webxr-gamepads-module
-
1 pull request opened.
-
fixed links in header immersive-web/webxr-gamepads-module#42, by @himorin.
-
-
1 pull request merged.
-
fixed links in header immersive-web/webxr-gamepads-module#42.
-
immersive-web/webxr-ar-module
-
1 pull request opened.
-
fixed links in header immersive-web/webxr-ar-module#69, by @himorin.
-
-
1 pull request merged.
-
fixed links in header immersive-web/webxr-ar-module#69.
-
immersive-web/webxr
-
4 issues opened.
-
Communicate earlier that the UA doesn't need a depth texture immersive-web/webxr#1228, by @cabanier.
-
add configuration that spec uses some image files in css and favicon immersive-web/webxr#1227, by @himorin.
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DOMException XRFrame access outside the callback immersive-web/webxr#1225, by @JakeJustLearning.
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(Re) consider isSessionSupported query for required features. immersive-web/webxr#1223, by @nbutko.
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-
1 issue closed.
-
DOMException XRFrame access outside the callback immersive-web/webxr#1225.
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-
5 issues received 9 new comments.
-
(Re) consider isSessionSupported query for required features. immersive-web/webxr#1223 (4 comments by @AdaRoseCannon, @Maksims, @Manishearth, @nbutko)
-
Add x,y coordinates to input source events for screen-space immersive-web/webxr#978 (1 comment by @JakeJustLearning)
-
DOMException XRFrame access outside the callback immersive-web/webxr#1225 (1 comment by @AdaRoseCannon)
-
Finalise accessibility-considerations-explainer.md immersive-web/webxr#1219 (1 comment by @AdaRoseCannon)
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-
5 pull requests opened.
-
fixed link in header (forgot one) immersive-web/webxr#1229, by @himorin.
-
updated to remove previous version from ED immersive-web/webxr#1226, by @himorin.
-
fixed links in header immersive-web/webxr#1224, by @himorin.
-
added auto-publish for streamline publishing immersive-web/webxr#1222, by @himorin.
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Update accessibility-considerations-explainer.md immersive-web/webxr#1221, by @AdaRoseCannon.
-
-
5 pull requests merged.
-
fixed link in header (forgot one) immersive-web/webxr#1229.
-
updated to remove previous version from ED immersive-web/webxr#1226.
-
fixed links in header immersive-web/webxr#1224.
-
added auto-publish for streamline publishing immersive-web/webxr#1222.
-
Update accessibility-considerations-explainer.md immersive-web/webxr#1221.
-
-
5 pull requests received 18 new comments.
-
Add XRFrame.predictedDisplayTime immersive-web/webxr#1217 (10 comments by @cabanier, @Manishearth, @Squareys)
-
updated to remove previous version from ED immersive-web/webxr#1226 (3 comments by @AdaRoseCannon, @himorin)
-
added auto-publish for streamline publishing immersive-web/webxr#1222 (2 comments by @AdaRoseCannon, @himorin)
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Update accessibility-considerations-explainer.md immersive-web/webxr#1221 (2 comments by @AdaRoseCannon, @toji)
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immersive-web/hit-test
-
1 pull request opened.
-
fixed links in header immersive-web/hit-test#104, by @himorin.
-
-
1 pull request merged.
-
fixed links in header immersive-web/hit-test#104.
-
immersive-web/dom-overlays
-
1 issue received 1 new comment.
-
1 pull request opened.
-
fixed links in header immersive-web/dom-overlays#47, by @himorin.
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immersive-web/immersiveweb.dev
-
1 issue opened.
-
Meta Issue: Helpful & Inspiring Content immersive-web/immersiveweb.dev#61, by @AdaRoseCannon.
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-
2 issues closed.
-
Good examples of the API immersive-web/immersiveweb.dev#1.
-
Populate each of the getting started files with instructions immersive-web/immersiveweb.dev#5.
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1 issue received 5 new comments.
-
Meta Issue: Helpful & Inspiring Content immersive-web/immersiveweb.dev#61 (5 comments by @AdaRoseCannon, @davehill00, @De-Panther)
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6 pull requests opened.
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Fix for the Additional Details raw immersive-web/immersiveweb.dev#67, by @De-Panther.
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Update compat table to include Edge immersive-web/immersiveweb.dev#66, by @fordacious.
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Added Microsoft Edge to the compat table immersive-web/immersiveweb.dev#65, by @fordacious.
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Update compat table immersive-web/immersiveweb.dev#64, by @Elchi3.
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Update Chrome for Depth Sensing and Lighting Estimation immersive-web/immersiveweb.dev#63, by @Elchi3.
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Remove Servo for Hololens immersive-web/immersiveweb.dev#62, by @AdaRoseCannon.
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5 pull requests merged.
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Fix for the Additional Details raw immersive-web/immersiveweb.dev#67.
-
Update compat table to include Edge immersive-web/immersiveweb.dev#66.
-
Update compat table immersive-web/immersiveweb.dev#64.
-
Remove Servo for Hololens immersive-web/immersiveweb.dev#62.
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Update Chrome for Depth Sensing and Lighting Estimation immersive-web/immersiveweb.dev#63.
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-
1 pull request closed.
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Added Microsoft Edge to the compat table immersive-web/immersiveweb.dev#65.
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4 pull requests received 4 new comments.
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Update Chrome for Depth Sensing and Lighting Estimation immersive-web/immersiveweb.dev#63 (1 comment by @AdaRoseCannon)
immersive-web/webxr-samples
-
1 issue opened.
-
FPS counter in AR immersive immersive-web/webxr-samples#129, by @sophie1000.
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-
2 issues received 3 new comments.
-
glTF 2.0 model so dark in viewport immersive-web/webxr-samples#124 (2 comments by @GiovanniTurri, @sophie1000)
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1 pull request opened.
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Surface level fixes and cleaning across website, fix report page rendering immersive-web/webxr-samples#130, by @msub2.
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1 pull request received 2 new comments.
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Surface level fixes and cleaning across website, fix report page rendering immersive-web/webxr-samples#130 (2 comments by @msub2)
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immersive-web/administrivia
-
1 issue opened.
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configure streamline publication to /TR/ over specs after FPWD immersive-web/administrivia#162, by @himorin.
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-
1 issue closed.
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Home for Raw Camera Access proposal / repository immersive-web/administrivia#154.
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2 issues received 2 new comments.
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Home for Raw Camera Access proposal / repository immersive-web/administrivia#154 (1 comment by @bialpio)
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-
1 pull request opened.
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added minutes lines immersive-web/administrivia#163, by @himorin.
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immersive-web/homepage
-
2 pull requests opened.
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webxr-lighting-estimation-1 FPWD published immersive-web/homepage#41, by @himorin.
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202108 spec update immersive-web/homepage#40, by @himorin.
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2 pull requests merged.
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webxr-lighting-estimation-1 FPWD published immersive-web/homepage#41.
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202108 spec update immersive-web/homepage#40.
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2 pull requests received 2 new comments.
immersive-web/lighting-estimation
-
3 pull requests opened.
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2nd update at FPWD immersive-web/lighting-estimation#53, by @himorin.
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fixes applied while FPWD publication immersive-web/lighting-estimation#52, by @himorin.
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updated lines for CG-to-WG (draft, not for merge now) immersive-web/lighting-estimation#51, by @himorin.
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4 pull requests merged.
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2nd update at FPWD immersive-web/lighting-estimation#53.
-
fixes applied while FPWD publication immersive-web/lighting-estimation#52.
-
updated lines for CG-to-WG (draft, not for merge now) immersive-web/lighting-estimation#51.
-
Fix typos in explainer immersive-web/lighting-estimation#48.
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-
2 pull requests received 3 new comments.
-
updated lines for CG-to-WG (draft, not for merge now) immersive-web/lighting-estimation#51 (2 comments by @himorin, @toji)
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TR publications
-
8 documents published.
-
WebXR Augmented Reality Module - Level 1 published as a Working Draft. History of WebXR Augmented Reality Module - Level 1
-
WebXR Device API published as a Working Draft. History of WebXR Device API
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WebXR Gamepads Module - Level 1 published as a Working Draft. History of WebXR Gamepads Module - Level 1
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WebXR Hand Input Module - Level 1 published as a Working Draft. History of WebXR Hand Input Module - Level 1
-
WebXR Layers API Level 1 published as a Working Draft. History of WebXR Layers API Level 1
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WebXR DOM Overlays Module published as a First Public Working Draft. History of WebXR DOM Overlays Module
-
WebXR Depth Sensing Module published as a First Public Working Draft. History of WebXR Depth Sensing Module
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WebXR Hit Test Module published as a First Public Working Draft. History of WebXR Hit Test Module
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Past meetings
Participants
-
2 participants joined.
-
Michael Hazani (Pluto) joined.
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Jocelyn Gonzalez (Pluto) joined.
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GitHub
immersive-web/dom-overlays
-
3 pull requests opened.
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Update the abstract immersive-web/dom-overlays#46, by @klausw.
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added favicons immersive-web/dom-overlays#45, by @himorin.
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added TR for bikeshed immersive-web/dom-overlays#44, by @himorin.
-
-
1 pull request merged.
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Update the abstract immersive-web/dom-overlays#46.
-
-
1 pull request received 1 new comment.
immersive-web/depth-sensing
-
4 pull requests opened.
-
added favicons immersive-web/depth-sensing#28, by @himorin.
-
fix image src immersive-web/depth-sensing#27, by @himorin.
-
added TR for bikeshed immersive-web/depth-sensing#26, by @himorin.
-
bikeshed to WG immersive-web/depth-sensing#25, by @himorin.
-
-
4 pull requests merged.
-
added favicons immersive-web/depth-sensing#28.
-
added TR for bikeshed immersive-web/depth-sensing#26.
-
fix image src immersive-web/depth-sensing#27.
-
bikeshed to WG immersive-web/depth-sensing#25.
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immersive-web/homepage
-
1 issue opened.
-
Change reverse proxy of w3.org page from only index.html to all, and add a link to list_spec page immersive-web/homepage#39, by @himorin.
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-
1 issue closed.
-
link to CoC from spec repositories immersive-web/homepage#36.
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-
1 issue received 2 new comments.
-
2 pull requests opened.
-
Add a page to list specs in IWWG/IWCG with data json file immersive-web/homepage#38, by @himorin.
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added moved specs from CG to WG immersive-web/homepage#37, by @himorin.
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2 pull requests merged.
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Add a page to list specs in IWWG/IWCG with data json file immersive-web/homepage#38.
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added moved specs from CG to WG immersive-web/homepage#37.
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-
2 pull requests received 5 new comments.
-
Add a page to list specs in IWWG/IWCG with data json file immersive-web/homepage#38 (4 comments by @AdaRoseCannon, @himorin)
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immersive-web/hit-test
-
1 issue opened.
-
Vague definition for native entity type: point immersive-web/hit-test#101, by @jpmedley.
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-
1 issue received 1 new comment.
-
2 pull requests opened.
-
added favicon files immersive-web/hit-test#103, by @himorin.
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added TR for bikeshed immersive-web/hit-test#102, by @himorin.
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2 pull requests merged.
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added TR for bikeshed immersive-web/hit-test#102.
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added favicon files immersive-web/hit-test#103.
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immersive-web/webxr
-
1 issue opened.
-
Finalise accessibility-considerations-explainer.md immersive-web/webxr#1219, by @AdaRoseCannon.
-
-
4 issues received 15 new comments.
-
OffscreenCanvas in a Worker support for webxr immersive-web/webxr#1102 (7 comments by @cabanier, @Manishearth, @ranbuch)
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Expose a way to query a session about the supported features - need to reconsider? immersive-web/webxr#1205 (3 comments by @AdaRoseCannon, @cabanier, @toji)
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Produce an WebXR A11y overview doc immersive-web/webxr#1167 (3 comments by @AdaRoseCannon, @RealJoshue108)
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XRFrame attributes for an inactive frame immersive-web/webxr#1207 (2 comments by @bialpio, @Manishearth)
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-
4 pull requests opened.
-
Update previous version per post-WD 2021/08/24 immersive-web/webxr#1220, by @himorin.
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fix for WD 20210824 immersive-web/webxr#1218, by @himorin.
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Add XRFrame.predictedDisplayTime immersive-web/webxr#1217, by @Squareys.
-
accessibility draft in markdown immersive-web/webxr#1216, by @himorin.
-
-
3 pull requests merged.
-
Update previous version per post-WD 2021/08/24 immersive-web/webxr#1220.
-
fix for WD 20210824 immersive-web/webxr#1218.
-
accessibility draft in markdown immersive-web/webxr#1216.
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-
2 pull requests received 11 new comments.
-
Add XRFrame.predictedDisplayTime immersive-web/webxr#1217 (8 comments by @cabanier, @himorin, @Manishearth, @Squareys)
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immersive-web/webxr-samples
-
1 issue opened.
-
immersive-hands immersive-web/webxr-samples#127, by @wizVR-zhangjun.
-
-
1 issue closed.
-
Example 17: "Hands Test" is missing immersive-web/webxr-samples#80.
-
-
1 issue received 1 new comment.
-
1 pull request opened.
-
Update AR barebones sample to work without pose immersive-web/webxr-samples#128, by @klausw.
-
-
2 pull requests merged.
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Update AR barebones sample to work without pose immersive-web/webxr-samples#128.
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Add anchor support to hittest sample immersive-web/webxr-samples#125.
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-
1 pull request received 6 new comments.
-
Add anchor support to hittest sample immersive-web/webxr-samples#125 (6 comments by @lehoangphu, @toji)
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immersive-web/plane-detection
-
1 issue opened.
-
Detecting user's physical environment impact on plane detection immersive-web/plane-detection#33, by @jp833.
-
immersive-web/layers
-
2 pull requests opened.
-
Update previous version per post-WD 2021/08/24 immersive-web/layers#261, by @himorin.
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Minor fix for code example in explainer immersive-web/layers#260, by @Squareys.
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-
1 pull request merged.
-
Update previous version per post-WD 2021/08/24 immersive-web/layers#261.
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-
1 pull request closed.
-
Minor fix for code example in explainer immersive-web/layers#260.
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1 pull request received 1 new comment.
immersive-web/webxr-ar-module
-
2 pull requests opened.
-
Update previous version per post-WD 2021/08/24 immersive-web/webxr-ar-module#68, by @himorin.
-
updated CoC file to one in WebXR immersive-web/webxr-ar-module#67, by @himorin.
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-
2 pull requests merged.
-
Update previous version per post-WD 2021/08/24 immersive-web/webxr-ar-module#68.
-
updated CoC file to one in WebXR immersive-web/webxr-ar-module#67.
-
-
1 pull request received 1 new comment.
immersive-web/webxr-gamepads-module
-
2 pull requests opened.
-
Update previous version per post-WD 2021/08/24 immersive-web/webxr-gamepads-module#41, by @himorin.
-
updated CoC file to one in WebXR immersive-web/webxr-gamepads-module#40, by @himorin.
-
-
2 pull requests merged.
-
Update previous version per post-WD 2021/08/24 immersive-web/webxr-gamepads-module#41.
-
updated CoC file to one in WebXR immersive-web/webxr-gamepads-module#40.
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-
1 pull request received 1 new comment.
-
updated CoC file to one in WebXR immersive-web/webxr-gamepads-module#40 (1 comment by @AdaRoseCannon)
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immersive-web/webxr-hand-input
-
5 pull requests opened.
-
Update previous version per post-WD 2021/08/24 immersive-web/webxr-hand-input#104, by @himorin.
-
fix for WD 20210824 immersive-web/webxr-hand-input#103, by @himorin.
-
updated CoC file to one in WebXR immersive-web/webxr-hand-input#102, by @himorin.
-
Minor grammatical/formatting fixes immersive-web/webxr-hand-input#101, by @msub2.
-
Just a some changes in look of the website immersive-web/webxr-hand-input#100, by @aasim-syed.
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-
4 pull requests merged.
-
Update previous version per post-WD 2021/08/24 immersive-web/webxr-hand-input#104.
-
fix for WD 20210824 immersive-web/webxr-hand-input#103.
-
updated CoC file to one in WebXR immersive-web/webxr-hand-input#102.
-
Minor grammatical/formatting fixes immersive-web/webxr-hand-input#101.
-
-
1 pull request received 2 new comments.
-
Minor grammatical/formatting fixes immersive-web/webxr-hand-input#101 (2 comments by @msub2, @w3cbot)
-
immersive-web/administrivia
-
1 issue opened.
-
Group meeting planning for TPAC 2021 immersive-web/administrivia#161, by @himorin.
-
-
1 issue received 2 new comments.
-
Group meeting planning for TPAC 2021 immersive-web/administrivia#161 (2 comments by @AdaRoseCannon, @himorin)
-
-
1 pull request opened.
-
added 2021/08/10 minutes immersive-web/administrivia#160, by @himorin.
-
-
1 pull request merged.
-
added 2021/08/10 minutes immersive-web/administrivia#160.
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-
1 pull request received 1 new comment.
immersive-web/anchors
-
1 issue opened.
-
Deleted Anchors still present in frame.trackedAnchors for that frame immersive-web/anchors#66, by @AdaRoseCannon.
-
-
1 issue received 4 new comments.
-
Deleted Anchors still present in frame.trackedAnchors for that frame immersive-web/anchors#66 (4 comments by @AdaRoseCannon, @bialpio)
-
-
1 pull request opened.
-
migration from CG to WG, removed unneseccity files immersive-web/anchors#67, by @himorin.
-
-
1 pull request merged.
-
migration from CG to WG, removed unneseccity files immersive-web/anchors#67.
-
immersive-web/lighting-estimation
-
3 pull requests opened.
-
Fix typo in README.md immersive-web/lighting-estimation#50, by @idrisshah.
-
Fix typos in spec immersive-web/lighting-estimation#49, by @Elchi3.
-
Fix typos in explainer immersive-web/lighting-estimation#48, by @Elchi3.
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2 pull requests received 3 new comments.
Past meetings
Participants
-
2 participants left.
-
Loc Dao (National Film Board of Canada) left.
-
Janine Steele (National Film Board of Canada) left.
-
-
1 organization left.
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National Film Board of Canada left.
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GitHub
immersive-web/homepage
-
1 issue opened.
-
link to CoC from spec repositories immersive-web/homepage#36, by @himorin.
-
-
1 issue received 1 new comment.
-
2 pull requests opened.
-
added TR links to hand-input and layers immersive-web/homepage#35, by @himorin.
-
Update code-of-conduct.html immersive-web/homepage#34, by @himorin.
-
-
3 pull requests merged.
-
added TR links to hand-input and layers immersive-web/homepage#35.
-
Update code-of-conduct.html immersive-web/homepage#34.
-
Update code-of-conduct.html immersive-web/homepage#31.
-
-
2 pull requests received 3 new comments.
immersive-web/webxr-ar-module
-
1 pull request opened.
-
added Rik as one of Editors immersive-web/webxr-ar-module#66, by @himorin.
-
-
1 pull request merged.
-
added Rik as one of Editors immersive-web/webxr-ar-module#66.
-
immersive-web/webxr-gamepads-module
-
1 pull request opened.
-
added Rik (and Manish) to list of Editors immersive-web/webxr-gamepads-module#39, by @himorin.
-
-
1 pull request merged.
-
added Rik (and Manish) to list of Editors immersive-web/webxr-gamepads-module#39.
-
-
1 pull request received 1 new comment.
-
added Rik (and Manish) to list of Editors immersive-web/webxr-gamepads-module#39 (1 comment by @cabanier)
-
immersive-web/webxr
-
3 issues opened.
-
How to handle the back button? immersive-web/webxr#1214, by @adriankulik.
-
Screen not centered on Android immersive-web/webxr#1213, by @psusset.
-
Predicted Display/Vsync Timestamp immersive-web/webxr#1211, by @Squareys.
-
-
4 issues closed.
-
Internationalization review immersive-web/webxr#1107.
-
How to handle the back button? immersive-web/webxr#1214.
-
Screen not centered on Android immersive-web/webxr#1213.
-
Allow session to specify refresh rate immersive-web/webxr#1193.
-
-
4 issues received 12 new comments.
-
Predicted Display/Vsync Timestamp immersive-web/webxr#1211 (9 comments by @cabanier, @Manishearth, @Squareys, @thetuvix, @toji)
-
-
1 pull request opened.
-
Add Rik as an editor immersive-web/webxr#1215, by @cabanier.
-
-
2 pull requests merged.
-
Add Rik as an editor immersive-web/webxr#1215.
-
Add support for targetFrameRate and supportedFrameRates immersive-web/webxr#1201.
-
-
1 pull request received 12 new comments.
-
Add support for targetFrameRate and supportedFrameRates immersive-web/webxr#1201 (12 comments by @cabanier, @Maksims, @thetuvix, @toji)
-
immersive-web/webxr-samples
-
1 issue opened.
-
glTF 2.0 model so dark in viewport immersive-web/webxr-samples#124, by @SmaugArt.
-
-
2 pull requests opened.
-
Add sample for requestHitTestSourceForTransientInput immersive-web/webxr-samples#126, by @lehoangphu.
-
Add anchor support to hittest sample immersive-web/webxr-samples#125, by @lehoangphu.
-
-
2 pull requests merged.
-
Add multiview example immersive-web/webxr-samples#110.
-
Add Equirect Video example with media control bar immersive-web/webxr-samples#108.
-
-
4 pull requests received 15 new comments.
-
Add Equirect Video example with media control bar immersive-web/webxr-samples#108 (6 comments by @felixtrz, @toji)
-
Add sample for requestHitTestSourceForTransientInput immersive-web/webxr-samples#126 (3 comments by @toji)
-
immersive-web/administrivia
-
1 issue closed.
-
Move Depth Sensing to WG immersive-web/administrivia#153.
-
-
1 issue received 2 new comments.
immersive-web/webxr-hand-input
-
5 issues opened.
-
Define behavior when null arguments are passed to algorithms immersive-web/webxr-hand-input#99, by @jmajnert.
-
Remove redundant checks immersive-web/webxr-hand-input#98, by @jmajnert.
-
Unclear algorithm step immersive-web/webxr-hand-input#96, by @jmajnert.
-
XRPose reference missing immersive-web/webxr-hand-input#95, by @jmajnert.
-
Missing definition of "force emulation" immersive-web/webxr-hand-input#94, by @jmajnert.
-
-
5 issues closed.
-
Define behavior when null arguments are passed to algorithms immersive-web/webxr-hand-input#99.
-
Require all joints to be valid immersive-web/webxr-hand-input#91.
-
Unclear algorithm step immersive-web/webxr-hand-input#96.
-
XRPose reference missing immersive-web/webxr-hand-input#95.
-
Missing definition of "force emulation" immersive-web/webxr-hand-input#94.
-
-
4 issues received 9 new comments.
-
Missing definition of "force emulation" immersive-web/webxr-hand-input#94 (2 comments by @cabanier, @jmajnert)
-
Define behavior when null arguments are passed to algorithms immersive-web/webxr-hand-input#99 (1 comment by @cabanier)
-
2 pull requests opened.
-
Remove redundant checks in getJointPose and fillPoses immersive-web/webxr-hand-input#97, by @jmajnert.
-
marked hand as sameobject + added a clarifying note immersive-web/webxr-hand-input#93, by @cabanier.
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-
1 pull request merged.
-
marked hand as sameobject + added a clarifying note immersive-web/webxr-hand-input#93.
-
-
1 pull request closed.
-
Remove redundant checks in getJointPose and fillPoses immersive-web/webxr-hand-input#97.
-
-
2 pull requests received 37 new comments.
-
marked hand as sameobject + added a clarifying note immersive-web/webxr-hand-input#93 (34 comments by @alcooper91, @cabanier, @jmajnert, @Manishearth, @toji)
-
Remove redundant checks in getJointPose and fillPoses immersive-web/webxr-hand-input#97 (3 comments by @cabanier, @jmajnert, @Manishearth)
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immersive-web/anchors
-
1 issue received 4 new comments.
-
Device/Browser combo that currently support anchors immersive-web/anchors#56 (4 comments by @carstenschwede, @fordacious, @tlevin1)
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Past meetings
Participants
-
2 participants joined.
-
Ming Yu (ByteDance) joined.
-
Andrew Hansen (Lenovo) joined.
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-
2 organizations joined.
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ByteDance joined.
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Lenovo joined.
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GitHub
immersive-web/webxr-samples
-
2 issues opened.
-
Anchor sample doesn't run - Firefox Reality HoloLens 2 immersive-web/webxr-samples#123, by @tlevin1.
-
Anchors sample bug - stuck after lots of clicks immersive-web/webxr-samples#122, by @De-Panther.
-
-
1 issue closed.
-
Are “inline” sessions automatically “paused” when entering “immersive” sessions? immersive-web/webxr-samples#112.
-
-
3 issues received 3 new comments.
-
Are “inline” sessions automatically “paused” when entering “immersive” sessions? immersive-web/webxr-samples#112 (1 comment by @jomijomi)
-
3 pull requests opened.
-
Add media layer sample immersive-web/webxr-samples#121, by @cabanier.
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Create hand-input.html immersive-web/webxr-samples#120, by @fordacious.
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Fordacious hand input sample immersive-web/webxr-samples#119, by @fordacious.
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5 pull requests merged.
-
Create hand-input.html immersive-web/webxr-samples#120.
-
Added anchors sample immersive-web/webxr-samples#114.
-
Add media layer sample immersive-web/webxr-samples#121.
-
Fix cube layer example image flipped problem immersive-web/webxr-samples#115.
-
Add layer vs non-layer example and layer hit test example immersive-web/webxr-samples#109.
-
-
1 pull request closed.
-
Fordacious hand input sample immersive-web/webxr-samples#119.
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-
7 pull requests received 44 new comments.
-
Create hand-input.html immersive-web/webxr-samples#120 (28 comments by @cabanier, @fordacious, @toji)
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Added anchors sample immersive-web/webxr-samples#114 (5 comments by @bialpio, @fordacious, @lehoangphu, @toji)
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Add Equirect Video example with media control bar immersive-web/webxr-samples#108 (4 comments by @toji)
-
immersive-web/webxr
-
8 issues opened.
-
Focus control for handheld AR immersive-web/webxr#1210, by @klausw.
-
rendering html pages within a webxr scene immersive-web/webxr#1209, by @bbirdy.
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All the WebAR samples freeze on a moto g10 phone immersive-web/webxr#1208, by @DavidLong65.
-
XRFrame attributes for an inactive frame immersive-web/webxr#1207, by @bialpio.
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WebXR API Emulator Extension - features not supported immersive-web/webxr#1206, by @tlevin1.
-
Expose a way to query a session about the supported features - need to reconsider? immersive-web/webxr#1205, by @bialpio.
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Provide statistics to help guide performance immersive-web/webxr#1203, by @cabanier.
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dom-overlay not filling screen and offset vertically immersive-web/webxr#1202, by @FuzzyWobble.
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-
4 issues closed.
-
WebXR API Emulator Extension - features not supported immersive-web/webxr#1206.
-
rendering html pages within a webxr scene immersive-web/webxr#1209.
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All the WebAR samples freeze on a moto g10 phone immersive-web/webxr#1208.
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dom-overlay not filling screen and offset vertically immersive-web/webxr#1202.
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-
9 issues received 41 new comments.
-
XRFrame attributes for an inactive frame immersive-web/webxr#1207 (9 comments by @bialpio, @cabanier, @Maksims, @Manishearth, @toji)
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Provide statistics to help guide performance immersive-web/webxr#1203 (8 comments by @cabanier, @klausw, @Maksims)
-
Expose a way to query a session about the supported features - need to reconsider? immersive-web/webxr#1205 (6 comments by @bialpio, @cabanier, @Maksims, @Manishearth)
-
All the WebAR samples freeze on a moto g10 phone immersive-web/webxr#1208 (5 comments by @DavidLong65, @klausw)
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rendering html pages within a webxr scene immersive-web/webxr#1209 (3 comments by @bbirdy, @cabanier)
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immersive-web/webxr#60 (1 comment by @verhovsky)
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-
1 pull request opened.
-
Fix ref. to XR device's set of granted features immersive-web/webxr#1204, by @bialpio.
-
-
1 pull request merged.
-
Fix ref. to XR device's set of granted features immersive-web/webxr#1204.
-
-
1 pull request received 30 new comments.
-
Add support for targetFrameRate and supportedFrameRates immersive-web/webxr#1201 (30 comments by @cabanier, @Maksims, @thetuvix, @toji)
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immersive-web/plane-detection
-
1 issue received 1 new comment.
-
detectedPlanes throws exception, detection of feature availability is not graceful immersive-web/plane-detection#30 (1 comment by @bialpio)
-
-
1 pull request opened.
-
Correct XRPlaneSet immersive-web/plane-detection#32, by @Manishearth.
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-
1 pull request merged.
-
Correct XRPlaneSet immersive-web/plane-detection#32.
-
immersive-web/administrivia
-
2 issues opened.
-
Configure branch protection rules on immersive-web repositories immersive-web/administrivia#158, by @himorin.
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Solve a11y 4eva immersive-web/administrivia#157, by @AdaRoseCannon.
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-
1 issue closed.
-
2021 Web Almanac article for WebXR immersive-web/administrivia#150.
-
-
3 issues received 12 new comments.
-
Configure branch protection rules on immersive-web repositories immersive-web/administrivia#158 (8 comments by @AdaRoseCannon, @cabanier, @himorin, @Manishearth, @toji)
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-
1 pull request opened.
-
fixed date immersive-web/administrivia#159, by @himorin.
-
-
1 pull request merged.
-
fixed date immersive-web/administrivia#159.
-
-
1 pull request received 1 new comment.
immersive-web/anchors
-
2 issues received 2 new comments.
-
No way to detect if a feature is enabled for a session. immersive-web/anchors#64 (1 comment by @bialpio)
immersive-web/immersiveweb.dev
-
2 issues opened.
-
Update Hand Tracking support for Oculus in the support table immersive-web/immersiveweb.dev#58, by @AdaRoseCannon.
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Add Layers Polyfill to support table immersive-web/immersiveweb.dev#57, by @AdaRoseCannon.
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2 issues closed.
-
Update Hand Tracking support for Oculus in the support table immersive-web/immersiveweb.dev#58.
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Add Layers Polyfill to support table immersive-web/immersiveweb.dev#57.
-
-
2 issues received 10 new comments.
-
Update Hand Tracking support for Oculus in the support table immersive-web/immersiveweb.dev#58 (7 comments by @AdaRoseCannon, @cabanier, @himorin)
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Add Layers Polyfill to support table immersive-web/immersiveweb.dev#57 (3 comments by @AdaRoseCannon, @cabanier)
-
-
4 pull requests opened.
-
react-xr quick start fix images link immersive-web/immersiveweb.dev#60, by @AlaricBaraou.
-
Add a quick start tab for react-xr immersive-web/immersiveweb.dev#59, by @AlaricBaraou.
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Master immersive-web/immersiveweb.dev#56, by @AdaRoseCannon.
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Remove React 360 immersive-web/immersiveweb.dev#55, by @AdaRoseCannon.
-
-
5 pull requests merged.
-
react-xr quick start fix images link immersive-web/immersiveweb.dev#60.
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Add a quick start tab for react-xr immersive-web/immersiveweb.dev#59.
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Master immersive-web/immersiveweb.dev#56.
-
Removed Firefox Reality from compat-table.html immersive-web/immersiveweb.dev#47.
-
Remove React 360 immersive-web/immersiveweb.dev#55.
-
-
3 pull requests received 3 new comments.
-
react-xr quick start fix images link immersive-web/immersiveweb.dev#60 (1 comment by @AdaRoseCannon)
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Removed Firefox Reality from compat-table.html immersive-web/immersiveweb.dev#47 (1 comment by @AdaRoseCannon)
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immersive-web/layers
-
1 issue opened.
-
Widevine protected Dash video on XRQuadLayer immersive-web/layers#259, by @sky-hugolima.
-
-
1 issue closed.
-
Widevine protected Dash video on XRQuadLayer immersive-web/layers#259.
-
-
1 issue received 7 new comments.
-
Widevine protected Dash video on XRQuadLayer immersive-web/layers#259 (7 comments by @cabanier, @sky-hugolima)
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Past meetings
Participants
-
1 Team contact stepped down.
-
Dominique Hazaël-Massieux stepped down as a Team contact.
-
-
2 participants joined.
-
Alexander Cooper (Google LLC) joined.
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Jordan Higgins (MITRE Corporation) joined.
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-
1 organization joined.
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MITRE Corporation joined.
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GitHub
immersive-web/webxr
-
4 issues opened.
-
Getting a screenshot immersive-web/webxr#1200, by @MrDChristop.
-
WebXR threejs corner distortion on camera initialization immersive-web/webxr#1197, by @dhaiduk.
-
How to detect only vertical plane and disable detect horizontal plane immersive-web/webxr#1196, by @dhaiduk.
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Allow foveation in WebXR immersive-web/webxr#1194, by @cabanier.
-
-
4 issues closed.
-
Getting a screenshot immersive-web/webxr#1200.
-
WebXR threejs corner distortion on camera initialization immersive-web/webxr#1197.
-
How to detect only vertical plane and disable detect horizontal plane immersive-web/webxr#1196.
-
Allow foveation in WebXR immersive-web/webxr#1194.
-
-
5 issues received 34 new comments.
-
Allow session to specify refresh rate immersive-web/webxr#1193 (19 comments by @cabanier, @Maksims, @thetuvix)
-
Getting a screenshot immersive-web/webxr#1200 (10 comments by @AdaRoseCannon, @klausw, @Manishearth, @michaelvogt, @MrDChristop)
-
WebXR threejs corner distortion on camera initialization immersive-web/webxr#1197 (2 comments by @Manishearth, @toji)
-
How to detect only vertical plane and disable detect horizontal plane immersive-web/webxr#1196 (2 comments by @Maksims, @Manishearth)
-
-
2 pull requests opened.
-
Add support for targetFrameRate and supportedFrameRates immersive-web/webxr#1201, by @cabanier.
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Add support for foveation immersive-web/webxr#1195, by @cabanier.
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-
1 pull request merged.
-
Add support for foveation immersive-web/webxr#1195.
-
-
1 pull request received 12 new comments.
-
Add support for foveation immersive-web/webxr#1195 (12 comments by @cabanier, @Manishearth, @thetuvix, @toji)
-
immersive-web/webxr-samples
-
3 issues opened.
-
Are “inline” sessions automatically “paused” when entering “immersive” sessions? immersive-web/webxr-samples#112, by @jomijomi.
-
AR not found immersive-web/webxr-samples#107, by @Khodour.
-
-
4 issues received 6 new comments.
-
Are “inline” sessions automatically “paused” when entering “immersive” sessions? immersive-web/webxr-samples#112 (1 comment by @jomijomi)
-
Depth sensing not working on Samsung S20+ 5G? immersive-web/webxr-samples#99 (1 comment by @jomijomi)
-
10 pull requests opened.
-
Fixed bug with missing sessionOptions immersive-web/webxr-samples#117, by @sorskoot.
-
Fix cube layer example image flipped problem immersive-web/webxr-samples#115, by @felixtrz.
-
Added anchors sample immersive-web/webxr-samples#114, by @fordacious.
-
Anchors sample immersive-web/webxr-samples#113, by @fordacious.
-
Add multiview example immersive-web/webxr-samples#110, by @felixtrz.
-
Add layer vs non-layer example and layer hit test example immersive-web/webxr-samples#109, by @felixtrz.
-
Add Equirect Video example with media control bar immersive-web/webxr-samples#108, by @felixtrz.
-
Add basic layers samples immersive-web/webxr-samples#106, by @felixtrz.
-
Add support for blur event immersive-web/webxr-samples#105, by @felixtrz.
-
Add Multiview support immersive-web/webxr-samples#104, by @felixtrz.
-
-
3 pull requests merged.
-
Add basic layers samples immersive-web/webxr-samples#106.
-
Add support for blur event immersive-web/webxr-samples#105.
-
Add Multiview support immersive-web/webxr-samples#104.
-
-
2 pull requests closed.
-
Anchors sample immersive-web/webxr-samples#113.
-
Adding WebXR Layers samples immersive-web/webxr-samples#96.
-
-
7 pull requests received 20 new comments.
-
Add layer vs non-layer example and layer hit test example immersive-web/webxr-samples#109 (2 comments by @toji)
immersive-web/administrivia
-
1 issue opened.
-
update bikeshed text for new IPR page immersive-web/administrivia#156, by @himorin.
-
-
1 issue closed.
-
update bikeshed text for new IPR page immersive-web/administrivia#156.
-
-
3 issues received 4 new comments.
immersive-web/dom-overlays
-
1 issue received 1 new comment.
immersive-web/webxr-ar-module
-
1 pull request opened.
-
marked Nell as former editor immersive-web/webxr-ar-module#65, by @himorin.
-
-
1 pull request merged.
-
marked Nell as former editor immersive-web/webxr-ar-module#65.
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immersive-web/webxr-gamepads-module
-
1 pull request opened.
-
marked Nell as former editor immersive-web/webxr-gamepads-module#38, by @himorin.
-
-
1 pull request merged.
-
marked Nell as former editor immersive-web/webxr-gamepads-module#38.
-
immersive-web/lighting-estimation
-
1 issue opened.
-
Update affiliation of 'Kearwood Gilbert'? immersive-web/lighting-estimation#47, by @himorin.
-
-
1 issue received 1 new comment.
-
Update affiliation of 'Kearwood Gilbert'? immersive-web/lighting-estimation#47 (1 comment by @AdaRoseCannon)
-
immersive-web/webxr-hand-input
-
1 issue opened.
-
Require all joints to be valid immersive-web/webxr-hand-input#91, by @cabanier.
-
-
1 issue received 3 new comments.
-
Require all joints to be valid immersive-web/webxr-hand-input#91 (3 comments by @cabanier, @Manishearth, @thetuvix)
-
-
1 pull request opened.
-
updated as google immersive-web/webxr-hand-input#92, by @himorin.
-
-
1 pull request merged.
-
updated as google immersive-web/webxr-hand-input#92.
-
Past meetings
Participants
-
1 participant joined.
-
Blair MacIntyre (W3C Invited Experts) joined.
-
-
1 participant left.
-
Kearwood Gilbert (Mozilla Foundation) left.
-
GitHub
immersive-web/layers
-
1 issue opened.
-
Enable layers by default in the browser immersive-web/layers#258, by @cabanier.
-
-
2 issues received 5 new comments.
-
Enable layers by default in the browser immersive-web/layers#258 (4 comments by @AdaRoseCannon, @cabanier, @Manishearth)
-
-
1 pull request opened.
-
fixed small issue in layout algo and in clearing of opaque textures immersive-web/layers#257, by @cabanier.
-
-
1 pull request merged.
-
fixed small issue in layout algo and in clearing of opaque textures immersive-web/layers#257.
-
immersive-web/dom-overlays
-
1 issue opened.
-
Use cases for DOM Overlays in VR immersive-web/dom-overlays#42, by @AdaRoseCannon.
-
-
1 issue received 19 new comments.
-
Use cases for DOM Overlays in VR immersive-web/dom-overlays#42 (19 comments by @AdaRoseCannon, @cabanier, @digisomni, @felixmariotto, @klausw)
-
immersive-web/plane-detection
-
2 issues opened.
-
detectedPlanes throws exception, detection of feature availability is not graceful immersive-web/plane-detection#30, by @Maksims.
-
Please enumerate considered alternatives in Explainers immersive-web/plane-detection#29, by @slightlyoff.
-
-
1 issue received 1 new comment.
-
Please enumerate considered alternatives in Explainers immersive-web/plane-detection#29 (1 comment by @cabanier)
-
-
1 pull request opened.
-
Address initial TAG review feedback immersive-web/plane-detection#31, by @bialpio.
-
-
1 pull request merged.
-
Address initial TAG review feedback immersive-web/plane-detection#31.
-
immersive-web/administrivia
-
2 issues received 12 new comments.
-
2021 Web Almanac article for WebXR immersive-web/administrivia#150 (10 comments by @Delta-Ark, @TrevorFSmith, @Yonet)
-
Home for Raw Camera Access proposal / repository immersive-web/administrivia#154 (2 comments by @bialpio, @himorin)
-
-
1 pull request opened.
-
added missing minutes immersive-web/administrivia#155, by @himorin.
-
-
1 pull request merged.
-
added missing minutes immersive-web/administrivia#155.
-
-
1 pull request received 1 new comment.
immersive-web/depth-sensing
-
2 pull requests opened.
-
Fix explainer code and add validation in GPU path immersive-web/depth-sensing#24, by @bialpio.
-
Editorial: Align with Web IDL specification immersive-web/depth-sensing#23, by @autokagami.
-
-
2 pull requests merged.
-
Editorial: Align with Web IDL specification immersive-web/depth-sensing#23.
-
Fix explainer code and add validation in GPU path immersive-web/depth-sensing#24.
-
-
1 pull request received 1 new comment.
-
Fix dataFormatPreference in session start example. immersive-web/depth-sensing#20 (1 comment by @Maksims)
-
immersive-web/webxr
-
2 issues opened.
-
Allow session to specify refresh rate immersive-web/webxr#1193, by @cabanier.
-
Trigger Gamepad Button Touched Bug immersive-web/webxr#1191, by @nikkosac.
-
-
3 issues closed.
-
Add a `refreshRate` getter immersive-web/webxr#963.
-
Trigger Gamepad Button Touched Bug immersive-web/webxr#1191.
-
-
3 issues received 7 new comments.
-
Allow session to specify refresh rate immersive-web/webxr#1193 (5 comments by @cabanier, @thetuvix, @toji)
-
-
1 pull request opened.
-
Edited for clarity immersive-web/webxr#1192, by @mcmoodoo.
-
-
2 pull requests merged.
-
Edited for clarity immersive-web/webxr#1192.
-
Only allow sessions to use features they explicity request or are implicitly granted based on mode immersive-web/webxr#1189.
-
-
1 pull request received 2 new comments.
immersive-web/webxr-hand-input
-
3 issues opened.
-
Radius for finger tips immersive-web/webxr-hand-input#90, by @cabanier.
-
Spec should define the X axis of a joint. In addition Y axis seems incorrect immersive-web/webxr-hand-input#89, by @cabanier.
-
`fillPosePositions()` and `fillPoseOrientations()` for better dual quaternion support immersive-web/webxr-hand-input#88, by @Squareys.
-
-
2 issues closed.
-
`fillPosePositions()` and `fillPoseOrientations()` for better dual quaternion support immersive-web/webxr-hand-input#88.
-
Spec should define the X axis of a joint. In addition Y axis seems incorrect immersive-web/webxr-hand-input#89.
-
-
3 issues received 21 new comments.
-
Radius for finger tips immersive-web/webxr-hand-input#90 (12 comments by @cabanier, @Maksims, @Manishearth, @thetuvix)
-
`fillPosePositions()` and `fillPoseOrientations()` for better dual quaternion support immersive-web/webxr-hand-input#88 (7 comments by @bjornbytes, @cabanier, @Squareys)
-
Spec should define the X axis of a joint. In addition Y axis seems incorrect immersive-web/webxr-hand-input#89 (2 comments by @cabanier, @Manishearth)
-
immersive-web/webxr-samples
-
2 issues received 4 new comments.
-
How to play a 360-degree video immersive-web/webxr-samples#68 (3 comments by @darshanz, @phananh1010)
-
-
2 pull requests opened.
-
Add Plane Detection API sample immersive-web/webxr-samples#102, by @bialpio.
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Update Permission Requests Test immersive-web/webxr-samples#101, by @FluorescentHallucinogen.
-
-
2 pull requests merged.
-
Add Plane Detection API sample immersive-web/webxr-samples#102.
-
Update Permission Requests Test immersive-web/webxr-samples#101.
-
-
2 pull requests received 4 new comments.
-
Update Permission Requests Test immersive-web/webxr-samples#101 (2 comments by @FluorescentHallucinogen, @toji)
immersive-web/anchors
-
3 issues opened.
-
No way to get XRPose for just created Anchor. immersive-web/anchors#65, by @Maksims.
-
No way to detect if a feature is enabled for a session. immersive-web/anchors#64, by @Maksims.
-
Small issue on `README.md` and `explainer.md`? immersive-web/anchors#61, by @akyeww.
-
-
1 issue closed.
-
Small issue on `README.md` and `explainer.md`? immersive-web/anchors#61.
-
-
2 issues received 4 new comments.
-
Small issue on `README.md` and `explainer.md`? immersive-web/anchors#61 (2 comments by @bialpio, @himorin)
-
Device/Browser combo that currently support anchors immersive-web/anchors#56 (2 comments by @AdaRoseCannon, @carstenschwede)
-
-
4 pull requests opened.
-
Fix typo in the code sample immersive-web/anchors#63, by @bialpio.
-
updated explainer link with github.io immersive-web/anchors#62, by @himorin.
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Editorial: Align with Web IDL specification immersive-web/anchors#60, by @autokagami.
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Replace void with undefined in Web IDL immersive-web/anchors#59, by @foolip.
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-
5 pull requests merged.
-
Fix typo in the code sample immersive-web/anchors#63.
-
updated explainer link with github.io immersive-web/anchors#62.
-
Editorial: Align with Web IDL specification immersive-web/anchors#60.
-
Update explainer - XRHitTest.createAnchor() is parameterless immersive-web/anchors#51.
-
Replace void with undefined in Web IDL immersive-web/anchors#59.
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-
1 pull request received 2 new comments.
immersive-web/hit-test
-
1 issue opened.
-
Is this API reliable on Chrome/Android at the moment? immersive-web/hit-test#100, by @funwithtriangles.
-
-
1 pull request opened.
-
Replace void with undefined in Web IDL immersive-web/hit-test#99, by @foolip.
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-
1 pull request merged.
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Replace void with undefined in Web IDL immersive-web/hit-test#99.
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-
1 pull request received 2 new comments.
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Replace void with undefined in Web IDL immersive-web/hit-test#99 (2 comments by @foolip, @saschanaz)
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Past meetings
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1 meeting.
Participants
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1 participant left.
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Hironori IRIE (Ricoh Company, Ltd.) left.
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1 organization left.
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Ricoh Company, Ltd. left.
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GitHub
immersive-web/webxr-samples
-
3 issues opened.
-
Permission Request demo + Firefox immersive-web/webxr-samples#100, by @FluorescentHallucinogen.
-
Depth sensing not working on Samsung S20+ 5G? immersive-web/webxr-samples#99, by @jomijomi.
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re: hit-test - Gltf2Node - anything other than sunflower.gltf not working immersive-web/webxr-samples#98, by @quantumalchemy.
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-
1 issue received 2 new comments.
-
Depth sensing not working on Samsung S20+ 5G? immersive-web/webxr-samples#99 (2 comments by @bialpio, @jomijomi)
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-
2 pull requests opened.
-
Fix hands sample so it matches the latest spec immersive-web/webxr-samples#97, by @cabanier.
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Adding WebXR Layers samples immersive-web/webxr-samples#96, by @felixtrz.
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-
1 pull request merged.
-
Fix hands sample so it matches the latest spec immersive-web/webxr-samples#97.
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-
1 pull request closed.
-
Merging layer samples immersive-web/webxr-samples#89.
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-
1 pull request received 2 new comments.
immersive-web/webxr
-
8 issues opened.
-
Allow for mid-session feature requests immersive-web/webxr#1190, by @Manishearth.
-
Moving/rotating model in AR immersive-web/webxr#1187, by @AlexanderChai.
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Add support for a curated list of sites immersive-web/webxr#1186, by @cabanier.
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Add clarification on user interaction and permission for installed apps immersive-web/webxr#1183, by @cabanier.
-
Enable native keyboard during an immersive session immersive-web/webxr#1179, by @cabanier.
-
Asynchronously allocate XRWebGLLayer's GPU-side resources immersive-web/webxr#1177, by @MortimerGoro.
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Model deformed when using Web XR AR mode immersive-web/webxr#1176, by @QiteBlock.
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-
8 issues closed.
-
Add support for a curated list of sites immersive-web/webxr#1186.
-
Moving/rotating model in AR immersive-web/webxr#1187.
-
Add clarification on user interaction and permission for installed apps immersive-web/webxr#1183.
-
Should the `WEBGL_depth_texture` automatically be enabled? immersive-web/webxr#1175.
-
Add Linear/Angular Acceleration/Velocity for XRInputSource immersive-web/webxr#619.
-
Enable native keyboard during an immersive session immersive-web/webxr#1179.
-
Model deformed when using Web XR AR mode immersive-web/webxr#1176.
-
Unable to load appropriate profile immersive-web/webxr#1163.
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-
11 issues received 62 new comments.
-
Add clarification on user interaction and permission for installed apps immersive-web/webxr#1183 (11 comments by @cabanier, @Manishearth)
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Enable native keyboard during an immersive session immersive-web/webxr#1179 (11 comments by @cabanier, @Maksims, @Manishearth)
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Use session's requested features instead of session device's enabled features to check if a reference space is supported immersive-web/webxr#1178 (10 comments by @cabanier, @dontcallmedom, @Manishearth)
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Add support for a curated list of sites immersive-web/webxr#1186 (6 comments by @avaer, @cabanier, @Manishearth)
-
Asynchronously allocate XRWebGLLayer's GPU-side resources immersive-web/webxr#1177 (6 comments by @cabanier, @Manishearth, @MortimerGoro, @toji)
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Allow for mid-session feature requests immersive-web/webxr#1190 (3 comments by @cabanier, @Manishearth)
-
Should the `WEBGL_depth_texture` automatically be enabled? immersive-web/webxr#1175 (2 comments by @cabanier, @toji)
-
Add Linear/Angular Acceleration/Velocity for XRInputSource immersive-web/webxr#619 (2 comments by @cabanier, @toji)
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-
7 pull requests opened.
-
Only allow sessions to use features they explicity request or are implicitly granted based on mode immersive-web/webxr#1189, by @Manishearth.
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enhance examples of implicit user intent immersive-web/webxr#1188, by @cabanier.
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added index.html to .gitignore immersive-web/webxr#1185, by @himorin.
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Added note about user intent with web applications immersive-web/webxr#1184, by @cabanier.
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Added support for angular and linear velocity immersive-web/webxr#1182, by @cabanier.
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Added support for angular and linear velocity immersive-web/webxr#1181, by @cabanier.
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Ensure platform conventions remain consistent for XRReferenceSpaces immersive-web/webxr#1180, by @bialpio.
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5 pull requests merged.
-
enhance examples of implicit user intent immersive-web/webxr#1188.
-
added index.html to .gitignore immersive-web/webxr#1185.
-
Added note about user intent with web applications immersive-web/webxr#1184.
-
Added support for angular and linear velocity immersive-web/webxr#1182.
-
Ensure platform conventions remain consistent for XRReferenceSpaces immersive-web/webxr#1180.
-
-
1 pull request closed.
-
Added support for angular and linear velocity immersive-web/webxr#1181.
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-
7 pull requests received 32 new comments.
-
Ensure platform conventions remain consistent for XRReferenceSpaces immersive-web/webxr#1180 (11 comments by @bialpio, @Manishearth, @toji)
-
Added support for angular and linear velocity immersive-web/webxr#1182 (9 comments by @cabanier, @toji)
-
added index.html to .gitignore immersive-web/webxr#1185 (4 comments by @himorin, @Manishearth, @toji)
-
Added support for angular and linear velocity immersive-web/webxr#1181 (4 comments by @cabanier, @Manishearth)
-
Added note about user intent with web applications immersive-web/webxr#1184 (2 comments by @cabanier, @toji)
-
Only allow sessions to use features they explicity request or are implicitly granted based on mode immersive-web/webxr#1189 (1 comment by @cabanier)
-
immersive-web/webxr-gamepads-module
-
2 issues opened.
-
Button exposition immersive-web/webxr-gamepads-module#37, by @ortollag.
-
Merge GamepadMappingType to Gamepad spec immersive-web/webxr-gamepads-module#35, by @saschanaz.
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-
1 issue closed.
-
Merge GamepadMappingType to Gamepad spec immersive-web/webxr-gamepads-module#35.
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-
2 issues received 3 new comments.
-
Merge GamepadMappingType to Gamepad spec immersive-web/webxr-gamepads-module#35 (1 comment by @toji)
-
1 pull request opened.
-
Remove redefinition of GamepadMappingType enum immersive-web/webxr-gamepads-module#36, by @toji.
-
-
1 pull request merged.
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Remove redefinition of GamepadMappingType enum immersive-web/webxr-gamepads-module#36.
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immersive-web/administrivia
-
1 issue opened.
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Home for Raw Camera Access proposal / repository immersive-web/administrivia#154, by @bialpio.
-
-
1 issue received 2 new comments.
-
Home for Raw Camera Access proposal / repository immersive-web/administrivia#154 (2 comments by @AdaRoseCannon, @bialpio)
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immersive-web/layers
-
1 issue opened.
-
Asynchronously allocate WebXR Layers' GPU-side resources immersive-web/layers#252, by @MortimerGoro.
-
-
2 issues closed.
-
Privacy: limits on the number of layers? immersive-web/layers#172.
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Asynchronously allocate WebXR Layers' GPU-side resources immersive-web/layers#252.
-
-
2 issues received 10 new comments.
-
Asynchronously allocate WebXR Layers' GPU-side resources immersive-web/layers#252 (9 comments by @cabanier, @MortimerGoro)
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-
4 pull requests opened.
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Clarify aspectratio immersive-web/layers#256, by @cabanier.
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Added some language about the layer memory allocation immersive-web/layers#255, by @cabanier.
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Removed synchronous GPU allocation in layer creation + added validation in getsubimage/getviewsubimage immersive-web/layers#254, by @cabanier.
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Some fixes in getSubImage and getViewSubImage immersive-web/layers#253, by @cabanier.
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4 pull requests merged.
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Clarify aspectratio immersive-web/layers#256.
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Added some language about the layer memory allocation immersive-web/layers#255.
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Removed synchronous GPU allocation in layer creation + added validation in getsubimage/getviewsubimage immersive-web/layers#254.
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Some fixes in getSubImage and getViewSubImage immersive-web/layers#253.
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1 pull request received 1 new comment.
immersive-web/depth-sensing
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3 pull requests opened.
-
updated w3c.json with IWWG/rec-track immersive-web/depth-sensing#22, by @himorin.
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Add link to the specification in README.md immersive-web/depth-sensing#21, by @bialpio.
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Fix dataFormatPreference in session start example. immersive-web/depth-sensing#20, by @Maksims.
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-
2 pull requests merged.
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updated w3c.json with IWWG/rec-track immersive-web/depth-sensing#22.
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Add link to the specification in README.md immersive-web/depth-sensing#21.
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-
1 pull request received 9 new comments.
-
Fix dataFormatPreference in session start example. immersive-web/depth-sensing#20 (9 comments by @bialpio, @Maksims, @w3cbot)
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immersive-web/plane-detection
-
2 issues received 4 new comments.
-
Plane detection should be promise based immersive-web/plane-detection#15 (2 comments by @bialpio, @cabanier)
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Should plane data be available outside of rAF? immersive-web/plane-detection#5 (2 comments by @bialpio, @cabanier)
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4 pull requests opened.
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Add Security & Privacy questionnaire immersive-web/plane-detection#28, by @bialpio.
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Initial spec draft immersive-web/plane-detection#27, by @bialpio.
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Add PR-preview for plane detection immersive-web/plane-detection#26, by @bialpio.
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Revisit plane detection explainer immersive-web/plane-detection#25, by @bialpio.
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4 pull requests merged.
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Add Security & Privacy questionnaire immersive-web/plane-detection#28.
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Initial spec draft immersive-web/plane-detection#27.
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Add PR-preview for plane detection immersive-web/plane-detection#26.
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Revisit plane detection explainer immersive-web/plane-detection#25.
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1 pull request received 4 new comments.
immersive-web/webxr-ar-module
-
1 issue opened.
-
Ability to select passthrough video configuration immersive-web/webxr-ar-module#64, by @rockwalrus.
-
-
1 pull request opened.
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Various fixes requested by TAG immersive-web/webxr-ar-module#63, by @Manishearth.
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-
1 pull request merged.
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Various fixes requested by TAG immersive-web/webxr-ar-module#63.
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immersive-web/immersiveweb.dev
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1 pull request opened.
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Updated A-Frame, filled in Sumerian, added p5.xr immersive-web/immersiveweb.dev#54, by @msub2.
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3 pull requests merged.
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Updated A-Frame, filled in Sumerian, added p5.xr immersive-web/immersiveweb.dev#54.
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typo immersive-web/immersiveweb.dev#52.
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Added w3c.json for WG/homepage immersive-web/immersiveweb.dev#53.
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3 pull requests received 3 new comments.
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Updated A-Frame, filled in Sumerian, added p5.xr immersive-web/immersiveweb.dev#54 (1 comment by @AdaRoseCannon)
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immersive-web/webxr-hand-input
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1 pull request opened.
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Added additional clarification in security section immersive-web/webxr-hand-input#87, by @cabanier.
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1 pull request merged.
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Added additional clarification in security section immersive-web/webxr-hand-input#87.
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1 pull request received 4 new comments.
-
Added additional clarification in security section immersive-web/webxr-hand-input#87 (4 comments by @cabanier, @Manishearth)
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immersive-web/lighting-estimation
-
1 issue opened.
-
Restrict usage to one tab at a time? immersive-web/lighting-estimation#46, by @caraitto.
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GitHub
immersive-web/webxr-samples
-
2 issues opened.
-
Github code doesn't show "Enter VR" immersive-web/webxr-samples#95, by @hsalamat.
-
when running AR sample on my phone, AR works for a second and then disappears--unless I click 'run without polyfill' immersive-web/webxr-samples#93, by @kylebakerio.
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-
4 issues received 5 new comments.
-
Recommended way of extracting background in AR mode immersive-web/webxr-samples#36 (2 comments by @bialpio, @pikilipita)
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when running AR sample on my phone, AR works for a second and then disappears--unless I click 'run without polyfill' immersive-web/webxr-samples#93 (1 comment by @kylebakerio)
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-
1 pull request opened.
-
Removed blending flag from sunflower immersive-web/webxr-samples#94, by @toji.
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-
3 pull requests merged.
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Update index.html immersive-web/webxr-samples#92.
-
update link to sample renderering library immersive-web/webxr-samples#74.
-
Removed blending flag from sunflower immersive-web/webxr-samples#94.
-
-
3 pull requests received 3 new comments.
-
immersive-web/webxr-samples#78 (1 comment by @toji)
immersive-web/webxr
-
5 issues opened.
-
Should the `WEBGL_depth_texture` automatically be enabled? immersive-web/webxr#1175, by @cabanier.
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Revisit #134 (DOMMatrix) immersive-web/webxr#1174, by @hober.
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Consider renaming "composition disabled" to "composition enabled" flag immersive-web/webxr#1171, by @svillar.
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Behavior of session.requestAnimationFrame on ended sessions immersive-web/webxr#1168, by @MortimerGoro.
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Produce an WebXR A11y overview doc immersive-web/webxr#1167, by @toji.
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4 issues closed.
-
Revisit #134 (DOMMatrix) immersive-web/webxr#1174.
-
Consider renaming "composition disabled" to "composition enabled" flag immersive-web/webxr#1171.
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Consider throwing an InvalidStateError if ended is already true in XRSession end() immersive-web/webxr#1166.
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Behavior of session.requestAnimationFrame on ended sessions immersive-web/webxr#1168.
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1 issue reopened.
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Unable to load appropriate profile immersive-web/webxr#1163, by @toji.
-
-
5 issues received 15 new comments.
-
Behavior of session.requestAnimationFrame on ended sessions immersive-web/webxr#1168 (4 comments by @cabanier, @Manishearth, @takahirox)
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Produce an WebXR A11y overview doc immersive-web/webxr#1167 (2 comments by @dontcallmedom, @himorin)
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3 pull requests opened.
-
Inverted composition disabled flag to be composition enabled immersive-web/webxr#1172, by @toji.
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Reject promise returned from end() if session is already ended immersive-web/webxr#1170, by @toji.
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During requestAnimationFrame detect if session has ended immersive-web/webxr#1169, by @cabanier.
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-
3 pull requests merged.
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Inverted composition disabled flag to be composition enabled immersive-web/webxr#1172.
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Reject promise returned from end() if session is already ended immersive-web/webxr#1170.
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During requestAnimationFrame detect if session has ended immersive-web/webxr#1169.
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1 pull request received 4 new comments.
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During requestAnimationFrame detect if session has ended immersive-web/webxr#1169 (4 comments by @cabanier, @Manishearth)
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immersive-web/administrivia
-
3 issues opened.
-
Move Depth Sensing to WG immersive-web/administrivia#153, by @bialpio.
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Add documentation on repository management point of view (e.g. setup, update of CI) immersive-web/administrivia#152, by @himorin.
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Update GHActions/JamesIves/github-pages-deploy-action to 4.0.0 for all repos immersive-web/administrivia#151, by @himorin.
-
-
2 issues closed.
-
Update GHActions/JamesIves/github-pages-deploy-action to 4.0.0 for all repos immersive-web/administrivia#151.
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Change repo default branches from master to main immersive-web/administrivia#107.
-
-
3 issues received 8 new comments.
-
Update GHActions/JamesIves/github-pages-deploy-action to 4.0.0 for all repos immersive-web/administrivia#151 (6 comments by @bialpio, @himorin, @Yonet)
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Change repo default branches from master to main immersive-web/administrivia#107 (1 comment by @himorin)
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immersive-web/plane-detection
-
5 issues closed.
-
Plane detection should be enabled during session creating immersive-web/plane-detection#14.
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unique ids, arrays or maps? immersive-web/plane-detection#8.
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Permissions and ongoing user control immersive-web/plane-detection#7.
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[How] should applications be informed of changes in plane data? immersive-web/plane-detection#4.
-
having this as a request on an open session may cause extra dialogs to user immersive-web/plane-detection#3.
-
-
5 issues received 5 new comments.
-
Plane detection should be enabled during session creating immersive-web/plane-detection#14 (1 comment by @bialpio)
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[How] should applications be informed of changes in plane data? immersive-web/plane-detection#4 (1 comment by @bialpio)
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having this as a request on an open session may cause extra dialogs to user immersive-web/plane-detection#3 (1 comment by @bialpio)
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immersive-web/layers
-
2 issues opened.
-
Not possible to create a default projectionlayer on a default WebGL Context immersive-web/layers#249, by @cabanier.
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Foveation is incorrectly specified on composition layers immersive-web/layers#246, by @cabanier.
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-
3 issues closed.
-
Not possible to create a default projectionlayer on a default WebGL Context immersive-web/layers#249.
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Foveation is incorrectly specified on composition layers immersive-web/layers#246.
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Return number of created mips immersive-web/layers#244.
-
-
3 issues received 3 new comments.
-
Foveation is incorrectly specified on composition layers immersive-web/layers#246 (1 comment by @cabanier)
-
-
4 pull requests opened.
-
Fix for missing handling of side-by-side textures and a typo immersive-web/layers#251, by @cabanier.
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Allow creation of projection layers if depth support isn't enabled in the context immersive-web/layers#250, by @cabanier.
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Add default value {} to optional dictionary arguments immersive-web/layers#248, by @foolip.
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Moved foveation to projection layer immersive-web/layers#247, by @cabanier.
-
-
4 pull requests merged.
-
Fix for missing handling of side-by-side textures and a typo immersive-web/layers#251.
-
Allow creation of projection layers if depth support isn't enabled in the context immersive-web/layers#250.
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Add default value {} to optional dictionary arguments immersive-web/layers#248.
-
Moved foveation to projection layer immersive-web/layers#247.
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-
2 pull requests received 4 new comments.
-
Allow creation of projection layers if depth support isn't enabled in the context immersive-web/layers#250 (3 comments by @cabanier, @toji)
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Add default value {} to optional dictionary arguments immersive-web/layers#248 (1 comment by @cabanier)
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immersive-web/dom-overlays
-
1 pull request merged.
-
Updates based on TAG feedback immersive-web/dom-overlays#40.
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immersive-web/lighting-estimation
-
3 pull requests opened.
-
Update/add quanitization recommendations immersive-web/lighting-estimation#45, by @alcooper91.
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Clarify steps for getReflectionCubeMap immersive-web/lighting-estimation#44, by @alcooper91.
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Add algorithm for generating XRLightProbe/XRLightEstimate immersive-web/lighting-estimation#43, by @alcooper91.
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-
3 pull requests merged.
-
Update/add quanitization recommendations immersive-web/lighting-estimation#45.
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Clarify steps for getReflectionCubeMap immersive-web/lighting-estimation#44.
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Add algorithm for generating XRLightProbe/XRLightEstimate immersive-web/lighting-estimation#43.
-
-
3 pull requests received 5 new comments.
-
Add algorithm for generating XRLightProbe/XRLightEstimate immersive-web/lighting-estimation#43 (3 comments by @alcooper91, @toji)
-
Update/add quanitization recommendations immersive-web/lighting-estimation#45 (1 comment by @alcooper91)
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Clarify steps for getReflectionCubeMap immersive-web/lighting-estimation#44 (1 comment by @alcooper91)
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immersive-web/depth-sensing
-
6 pull requests opened.
-
Simplify explainer after spec changes to getDepthInMeters() method immersive-web/depth-sensing#19, by @bialpio.
-
Fix the spec - pixel data is actually row-major immersive-web/depth-sensing#18, by @bialpio.
-
Add a rule to enable manually dispatching the workflow immersive-web/depth-sensing#17, by @bialpio.
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Minor spec tweaks immersive-web/depth-sensing#16, by @bialpio.
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Fix github action for the repository immersive-web/depth-sensing#15, by @bialpio.
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Update Makefile immersive-web/depth-sensing#14, by @bialpio.
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-
7 pull requests merged.
-
Simplify explainer after spec changes to getDepthInMeters() method immersive-web/depth-sensing#19.
-
Fix the spec - pixel data is actually row-major immersive-web/depth-sensing#18.
-
Add a rule to enable manually dispatching the workflow immersive-web/depth-sensing#17.
-
Minor spec tweaks immersive-web/depth-sensing#16.
-
Fix github action for the repository immersive-web/depth-sensing#15.
-
Update Makefile immersive-web/depth-sensing#14.
-
Spec draft - complete immersive-web/depth-sensing#13.
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3 pull requests received 14 new comments.
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Add a rule to enable manually dispatching the workflow immersive-web/depth-sensing#17 (1 comment by @bialpio)
immersive-web/webxr-hand-input
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2 issues closed.
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Explainer joint name strings need updating immersive-web/webxr-hand-input#80.
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What does XRHand.get() return for unknown joint name? immersive-web/webxr-hand-input#84.
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1 issue reopened.
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Explainer joint name strings need updating immersive-web/webxr-hand-input#80, by @Manishearth.
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1 issue received 1 new comment.
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Explainer joint name strings need updating immersive-web/webxr-hand-input#80 (1 comment by @Squareys)
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2 pull requests opened.
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editorial: Correct enum value for thumb-tip immersive-web/webxr-hand-input#86, by @Squareys.
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Clarify the behavior of XRHand.get() for unknown jointName immersive-web/webxr-hand-input#85, by @takahirox.
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2 pull requests merged.
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editorial: Correct enum value for thumb-tip immersive-web/webxr-hand-input#86.
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Clarify the behavior of XRHand.get() for unknown jointName immersive-web/webxr-hand-input#85.
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1 pull request received 3 new comments.
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editorial: Correct enum value for thumb-tip immersive-web/webxr-hand-input#86 (3 comments by @Squareys, @w3cbot)
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Participants
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1 participant left.
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Andrés Cuervo (Movable Ink) left.
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1 organization left.
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Movable Ink left.
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GitHub
immersive-web/dom-overlays
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1 issue opened.
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XRDOMOverlayState should be an interface immersive-web/dom-overlays#41, by @foolip.
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3 pull requests opened.
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Updates based on TAG feedback immersive-web/dom-overlays#40, by @klausw.
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updated TravisCI immersive-web/dom-overlays#39, by @himorin.
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Explain optional/required and presence check immersive-web/dom-overlays#38, by @klausw.
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2 pull requests merged.
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updated TravisCI immersive-web/dom-overlays#39.
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Explain optional/required and presence check immersive-web/dom-overlays#38.
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immersive-web/administrivia
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2 issues opened.
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2021 Web Almanac article for WebXR immersive-web/administrivia#150, by @Yonet.
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Platform/Framework Feedback immersive-web/administrivia#147, by @AdaRoseCannon.
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1 issue received 1 new comment.
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2 pull requests opened.
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marked as cancelled immersive-web/administrivia#149, by @himorin.
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Added w3c.json for WG/homepage immersive-web/administrivia#148, by @himorin.
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3 pull requests merged.
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marked as cancelled immersive-web/administrivia#149.
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Added w3c.json for WG/homepage immersive-web/administrivia#148.
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added missing minutes (2020/09/29 was not found on server) immersive-web/administrivia#146.
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immersive-web/webxr-hand-input
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4 issues opened.
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What does XRHand.get() return for unknown joint name? immersive-web/webxr-hand-input#84, by @takahirox.
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Explainer uses hand.[jointName] indexing immersive-web/webxr-hand-input#81, by @fordacious.
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Explainer joint name strings need updating immersive-web/webxr-hand-input#80, by @fordacious.
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Allow creating a WebXRHand instance without a controller immersive-web/webxr-hand-input#79, by @AmitMY.
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3 issues closed.
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Explainer uses hand.[jointName] indexing immersive-web/webxr-hand-input#81.
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Should XRHand have a getter method? immersive-web/webxr-hand-input#78.
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Allow creating a WebXRHand instance without a controller immersive-web/webxr-hand-input#79.
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5 issues received 15 new comments.
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What does XRHand.get() return for unknown joint name? immersive-web/webxr-hand-input#84 (5 comments by @Maksims, @Manishearth, @takahirox)
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Should XRHand have a getter method? immersive-web/webxr-hand-input#78 (5 comments by @cabanier, @domenic, @Manishearth)
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Allow creating a WebXRHand instance without a controller immersive-web/webxr-hand-input#79 (3 comments by @AmitMY, @Manishearth)
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When should joint information be returned? immersive-web/webxr-hand-input#29 (1 comment by @Manishearth)
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2 pull requests opened.
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Update GHActions immersive-web/webxr-hand-input#83, by @himorin.
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Explainer update: hand[index] -> hand.get(index) immersive-web/webxr-hand-input#82, by @Manishearth.
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2 pull requests merged.
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Update GHActions immersive-web/webxr-hand-input#83.
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Explainer update: hand[index] -> hand.get(index) immersive-web/webxr-hand-input#82.
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immersive-web/depth-sensing
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2 issues closed.
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Allow data to be accessed directly by the GPU immersive-web/depth-sensing#4.
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Millimeters vs Meters immersive-web/depth-sensing#6.
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2 issues received 2 new comments.
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2 pull requests opened.
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Spec draft - complete immersive-web/depth-sensing#13, by @bialpio.
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Updated GHActions immersive-web/depth-sensing#12, by @himorin.
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2 pull requests merged.
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Revise the depth sensing API immersive-web/depth-sensing#11.
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Updated GHActions immersive-web/depth-sensing#12.
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1 pull request received 5 new comments.
immersive-web/layers
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3 issues opened.
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Return number of created mips immersive-web/layers#244, by @cabanier.
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Subtitle displays for layers which play video immersive-web/layers#239, by @AdaRoseCannon.
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Make it possible/easier to determine a suitable resolution for equirects, cylinders, (cubemaps?) and quads immersive-web/layers#238, by @dominiccooney.
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2 issues closed.
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Support mipmapping in composition layers immersive-web/layers#237.
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Communicate projection layer texture size outside the frame loop immersive-web/layers#224.
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1 issue reopened.
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Communicate projection layer texture size outside the frame loop immersive-web/layers#224, by @cabanier.
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4 issues received 28 new comments.
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Subtitle displays for layers which play video immersive-web/layers#239 (10 comments by @AdaRoseCannon, @cabanier)
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Communicate projection layer texture size outside the frame loop immersive-web/layers#224 (5 comments by @cabanier, @nkronlage, @toji)
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Make it possible/easier to determine a suitable resolution for equirects, cylinders, (cubemaps?) and quads immersive-web/layers#238 (4 comments by @cabanier, @dominiccooney)
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5 pull requests opened.
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Add support to return the number of created mip levels immersive-web/layers#245, by @cabanier.
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Add support for mipmapping immersive-web/layers#243, by @cabanier.
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Rename textureLayers to textureArrayLength immersive-web/layers#242, by @cabanier.
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Texture size attributes immersive-web/layers#241, by @cabanier.
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Update GHActions immersive-web/layers#240, by @himorin.
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5 pull requests merged.
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Add support to return the number of created mip levels immersive-web/layers#245.
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Add support for mipmapping immersive-web/layers#243.
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Rename textureLayers to textureArrayLength immersive-web/layers#242.
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Texture size attributes immersive-web/layers#241.
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Update GHActions immersive-web/layers#240.
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2 pull requests received 2 new comments.
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Add support to return the number of created mip levels immersive-web/layers#245 (1 comment by @cabanier)
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immersive-web/webxr
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8 issues opened.
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Consider throwing an InvalidStateError if ended is already true in XRSession end() immersive-web/webxr#1166, by @achan00.
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Running applyRenderState after the RAF callbacks misses the first animation frame immersive-web/webxr#1164, by @MortimerGoro.
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Unable to load appropriate profile immersive-web/webxr#1163, by @agandia.
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Image shaking when relaunching a VR immersive session after exiting it immersive-web/webxr#1162, by @ortollag.
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A11y via Screen Readers in WebXR immersive-web/webxr#1158, by @AdaRoseCannon.
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Read motions controller inputs in inline session immersive-web/webxr#1156, by @salvolannister.
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Read motion controllers input from inline session immersive-web/webxr#1155, by @salvolannister.
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Camera resolution setting immersive-web/webxr#1154, by @whatisor.
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3 issues closed.
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Image shaking when relaunching a VR immersive session after exiting it immersive-web/webxr#1162.
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Read motions controller inputs in inline session immersive-web/webxr#1156.
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Read motion controllers input from inline session immersive-web/webxr#1155.
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6 issues received 16 new comments.
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Read motions controller inputs in inline session immersive-web/webxr#1156 (4 comments by @cabanier, @Manishearth, @salvolannister)
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Image shaking when relaunching a VR immersive session after exiting it immersive-web/webxr#1162 (2 comments by @cabanier, @toji)
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Add a color space as an optional feature for requestSession? immersive-web/webxr#1140 (1 comment by @svgeesus)
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5 pull requests opened.
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Add associated XRFrame to XRView, remove frame time immersive-web/webxr#1165, by @bialpio.
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Fixed GHActions module version immersive-web/webxr#1161, by @himorin.
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updated Manish as Google immersive-web/webxr#1160, by @himorin.
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Updated TravisCI immersive-web/webxr#1159, by @himorin.
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Fixed a typo in the input explainer immersive-web/webxr#1157, by @mcmoodoo.
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8 pull requests merged.
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Add associated XRFrame to XRView, remove frame time immersive-web/webxr#1165.
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Create dynamic-viewport-scaling-privacy-security.md immersive-web/webxr#1152.
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Fixed GHActions module version immersive-web/webxr#1161.
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updated Manish as Google immersive-web/webxr#1160.
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Updated TravisCI immersive-web/webxr#1159.
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Fixed a typo in the input explainer immersive-web/webxr#1157.
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Require quantization for recommendedViewportScale immersive-web/webxr#1151.
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Mark context isolation/fingerprinting sections as stable, reorganize immersive-web/webxr#1153.
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4 pull requests received 5 new comments.
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Add associated XRFrame to XRView, remove frame time immersive-web/webxr#1165 (2 comments by @bialpio, @toji)
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immersive-web/webxr-samples
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1 issue opened.
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Has plane detection been removed from WebXR proposals? immersive-web/webxr-samples#90, by @geoabensur.
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1 issue received 1 new comment.
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Has plane detection been removed from WebXR proposals? immersive-web/webxr-samples#90 (1 comment by @bialpio)
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3 pull requests opened.
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Update index.html immersive-web/webxr-samples#92, by @devbridie.
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Added w3c.json for WG/homepage immersive-web/webxr-samples#91, by @himorin.
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Merging layer samples immersive-web/webxr-samples#89, by @felixtrz.
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1 pull request closed.
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Added anchors sample immersive-web/webxr-samples#87.
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2 pull requests received 5 new comments.
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Added w3c.json for WG/homepage immersive-web/webxr-samples#91 (2 comments by @dontcallmedom, @himorin)
immersive-web/hit-test
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1 pull request opened.
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Updated GHActions immersive-web/hit-test#98, by @himorin.
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1 pull request merged.
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Updated GHActions immersive-web/hit-test#98.
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immersive-web/webxr-ar-module
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2 pull requests opened.
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updated editor (Manish) immersive-web/webxr-ar-module#62, by @himorin.
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Update GHActions immersive-web/webxr-ar-module#61, by @himorin.
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2 pull requests merged.
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updated editor (Manish) immersive-web/webxr-ar-module#62.
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Update GHActions immersive-web/webxr-ar-module#61.
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1 pull request received 1 new comment.
immersive-web/lighting-estimation
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2 pull requests opened.
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Updated GHActions immersive-web/lighting-estimation#42, by @himorin.
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Updated GHActions immersive-web/lighting-estimation#41, by @himorin.
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1 pull request merged.
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Updated GHActions immersive-web/lighting-estimation#42.
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1 pull request closed.
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Updated GHActions immersive-web/lighting-estimation#41.
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1 pull request received 1 new comment.
immersive-web/anchors
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1 pull request opened.
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Updated GHActions immersive-web/anchors#58, by @himorin.
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1 pull request merged.
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Updated GHActions immersive-web/anchors#58.
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immersive-web/webxr-gamepads-module
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1 pull request opened.
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Update GHActions immersive-web/webxr-gamepads-module#34, by @himorin.
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1 pull request merged.
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Update GHActions immersive-web/webxr-gamepads-module#34.
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immersive-web/webxr-webgpu-binding
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1 pull request opened.
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Update travisci immersive-web/webxr-webgpu-binding#2, by @himorin.
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1 pull request merged.
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added w3c.json as cg-report immersive-web/webxr-webgpu-binding#1.
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immersive-web/immersiveweb.dev
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2 pull requests opened.
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Added w3c.json for WG/homepage immersive-web/immersiveweb.dev#53, by @himorin.
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typo immersive-web/immersiveweb.dev#52, by @De-Panther.
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