Immersive Web Working Group - Activity in 2019
No matches.
Participants
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3 participants left.
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Byounghyun Yoo (Web3D Consortium) left.
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Kaiping Li (W3C Invited Experts) left.
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Vanessa Freudenberg (W3C Invited Experts) left.
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GitHub
immersive-web/webxr
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9 issues opened.
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Clarify Decision to Use DOMPoints instead of TypedArrays for XRViewerPose Properites? immersive-web/webxr#946, by @KTRosenberg.
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Any Sample Project for this SDK immersive-web/webxr#945, by @shubhamguptak.
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Which timestamp should be used for frame callbacks? immersive-web/webxr#943, by @Manishearth.
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bug webVR webXR desktop app nwjs SDK immersive-web/webxr#940, by @jonlepage.
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Clarify that XRBoundedReferenceSpace may be created when bounds aren't currently available immersive-web/webxr#937, by @toji.
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Use a longer name for the XR interface? immersive-web/webxr#936, by @toji.
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`navigator.xr` undedined on WebXR enabled Android Chrome 79 immersive-web/webxr#935, by @vedtam.
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Clarify that offset spaces inherit reset events and bounds changes immersive-web/webxr#933, by @klausw.
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is boundsGeometry static or live-updated data? immersive-web/webxr#932, by @klausw.
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9 issues closed.
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Any Sample Project for this SDK immersive-web/webxr#945.
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`navigator.xr` undedined on WebXR enabled Android Chrome 79 immersive-web/webxr#935.
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is boundsGeometry static or live-updated data? immersive-web/webxr#932.
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Remove unnecessary or redundant information from "Security, Privacy, and Comfort Considerations" immersive-web/webxr#776.
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makeXRCompatible mutates object state directly in a parallel section immersive-web/webxr#908.
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makeXRCompatible seems to have an unnecessary parallel section immersive-web/webxr#911.
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makeXRCompatible doesn't specify what task source its task uses immersive-web/webxr#912.
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What happens in getContext if there is no immersive XR device? immersive-web/webxr#910.
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10 issues received 24 new comments.
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Use a longer name for the XR interface? immersive-web/webxr#936 (4 comments by @Manishearth, @nbutko)
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`navigator.xr` undedined on WebXR enabled Android Chrome 79 immersive-web/webxr#935 (4 comments by @Artyom17, @NellWaliczek, @vedtam)
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is boundsGeometry static or live-updated data? immersive-web/webxr#932 (4 comments by @klausw, @Manishearth)
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Clarify that offset spaces inherit reset events and bounds changes immersive-web/webxr#933 (3 comments by @klausw, @Manishearth)
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Clarify Decision to Use DOMPoints instead of TypedArrays for XRViewerPose Properites? immersive-web/webxr#946 (2 comments by @klausw, @KTRosenberg)
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Remove unnecessary or redundant information from "Security, Privacy, and Comfort Considerations" immersive-web/webxr#776 (2 comments by @avadacatavra, @Manishearth)
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Which timestamp should be used for frame callbacks? immersive-web/webxr#943 (1 comment by @Manishearth)
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Support rectangular play space for Bounded reference spaces immersive-web/webxr#557 (1 comment by @klausw)
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WebXR phrasing is not extensible & potentially incorrectly treats “immersive session” as synonymous with “immersive-vr” immersive-web/webxr#817 (1 comment by @Manishearth)
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8 pull requests opened.
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Potentially update the inline device when the device changes immersive-web/webxr#947, by @Manishearth.
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Remove duplicated phrase immersive-web/webxr#944, by @a2sheppy.
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Fix grammar error immersive-web/webxr#942, by @a2sheppy.
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Improve code style in example immersive-web/webxr#941, by @surma.
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Correctly resolve promise when end() is called on an ended session immersive-web/webxr#939, by @Manishearth.
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Clarify bounded reference space behavior immersive-web/webxr#938, by @toji.
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Mark XRWebGLLayer.framebuffer as nullable immersive-web/webxr#934, by @Manishearth.
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Update .pr-preview.json to use the right index.bs immersive-web/webxr#931, by @mounirlamouri.
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5 pull requests merged.
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Remove duplicated phrase immersive-web/webxr#944.
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Fix grammar error immersive-web/webxr#942.
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Mark XRWebGLLayer.framebuffer as nullable immersive-web/webxr#934.
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Update .pr-preview.json to use the right index.bs immersive-web/webxr#931.
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Multiple fixes to XR compatibility algorithms immersive-web/webxr#921.
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1 pull request closed.
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Correctly resolve promise when end() is called on an ended session immersive-web/webxr#939.
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8 pull requests received 42 new comments.
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Use permissions API for XR feature requests immersive-web/webxr#900 (27 comments by @Manishearth, @mounirlamouri, @TrevorFSmith)
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Split input sources into primary/auxiliary immersive-web/webxr#929 (6 comments by @klausw, @Manishearth)
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Correctly resolve promise when end() is called on an ended session immersive-web/webxr#939 (2 comments by @Manishearth)
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Update .pr-preview.json to use the right index.bs immersive-web/webxr#931 (2 comments by @mounirlamouri, @toji)
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Added an example of how to connect WebXR Pos with AudioContext.listener Pos immersive-web/webxr#930 (1 comment by @dontcallmedom)
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immersive-web/webxr-samples
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2 issues opened.
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Add support for 180-degree stereo immersive-web/webxr-samples#53, by @richardtallent.
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Enter vr not work ! why it go to WMR? nwjs app immersive-web/webxr-samples#52, by @jonlepage.
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1 issue closed.
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Enter vr not work ! why it go to WMR? nwjs app immersive-web/webxr-samples#52.
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2 issues received 4 new comments.
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Enter vr not work ! why it go to WMR? nwjs app immersive-web/webxr-samples#52 (3 comments by @jonlepage, @klausw)
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1 pull request opened.
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cancel rAF for inline when immersive-ar starts immersive-web/webxr-samples#54, by @blairmacintyre.
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immersive-web/hit-test
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4 issues opened.
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Add feature detection for hit test capability immersive-web/hit-test#68, by @bialpio.
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When enabling two entityTypes, is one surface expected to provide 2 hit test results? immersive-web/hit-test#67, by @thetuvix.
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Can "point" just be subsumed into "mesh"? immersive-web/hit-test#66, by @thetuvix.
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Does requestHitTestSource require an "immersive-ar" session? immersive-web/hit-test#65, by @thetuvix.
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11 issues closed.
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Update hit-testing-explainer.md to match the current core WebXR spec immersive-web/hit-test#47.
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Update spec text to reflect real-world hit testing APIs immersive-web/hit-test#44.
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Clarify which frame `requestAsyncHitTestResult()` should return results for immersive-web/hit-test#43.
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readonly properties in XRRay and GC churn? immersive-web/hit-test#40.
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can HitResult have an id for the underlying geometry it hit? immersive-web/hit-test#39.
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interaction between hit testing and an "AR lite" mode immersive-web/hit-test#38.
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requestHitTest error callback without reason immersive-web/hit-test#37.
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What happens if you don't attach a .then() to a hit-test promise until much later immersive-web/hit-test#35.
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Additional Hit Test Use Cases? immersive-web/hit-test#34.
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Hit Testing Virtual Objects immersive-web/hit-test#33.
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Add example of best practices with respect to coding around async timing immersive-web/hit-test#21.
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14 issues received 22 new comments.
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When enabling two entityTypes, is one surface expected to provide 2 hit test results? immersive-web/hit-test#67 (3 comments by @bialpio, @thetuvix)
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Can "point" just be subsumed into "mesh"? immersive-web/hit-test#66 (3 comments by @bialpio, @thetuvix)
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Does requestHitTestSource require an "immersive-ar" session? immersive-web/hit-test#65 (3 comments by @bialpio, @thetuvix)
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requestHitTest error callback without reason immersive-web/hit-test#37 (3 comments by @bialpio, @ranbuch)
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Update hit-testing-explainer.md to match the current core WebXR spec immersive-web/hit-test#47 (1 comment by @bialpio)
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Update spec text to reflect real-world hit testing APIs immersive-web/hit-test#44 (1 comment by @bialpio)
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Clarify which frame `requestAsyncHitTestResult()` should return results for immersive-web/hit-test#43 (1 comment by @bialpio)
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can HitResult have an id for the underlying geometry it hit? immersive-web/hit-test#39 (1 comment by @bialpio)
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interaction between hit testing and an "AR lite" mode immersive-web/hit-test#38 (1 comment by @bialpio)
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immersive-web/hit-test#35 (1 comment by @bialpio)
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immersive-web/hit-test#34 (1 comment by @bialpio)
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immersive-web/hit-test#33 (1 comment by @bialpio)
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immersive-web/hit-test#21 (1 comment by @bialpio)
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4 pull requests opened.
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Spec draft for transient input hit test immersive-web/hit-test#64, by @bialpio.
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Set up Travis CI to automatically update gh-pages immersive-web/hit-test#63, by @bialpio.
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Leverage extension point present in main WebXR spec immersive-web/hit-test#62, by @bialpio.
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Create .pr-preview.json immersive-web/hit-test#61, by @mounirlamouri.
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4 pull requests merged.
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Set up Travis CI to automatically update gh-pages immersive-web/hit-test#63.
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Leverage extension point present in main WebXR spec immersive-web/hit-test#62.
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Initial draft of hit-test specification immersive-web/hit-test#60.
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Create .pr-preview.json immersive-web/hit-test#61.
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3 pull requests closed.
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Fix broken links in hit-testing-explainer.md immersive-web/hit-test#46.
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Add async timing subtleties discussion and diagram immersive-web/hit-test#31.
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Added description of meaning of axes in hit matrix result immersive-web/hit-test#28.
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6 pull requests received 20 new comments.
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immersive-web/hit-test#31 (1 comment by @bialpio)
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immersive-web/hit-test#28 (1 comment by @bialpio)
immersive-web/lighting-estimation
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1 issue opened.
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Consider forcing use of session feature flag to enable this API immersive-web/lighting-estimation#17, by @willcassella.
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immersive-web/webxr-hand-input
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5 issues opened.
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Would this cover sensor driven hand meshes (e.g. HoloLens)? immersive-web/webxr-hand-input#5, by @fordacious.
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Rough API surface immersive-web/webxr-hand-input#4, by @Manishearth.
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Do we wish to cover non-hand joints? immersive-web/webxr-hand-input#3, by @Manishearth.
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Hardcoding supported joints immersive-web/webxr-hand-input#2, by @Manishearth.
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What joints do different devices plan to support? immersive-web/webxr-hand-input#1, by @Manishearth.
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4 issues received 8 new comments.
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Would this cover sensor driven hand meshes (e.g. HoloLens)? immersive-web/webxr-hand-input#5 (4 comments by @AdaRoseCannon, @fordacious, @Manishearth)
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What joints do different devices plan to support? immersive-web/webxr-hand-input#1 (1 comment by @Artyom17)
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immersive-web/webxr-ar-module
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1 issue opened.
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Update the module's Acknowledgments section immersive-web/webxr-ar-module#45, by @thetuvix.
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1 issue closed.
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XRLayers should never be composited using 'lighter' immersive-web/webxr-ar-module#23.
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1 issue received 1 new comment.
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XRLayers should never be composited using 'lighter' immersive-web/webxr-ar-module#23 (1 comment by @Manishearth)
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immersive-web/immersiveweb.dev
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3 issues opened.
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Add Hit Testing to the Compat Table immersive-web/immersiveweb.dev#16, by @AdaRoseCannon.
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Request to update the WebXR example with latest polyfill for ML Helio. immersive-web/immersiveweb.dev#14, by @yhuang-ml.
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The link to WebXR spec leads to the Editor Draft immersive-web/immersiveweb.dev#8, by @Artyom17.
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2 issues closed.
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Request to update the WebXR example with latest polyfill for ML Helio. immersive-web/immersiveweb.dev#14.
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The link to WebXR spec leads to the Editor Draft immersive-web/immersiveweb.dev#8.
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3 issues received 7 new comments.
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Request to update the WebXR example with latest polyfill for ML Helio. immersive-web/immersiveweb.dev#14 (4 comments by @AdaRoseCannon, @yhuang-ml)
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Add other features to the compatibility table immersive-web/immersiveweb.dev#4 (2 comments by @AdaRoseCannon, @Artyom17)
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The link to WebXR spec leads to the Editor Draft immersive-web/immersiveweb.dev#8 (1 comment by @AdaRoseCannon)
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14 pull requests opened.
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Update Oculus Browser support dates immersive-web/immersiveweb.dev#22, by @mkeblx.
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threejs.md: Improved code readability and minor tweaks immersive-web/immersiveweb.dev#21, by @mrdoob.
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another fix for #18 immersive-web/immersiveweb.dev#20, by @joshmarinacci.
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Use unpkg in threejs.md immersive-web/immersiveweb.dev#19, by @mrdoob.
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initial threejs example immersive-web/immersiveweb.dev#18, by @joshmarinacci.
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Update AR status for Chrome immersive-web/immersiveweb.dev#17, by @klausw.
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Babylon.js update immersive-web/immersiveweb.dev#15, by @RaananW.
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Update compat table for ML Helio. immersive-web/immersiveweb.dev#13, by @yhuang-ml.
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[Oculus] Adding info about ETA for gamepad module support by Oculus Browser immersive-web/immersiveweb.dev#12, by @Artyom17.
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add update real world examples immersive-web/immersiveweb.dev#11, by @AdaRoseCannon.
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Update compat-table.html immersive-web/immersiveweb.dev#10, by @blairmacintyre.
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add update compat table immersive-web/immersiveweb.dev#9, by @AdaRoseCannon.
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Updating AR module links immersive-web/immersiveweb.dev#7, by @Artyom17.
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Update Oculus/FB info immersive-web/immersiveweb.dev#6, by @Artyom17.
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14 pull requests merged.
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Update Oculus Browser support dates immersive-web/immersiveweb.dev#22.
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another fix for #18 immersive-web/immersiveweb.dev#20.
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threejs.md: Improved code readability and minor tweaks immersive-web/immersiveweb.dev#21.
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Use unpkg in threejs.md immersive-web/immersiveweb.dev#19.
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initial threejs example immersive-web/immersiveweb.dev#18.
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Update AR status for Chrome immersive-web/immersiveweb.dev#17.
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Babylon.js update immersive-web/immersiveweb.dev#15.
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Update compat table for ML Helio. immersive-web/immersiveweb.dev#13.
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[Oculus] Adding info about ETA for gamepad module support by Oculus Browser immersive-web/immersiveweb.dev#12.
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add update real world examples immersive-web/immersiveweb.dev#11.
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Update compat-table.html immersive-web/immersiveweb.dev#10.
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add update compat table immersive-web/immersiveweb.dev#9.
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Update Oculus/FB info immersive-web/immersiveweb.dev#6.
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Updating AR module links immersive-web/immersiveweb.dev#7.
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10 pull requests received 16 new comments.
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initial threejs example immersive-web/immersiveweb.dev#18 (4 comments by @AdaRoseCannon, @joshmarinacci)
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threejs.md: Improved code readability and minor tweaks immersive-web/immersiveweb.dev#21 (1 comment by @AdaRoseCannon)
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[Oculus] Adding info about ETA for gamepad module support by Oculus Browser immersive-web/immersiveweb.dev#12 (1 comment by @AdaRoseCannon)
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immersive-web/dom-overlays
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1 issue received 1 new comment.
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1 pull request merged.
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Draft DOM Overlay spec for discussion immersive-web/dom-overlays#7.
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1 pull request received 3 new comments.
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Draft DOM Overlay spec for discussion immersive-web/dom-overlays#7 (3 comments by @bialpio, @klausw)
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immersive-web/administrivia
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2 pull requests opened.
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added minutes 2019/12/17 immersive-web/administrivia#74, by @himorin.
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added link to 2019/Dec/03 minutes immersive-web/administrivia#73, by @himorin.
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2 pull requests merged.
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added minutes 2019/12/17 immersive-web/administrivia#74.
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added link to 2019/Dec/03 minutes immersive-web/administrivia#73.
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2 pull requests received 2 new comments.
immersive-web/homepage
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1 pull request opened.
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added 2020/Feb/5-6 as announced immersive-web/homepage#19, by @himorin.
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immersive-web/webxr-gamepads-module
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1 issue opened.
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negative value for gamepad id immersive-web/webxr-gamepads-module#27, by @ylafon.
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2 issues received 4 new comments.
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Should hand-based input sources have a Gamepad? immersive-web/webxr-gamepads-module#23 (2 comments by @Artyom17, @Manishearth)
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Parts of section 3 should be moved to the Gamepad specification to avoid monkey patching immersive-web/webxr-gamepads-module#6 (2 comments by @hober, @ylafon)
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Participants
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3 organizations joined.
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Beijing University of Posts and Telecommunications joined.
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Shukun (Beijing) Network Technology Co., Ltd. joined.
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CoSMo Software Consulting Pte Ltd joined.
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1 organization left.
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Letsee, Inc. left.
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GitHub
immersive-web/immersiveweb.dev
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2 issues opened.
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Populate each of the getting started files with instructions immersive-web/immersiveweb.dev#5, by @AdaRoseCannon.
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Add other features to the compatibility table immersive-web/immersiveweb.dev#4, by @AdaRoseCannon.
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2 issues closed.
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Link to Samples immersive-web/immersiveweb.dev#2.
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Inline Demo immersive-web/immersiveweb.dev#3.
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2 issues received 2 new comments.
immersive-web/hit-test
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1 issue closed.
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Define how the application can unsubscribe from hit test / remove hit test source immersive-web/hit-test#50.
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3 pull requests opened.
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Initial draft of hit-test specification immersive-web/hit-test#60, by @bialpio.
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Add `cancel()` method to hit test sources, fix links immersive-web/hit-test#59, by @bialpio.
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Fixing a link in the proposal document immersive-web/hit-test#58, by @CoPrez.
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3 pull requests merged.
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Add `cancel()` method to hit test sources, fix links immersive-web/hit-test#59.
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Remove outdated explainer immersive-web/hit-test#55.
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Fixing a link in the proposal document immersive-web/hit-test#58.
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1 pull request closed.
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Require user activation immersive-web/hit-test#27.
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2 pull requests received 8 new comments.
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Initial draft of hit-test specification immersive-web/hit-test#60 (6 comments by @bialpio, @blairmacintyre)
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immersive-web/dom-overlays
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1 issue opened.
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Decide on the feature name immersive-web/dom-overlays#6, by @klausw.
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2 issues received 4 new comments.
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Configuring the active DOM element for the overlay immersive-web/dom-overlays#5 (3 comments by @klausw, @mounirlamouri)
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1 pull request opened.
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Draft DOM Overlay spec for discussion immersive-web/dom-overlays#7, by @klausw.
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1 pull request received 7 new comments.
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Draft DOM Overlay spec for discussion immersive-web/dom-overlays#7 (7 comments by @klausw, @RangerMauve)
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immersive-web/webxr-samples
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3 issues opened.
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Inline-session Example Broken on Pixel2 immersive-web/webxr-samples#49, by @matthew-robertson.
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Indicate secure context requirement for samples immersive-web/webxr-samples#48, by @jsantell.
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AR samples not working on Localhost immersive-web/webxr-samples#47, by @ItIsArmin.
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1 issue closed.
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AR samples not working on Localhost immersive-web/webxr-samples#47.
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2 issues received 9 new comments.
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AR samples not working on Localhost immersive-web/webxr-samples#47 (7 comments by @ItIsArmin, @jsantell, @klausw, @wimachtendink)
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Inline-session Example Broken on Pixel2 immersive-web/webxr-samples#49 (2 comments by @bialpio, @matthew-robertson)
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2 pull requests opened.
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Fixing a bug in scene.updateInputSource immersive-web/webxr-samples#51, by @Artyom17.
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Fix video start/pose race condition in stere video example immersive-web/webxr-samples#50, by @takahirox.
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2 pull requests merged.
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Fixing a bug in scene.updateInputSource immersive-web/webxr-samples#51.
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Fix video start/pose race condition in stere video example immersive-web/webxr-samples#50.
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2 pull requests received 2 new comments.
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Fix video start/pose race condition in stere video example immersive-web/webxr-samples#50 (1 comment by @toji)
immersive-web/webxr
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14 issues opened.
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Add Mode that Does Not Require WebGL immersive-web/webxr#926, by @frastlin.
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cancelAnimationFrame: clarify behavior when called from a frame callback immersive-web/webxr#923, by @lojjic.
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Support input sources without primary action? immersive-web/webxr#920, by @klausw.
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Proposal: Remove WebGL Support; Add WebGPU Support immersive-web/webxr#918, by @eamon-otuathail.
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makeXRCompatible should have the [NewObject] attribute immersive-web/webxr#914, by @kearwood.
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Context loss handling in makeXRCompatible does not make sense immersive-web/webxr#913, by @bzbarsky.
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makeXRCompatible doesn't specify what task source its task uses immersive-web/webxr#912, by @bzbarsky.
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makeXRCompatible seems to have an unnecessary parallel section immersive-web/webxr#911, by @bzbarsky.
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What happens in getContext if there is no immersive XR device? immersive-web/webxr#910, by @bzbarsky.
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"ensures an immersive XR device" is being used in weird ways immersive-web/webxr#909, by @bzbarsky.
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makeXRCompatible mutates object state directly in a parallel section immersive-web/webxr#908, by @bzbarsky.
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Invalid webidl for xrCompatible immersive-web/webxr#906, by @kearwood.
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Clean up XRFrame's animationFrame boolean immersive-web/webxr#905, by @lojjic.
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In some gfx APIs, depth/alpha/stencil are properties of the GL context, not the surface immersive-web/webxr#899, by @asajeffrey.
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6 issues closed.
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Ensure "Focused and Visible" addresses OS-level focus immersive-web/webxr#747.
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Specify the relationship between session visibilityState and window state immersive-web/webxr#696.
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Proposal: Remove WebGL Support; Add WebGPU Support immersive-web/webxr#918.
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makeXRCompatible should have the [NewObject] attribute immersive-web/webxr#914.
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Invalid webidl for xrCompatible immersive-web/webxr#906.
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Clean up XRFrame's animationFrame boolean immersive-web/webxr#905.
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19 issues received 69 new comments.
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In some gfx APIs, depth/alpha/stencil are properties of the GL context, not the surface immersive-web/webxr#899 (13 comments by @asajeffrey, @klausw, @toji)
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Support input sources without primary action? immersive-web/webxr#920 (4 comments by @klausw, @Manishearth)
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Specify the relationship between session visibilityState and window state immersive-web/webxr#696 (4 comments by @Manishearth, @NellWaliczek, @toji)
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Ensure "Focused and Visible" addresses OS-level focus immersive-web/webxr#747 (3 comments by @Manishearth, @NellWaliczek, @toji)
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makeXRCompatible doesn't specify what task source its task uses immersive-web/webxr#912 (3 comments by @bzbarsky, @domenic, @toji)
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What happens in getContext if there is no immersive XR device? immersive-web/webxr#910 (3 comments by @bzbarsky, @toji)
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makeXRCompatible mutates object state directly in a parallel section immersive-web/webxr#908 (3 comments by @bzbarsky, @foolip, @toji)
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Proposal: Remove WebGL Support; Add WebGPU Support immersive-web/webxr#918 (3 comments by @Manishearth, @Squareys, @toji)
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"ensures an immersive XR device" is being used in weird ways immersive-web/webxr#909 (2 comments by @bzbarsky, @kearwood)
-
Evaluate how/if WebXR should interact with audio-only devices. immersive-web/webxr#892 (1 comment by @frastlin)
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cancelAnimationFrame: clarify behavior when called from a frame callback immersive-web/webxr#923 (1 comment by @Manishearth)
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makeXRCompatible seems to have an unnecessary parallel section immersive-web/webxr#911 (1 comment by @toji)
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immersive-web/webxr#25 (1 comment by @mrdoob)
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18 pull requests opened.
-
Added an example of how to connect WebXR Pos with AudioContext.listener Pos immersive-web/webxr#930, by @frastlin.
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Split input sources into primary/auxiliary immersive-web/webxr#929, by @klausw.
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Added a migration guide from WebVR immersive-web/webxr#928, by @toji.
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Added a definition of XR device that includes nonvisual usage immersive-web/webxr#927, by @frastlin.
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Changed some language in explainer.md to be not so visual focused immersive-web/webxr#925, by @frastlin.
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Added consensus on xr feature policy immersive-web/webxr#924, by @avadacatavra.
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Deduplicate paragraph for primary action cancel immersive-web/webxr#922, by @klausw.
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Multiple fixes to XR compatibility algorithms immersive-web/webxr#921, by @toji.
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summarized #696 (no spec enforced relationship) and #724 for focus/vis immersive-web/webxr#919, by @avadacatavra.
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removed Querying consent section per #900 immersive-web/webxr#917, by @avadacatavra.
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summarized #718, #719, and #875 about immersive UIs immersive-web/webxr#916, by @avadacatavra.
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Add NewObject attribute to makeXRCompatible immersive-web/webxr#915, by @kearwood.
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Fix spec to match webidl in explainer for xrCompatible attribute immersive-web/webxr#907, by @kearwood.
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Fix missing pi immersive-web/webxr#904, by @Sgeo.
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Unset animationFrame boolean at end of frame immersive-web/webxr#903, by @lojjic.
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Fix indentation immersive-web/webxr#902, by @Manishearth.
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Describe interactions with window.rAF immersive-web/webxr#901, by @toji.
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Use permissions API for XR feature requests immersive-web/webxr#900, by @Manishearth.
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-
12 pull requests merged.
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Tighten up spec text around frame timings, add hook for frame updates immersive-web/webxr#897.
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Added a migration guide from WebVR immersive-web/webxr#928.
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Describe interactions with window.rAF immersive-web/webxr#901.
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Added consensus on xr feature policy immersive-web/webxr#924.
-
Deduplicate paragraph for primary action cancel immersive-web/webxr#922.
-
summarized #696 (no spec enforced relationship) and #724 for focus/vis immersive-web/webxr#919.
-
summarized #718, #719, and #875 about immersive UIs immersive-web/webxr#916.
-
removed Querying consent section per #900 immersive-web/webxr#917.
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Add NewObject attribute to makeXRCompatible immersive-web/webxr#915.
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Fix spec to match webidl in explainer for xrCompatible attribute immersive-web/webxr#907.
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Fix missing pi immersive-web/webxr#904.
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Fix indentation immersive-web/webxr#902.
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-
1 pull request closed.
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Unset animationFrame boolean at end of frame immersive-web/webxr#903.
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1 pull request reopened.
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summarized #718, #719, and #875 about immersive UIs immersive-web/webxr#916, by @Manishearth.
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15 pull requests received 77 new comments.
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Use permissions API for XR feature requests immersive-web/webxr#900 (22 comments by @Manishearth, @mounirlamouri, @NellWaliczek, @toji)
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Added a migration guide from WebVR immersive-web/webxr#928 (17 comments by @ivikash, @Manishearth, @NellWaliczek, @toji)
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Multiple fixes to XR compatibility algorithms immersive-web/webxr#921 (9 comments by @bzbarsky, @toji)
-
Tighten up spec text around frame timings, add hook for frame updates immersive-web/webxr#897 (5 comments by @Manishearth, @NellWaliczek)
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Added an example of how to connect WebXR Pos with AudioContext.listener Pos immersive-web/webxr#930 (4 comments by @frastlin, @klausw)
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summarized #718, #719, and #875 about immersive UIs immersive-web/webxr#916 (4 comments by @avadacatavra, @Manishearth, @toji)
-
Unset animationFrame boolean at end of frame immersive-web/webxr#903 (4 comments by @lojjic, @Manishearth, @toji)
-
Split input sources into primary/auxiliary immersive-web/webxr#929 (2 comments by @klausw, @Manishearth)
-
Added consensus on xr feature policy immersive-web/webxr#924 (2 comments by @avadacatavra, @Manishearth)
-
Deduplicate paragraph for primary action cancel immersive-web/webxr#922 (2 comments by @klausw, @Manishearth)
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summarized #696 (no spec enforced relationship) and #724 for focus/vis immersive-web/webxr#919 (2 comments by @avadacatavra, @toji)
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Changed some language in explainer.md to be not so visual focused immersive-web/webxr#925 (1 comment by @dontcallmedom)
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immersive-web/webxr-gamepads-module
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2 issues closed.
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Ensure that the returned gamepad object is live immersive-web/webxr-gamepads-module#18.
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Is xr-standard's button 0 meant just for triggers or also for other primary buttons? immersive-web/webxr-gamepads-module#17.
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2 issues received 4 new comments.
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Ensure that the returned gamepad object is live immersive-web/webxr-gamepads-module#18 (2 comments by @Artyom17, @Manishearth)
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Is xr-standard's button 0 meant just for triggers or also for other primary buttons? immersive-web/webxr-gamepads-module#17 (2 comments by @thetuvix, @toji)
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1 pull request merged.
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Further spec out when the gamepad state is updated immersive-web/webxr-gamepads-module#22.
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1 pull request received 4 new comments.
-
Further spec out when the gamepad state is updated immersive-web/webxr-gamepads-module#22 (4 comments by @Manishearth, @NellWaliczek)
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immersive-web/webxr-ar-module
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1 issue received 1 new comment.
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Should handheld and headset AR use the same XRSessionMode? immersive-web/webxr-ar-module#29 (1 comment by @AdaRoseCannon)
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immersive-web/administrivia
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1 issue opened.
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Add Oculus Quest to supported devices on WebVR.com immersive-web/administrivia#72, by @plaetzchen.
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TR publications
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3 documents published.
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WebXR Device API published as a Working Draft. History of WebXR Device API
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WebXR Augmented Reality Module - Level 1 published as a First Public Working Draft. History of WebXR Augmented Reality Module - Level 1
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WebXR Gamepads Module - Level 1 published as a First Public Working Draft. History of WebXR Gamepads Module - Level 1
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Participants
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1 organization joined.
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China Mobile Communications Corporation joined.
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GitHub
immersive-web/layers
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2 issues received 3 new comments.
immersive-web/hit-test
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1 issue opened.
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Come up with a solution to handle transient input sources immersive-web/hit-test#51, by @bialpio.
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1 issue closed.
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Subscription to automatically created hit test sources does not allow specifying arbitrary ray immersive-web/hit-test#48.
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2 issues received 2 new comments.
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Come up with a solution to handle transient input sources immersive-web/hit-test#51 (1 comment by @bialpio)
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Subscription to automatically created hit test sources does not allow specifying arbitrary ray immersive-web/hit-test#48 (1 comment by @bialpio)
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6 pull requests opened.
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Hit test explainer re-write immersive-web/hit-test#57, by @bialpio.
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Add a way to pre-filter the types of entities used to compute hit test results immersive-web/hit-test#56, by @bialpio.
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Remove outdated explainer immersive-web/hit-test#55, by @bialpio.
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Add use cases & scope, remove async variant of the API immersive-web/hit-test#54, by @bialpio.
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Remove Grab-and-Drag section immersive-web/hit-test#53, by @bialpio.
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Address issue pointed out in CG call immersive-web/hit-test#52, by @bialpio.
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5 pull requests merged.
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Hit test explainer re-write immersive-web/hit-test#57.
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Add a way to pre-filter the types of entities used to compute hit test results immersive-web/hit-test#56.
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Add use cases & scope, remove async variant of the API immersive-web/hit-test#54.
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Address issue pointed out in CG call immersive-web/hit-test#52.
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Remove Grab-and-Drag section immersive-web/hit-test#53.
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4 pull requests received 18 new comments.
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Add use cases & scope, remove async variant of the API immersive-web/hit-test#54 (7 comments by @bialpio, @klausw, @mounirlamouri)
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Address issue pointed out in CG call immersive-web/hit-test#52 (5 comments by @bialpio, @Manishearth, @mounirlamouri)
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Remove Grab-and-Drag section immersive-web/hit-test#53 (5 comments by @bialpio, @blairmacintyre, @mounirlamouri)
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immersive-web/dom-overlays
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1 issue opened.
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Configuring the active DOM element for the overlay immersive-web/dom-overlays#5, by @klausw.
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2 issues received 2 new comments.
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Configuring the active DOM element for the overlay immersive-web/dom-overlays#5 (1 comment by @klausw)
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immersive-web/dom-overlays#2 (1 comment by @klausw)
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1 pull request merged.
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Add explainer section describing proposed handheld-ar implementation immersive-web/dom-overlays#4.
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immersive-web/webxr
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13 issues opened.
-
No way to get individual attachments out of the opaque framebuffer immersive-web/webxr#896, by @magcius.
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Projection matrices differ between WebGL and WebGPU immersive-web/webxr#894, by @magcius.
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Evaluate how/if WebXR should interact with audio-only devices. immersive-web/webxr#892, by @toji.
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Clarify semantics of preserveDrawingBuffer immersive-web/webxr#891, by @asajeffrey.
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Clarify table and text about features and security requirements immersive-web/webxr#887, by @a2sheppy.
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Define "near clip plane" and "far clip plane" immersive-web/webxr#881, by @a2sheppy.
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Corrections and clarifications for description/steps for updateRenderState() immersive-web/webxr#880, by @a2sheppy.
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Clarify description of unbounded XRReferenceSpaceType immersive-web/webxr#879, by @a2sheppy.
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Typo/grammar error in section 4.3 immersive-web/webxr#878, by @a2sheppy.
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Note somewhere that you should be always be queueing up the next rAF within rAF immersive-web/webxr#877, by @Manishearth.
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Expose events for a squeeze(grip) action immersive-web/webxr#876, by @Manishearth.
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"responsible" is not an adjective that can be applied to documents immersive-web/webxr#873, by @bzbarsky.
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Definition of "active and focused" is confused about the concept of "active document" immersive-web/webxr#872, by @bzbarsky.
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24 issues closed.
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No way to get individual attachments out of the opaque framebuffer immersive-web/webxr#896.
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Expose events for a squeeze(grip) action immersive-web/webxr#876.
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Is Trusted Immersive UI a conformance requirement? immersive-web/webxr#719.
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What is Trusted Immersive UI? immersive-web/webxr#718.
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TAG Feedback: Code sample demonstrating handling XR device change immersive-web/webxr#827.
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TAG Feedback: Code sample demonstrating how to use XRViewerPose transforms immersive-web/webxr#828.
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TAG Feedback: Code sample for handling WebGL context loss immersive-web/webxr#826.
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Define "near clip plane" and "far clip plane" immersive-web/webxr#881.
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Tracked objects besides gamepads immersive-web/webxr#133.
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Clarify description of unbounded XRReferenceSpaceType immersive-web/webxr#879.
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Main spec should link to Gamepad module immersive-web/webxr#803.
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Issues in "XR device" definition immersive-web/webxr#813.
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Add explainer discussion of why webxr shares its WebGL context with a canvas immersive-web/webxr#861.
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Typo/grammar error in section 4.3 immersive-web/webxr#878.
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[editorial] Prepare for updated WD (2019/Sep) immersive-web/webxr#863.
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Spatial tracking on inline sessions when viewed within an XR headset immersive-web/webxr#756.
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"reset" event doesn't specify how we know which spaces to dispatch on immersive-web/webxr#845.
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Should XRWebGLLayers clear/invalidate their framebuffers prior to each frame immersive-web/webxr#775.
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Use of "based on the following" or "as follows" consistently immersive-web/webxr#835.
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Update XR Compositor section to be more generic about layer types immersive-web/webxr#812.
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Link to input profiles registry immersive-web/webxr#850.
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Can opaque framebuffers be deleted? immersive-web/webxr#855.
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Should getRenderbufferParameter on an opaque framebuffer result in an error? immersive-web/webxr#862.
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Possible typo in section about limiting poses immersive-web/webxr#864.
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35 issues received 85 new comments.
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Clarify semantics of preserveDrawingBuffer immersive-web/webxr#891 (9 comments by @asajeffrey, @klausw, @Manishearth, @rcabanier)
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Note somewhere that you should be always be queueing up the next rAF within rAF immersive-web/webxr#877 (7 comments by @Manishearth, @toji)
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"responsible" is not an adjective that can be applied to documents immersive-web/webxr#873 (7 comments by @asajeffrey, @bzbarsky)
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Projection matrices differ between WebGL and WebGPU immersive-web/webxr#894 (4 comments by @magcius, @toji)
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Should we expose an emulatedFloor for reporting when floor-level is emulated? immersive-web/webxr#844 (4 comments by @bialpio, @Manishearth, @toji)
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Should applications be able to determine that the user declined consent? immersive-web/webxr#725 (4 comments by @mounirlamouri, @rcabanier, @toji)
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No way to get individual attachments out of the opaque framebuffer immersive-web/webxr#896 (3 comments by @magcius, @toji)
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Specify the relationship between session visibilityState and window state immersive-web/webxr#696 (3 comments by @blairmacintyre, @Manishearth, @thetuvix)
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Additional situations when XRInputSource.profiles should be empty immersive-web/webxr#781 (2 comments by @jacobcdewitt, @toji)
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Expose events for a squeeze(grip) action immersive-web/webxr#876 (2 comments by @Manishearth, @toji)
-
Define "near clip plane" and "far clip plane" immersive-web/webxr#881 (2 comments by @a2sheppy, @toji)
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What happens if a canvas with an xrCompatible context is attached to the DOM? immersive-web/webxr#603 (2 comments by @asajeffrey, @toji)
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Spatial tracking on inline sessions when viewed within an XR headset immersive-web/webxr#756 (2 comments by @NellWaliczek, @rcabanier)
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Support UAs having a method to enter/exit immersive mode directly immersive-web/webxr#426 (2 comments by @blairmacintyre, @paulrouget)
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XRInputSource related "required" features immersive-web/webxr#755 (2 comments by @NellWaliczek, @thetuvix)
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XRSessionInit has generic types and is not future proof immersive-web/webxr#791 (1 comment by @bzbarsky)
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Is Trusted Immersive UI a conformance requirement? immersive-web/webxr#719 (1 comment by @Manishearth)
-
Evaluate how/if WebXR should interact with audio-only devices. immersive-web/webxr#892 (1 comment by @frastlin)
-
Corrections and clarifications for description/steps for updateRenderState() immersive-web/webxr#880 (1 comment by @Manishearth)
-
TAG Feedback: Code sample demonstrating handling XR device change immersive-web/webxr#827 (1 comment by @toji)
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Clarify table and text about features and security requirements immersive-web/webxr#887 (1 comment by @Manishearth)
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immersive-web/webxr#133 (1 comment by @toji)
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Should calling XRSession.requestAnimationFrame in a Window.animationFrameCallback be banned? immersive-web/webxr#736 (1 comment by @toji)
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Definition of "active and focused" is confused about the concept of "active document" immersive-web/webxr#872 (1 comment by @bzbarsky)
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Revisit transient input sources & XRInputSource.targetRaySpace immersive-web/webxr#819 (1 comment by @NellWaliczek)
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"reset" event doesn't specify how we know which spaces to dispatch on immersive-web/webxr#845 (1 comment by @Manishearth)
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Should XRWebGLLayers clear/invalidate their framebuffers prior to each frame immersive-web/webxr#775 (1 comment by @toji)
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Add explainer discussion of why webxr shares its WebGL context with a canvas immersive-web/webxr#861 (1 comment by @asajeffrey)
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-
21 pull requests opened.
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Added the WebXR logo to the top of the spec immersive-web/webxr#898, by @toji.
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Tighten up spec text around frame timings, add hook for frame updates immersive-web/webxr#897, by @Manishearth.
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Corrections of "it's" to "its" immersive-web/webxr#895, by @a2sheppy.
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Define squeeze events immersive-web/webxr#893, by @Manishearth.
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Add sample demonstrating context loss handling immersive-web/webxr#890, by @toji.
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Expand XRView use code samples immersive-web/webxr#889, by @toji.
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Better define how depthNear and depthFar are used. immersive-web/webxr#888, by @toji.
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Clarify reference space type descriptions immersive-web/webxr#886, by @toji.
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Export a dfn for input-source-change immersive-web/webxr#885, by @Manishearth.
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Miscellaneous fixes to the XR device definition immersive-web/webxr#884, by @toji.
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Add a link to the Gamepads module immersive-web/webxr#883, by @toji.
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Note explaining why API shares canvas GL contexts immersive-web/webxr#882, by @toji.
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Fill out section on trusted UI immersive-web/webxr#875, by @Manishearth.
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[editral] modified metadata for post 2019/10/10 WD immersive-web/webxr#874, by @himorin.
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Clarify that emulatedPosition is not true when the local-floor space is using an estimated height immersive-web/webxr#871, by @Manishearth.
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Add note about strong references in reset events immersive-web/webxr#870, by @Manishearth.
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Move "immersive-ar" mode back into the core spec immersive-web/webxr#869, by @toji.
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[editorial] fixed li markdown format, added alt to imgs immersive-web/webxr#868, by @himorin.
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as 2019/10/07 WD immersive-web/webxr#867, by @himorin.
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Decribe the required clear behavior of an XRWebGLLayer immersive-web/webxr#866, by @toji.
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Address several trivial "help wanted" issues immersive-web/webxr#865, by @toji.
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20 pull requests merged.
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Added the WebXR logo to the top of the spec immersive-web/webxr#898.
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Define squeeze events immersive-web/webxr#893.
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Corrections of "it's" to "its" immersive-web/webxr#895.
-
Fill out section on trusted UI immersive-web/webxr#875.
-
Move "immersive-ar" mode back into the core spec immersive-web/webxr#869.
-
Expand XRView use code samples immersive-web/webxr#889.
-
Add sample demonstrating context loss handling immersive-web/webxr#890.
-
Better define how depthNear and depthFar are used. immersive-web/webxr#888.
-
Clarify reference space type descriptions immersive-web/webxr#886.
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Export a dfn for input-source-change immersive-web/webxr#885.
-
Add a link to the Gamepads module immersive-web/webxr#883.
-
Miscellaneous fixes to the XR device definition immersive-web/webxr#884.
-
Note explaining why API shares canvas GL contexts immersive-web/webxr#882.
-
[editral] modified metadata for post 2019/10/10 WD immersive-web/webxr#874.
-
Clarify that emulatedPosition is not true when the local-floor space is using an estimated height immersive-web/webxr#871.
-
Add note about strong references in reset events immersive-web/webxr#870.
-
[editorial] fixed li markdown format, added alt to imgs immersive-web/webxr#868.
-
Decribe the required clear behavior of an XRWebGLLayer immersive-web/webxr#866.
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as 2019/10/07 WD immersive-web/webxr#867.
-
Address several trivial "help wanted" issues immersive-web/webxr#865.
-
-
11 pull requests received 80 new comments.
-
Fill out section on trusted UI immersive-web/webxr#875 (29 comments by @avadacatavra, @Manishearth, @NellWaliczek, @toji)
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Define squeeze events immersive-web/webxr#893 (20 comments by @Aadjou, @Manishearth, @NellWaliczek, @thetuvix, @toji)
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Move "immersive-ar" mode back into the core spec immersive-web/webxr#869 (10 comments by @rcabanier, @thetuvix, @toji)
-
Tighten up spec text around frame timings, add hook for frame updates immersive-web/webxr#897 (7 comments by @Manishearth, @toji)
-
Better define how depthNear and depthFar are used. immersive-web/webxr#888 (2 comments by @Manishearth, @toji)
-
Note explaining why API shares canvas GL contexts immersive-web/webxr#882 (1 comment by @Manishearth)
-
[editorial] fixed li markdown format, added alt to imgs immersive-web/webxr#868 (1 comment by @toji)
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immersive-web/anchors
-
1 issue opened.
-
addAnchor() may need XRFrame immersive-web/anchors#26, by @takahirox.
-
-
1 issue closed.
-
addAnchor() may need XRFrame immersive-web/anchors#26.
-
-
1 issue received 2 new comments.
-
1 pull request opened.
-
Move addAnchor() method from XRSession to XRFrame immersive-web/anchors#27, by @bialpio.
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-
1 pull request merged.
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Move addAnchor() method from XRSession to XRFrame immersive-web/anchors#27.
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immersive-web/webxr-gamepads-module
-
1 issue opened.
-
Should hand-based input sources have a Gamepad? immersive-web/webxr-gamepads-module#23, by @Manishearth.
-
-
1 issue closed.
-
[editorial] Prepare for FPWD immersive-web/webxr-gamepads-module#12.
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-
5 issues received 23 new comments.
-
Ensure that the returned gamepad object is live immersive-web/webxr-gamepads-module#18 (12 comments by @AdaRoseCannon, @Artyom17, @foolip, @luser, @Manishearth, @NellWaliczek, @toji)
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Is xr-standard's button 0 meant just for triggers or also for other primary buttons? immersive-web/webxr-gamepads-module#17 (7 comments by @Manishearth, @NellWaliczek, @thetuvix, @toji)
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Should hand-based input sources have a Gamepad? immersive-web/webxr-gamepads-module#23 (2 comments by @Manishearth, @NellWaliczek)
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-
5 pull requests opened.
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Clean up last webxr anchor immersive-web/webxr-gamepads-module#26, by @Manishearth.
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Clean up anchors immersive-web/webxr-gamepads-module#25, by @Manishearth.
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Link buttons[0] and buttons[1] to primary actions immersive-web/webxr-gamepads-module#24, by @Manishearth.
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Further spec out when the gamepad state is updated immersive-web/webxr-gamepads-module#22, by @Manishearth.
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[editral] modified metadata for post FPWD immersive-web/webxr-gamepads-module#21, by @himorin.
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5 pull requests merged.
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Clean up last webxr anchor immersive-web/webxr-gamepads-module#26.
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Clean up anchors immersive-web/webxr-gamepads-module#25.
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Link buttons[0] and buttons[1] to primary actions immersive-web/webxr-gamepads-module#24.
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[editral] modified metadata for post FPWD immersive-web/webxr-gamepads-module#21.
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[WIP] updated as FPWD immersive-web/webxr-gamepads-module#13.
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5 pull requests received 14 new comments.
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Further spec out when the gamepad state is updated immersive-web/webxr-gamepads-module#22 (6 comments by @Manishearth, @NellWaliczek)
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Link buttons[0] and buttons[1] to primary actions immersive-web/webxr-gamepads-module#24 (4 comments by @Manishearth, @NellWaliczek)
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[editral] modified metadata for post FPWD immersive-web/webxr-gamepads-module#21 (1 comment by @NellWaliczek)
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immersive-web/webxr-ar-module
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1 issue opened.
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Spec should have a references section immersive-web/webxr-ar-module#40, by @tidoust.
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-
7 issues closed.
-
Decide on the progressive enhancement strategy for WebXR immersive-web/webxr-ar-module#27.
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Should handheld and headset AR use the same XRSessionMode? immersive-web/webxr-ar-module#29.
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Should there be a single "immersive" XRSessionMode? immersive-web/webxr-ar-module#28.
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Consider merging `immersive-ar` into WebXR immersive-web/webxr-ar-module#32.
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Spec should have a references section immersive-web/webxr-ar-module#40.
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`immersive-ar` on `alpha-blend` devices with no alpha channel immersive-web/webxr-ar-module#17.
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[editorial] Prepare for FPWD immersive-web/webxr-ar-module#30.
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-
9 issues received 28 new comments.
-
Consider merging `immersive-ar` into WebXR immersive-web/webxr-ar-module#32 (9 comments by @AdaRoseCannon, @bialpio, @Manishearth, @mounirlamouri, @rcabanier, @toji)
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Enable developers to distinguish between screen-based and head-worn sessions immersive-web/webxr-ar-module#9 (8 comments by @blairmacintyre, @Manishearth, @NellWaliczek)
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Should handheld and headset AR use the same XRSessionMode? immersive-web/webxr-ar-module#29 (2 comments by @Manishearth)
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Should there be a single "immersive" XRSessionMode? immersive-web/webxr-ar-module#28 (2 comments by @toji)
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Decide on the progressive enhancement strategy for WebXR immersive-web/webxr-ar-module#27 (1 comment by @Manishearth)
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XRLayers should never be composited using 'lighter' immersive-web/webxr-ar-module#23 (1 comment by @Manishearth)
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`immersive-ar` on `alpha-blend` devices with no alpha channel immersive-web/webxr-ar-module#17 (1 comment by @toji)
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7 pull requests opened.
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Move anchors to link-defaults immersive-web/webxr-ar-module#42, by @Manishearth.
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[Editral] modified metadata for post FPWD immersive-web/webxr-ar-module#41, by @himorin.
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Add a non-normative note re: handling alpha-blend with no alpha channel. immersive-web/webxr-ar-module#39, by @toji.
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Move immersive-ar enum declaration back into core spec immersive-web/webxr-ar-module#38, by @toji.
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fixed status text in SOTD (forgot to edit after copy from gamepads module) immersive-web/webxr-ar-module#37, by @himorin.
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updated for FPWD (target Oct/07) immersive-web/webxr-ar-module#36, by @himorin.
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Add self as editor immersive-web/webxr-ar-module#35, by @Manishearth.
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7 pull requests merged.
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Move immersive-ar enum declaration back into core spec immersive-web/webxr-ar-module#38.
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Move anchors to link-defaults immersive-web/webxr-ar-module#42.
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[Editral] modified metadata for post FPWD immersive-web/webxr-ar-module#41.
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Add a non-normative note re: handling alpha-blend with no alpha channel. immersive-web/webxr-ar-module#39.
-
fixed status text in SOTD (forgot to edit after copy from gamepads module) immersive-web/webxr-ar-module#37.
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updated for FPWD (target Oct/07) immersive-web/webxr-ar-module#36.
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Add self as editor immersive-web/webxr-ar-module#35.
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1 pull request closed.
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Change to FPWD immersive-web/webxr-ar-module#34.
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3 pull requests received 5 new comments.
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Move immersive-ar enum declaration back into core spec immersive-web/webxr-ar-module#38 (3 comments by @AdaRoseCannon, @Manishearth, @toji)
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immersive-web/administrivia
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7 pull requests opened.
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added minutes 2019/Oct/22 immersive-web/administrivia#71, by @himorin.
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Restructure xr session mode agenda items immersive-web/administrivia#70, by @Manishearth.
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Update README.md immersive-web/administrivia#69, by @AdaRoseCannon.
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Update README.md immersive-web/administrivia#68, by @AdaRoseCannon.
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Update README.md immersive-web/administrivia#67, by @AdaRoseCannon.
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added minutes 2019/10/08 immersive-web/administrivia#66, by @himorin.
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remove line coming from CG item immersive-web/administrivia#65, by @Manishearth.
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4 pull requests merged.
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added minutes 2019/Oct/22 immersive-web/administrivia#71.
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Restructure xr session mode agenda items immersive-web/administrivia#70.
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added minutes 2019/10/08 immersive-web/administrivia#66.
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remove line coming from CG item immersive-web/administrivia#65.
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3 pull requests closed.
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Update README.md immersive-web/administrivia#69.
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Update README.md immersive-web/administrivia#68.
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Update README.md immersive-web/administrivia#67.
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3 pull requests received 3 new comments.
immersive-web/webxr-samples
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1 issue opened.
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baseLayer remains null after session.updateRenderState() immersive-web/webxr-samples#46, by @faaaaabi.
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3 issues closed.
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baseLayer remains null after session.updateRenderState() immersive-web/webxr-samples#46.
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AR hit test not working in Chrome Canary 79.0.3919.0 immersive-web/webxr-samples#40.
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WebXR samples not working with Oculus or Vive in Chrome 77 immersive-web/webxr-samples#43.
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4 issues received 9 new comments.
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WebXR samples not working with Oculus or Vive in Chrome 77 immersive-web/webxr-samples#43 (4 comments by @klausw, @phtaylor)
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Recommended way of extracting background in AR mode immersive-web/webxr-samples#36 (3 comments by @ArnaudHambenne, @klausw, @pavan4)
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baseLayer remains null after session.updateRenderState() immersive-web/webxr-samples#46 (1 comment by @faaaaabi)
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AR hit test not working in Chrome Canary 79.0.3919.0 immersive-web/webxr-samples#40 (1 comment by @faaaaabi)
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2 pull requests opened.
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Adding support for different left/right controller models immersive-web/webxr-samples#45, by @Artyom17.
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Fixing typo in a comment immersive-web/webxr-samples#44, by @Artyom17.
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3 pull requests merged.
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Fix hit test sample to work with old hit test API prototype immersive-web/webxr-samples#42.
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Fixing typo in a comment immersive-web/webxr-samples#44.
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Adding support for different left/right controller models immersive-web/webxr-samples#45.
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1 pull request received 2 new comments.
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Adding support for different left/right controller models immersive-web/webxr-samples#45 (2 comments by @Artyom17, @toji)
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immersive-web/homepage
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1 pull request opened.
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Added link to irc log for TPAC 2019 immersive-web/homepage#18, by @himorin.
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2 pull requests merged.
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Added issued newsletter immersive-web/homepage#15.
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Added link to irc log for TPAC 2019 immersive-web/homepage#18.
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1 pull request received 1 new comment.
immersive-web/plane-detection
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1 issue received 10 new comments.
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[meshing] How should we request normals? immersive-web/plane-detection#20 (10 comments by @AdaRoseCannon, @blairmacintyre, @rcabanier, @thetuvix)
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GitHub
immersive-web/webxr
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22 issues opened.
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Possible typo in section about limiting poses immersive-web/webxr#864, by @jacobcdewitt.
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[editorial] Prepare for updated WD (2019/Sep) immersive-web/webxr#863, by @himorin.
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Should getRenderbufferParameter on an opaque framebuffer result in an error? immersive-web/webxr#862, by @asajeffrey.
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Add explainer discussion of why webxr shares its WebGL context with a canvas immersive-web/webxr#861, by @asajeffrey.
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What is a "valid feature descriptor" immersive-web/webxr#860, by @mounirlamouri.
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Do opaque framebuffers have a reference to their XR session? immersive-web/webxr#856, by @asajeffrey.
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Can opaque framebuffers be deleted? immersive-web/webxr#855, by @asajeffrey.
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Result of calling checkFramebufferStatus on an opaque framebuffer immersive-web/webxr#854, by @asajeffrey.
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Link to input profiles registry immersive-web/webxr#850, by @NellWaliczek.
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Add a table of contents to the Explainer immersive-web/webxr#847, by @toji.
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"reset" event doesn't specify how we know which spaces to dispatch on immersive-web/webxr#845, by @Manishearth.
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Should we expose an emulatedFloor for reporting when floor-level is emulated? immersive-web/webxr#844, by @thetuvix.
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Support for premultipliedAlpha in XRWebGLLayerInit? immersive-web/webxr#838, by @Manishearth.
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Clarify what happens if a `premultipliedAlpha: false` context is used immersive-web/webxr#837, by @Manishearth.
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Use of "based on the following" or "as follows" consistently immersive-web/webxr#835, by @ddorwin.
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Clarify XRReferenceSpaceEvent.transform direction? immersive-web/webxr#832, by @klausw.
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TAG Feedback: Code sample demonstrating how to use XRViewerPose transforms immersive-web/webxr#828, by @toji.
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TAG Feedback: Code sample demonstrating handling XR device change immersive-web/webxr#827, by @toji.
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TAG Feedback: Code sample for handling WebGL context loss immersive-web/webxr#826, by @toji.
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TAG Feedback: Should supportsSession resolve with a boolean? immersive-web/webxr#824, by @toji.
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[Feature Policy] should not control exposure of navigator.xr immersive-web/webxr#823, by @ddorwin.
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Demo issue for building TPAC Agenda immersive-web/webxr#822, by @AdaRoseCannon.
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19 issues closed.
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Allow features to be marked as deferrable immersive-web/webxr#740.
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Explore solution for mid-session consent prompts immersive-web/webxr#766.
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[Feature Policy] Confirm whether WebXR features can/should reuse existing feature names immersive-web/webxr#765.
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[Feature Policy] Validate the plan for dependent policy-controlled features immersive-web/webxr#763.
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[Feature Policy] Establish guidance about policy-controlled features for new XR features immersive-web/webxr#770.
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[Feature Policy] What should be the policy-controlled features for WebXR? immersive-web/webxr#729.
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[Feature Policy] should not control exposure of navigator.xr immersive-web/webxr#823.
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TAG Feedback: Should supportsSession resolve with a boolean? immersive-web/webxr#824.
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Support for premultipliedAlpha in XRWebGLLayerInit? immersive-web/webxr#838.
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Add a table of contents to the Explainer immersive-web/webxr#847.
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Clarify what happens if a `premultipliedAlpha: false` context is used immersive-web/webxr#837.
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Beginning media playback once VR has started immersive-web/webxr#316.
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Clarify XRReferenceSpaceEvent.transform direction? immersive-web/webxr#832.
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Clarify when a requiredFeature is allowed to pass immersive-web/webxr#790.
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Should XRRigidTransform.matrix be [SameObject]? immersive-web/webxr#808.
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Demo issue for building TPAC Agenda immersive-web/webxr#822.
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[Community Action Required] Consider watching new module repos immersive-web/webxr#816.
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34 issues received 89 new comments.
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Revisit transient input sources & XRInputSource.targetRaySpace immersive-web/webxr#819 (16 comments by @AdaRoseCannon, @bialpio, @Manishearth, @NellWaliczek, @rcabanier)
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What is a "valid feature descriptor" immersive-web/webxr#860 (7 comments by @mounirlamouri, @rcabanier, @toji)
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TAG Feedback: Should supportsSession resolve with a boolean? immersive-web/webxr#824 (6 comments by @AdaRoseCannon, @domenic, @toji)
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Allow features to be marked as deferrable immersive-web/webxr#740 (5 comments by @avadacatavra, @kearwood, @Manishearth)
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Result of calling checkFramebufferStatus on an opaque framebuffer immersive-web/webxr#854 (5 comments by @asajeffrey, @rcabanier, @toji)
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Clarify XRReferenceSpaceEvent.transform direction? immersive-web/webxr#832 (5 comments by @klausw, @Manishearth)
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Should requestSession resolving promise count as user activation? immersive-web/webxr#779 (4 comments by @klausw, @Manishearth, @toji)
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Possible typo in section about limiting poses immersive-web/webxr#864 (3 comments by @jacobcdewitt, @Manishearth)
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Do opaque framebuffers have a reference to their XR session? immersive-web/webxr#856 (3 comments by @asajeffrey, @toji)
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Support for premultipliedAlpha in XRWebGLLayerInit? immersive-web/webxr#838 (3 comments by @Manishearth, @toji)
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Is Trusted Immersive UI a conformance requirement? immersive-web/webxr#719 (2 comments by @avadacatavra, @Manishearth)
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Should applications be able to determine that the user declined consent? immersive-web/webxr#725 (2 comments by @Manishearth, @rcabanier)
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Should getRenderbufferParameter on an opaque framebuffer result in an error? immersive-web/webxr#862 (2 comments by @Manishearth, @toji)
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[Feature Policy] should not control exposure of navigator.xr immersive-web/webxr#823 (2 comments by @AdaRoseCannon, @toji)
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Informing apps which optional features were granted? immersive-web/webxr#794 (2 comments by @Artyom17, @klausw)
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Should XRRigidTransform.matrix be [SameObject]? immersive-web/webxr#808 (2 comments by @Manishearth)
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Demo issue for building TPAC Agenda immersive-web/webxr#822 (2 comments by @AdaRoseCannon, @NellWaliczek)
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Should limitations be placed on use of permission-controlled features while in (immersive) XR sessions? immersive-web/webxr#726 (1 comment by @Manishearth)
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Explore solution for mid-session consent prompts immersive-web/webxr#766 (1 comment by @Manishearth)
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Spatial tracking on inline sessions when viewed within an XR headset immersive-web/webxr#756 (1 comment by @toji)
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Add explainer discussion of why webxr shares its WebGL context with a canvas immersive-web/webxr#861 (1 comment by @toji)
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Should we expose an emulatedFloor for reporting when floor-level is emulated? immersive-web/webxr#844 (1 comment by @jacobcdewitt)
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immersive-web/webxr#316 (1 comment by @Manishearth)
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Add appendix to privacy & security explainer showing table of threat vectors & mitigations immersive-web/webxr#754 (1 comment by @avadacatavra)
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"reset" event doesn't specify how we know which spaces to dispatch on immersive-web/webxr#845 (1 comment by @Manishearth)
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Add Linear/Angular Acceleration/Velocity for XRInputSource immersive-web/webxr#619 (1 comment by @toji)
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Should XRWebGLLayers clear/invalidate their framebuffers prior to each frame immersive-web/webxr#775 (1 comment by @asajeffrey)
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Clarify what happens if a `premultipliedAlpha: false` context is used immersive-web/webxr#837 (1 comment by @Manishearth)
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[Community Action Required] Consider watching new module repos immersive-web/webxr#816 (1 comment by @AdaRoseCannon)
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20 pull requests opened.
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Fix typo: "to to" => "to" immersive-web/webxr#859, by @mounirlamouri.
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[webxr] Align with Web IDL specification immersive-web/webxr#858, by @autokagami.
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Fix missing and in populate the pose immersive-web/webxr#857, by @takahirox.
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Removed errant 's' immersive-web/webxr#853, by @fordacious.
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Minor typo fix immersive-web/webxr#852, by @takahirox.
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Update example profile names to match real names immersive-web/webxr#851, by @thetuvix.
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Add a table of contents to the explainers immersive-web/webxr#848, by @toji.
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Add [NewObject] to some methods immersive-web/webxr#846, by @Manishearth.
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Clarify the transform direction for the reset event immersive-web/webxr#843, by @Manishearth.
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Update behavior, name of Feature Policy immersive-web/webxr#842, by @toji.
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supportsSession->isSessionSupported, resolves w/ bool immersive-web/webxr#841, by @toji.
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Specified that XRWebGLLayer framebuffers always use premultiplied alpha immersive-web/webxr#840, by @toji.
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Define how feature requirements are satisfied immersive-web/webxr#839, by @toji.
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Replace repeated variable check with If-Otherwise immersive-web/webxr#836, by @ddorwin.
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Check whether a session is inline rather than immersive when appropriate immersive-web/webxr#834, by @ddorwin.
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Replace "user's head" with "viewer" immersive-web/webxr#833, by @ddorwin.
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Editorial nits immersive-web/webxr#831, by @ddorwin.
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Handle detached buffers in projectionMatrix immersive-web/webxr#830, by @Manishearth.
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Disallow stereo inline sessions for now immersive-web/webxr#829, by @Manishearth.
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Remove reference to inline being the default mode immersive-web/webxr#825, by @toji.
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20 pull requests merged.
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Update example profile names to match real names immersive-web/webxr#851.
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Update behavior, name of Feature Policy immersive-web/webxr#842.
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supportsSession->isSessionSupported, resolves w/ bool immersive-web/webxr#841.
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Fix typo: "to to" => "to" immersive-web/webxr#859.
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[webxr] Align with Web IDL specification immersive-web/webxr#858.
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Fix missing and in populate the pose immersive-web/webxr#857.
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Removed errant 's' immersive-web/webxr#853.
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Minor typo fix immersive-web/webxr#852.
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Add a table of contents to the explainers immersive-web/webxr#848.
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Specified that XRWebGLLayer framebuffers always use premultiplied alpha immersive-web/webxr#840.
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Add [NewObject] to some methods immersive-web/webxr#846.
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Clarify the transform direction for the reset event immersive-web/webxr#843.
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Define how feature requirements are satisfied immersive-web/webxr#839.
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Replace repeated variable check with If-Otherwise immersive-web/webxr#836.
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Check whether a session is inline rather than immersive when appropriate immersive-web/webxr#834.
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Disallow stereo inline sessions for now immersive-web/webxr#829.
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Replace "user's head" with "viewer" immersive-web/webxr#833.
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Editorial nits immersive-web/webxr#831.
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Handle detached buffers in projectionMatrix immersive-web/webxr#830.
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Remove reference to inline being the default mode immersive-web/webxr#825.
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1 pull request closed.
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Some edits and questions. immersive-web/webxr#818.
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17 pull requests received 61 new comments.
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Update behavior, name of Feature Policy immersive-web/webxr#842 (22 comments by @alcooper91, @dontcallmedom, @Manishearth, @NellWaliczek, @rcabanier, @toji)
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supportsSession->isSessionSupported, resolves w/ bool immersive-web/webxr#841 (7 comments by @dontcallmedom, @NellWaliczek, @thetuvix, @toji)
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Update example profile names to match real names immersive-web/webxr#851 (6 comments by @NellWaliczek, @thetuvix, @toji)
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Add a table of contents to the explainers immersive-web/webxr#848 (6 comments by @NellWaliczek, @toji)
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Specified that XRWebGLLayer framebuffers always use premultiplied alpha immersive-web/webxr#840 (3 comments by @Manishearth, @toji)
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[webxr] Align with Web IDL specification immersive-web/webxr#858 (2 comments by @dontcallmedom, @toji)
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Fix missing and in populate the pose immersive-web/webxr#857 (2 comments by @dontcallmedom, @Manishearth)
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Check whether a session is inline rather than immersive when appropriate immersive-web/webxr#834 (2 comments by @ddorwin, @toji)
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immersive-web/webxr-ar-module
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7 issues opened.
-
Consider merging `immersive-ar` into WebXR immersive-web/webxr-ar-module#32, by @saschanaz.
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Ability to slightly delay camera feed display (ARKit/ARCore only)? immersive-web/webxr-ar-module#44, by @AndrewJDR.
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[editorial] Prepare for FPWD immersive-web/webxr-ar-module#30, by @himorin.
-
Should handheld and headset AR use the same XRSessionMode? immersive-web/webxr-ar-module#29, by @ddorwin.
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Should there be a single "immersive" XRSessionMode? immersive-web/webxr-ar-module#28, by @ddorwin.
-
Decide on the progressive enhancement strategy for WebXR immersive-web/webxr-ar-module#27, by @ddorwin.
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XRLayers should never be composited using 'lighter' immersive-web/webxr-ar-module#23, by @rcabanier.
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4 issues closed.
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Specify which reference spaces have to be supported for immersive-ar sessions immersive-web/webxr-ar-module#21.
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'immersive-vr' blend mode value on additive light displays immersive-web/webxr-ar-module#16.
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What is the environment blend mode for devices that optionally support camera passthrough? immersive-web/webxr-ar-module#15.
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Figure out what the additive blend mode should do with alpha values immersive-web/webxr-ar-module#14.
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1 issue reopened.
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Should handheld and headset AR use the same XRSessionMode? immersive-web/webxr-ar-module#29, by @Manishearth.
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11 issues received 77 new comments.
-
Figure out what the additive blend mode should do with alpha values immersive-web/webxr-ar-module#14 (25 comments by @AdaRoseCannon, @cabanier, @cwilso, @klausw, @Manishearth, @rcabanier, @thetuvix)
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Consider merging `immersive-ar` into WebXR immersive-web/webxr-ar-module#32 (10 comments by @blairmacintyre, @Manishearth, @mounirlamouri, @rcabanier, @saschanaz)
-
Specify which reference spaces have to be supported for immersive-ar sessions immersive-web/webxr-ar-module#21 (10 comments by @bialpio, @Manishearth, @thetuvix)
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Ability to slightly delay camera feed display (ARKit/ARCore only)? immersive-web/webxr-ar-module#44 (8 comments by @AndrewJDR, @rcabanier)
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Should handheld and headset AR use the same XRSessionMode? immersive-web/webxr-ar-module#29 (7 comments by @blairmacintyre, @Manishearth, @rcabanier)
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Should there be a single "immersive" XRSessionMode? immersive-web/webxr-ar-module#28 (5 comments by @blairmacintyre, @cwilso, @ddorwin, @Manishearth, @rcabanier)
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What is the environment blend mode for devices that optionally support camera passthrough? immersive-web/webxr-ar-module#15 (4 comments by @Manishearth, @toji)
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Decide on the progressive enhancement strategy for WebXR immersive-web/webxr-ar-module#27 (3 comments by @blairmacintyre, @kearwood)
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'immersive-vr' blend mode value on additive light displays immersive-web/webxr-ar-module#16 (2 comments by @Manishearth, @thetuvix)
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Enable developers to distinguish between screen-based and head-worn sessions immersive-web/webxr-ar-module#9 (2 comments by @Manishearth, @thetuvix)
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XRLayers should never be composited using 'lighter' immersive-web/webxr-ar-module#23 (1 comment by @Manishearth)
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-
6 pull requests opened.
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Change to FPWD immersive-web/webxr-ar-module#34, by @Manishearth.
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modified (as gamepads one) immersive-web/webxr-ar-module#33, by @himorin.
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Add note about immersive-ar sessions supporting all the same features as immersive-vr immersive-web/webxr-ar-module#31, by @Manishearth.
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Two word clarification of the environmentBlendMode attrib immersive-web/webxr-ar-module#26, by @toji.
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Clean up additive blend mode, mention premultiplied alpha immersive-web/webxr-ar-module#25, by @Manishearth.
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Use an AR-module specific abstract immersive-web/webxr-ar-module#22, by @dontcallmedom.
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4 pull requests merged.
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modified (as gamepads one) immersive-web/webxr-ar-module#33.
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Add note about immersive-ar sessions supporting all the same features as immersive-vr immersive-web/webxr-ar-module#31.
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Two word clarification of the environmentBlendMode attrib immersive-web/webxr-ar-module#26.
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Use an AR-module specific abstract immersive-web/webxr-ar-module#22.
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1 pull request closed.
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Clean up additive blend mode, mention premultiplied alpha immersive-web/webxr-ar-module#25.
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3 pull requests received 16 new comments.
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Clean up additive blend mode, mention premultiplied alpha immersive-web/webxr-ar-module#25 (13 comments by @klausw, @Manishearth, @rcabanier)
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Add note about immersive-ar sessions supporting all the same features as immersive-vr immersive-web/webxr-ar-module#31 (1 comment by @toji)
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immersive-web/webxr-gamepads-module
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5 issues opened.
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XR Gamepad behavior in 2D browser windows immersive-web/webxr-gamepads-module#19, by @NellWaliczek.
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Ensure that the returned gamepad object is live immersive-web/webxr-gamepads-module#18, by @kearwood.
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Is xr-standard's button 0 meant just for triggers or also for other primary buttons? immersive-web/webxr-gamepads-module#17, by @thetuvix.
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Add link to the registry immersive-web/webxr-gamepads-module#16, by @NellWaliczek.
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[editorial] Prepare for FPWD immersive-web/webxr-gamepads-module#12, by @himorin.
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6 issues closed.
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[editorial] Size (font, plate) in xr-standard-mapping.svg immersive-web/webxr-gamepads-module#7.
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WPT: Add IDL for this module to WPT interface tests immersive-web/webxr-gamepads-module#10.
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Menu button vs. grip trigger for controllers with both immersive-web/webxr-gamepads-module#8.
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Term "Grip Trigger" might be ambiguous for xr-standard mapping immersive-web/webxr-gamepads-module#2.
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In section 2, the specification should not redefine what is an XRInputSource immersive-web/webxr-gamepads-module#5.
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Reconsidering the rules for when XRInputSource.gamepad should be null immersive-web/webxr-gamepads-module#3.
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7 issues received 13 new comments.
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Menu button vs. grip trigger for controllers with both immersive-web/webxr-gamepads-module#8 (5 comments by @NellWaliczek, @thetuvix)
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Term "Grip Trigger" might be ambiguous for xr-standard mapping immersive-web/webxr-gamepads-module#2 (3 comments by @jacobcdewitt, @NellWaliczek, @thetuvix)
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Is xr-standard's button 0 meant just for triggers or also for other primary buttons? immersive-web/webxr-gamepads-module#17 (1 comment by @Manishearth)
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[editorial] Size (font, plate) in xr-standard-mapping.svg immersive-web/webxr-gamepads-module#7 (1 comment by @toji)
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Parts of section 3 should be moved to the Gamepad specification to avoid monkey patching immersive-web/webxr-gamepads-module#6 (1 comment by @NellWaliczek)
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Ensure that the returned gamepad object is live immersive-web/webxr-gamepads-module#18 (1 comment by @NellWaliczek)
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WPT: Add IDL for this module to WPT interface tests immersive-web/webxr-gamepads-module#10 (1 comment by @Manishearth)
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5 pull requests opened.
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updated SVG image for font size (no change on contents/text) immersive-web/webxr-gamepads-module#20, by @himorin.
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Remove duplicate spec text immersive-web/webxr-gamepads-module#15, by @NellWaliczek.
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Replace "grip" -> "squeeze' immersive-web/webxr-gamepads-module#14, by @NellWaliczek.
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[WIP] updated as FPWD immersive-web/webxr-gamepads-module#13, by @himorin.
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Update the requirements for a non-null gamepads immersive-web/webxr-gamepads-module#11, by @toji.
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4 pull requests merged.
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updated SVG image for font size (no change on contents/text) immersive-web/webxr-gamepads-module#20.
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Replace "grip" -> "squeeze' immersive-web/webxr-gamepads-module#14.
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Remove duplicate spec text immersive-web/webxr-gamepads-module#15.
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Update the requirements for a non-null gamepads immersive-web/webxr-gamepads-module#11.
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3 pull requests received 14 new comments.
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Replace "grip" -> "squeeze' immersive-web/webxr-gamepads-module#14 (9 comments by @Manishearth, @NellWaliczek, @thetuvix, @toji)
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[WIP] updated as FPWD immersive-web/webxr-gamepads-module#13 (4 comments by @himorin, @NellWaliczek)
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updated SVG image for font size (no change on contents/text) immersive-web/webxr-gamepads-module#20 (1 comment by @toji)
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immersive-web/webxr-samples
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2 issues opened.
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WebXR samples not working with Oculus or Vive in Chrome 77 immersive-web/webxr-samples#43, by @phtaylor.
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AR hit test not working in Chrome Canary 79.0.3919.0 immersive-web/webxr-samples#40, by @faaaaabi.
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1 issue closed.
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AR Samples not working immersive-web/webxr-samples#25.
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3 issues received 6 new comments.
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WebXR samples not working with Oculus or Vive in Chrome 77 immersive-web/webxr-samples#43 (2 comments by @phtaylor, @toji)
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AR hit test not working in Chrome Canary 79.0.3919.0 immersive-web/webxr-samples#40 (1 comment by @bialpio)
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3 pull requests opened.
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Fix hit test sample to work with old hit test API prototype immersive-web/webxr-samples#42, by @bialpio.
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supportsSession->isSessionSupported immersive-web/webxr-samples#41, by @toji.
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Fix obsolete baseLayer assignment immersive-web/webxr-samples#39, by @klausw.
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2 pull requests merged.
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supportsSession->isSessionSupported immersive-web/webxr-samples#41.
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Fix obsolete baseLayer assignment immersive-web/webxr-samples#39.
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1 pull request received 1 new comment.
immersive-web/administrivia
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1 issue opened.
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Demos at TPAC F2F immersive-web/administrivia#61, by @ldao.
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1 issue closed.
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Demos at TPAC F2F immersive-web/administrivia#61.
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1 issue received 7 new comments.
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3 pull requests opened.
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Add links and tooltips to APA and AOM acronyms immersive-web/administrivia#64, by @klausw.
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add link to wiki page for demos immersive-web/administrivia#63, by @klausw.
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added minutes on 2019/09/10 immersive-web/administrivia#62, by @himorin.
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5 pull requests merged.
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added minutes 2019/08/27 immersive-web/administrivia#60.
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added minutes on 2019/09/10 immersive-web/administrivia#62.
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added links to minutes where missing and/or exists on w3.org scribe immersive-web/administrivia#59.
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added 2019/08/13 immersive-web/administrivia#58.
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add link to wiki page for demos immersive-web/administrivia#63.
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1 pull request closed.
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Add links and tooltips to APA and AOM acronyms immersive-web/administrivia#64.
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immersive-web/dom-overlays
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1 pull request opened.
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Add explainer section describing proposed handheld-ar implementation immersive-web/dom-overlays#4, by @klausw.
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immersive-web/layers
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3 issues opened.
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Define XRProjectionLayer as a replacement for XRWebGLLayer immersive-web/layers#11, by @Artyom17.
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Create a concept of "image source" for layers immersive-web/layers#10, by @Artyom17.
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Replace isLayerSupported by more sophisticated approach immersive-web/layers#9, by @Artyom17.
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1 issue received 1 new comment.
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Replace isLayerSupported by more sophisticated approach immersive-web/layers#9 (1 comment by @Artyom17)
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1 pull request merged.
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First approach to modularized layers immersive-web/layers#6.
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1 pull request received 2 new comments.
immersive-web/homepage
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1 pull request opened.
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added a link to agenda page of TPAC 2019 in administrivia repo immersive-web/homepage#17, by @himorin.
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1 pull request merged.
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added a link to agenda page of TPAC 2019 in administrivia repo immersive-web/homepage#17.
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immersive-web/hit-test
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1 issue opened.
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Define how the application can unsubscribe from hit test / remove hit test source immersive-web/hit-test#50, by @bialpio.
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1 issue closed.
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1 pull request merged.
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1 pull request received 1 new comment.
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Update explainer to account for changes in the WebXR spec, move optional XRSpace parameter to XRHitTestResult interface immersive-web/hit-test#49 (1 comment by @bialpio)
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immersive-web/plane-detection
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1 issue received 3 new comments.
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1 pull request opened.
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Small refactoring per Alex' comments + added more restrictions in privacy section immersive-web/plane-detection#21, by @rcabanier.
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GitHub
immersive-web/webxr-ar-module
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7 issues opened.
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Specify which reference spaces have to be supported for immersive-ar sessions immersive-web/webxr-ar-module#21, by @bialpio.
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`immersive-ar` on `alpha-blend` devices with no alpha channel immersive-web/webxr-ar-module#17, by @cabanier.
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'immersive-vr' blend mode value on additive light displays immersive-web/webxr-ar-module#16, by @NellWaliczek.
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What is the environment blend mode for devices that optionally support camera passthrough? immersive-web/webxr-ar-module#15, by @Manishearth.
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Figure out what the additive blend mode should do with alpha values immersive-web/webxr-ar-module#14, by @Manishearth.
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Fill in text about performing automatic composition immersive-web/webxr-ar-module#11, by @Manishearth.
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Clarify `environmentBlendMode` semantics immersive-web/webxr-ar-module#3, by @klausw.
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2 issues closed.
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Clarify `environmentBlendMode` semantics immersive-web/webxr-ar-module#3.
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Fill in text about performing automatic composition immersive-web/webxr-ar-module#11.
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7 issues received 79 new comments.
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Figure out what the additive blend mode should do with alpha values immersive-web/webxr-ar-module#14 (34 comments by @Artyom17, @cabanier, @klausw, @Manishearth, @NellWaliczek, @rcabanier, @thetuvix, @toji)
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Clarify `environmentBlendMode` semantics immersive-web/webxr-ar-module#3 (16 comments by @blairmacintyre, @cabanier, @klausw, @NellWaliczek, @thetuvix, @TrevorFSmith)
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Enable developers to distinguish between screen-based and head-worn sessions immersive-web/webxr-ar-module#9 (13 comments by @Manishearth, @NellWaliczek)
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Fill in text about performing automatic composition immersive-web/webxr-ar-module#11 (5 comments by @Manishearth, @NellWaliczek)
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'immersive-vr' blend mode value on additive light displays immersive-web/webxr-ar-module#16 (4 comments by @NellWaliczek, @rcabanier, @toji)
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What is the environment blend mode for devices that optionally support camera passthrough? immersive-web/webxr-ar-module#15 (4 comments by @NellWaliczek, @rcabanier, @thetuvix)
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`immersive-ar` on `alpha-blend` devices with no alpha channel immersive-web/webxr-ar-module#17 (3 comments by @cabanier, @Manishearth)
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6 pull requests opened.
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Restructuring the AR spec text to improve clarity immersive-web/webxr-ar-module#20, by @NellWaliczek.
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Updated text around environment blend mode immersive-web/webxr-ar-module#19, by @rcabanier.
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Some rewording of environment blend mode immersive-web/webxr-ar-module#18, by @cabanier.
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Transfers hit testing and XRRay content to CG immersive-web/webxr-ar-module#13, by @NellWaliczek.
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Fill in text on automatic composition immersive-web/webxr-ar-module#12, by @Manishearth.
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Completes the migration of XREnvironmentBlend mode from the webxr repo immersive-web/webxr-ar-module#2, by @NellWaliczek.
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6 pull requests merged.
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Restructuring the AR spec text to improve clarity immersive-web/webxr-ar-module#20.
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Updated text around environment blend mode immersive-web/webxr-ar-module#19.
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Transfers hit testing and XRRay content to CG immersive-web/webxr-ar-module#13.
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Fill in text on automatic composition immersive-web/webxr-ar-module#12.
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Completes the migration of XREnvironmentBlend mode from the webxr repo immersive-web/webxr-ar-module#2.
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Repurpose repo immersive-web/webxr-ar-module#1.
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1 pull request closed.
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Some rewording of environment blend mode immersive-web/webxr-ar-module#18.
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5 pull requests received 98 new comments.
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Fill in text on automatic composition immersive-web/webxr-ar-module#12 (68 comments by @cabanier, @cwilso, @Manishearth, @NellWaliczek, @thetuvix, @toji)
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Updated text around environment blend mode immersive-web/webxr-ar-module#19 (16 comments by @cabanier, @Manishearth, @NellWaliczek, @rcabanier)
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Completes the migration of XREnvironmentBlend mode from the webxr repo immersive-web/webxr-ar-module#2 (7 comments by @Manishearth, @NellWaliczek, @toji)
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Restructuring the AR spec text to improve clarity immersive-web/webxr-ar-module#20 (6 comments by @NellWaliczek, @rcabanier)
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immersive-web/webxr-gamepads-module
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7 issues opened.
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WPT: Add IDL for this module to WPT interface tests immersive-web/webxr-gamepads-module#10, by @ddorwin.
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Button indices 1 and 2 swapped in the diagram immersive-web/webxr-gamepads-module#9, by @thetuvix.
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Menu button vs. grip trigger for controllers with both immersive-web/webxr-gamepads-module#8, by @thetuvix.
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[editorial] Size (font, plate) in xr-standard-mapping.svg immersive-web/webxr-gamepads-module#7, by @himorin.
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Parts of section 3 should be moved to the Gamepad specification to avoid monkey patching immersive-web/webxr-gamepads-module#6, by @mounirlamouri.
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In section 2, the specification should not redefine what is an XRInputSource immersive-web/webxr-gamepads-module#5, by @mounirlamouri.
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Term "Grip Trigger" might be ambiguous for xr-standard mapping immersive-web/webxr-gamepads-module#2, by @jacobcdewitt.
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1 issue closed.
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Button indices 1 and 2 swapped in the diagram immersive-web/webxr-gamepads-module#9.
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1 issue reopened.
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Parts of section 3 should be moved to the Gamepad specification to avoid monkey patching immersive-web/webxr-gamepads-module#6, by @toji.
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6 issues received 11 new comments.
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Parts of section 3 should be moved to the Gamepad specification to avoid monkey patching immersive-web/webxr-gamepads-module#6 (4 comments by @mounirlamouri, @NellWaliczek, @toji)
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Button indices 1 and 2 swapped in the diagram immersive-web/webxr-gamepads-module#9 (2 comments by @toji)
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[editorial] Size (font, plate) in xr-standard-mapping.svg immersive-web/webxr-gamepads-module#7 (2 comments by @himorin, @toji)
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Menu button vs. grip trigger for controllers with both immersive-web/webxr-gamepads-module#8 (1 comment by @toji)
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Reconsidering the rules for when XRInputSource.gamepad should be null immersive-web/webxr-gamepads-module#3 (1 comment by @toji)
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1 pull request merged.
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Repurposes repository for development of the WebXR Gamepads Module immersive-web/webxr-gamepads-module#1.
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1 pull request received 1 new comment.
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Repurposes repository for development of the WebXR Gamepads Module immersive-web/webxr-gamepads-module#1 (1 comment by @NellWaliczek)
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immersive-web/webxr
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15 issues opened.
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Link to Hit Testing Explainer is a 404 immersive-web/webxr#820, by @joshueoconnor.
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Revisit transient input sources & XRInputSource.targetRaySpace immersive-web/webxr#819, by @bialpio.
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[Community Action Required] Consider watching new module repos immersive-web/webxr#816, by @ddorwin.
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Spec language precludes non-visual uses immersive-web/webxr#815, by @ddorwin.
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Issues in "XR device" definition immersive-web/webxr#813, by @ddorwin.
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Update XR Compositor section to be more generic about layer types immersive-web/webxr#812, by @NellWaliczek.
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Should XRRigidTransform.matrix be [SameObject]? immersive-web/webxr#808, by @jacobcdewitt.
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Main spec should link to Gamepad module immersive-web/webxr#803, by @jacobcdewitt.
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Consent requirement should not be normative immersive-web/webxr#801, by @mounirlamouri.
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Informing apps which optional features were granted? immersive-web/webxr#794, by @klausw.
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[Editorial] fix on bikeshed and spell immersive-web/webxr#792, by @himorin.
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XRSessionInit has generic types and is not future proof immersive-web/webxr#791, by @cabanier.
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Clarify when a requiredFeature is allowed to pass immersive-web/webxr#790, by @toji.
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Bring 'immersive-ar' back into the spec immersive-web/webxr#786, by @cabanier.
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22 issues closed.
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Link to Hit Testing Explainer is a 404 immersive-web/webxr#820.
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TAG Feedback: isolation and the document immersive-web/webxr#292.
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What should creating xrCompatible GL context do if there is no active immersive device? immersive-web/webxr#778.
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XRSessionInit has generic types and is not future proof immersive-web/webxr#791.
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TAG Feedback: high-performance signal for iframes immersive-web/webxr#346.
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Link "fire an XRInputSourceEvent" text to the related algorithm immersive-web/webxr#711.
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Address private browsing modes in P&S explainer immersive-web/webxr#750.
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Privacy & Security explainer: Clarify threat vectors immersive-web/webxr#748.
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Consent requirement should not be normative immersive-web/webxr#801.
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Split the spec into multiple modules immersive-web/webxr#758.
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Provide a description for each method immersive-web/webxr#676.
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User agents should provide headset activation instructions immersive-web/webxr#413.
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Expand upon the XR Compositor immersive-web/webxr#481.
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Further specify algorithm for populating XRRigidTransform.matrix immersive-web/webxr#686.
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Bring 'immersive-ar' back into the spec immersive-web/webxr#786.
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Should getViewport return null if there is no matching viewport? immersive-web/webxr#769.
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Provide limits to depthNear/Far immersive-web/webxr#698.
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Define how a WebGLFramebuffer is allocated from XRWebGLLayerInit options immersive-web/webxr#671.
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Should XRInputSource.profiles changes fire an XRInputSourcesChangeEvent? immersive-web/webxr#783.
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[Editorial] fix on bikeshed and spell immersive-web/webxr#792.
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31 issues received 130 new comments.
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Bring 'immersive-ar' back into the spec immersive-web/webxr#786 (32 comments by @blairmacintyre, @cabanier, @cwilso, @ddorwin, @NellWaliczek, @the-reality-engineer, @thetuvix, @toji, @TrevorFSmith)
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XRSessionInit has generic types and is not future proof immersive-web/webxr#791 (22 comments by @cabanier, @Manishearth, @mounirlamouri, @rcabanier, @toji)
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Spec language precludes non-visual uses immersive-web/webxr#815 (19 comments by @Cherdyakov, @cmloegcmluin, @frastlin, @joshueoconnor, @kearwood, @LJWatson, @toji)
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Should XRWebGLLayers clear/invalidate their framebuffers prior to each frame immersive-web/webxr#775 (10 comments by @Artyom17, @asajeffrey, @cabanier, @kearwood, @RafaelCintron, @toji)
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Should requestSession resolving promise count as user activation? immersive-web/webxr#779 (8 comments by @asajeffrey, @blairmacintyre, @klausw, @NellWaliczek, @RafaelCintron, @toji)
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Update XR Compositor section to be more generic about layer types immersive-web/webxr#812 (5 comments by @avaer, @NellWaliczek, @rcabanier, @toji)
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WebXR phrasing is not extensible & potentially incorrectly treats “immersive session” as synonymous with “immersive-vr” immersive-web/webxr#817 (4 comments by @bialpio, @Manishearth, @rcabanier)
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What should creating xrCompatible GL context do if there is no active immersive device? immersive-web/webxr#778 (3 comments by @asajeffrey, @Manishearth, @toji)
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Spatial tracking on inline sessions when viewed within an XR headset immersive-web/webxr#756 (2 comments by @ddorwin, @NellWaliczek)
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Clarify when a requiredFeature is allowed to pass immersive-web/webxr#790 (2 comments by @cabanier, @NellWaliczek)
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Link "fire an XRInputSourceEvent" text to the related algorithm immersive-web/webxr#711 (2 comments by @Manishearth)
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Revisit transient input sources & XRInputSource.targetRaySpace immersive-web/webxr#819 (1 comment by @bialpio)
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immersive-web/webxr#292 (1 comment by @toji)
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[Community Action Required] Consider watching new module repos immersive-web/webxr#816 (1 comment by @toji)
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[Feature Policy] Should "inline" with sensors ("magic window") be controlled by the same feature policy as immersive VR (headsets)? immersive-web/webxr#730 (1 comment by @toji)
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[Feature Policy] Should (sensorless) "inline" "viewer" sessions be allowed without the XR policy-controlled feature? immersive-web/webxr#731 (1 comment by @toji)
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immersive-web/webxr#346 (1 comment by @toji)
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Further specify algorithm for populating XRRigidTransform.matrix immersive-web/webxr#686 (1 comment by @Manishearth)
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Define how a WebGLFramebuffer is allocated from XRWebGLLayerInit options immersive-web/webxr#671 (1 comment by @Manishearth)
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User agents should provide headset activation instructions immersive-web/webxr#413 (1 comment by @Manishearth)
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Should getViewport return null if there is no matching viewport? immersive-web/webxr#769 (1 comment by @Manishearth)
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Should XRInputSource.profiles changes fire an XRInputSourcesChangeEvent? immersive-web/webxr#783 (1 comment by @Manishearth)
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Informing apps which optional features were granted? immersive-web/webxr#794 (1 comment by @cabanier)
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20 pull requests opened.
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Fix link to hit testing explainer immersive-web/webxr#821, by @klausw.
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Some edits and questions. immersive-web/webxr#818, by @alice.
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Replace "browser" with "user agent" where appropriate immersive-web/webxr#814, by @ddorwin.
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Add dictionary default value immersive-web/webxr#811, by @saschanaz.
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Added a section to the explainer explaining: "Why is WebVR?" immersive-web/webxr#810, by @toji.
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Ensure an immersive device is selected in makeXRCompatible() immersive-web/webxr#809, by @Manishearth.
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Change features to a sequence of 'any' immersive-web/webxr#807, by @toji.
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Clarify matrix math for obtaining matrices for rigid transforms immersive-web/webxr#806, by @Manishearth.
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Clarify the compositor a bit immersive-web/webxr#805, by @Manishearth.
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Remove Environment blend mode from spec and explainer immersive-web/webxr#804, by @NellWaliczek.
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Allow UA to constrain clip planes immersive-web/webxr#802, by @Manishearth.
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Explicitly mention how depth/alpha/stencil values get used immersive-web/webxr#800, by @Manishearth.
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Require UAs to show manual device activation steps immersive-web/webxr#799, by @Manishearth.
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Provide descriptions for each method immersive-web/webxr#798, by @Manishearth.
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Link to 'fire an input source' algorithm, explicitly construct frame immersive-web/webxr#797, by @Manishearth.
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Forbid using stale XRViews in getViewport() immersive-web/webxr#796, by @Manishearth.
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Fire input source events when profiles changes immersive-web/webxr#795, by @Manishearth.
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editorial fix on bikeshed and spell immersive-web/webxr#793, by @himorin.
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Add IPD abbreviation to another location immersive-web/webxr#789, by @ddorwin.
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Correction of article(a/an) in index.bs immersive-web/webxr#787, by @takahirox.
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22 pull requests merged.
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Add dictionary default value immersive-web/webxr#811.
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Fix link to hit testing explainer immersive-web/webxr#821.
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Replace "browser" with "user agent" where appropriate immersive-web/webxr#814.
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Added a section to the explainer explaining: "Why is WebVR?" immersive-web/webxr#810.
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Ensure an immersive device is selected in makeXRCompatible() immersive-web/webxr#809.
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Change features to a sequence of 'any' immersive-web/webxr#807.
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Link to 'fire an input source' algorithm, explicitly construct frame immersive-web/webxr#797.
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Address privacy issues in P&S explainer immersive-web/webxr#780.
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Remove Environment blend mode from spec and explainer immersive-web/webxr#804.
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Provide descriptions for each method immersive-web/webxr#798.
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Require UAs to show manual device activation steps immersive-web/webxr#799.
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Clarify the compositor a bit immersive-web/webxr#805.
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Clarify matrix math for obtaining matrices for rigid transforms immersive-web/webxr#806.
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Forbid using stale XRViews in getViewport() immersive-web/webxr#796.
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Allow UA to constrain clip planes immersive-web/webxr#802.
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Explicitly mention how depth/alpha/stencil values get used immersive-web/webxr#800.
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Fire input source events when profiles changes immersive-web/webxr#795.
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editorial fix on bikeshed and spell immersive-web/webxr#793.
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Add IPD abbreviation to another location immersive-web/webxr#789.
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Correction of article(a/an) in index.bs immersive-web/webxr#787.
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Removes references to "immersive-ar" and XRRay immersive-web/webxr#784.
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Removes references to XRInputSource.gamepad from explainer and index.bs immersive-web/webxr#782.
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22 pull requests received 84 new comments.
-
Address privacy issues in P&S explainer immersive-web/webxr#780 (30 comments by @johnpallett, @NellWaliczek, @toji)
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Add dictionary default value immersive-web/webxr#811 (8 comments by @bzbarsky, @kearwood, @klausw, @saschanaz, @toji)
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Added a section to the explainer explaining: "Why is WebVR?" immersive-web/webxr#810 (7 comments by @NellWaliczek, @toji)
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Change features to a sequence of 'any' immersive-web/webxr#807 (5 comments by @Manishearth, @NellWaliczek, @toji)
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Require UAs to show manual device activation steps immersive-web/webxr#799 (5 comments by @Manishearth, @toji)
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Forbid using stale XRViews in getViewport() immersive-web/webxr#796 (4 comments by @Manishearth, @toji)
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Link to 'fire an input source' algorithm, explicitly construct frame immersive-web/webxr#797 (3 comments by @Manishearth, @toji)
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Ensure an immersive device is selected in makeXRCompatible() immersive-web/webxr#809 (2 comments by @Manishearth, @toji)
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Remove Environment blend mode from spec and explainer immersive-web/webxr#804 (2 comments by @NellWaliczek, @toji)
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Introduce XRSessionMode enum, describe immersive AR mode. immersive-web/webxr#419 (2 comments by @sjpt, @toji)
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Clarify matrix math for obtaining matrices for rigid transforms immersive-web/webxr#806 (1 comment by @toji)
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Explicitly mention how depth/alpha/stencil values get used immersive-web/webxr#800 (1 comment by @toji)
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immersive-web/plane-detection
-
8 issues opened.
-
[meshing] How should we request normals? immersive-web/plane-detection#20, by @rcabanier.
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[meshing] Type of the indexbuffer immersive-web/plane-detection#19, by @rcabanier.
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[meshing] determine how to deliver the mesh to the author immersive-web/plane-detection#18, by @rcabanier.
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[meshing] Determine the region that should provide a mesh immersive-web/plane-detection#17, by @rcabanier.
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[meshing] provide support to pause meshing during a session immersive-web/plane-detection#16, by @rcabanier.
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Plane detection should be promise based immersive-web/plane-detection#15, by @cabanier.
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Plane detection should be enabled during session creating immersive-web/plane-detection#14, by @cabanier.
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Create proposal for near/world mesh immersive-web/plane-detection#12, by @cabanier.
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1 issue closed.
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Create proposal for near/world mesh immersive-web/plane-detection#12.
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-
6 issues received 25 new comments.
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API for planes and meshes immersive-web/plane-detection#11 (19 comments by @bialpio, @blairmacintyre, @cabanier, @rcabanier, @thetuvix)
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Plane detection should be enabled during session creating immersive-web/plane-detection#14 (2 comments by @bialpio, @rcabanier)
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Should plane data be available outside of rAF? immersive-web/plane-detection#5 (1 comment by @bialpio)
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1 pull request opened.
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Rough proposal for a meshing API immersive-web/plane-detection#13, by @cabanier.
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1 pull request merged.
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Rough proposal for a meshing API immersive-web/plane-detection#13.
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immersive-web/hit-test
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2 issues opened.
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Subscription to automatically created hit test sources does not allow specifying arbitrary ray immersive-web/hit-test#48, by @bialpio.
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Update hit-testing-explainer.md to match the current core WebXR spec immersive-web/hit-test#47, by @ddorwin.
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4 issues received 4 new comments.
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Using hit test API for floor/bounds in VR mode immersive-web/hit-test#42 (1 comment by @NellWaliczek)
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Clarify which frame `requestAsyncHitTestResult()` should return results for immersive-web/hit-test#43 (1 comment by @NellWaliczek)
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Update spec text to reflect real-world hit testing APIs immersive-web/hit-test#44 (1 comment by @NellWaliczek)
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There’s no way to determine relative to what the XRHitTestResult’s transform is w/o knowing exactly how it was obtained immersive-web/hit-test#45 (1 comment by @NellWaliczek)
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3 pull requests opened.
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Update explainer to account for changes in the WebXR spec, move optional XRSpace parameter to XRHitTestResult interface immersive-web/hit-test#49, by @bialpio.
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Fix broken links in hit-testing-explainer.md immersive-web/hit-test#46, by @ddorwin.
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Transfers hit testing and XRRay content from WG immersive-web/hit-test#41, by @NellWaliczek.
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1 pull request merged.
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Transfers hit testing and XRRay content from WG immersive-web/hit-test#41.
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2 pull requests received 4 new comments.
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Update explainer to account for changes in the WebXR spec, move optional XRSpace parameter to XRHitTestResult interface immersive-web/hit-test#49 (2 comments by @Manishearth, @mounirlamouri)
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immersive-web/administrivia
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3 pull requests opened.
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added minutes 2019/08/27 immersive-web/administrivia#60, by @himorin.
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added links to minutes where missing and/or exists on w3.org scribe immersive-web/administrivia#59, by @himorin.
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added 2019/08/13 immersive-web/administrivia#58, by @himorin.
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1 pull request merged.
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added 2019/Jul/30 immersive-web/administrivia#57.
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1 pull request received 1 new comment.
immersive-web/anchors
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2 issues closed.
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Take into account performance implications of creating anchors immersive-web/anchors#23.
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Widen the scope to cover explainer’s concept number 2 immersive-web/anchors#21.
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2 issues received 4 new comments.
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Take into account performance implications of creating anchors immersive-web/anchors#23 (3 comments by @bialpio, @blairmacintyre, @thetuvix)
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2 pull requests opened.
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Remove proposed Web IDL and outdated sample code immersive-web/anchors#25, by @bialpio.
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Widen the scope of anchors explainer to include RWG immersive-web/anchors#24, by @bialpio.
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2 pull requests merged.
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Widen the scope of anchors explainer to include RWG immersive-web/anchors#24.
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Remove proposed Web IDL and outdated sample code immersive-web/anchors#25.
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1 pull request received 9 new comments.
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Widen the scope of anchors explainer to include RWG immersive-web/anchors#24 (9 comments by @bialpio, @ddorwin)
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immersive-web/dom-overlays
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1 issue opened.
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[comment] iframes and aligning CSS transforms to AR planes immersive-web/dom-overlays#3, by @carlosouro.
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2 issues received 4 new comments.
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[comment] iframes and aligning CSS transforms to AR planes immersive-web/dom-overlays#3 (2 comments by @carlosouro, @NellWaliczek)
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immersive-web/dom-overlays#2 (2 comments by @NellWaliczek)
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immersive-web/webxr-samples
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1 issue opened.
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Enable `immersive-ar` on some samples immersive-web/webxr-samples#38, by @rcabanier.
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1 pull request merged.
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Update the samples to match the VR Complete version of the spec immersive-web/webxr-samples#37.
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1 pull request received 2 new comments.
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Update the samples to match the VR Complete version of the spec immersive-web/webxr-samples#37 (2 comments by @cabanier, @cgrohman)
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immersive-web/lighting-estimation
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8 issues opened.
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Update readme to point to explainer and add "unstable" notice. immersive-web/lighting-estimation#13, by @kearwood.
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Consider un-bounding the number of coefficients for XRLightProbe.sphericalHarmonicsCoefficients. immersive-web/lighting-estimation#12, by @kearwood.
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Refactor spec to be subscription based immersive-web/lighting-estimation#11, by @kearwood.
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Describe the components of Float32Arrays that represent light with red, green, and blue components immersive-web/lighting-estimation#10, by @kearwood.
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Consider adding ability to generate a low resolution HDR cube map from SH immersive-web/lighting-estimation#9, by @kearwood.
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Describe simple renderers that could use HDR cubemap textures and SH lighting immersive-web/lighting-estimation#8, by @kearwood.
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Consider renaming "Image Based Lighting" section to "Cube Map Textures" immersive-web/lighting-estimation#7, by @kearwood.
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Reference to microphone permissions is confusing immersive-web/lighting-estimation#6, by @kearwood.
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1 issue closed.
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Use light probes with PRT SH functions to express ambient lighting immersive-web/lighting-estimation#2.
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2 issues received 2 new comments.
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Use light probes with PRT SH functions to express ambient lighting immersive-web/lighting-estimation#2 (1 comment by @kearwood)
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May want to incorporate security/privacy concepts from Ambient Light API immersive-web/lighting-estimation#5 (1 comment by @cabanier)
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3 pull requests opened.
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Rename the Image Based Lighting section to Cube Map Textures. immersive-web/lighting-estimation#16, by @kearwood.
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Remove confusing reference to microphone permissions. immersive-web/lighting-estimation#15, by @kearwood.
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Add License immersive-web/lighting-estimation#14, by @kearwood.
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2 pull requests merged.
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Add License immersive-web/lighting-estimation#14.
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First draft of explainer, for early feedback immersive-web/lighting-estimation#4.
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1 pull request received 6 new comments.
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First draft of explainer, for early feedback immersive-web/lighting-estimation#4 (6 comments by @kearwood)
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GitHub
immersive-web/webxr
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21 issues opened.
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Should XRInputSource.profiles changes fire an XRInputSourcesChangeEvent? immersive-web/webxr#783, by @jacobcdewitt.
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Additional situations when XRInputSource.profiles should be empty immersive-web/webxr#781, by @jacobcdewitt.
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Should requestSession resolving promise count as user activation? immersive-web/webxr#779, by @klausw.
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What should creating xrCompatible GL context do if there is no active immersive device? immersive-web/webxr#778, by @asajeffrey.
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Requirements for native viewport size? immersive-web/webxr#777, by @asajeffrey.
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Remove unnecessary or redundant information from "Security, Privacy, and Comfort Considerations" immersive-web/webxr#776, by @toji.
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Should XRWebGLLayers clear/invalidate their framebuffers prior to each frame immersive-web/webxr#775, by @toji.
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[Feature Policy] Establish guidance about policy-controlled features for new XR features immersive-web/webxr#770, by @ddorwin.
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Should getViewport return null if there is no matching viewport? immersive-web/webxr#769, by @asajeffrey.
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Explore solution for mid-session consent prompts immersive-web/webxr#766, by @johnpallett.
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[Feature Policy] Confirm whether WebXR features can/should reuse existing feature names immersive-web/webxr#765, by @ddorwin.
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[Feature Policy] Validate the plan for dependent policy-controlled features immersive-web/webxr#763, by @ddorwin.
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Wording for updateRenderState implies required fields are optional immersive-web/webxr#759, by @jacobcdewitt.
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Split the spec into multiple modules immersive-web/webxr#758, by @toji.
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Spatial tracking on inline sessions when viewed within an XR headset immersive-web/webxr#756, by @NellWaliczek.
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XRInputSource related "required" features immersive-web/webxr#755, by @NellWaliczek.
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Add appendix to privacy & security explainer showing table of threat vectors & mitigations immersive-web/webxr#754, by @johnpallett.
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Add details about generic XRSpace and XRInputSource threats immersive-web/webxr#752, by @NellWaliczek.
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For now, block mid-session consent requests for non-xr features immersive-web/webxr#751, by @NellWaliczek.
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Address private browsing modes in P&S explainer immersive-web/webxr#750, by @johnpallett.
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17 issues closed.
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Add a placeholder for determining user consent to the requestSession() algorithm immersive-web/webxr#697.
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Unstable API banner implies the explainer is more stable immersive-web/webxr#713.
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Remove the annoying "Unstable" banner when the VR-complete milestone is complete immersive-web/webxr#672.
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Cross-origin iframe calls to xr.requestSession() immersive-web/webxr#732.
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Clarify usage of ButtonIndex immersive-web/webxr#692.
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Wording for updateRenderState implies required fields are optional immersive-web/webxr#759.
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For now, block mid-session consent requests for non-xr features immersive-web/webxr#751.
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Discuss use of sensor activity as a possible fingerprinting vector. immersive-web/webxr#485.
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Address concerns outlined in immersive-web/privacy-and-security immersive-web/webxr#393.
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Decide on test API to match "VR complete" and update Web Platform Tests immersive-web/webxr#691.
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Required, optional, deferrable, and not-needed features immersive-web/webxr#723.
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What types of capabilities should applications be allowed to request? immersive-web/webxr#727.
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When we add more options to session creation, do it with a dictionary. immersive-web/webxr#591.
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Define how to request features which require user consent immersive-web/webxr#424.
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Allow session creation to be blocked on required features immersive-web/webxr#423.
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Requiring multiple frames of reference immersive-web/webxr#417.
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Should the Feature Policy feature name be changed from "vr"? immersive-web/webxr#308.
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1 issue reopened.
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Should getViewport return null if there is no matching viewport? immersive-web/webxr#769, by @toji.
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34 issues received 64 new comments.
-
For now, block mid-session consent requests for non-xr features immersive-web/webxr#751 (9 comments by @avadacatavra, @blairmacintyre, @johnpallett, @kearwood, @NellWaliczek)
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Privacy & Security explainer: Clarify threat vectors immersive-web/webxr#748 (7 comments by @johnpallett, @NellWaliczek)
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Should getViewport return null if there is no matching viewport? immersive-web/webxr#769 (3 comments by @asajeffrey, @toji)
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Cross-origin iframe calls to xr.requestSession() immersive-web/webxr#732 (3 comments by @NellWaliczek, @Squareys)
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Ensure "Focused and Visible" addresses OS-level focus immersive-web/webxr#747 (3 comments by @johnpallett, @NellWaliczek)
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Should XRInputSource.profiles changes fire an XRInputSourcesChangeEvent? immersive-web/webxr#783 (2 comments by @jacobcdewitt, @toji)
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Unstable API banner implies the explainer is more stable immersive-web/webxr#713 (2 comments by @Squareys, @toji)
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Add appendix to privacy & security explainer showing table of threat vectors & mitigations immersive-web/webxr#754 (2 comments by @johnpallett)
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Should XRWebGLLayers clear/invalidate their framebuffers prior to each frame immersive-web/webxr#775 (2 comments by @klausw, @toji)
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[Feature Policy] What should be the policy-controlled features for WebXR? immersive-web/webxr#729 (2 comments by @ddorwin)
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[Feature Policy] Should "inline" with sensors ("magic window") be controlled by the same feature policy as immersive VR (headsets)? immersive-web/webxr#730 (2 comments by @ddorwin)
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Split the spec into multiple modules immersive-web/webxr#758 (2 comments by @blairmacintyre, @cwilso)
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Should requestSession resolving promise count as user activation? immersive-web/webxr#779 (1 comment by @toji)
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Add a placeholder for determining user consent to the requestSession() algorithm immersive-web/webxr#697 (1 comment by @toji)
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Add Linear/Angular Acceleration/Velocity for XRInputSource immersive-web/webxr#619 (1 comment by @sjpt)
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Wording for updateRenderState implies required fields are optional immersive-web/webxr#759 (1 comment by @toji)
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immersive-web/webxr#346 (1 comment by @cwilso)
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[Feature Policy] Consider implications and practicality of requiring authors to enable policy-controlled features for underlying sensors immersive-web/webxr#768 (1 comment by @johnpallett)
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[Feature Policy] Should (sensorless) "inline" "viewer" sessions be allowed without the XR policy-controlled feature? immersive-web/webxr#731 (1 comment by @ddorwin)
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Should requestReferenceSpace() wait until getViewerPose() won't be null? immersive-web/webxr#674 (1 comment by @klausw)
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Explore solution for mid-session consent prompts immersive-web/webxr#766 (1 comment by @johnpallett)
-
Add details about generic XRSpace and XRInputSource threats immersive-web/webxr#752 (1 comment by @cwilso)
-
Discuss use of sensor activity as a possible fingerprinting vector. immersive-web/webxr#485 (1 comment by @NellWaliczek)
-
Decide on test API to match "VR complete" and update Web Platform Tests immersive-web/webxr#691 (1 comment by @NellWaliczek)
-
Required, optional, deferrable, and not-needed features immersive-web/webxr#723 (1 comment by @NellWaliczek)
-
What types of capabilities should applications be allowed to request? immersive-web/webxr#727 (1 comment by @NellWaliczek)
-
When we add more options to session creation, do it with a dictionary. immersive-web/webxr#591 (1 comment by @NellWaliczek)
-
Define how to request features which require user consent immersive-web/webxr#424 (1 comment by @NellWaliczek)
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Allow session creation to be blocked on required features immersive-web/webxr#423 (1 comment by @NellWaliczek)
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-
10 pull requests opened.
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Removes references to "immersive-ar" and XRRay immersive-web/webxr#784, by @NellWaliczek.
-
Removes references to XRInputSource.gamepad from explainer and index.bs immersive-web/webxr#782, by @NellWaliczek.
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Address privacy issues in P&S explainer immersive-web/webxr#780, by @johnpallett.
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getViewport with an invalid view throws an error immersive-web/webxr#771, by @toji.
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Block mid-session consent requests immersive-web/webxr#767, by @toji.
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Spec: Reference space privacy considerations immersive-web/webxr#762, by @toji.
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Spec: Pose privacy considerations immersive-web/webxr#761, by @toji.
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Fix typo in requestReferenceSpace algorithm immersive-web/webxr#760, by @bricetebbs.
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Spec: Define sensitive information and user intent immersive-web/webxr#757, by @toji.
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Spec text for required and optional features immersive-web/webxr#749, by @toji.
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11 pull requests merged.
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Remove the Unstable banner from the top of the spec. immersive-web/webxr#744.
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Spec: Reference space privacy considerations immersive-web/webxr#762.
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Spec: Pose privacy considerations immersive-web/webxr#761.
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getViewport with an invalid view throws an error immersive-web/webxr#771.
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Block mid-session consent requests immersive-web/webxr#767.
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Spec: Define sensitive information and user intent immersive-web/webxr#757.
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Spec text for required and optional features immersive-web/webxr#749.
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Filling in threat mitigations in privacy-security-explainer.md immersive-web/webxr#746.
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Created privacy-design.md immersive-web/webxr#638.
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Define initial set of generic profiles immersive-web/webxr#738.
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Enable optional/required features to be checked before session creation immersive-web/webxr#739.
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1 pull request closed.
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Fix typo in requestReferenceSpace algorithm immersive-web/webxr#760.
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15 pull requests received 227 new comments.
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Spec: Reference space privacy considerations immersive-web/webxr#762 (52 comments by @johnpallett, @NellWaliczek, @toji)
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Spec: Pose privacy considerations immersive-web/webxr#761 (38 comments by @johnpallett, @NellWaliczek, @toji)
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Spec text for required and optional features immersive-web/webxr#749 (33 comments by @billorr-google, @johnpallett, @NellWaliczek, @toji)
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Filling in threat mitigations in privacy-security-explainer.md immersive-web/webxr#746 (30 comments by @avadacatavra, @johnpallett, @NellWaliczek, @toji)
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Enable optional/required features to be checked before session creation immersive-web/webxr#739 (20 comments by @johnpallett, @joshmarinacci, @klausw, @NellWaliczek, @toji)
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Spec: Define sensitive information and user intent immersive-web/webxr#757 (17 comments by @johnpallett, @NellWaliczek, @toji)
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Removes references to XRInputSource.gamepad from explainer and index.bs immersive-web/webxr#782 (10 comments by @NellWaliczek, @toji)
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Removes references to "immersive-ar" and XRRay immersive-web/webxr#784 (5 comments by @klausw, @toji)
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Block mid-session consent requests immersive-web/webxr#767 (5 comments by @blairmacintyre, @johnpallett, @toji)
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Remove the Unstable banner from the top of the spec. immersive-web/webxr#744 (2 comments by @ddorwin, @toji)
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Fix typo in requestReferenceSpace algorithm immersive-web/webxr#760 (2 comments by @bricetebbs, @toji)
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Introduce XRSessionMode enum, describe immersive AR mode. immersive-web/webxr#419 (1 comment by @sjpt)
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immersive-web/webxr-samples
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1 pull request opened.
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Update the samples to match the VR Complete version of the spec immersive-web/webxr-samples#37, by @toji.
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immersive-web/webxr-ar-module
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1 issue opened.
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Add camera data threat to privacy & security explainer immersive-web/webxr-ar-module#5, by @johnpallett.
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1 issue received 1 new comment.
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Add camera data threat to privacy & security explainer immersive-web/webxr-ar-module#5 (1 comment by @johnpallett)
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1 pull request opened.
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Repurpose repo immersive-web/webxr-ar-module#1, by @NellWaliczek.
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immersive-web/administrivia
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3 pull requests opened.
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added 2019/Jul/30 immersive-web/administrivia#57, by @himorin.
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Add minutes 20190716 immersive-web/administrivia#56, by @himorin.
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added minutes 2019/07/02 immersive-web/administrivia#55, by @himorin.
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2 pull requests merged.
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Add minutes 20190716 immersive-web/administrivia#56.
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added minutes 2019/07/02 immersive-web/administrivia#55.
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2 pull requests received 2 new comments.
immersive-web/webxr-gamepads-module
-
2 issues opened.
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Reconsidering the rules for when XRInputSource.gamepad should be null immersive-web/webxr-gamepads-module#3, by @NellWaliczek.
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Gamepad button events immersive-web/webxr-gamepads-module#4, by @NellWaliczek.
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1 pull request opened.
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Repurposes repository for development of the WebXR Gamepads Module immersive-web/webxr-gamepads-module#1, by @NellWaliczek.
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1 pull request received 19 new comments.
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Repurposes repository for development of the WebXR Gamepads Module immersive-web/webxr-gamepads-module#1 (19 comments by @NellWaliczek, @toji)
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immersive-web/anchors
-
2 issues opened.
-
Take into account performance implications of creating anchors immersive-web/anchors#23, by @bialpio.
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Widen the scope to cover explainer’s concept number 2 immersive-web/anchors#21, by @bialpio.
-
-
1 issue closed.
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Update the explainer to reflect changes in WebXR spec immersive-web/anchors#20.
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4 issues received 6 new comments.
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Take into account performance implications of creating anchors immersive-web/anchors#23 (2 comments by @bialpio, @blairmacintyre)
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immersive-web/anchors#6 (1 comment by @bialpio)
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-
1 pull request opened.
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Update explainer to align with types and patterns found in latest spec immersive-web/anchors#22, by @bialpio.
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-
1 pull request merged.
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Update explainer to align with types and patterns found in latest spec immersive-web/anchors#22.
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1 pull request received 6 new comments.
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Update explainer to align with types and patterns found in latest spec immersive-web/anchors#22 (6 comments by @bialpio, @blairmacintyre, @joshmarinacci)
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immersive-web/plane-detection
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1 issue opened.
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API for planes and meshes immersive-web/plane-detection#11, by @blairmacintyre.
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2 issues received 4 new comments.
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API for planes and meshes immersive-web/plane-detection#11 (3 comments by @blairmacintyre, @cabanier)
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Should plane data be available outside of rAF? immersive-web/plane-detection#5 (1 comment by @cabanier)
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1 pull request opened.
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Update explainer to address feedback immersive-web/plane-detection#10, by @bialpio.
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1 pull request merged.
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Update explainer to address feedback immersive-web/plane-detection#10.
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immersive-web/lighting-estimation
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2 issues received 3 new comments.
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Use light probes with PRT SH functions to express ambient lighting immersive-web/lighting-estimation#2 (2 comments by @kearwood)
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May want to incorporate security/privacy concepts from Ambient Light API immersive-web/lighting-estimation#5 (1 comment by @kearwood)
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immersive-web/hit-test
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2 issues opened.
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There’s no way to determine relative to what the XRHitTestResult’s transform is w/o knowing exactly how it was obtained immersive-web/hit-test#45, by @bialpio.
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readonly properties in XRRay and GC churn? immersive-web/hit-test#40, by @AndrewJDR.
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1 issue received 2 new comments.
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readonly properties in XRRay and GC churn? immersive-web/hit-test#40 (2 comments by @blairmacintyre)
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Participants
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1 participant joined.
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Joshue O'Connor (W3C) joined.
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1 organization joined.
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Apple Inc. joined.
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GitHub
immersive-web/webxr
-
34 issues opened.
-
Privacy & Security explainer: Clarify threat vectors immersive-web/webxr#748, by @johnpallett.
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Ensure "Focused and Visible" addresses OS-level focus immersive-web/webxr#747, by @johnpallett.
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Allow sensitive UI to make use of the `visible-blurred` state immersive-web/webxr#743, by @toji.
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Allow features to be marked as deferrable immersive-web/webxr#740, by @NellWaliczek.
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Should calling XRSession.requestAnimationFrame in a Window.animationFrameCallback be banned? immersive-web/webxr#736, by @toji.
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Cross-origin iframe calls to xr.requestSession() immersive-web/webxr#732, by @NellWaliczek.
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[Feature Policy] What should be the policy-controlled features for WebXR? immersive-web/webxr#729, by @ddorwin.
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What types of capabilities should applications be allowed to request? immersive-web/webxr#727, by @ddorwin.
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Should limitations be placed on use of permission-controlled features while in (immersive) XR sessions? immersive-web/webxr#726, by @ddorwin.
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Should applications be able to determine that the user declined consent? immersive-web/webxr#725, by @ddorwin.
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Behavior when XRSession.visibility is 'visible-blurred' immersive-web/webxr#724, by @NellWaliczek.
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Required, optional, deferrable, and not-needed features immersive-web/webxr#723, by @NellWaliczek.
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Querying user consent status immersive-web/webxr#722, by @NellWaliczek.
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Duration of user consent immersive-web/webxr#721, by @NellWaliczek.
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Timing of user consent requests immersive-web/webxr#720, by @NellWaliczek.
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Is Trusted Immersive UI a conformance requirement? immersive-web/webxr#719, by @NellWaliczek.
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What is Trusted Immersive UI? immersive-web/webxr#718, by @NellWaliczek.
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Unstable API banner implies the explainer is more stable immersive-web/webxr#713, by @ddorwin.
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Use "Queue a task *to*..." consistently immersive-web/webxr#712, by @ddorwin.
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Link "fire an XRInputSourceEvent" text to the related algorithm immersive-web/webxr#711, by @ddorwin.
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Privacy: Interaction of existing permission-based features with WebXR feature consent immersive-web/webxr#702, by @ddorwin.
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Provide limits to depthNear/Far immersive-web/webxr#698, by @cabanier.
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Add a placeholder for determining user consent to the requestSession() algorithm immersive-web/webxr#697, by @ddorwin.
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Specify the relationship between session visibilityState and window state immersive-web/webxr#696, by @toji.
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Provide access to camera frame in "immersive-ar" mode immersive-web/webxr#694, by @antlai.
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Specify the use of |session| in the XRWebGLLayer constructor algorithm immersive-web/webxr#693, by @ddorwin.
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Clarify usage of ButtonIndex immersive-web/webxr#692, by @alcooper91.
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Decide on test API to match "VR complete" and update Web Platform Tests immersive-web/webxr#691, by @ddorwin.
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Further specify algorithm for populating XRRigidTransform.matrix immersive-web/webxr#686, by @Manishearth.
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"XRInputPose is not defined" after Chrome75 Update immersive-web/webxr#683, by @koboldMaki.
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Remove XRSession parameter from XRLayer.getNativeFramebufferScaleFactor() immersive-web/webxr#682, by @NellWaliczek.
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XRPresentationContext Isn't described immersive-web/webxr#681, by @jpmedley.
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37 issues closed.
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Duration of user consent immersive-web/webxr#721.
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Timing of user consent requests immersive-web/webxr#720.
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Behavior when XRSession.visibility is 'visible-blurred' immersive-web/webxr#724.
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Encouraging apps to avoid mid-frame flushes. immersive-web/webxr#368.
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Clarify the relationship between "XR device" and "inline" immersive-web/webxr#635.
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Inconsistency between explainer and spec for inline sessions with no device. immersive-web/webxr#658.
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Format of Gamepad identifiers immersive-web/webxr#550.
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Determine fingerprinting impact of WebGL context compatibility immersive-web/webxr#429.
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Clarify when XRPose.emulatedPosition should be true immersive-web/webxr#534.
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Handling tracking loss immersive-web/webxr#243.
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Easy for app developers to break render loop initialization on mobile. immersive-web/webxr#352.
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WebGL context compatibility for devices where inline and immersive have different requirements immersive-web/webxr#675.
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When a session is shut down, should this clear the xrCompatible flag? immersive-web/webxr#607.
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Document what happens when the session has ended immersive-web/webxr#467.
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Use "Queue a task *to*..." consistently immersive-web/webxr#712.
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Provide access to camera frame in "immersive-ar" mode immersive-web/webxr#694.
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Restrictions on an immersive session immersive-web/webxr#469.
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Define the creation of a swap chain, or remove references immersive-web/webxr#484.
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requestSession() should set "pending immersive session" synchronously immersive-web/webxr#643.
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Consider removing XRWebGLLayer's `context` attribute immersive-web/webxr#679.
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Describe the purpose of XRRenderState immersive-web/webxr#677.
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Specify the use of |session| in the XRWebGLLayer constructor algorithm immersive-web/webxr#693.
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Consider replacing "list of pending render states" with "pending render state" immersive-web/webxr#678.
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Include synchronous steps in procedural algorithms immersive-web/webxr#644.
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Document effects when session is blurred immersive-web/webxr#468.
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"focus"/"blur" naming on XRSession may be confusing immersive-web/webxr#488.
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Trying to avoid additional canvas when mirroring immersive-web/webxr#341.
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Simplification: Enable single-canvas inline, defer desktop mirroring immersive-web/webxr#636.
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Remove XRSession parameter from XRLayer.getNativeFramebufferScaleFactor() immersive-web/webxr#682.
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Decide what to do with Gamepad.index immersive-web/webxr#583.
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Finalize API shape for supporting multiple layers immersive-web/webxr#670.
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Consider moving baseLayer from XRRenderState[Init] to XRSession immersive-web/webxr#680.
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"XRInputPose is not defined" after Chrome75 Update immersive-web/webxr#683.
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Is XRLayer useful? immersive-web/webxr#268.
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Should we invert the Gamepad Y axes range? immersive-web/webxr#664.
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Determine how to handle detached Typed Arrays immersive-web/webxr#630.
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XRPresentationContext Isn't described immersive-web/webxr#681.
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50 issues received 181 new comments.
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Timing of user consent requests immersive-web/webxr#720 (15 comments by @avadacatavra, @blairmacintyre, @ddorwin, @joshmarinacci, @NellWaliczek, @toji)
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Clarify usage of ButtonIndex immersive-web/webxr#692 (14 comments by @alcooper91, @cwilso, @ddorwin, @Manishearth, @NellWaliczek, @thetuvix, @toji)
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Decide on test API to match "VR complete" and update Web Platform Tests immersive-web/webxr#691 (13 comments by @alcooper91, @ddorwin, @Manishearth)
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Behavior when XRSession.visibility is 'visible-blurred' immersive-web/webxr#724 (9 comments by @johnpallett, @joshmarinacci, @NellWaliczek, @toji)
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What is Trusted Immersive UI? immersive-web/webxr#718 (9 comments by @avadacatavra, @bricetebbs, @johnpallett, @joshmarinacci, @klausw, @NellWaliczek)
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Duration of user consent immersive-web/webxr#721 (8 comments by @avadacatavra, @ddorwin, @johnpallett, @NellWaliczek, @toji)
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Provide access to camera frame in "immersive-ar" mode immersive-web/webxr#694 (8 comments by @antlai, @asajeffrey, @cwilso, @ddorwin, @klausw)
-
Determine fingerprinting impact of WebGL context compatibility immersive-web/webxr#429 (7 comments by @avadacatavra, @johnpallett, @NellWaliczek)
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Should applications be able to determine that the user declined consent? immersive-web/webxr#725 (5 comments by @avadacatavra, @johnpallett, @NellWaliczek)
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Consider removing XRWebGLLayer's `context` attribute immersive-web/webxr#679 (5 comments by @bricetebbs, @ddorwin, @toji)
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Should requestReferenceSpace() wait until getViewerPose() won't be null? immersive-web/webxr#674 (5 comments by @cwilso, @klausw, @NellWaliczek, @thetuvix)
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Decide what to do with Gamepad.index immersive-web/webxr#583 (5 comments by @cwilso, @ddorwin, @NellWaliczek, @toji)
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Add Linear/Angular Acceleration/Velocity for XRInputSource immersive-web/webxr#619 (5 comments by @alcooper91, @klausw, @thetuvix)
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Clarify when XRPose.emulatedPosition should be true immersive-web/webxr#534 (4 comments by @NellWaliczek, @thetuvix, @toji)
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Required, optional, deferrable, and not-needed features immersive-web/webxr#723 (4 comments by @avadacatavra, @joshmarinacci, @NellWaliczek)
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Is Trusted Immersive UI a conformance requirement? immersive-web/webxr#719 (4 comments by @ddorwin, @joshmarinacci, @NellWaliczek)
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What types of capabilities should applications be allowed to request? immersive-web/webxr#727 (3 comments by @johnpallett, @NellWaliczek)
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Privacy: Interaction of existing permission-based features with WebXR feature consent immersive-web/webxr#702 (3 comments by @avadacatavra, @ddorwin, @NellWaliczek)
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When a session is shut down, should this clear the xrCompatible flag? immersive-web/webxr#607 (3 comments by @asajeffrey, @Manishearth, @toji)
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Cross-origin iframe calls to xr.requestSession() immersive-web/webxr#732 (2 comments by @johnpallett, @klausw)
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WebGL context compatibility for devices where inline and immersive have different requirements immersive-web/webxr#675 (2 comments by @cwilso, @toji)
-
Document what happens when the session has ended immersive-web/webxr#467 (2 comments by @Manishearth)
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Add a placeholder for determining user consent to the requestSession() algorithm immersive-web/webxr#697 (2 comments by @ddorwin, @NellWaliczek)
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What happens if a canvas with an xrCompatible context is attached to the DOM? immersive-web/webxr#603 (2 comments by @asajeffrey, @Manishearth)
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Clarify the relationship between "XR device" and "inline" immersive-web/webxr#635 (2 comments by @ddorwin, @Manishearth)
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Describe the purpose of XRRenderState immersive-web/webxr#677 (2 comments by @ddorwin, @Manishearth)
-
Consider replacing "list of pending render states" with "pending render state" immersive-web/webxr#678 (2 comments by @Manishearth, @toji)
-
Remove XRSession parameter from XRLayer.getNativeFramebufferScaleFactor() immersive-web/webxr#682 (2 comments by @ddorwin, @toji)
-
Should we invert the Gamepad Y axes range? immersive-web/webxr#664 (2 comments by @NellWaliczek, @toji)
-
"focus"/"blur" naming on XRSession may be confusing immersive-web/webxr#488 (2 comments by @thetuvix, @toji)
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Ensure "Focused and Visible" addresses OS-level focus immersive-web/webxr#747 (1 comment by @johnpallett)
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immersive-web/webxr#368 (1 comment by @toji)
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[Feature Policy] What should be the policy-controlled features for WebXR? immersive-web/webxr#729 (1 comment by @ddorwin)
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Specify the relationship between session visibilityState and window state immersive-web/webxr#696 (1 comment by @billorr-google)
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Link "fire an XRInputSourceEvent" text to the related algorithm immersive-web/webxr#711 (1 comment by @ddorwin)
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Define the creation of a swap chain, or remove references immersive-web/webxr#484 (1 comment by @Manishearth)
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requestSession() should set "pending immersive session" synchronously immersive-web/webxr#643 (1 comment by @Manishearth)
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Inconsistency between explainer and spec for inline sessions with no device. immersive-web/webxr#658 (1 comment by @Manishearth)
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Include synchronous steps in procedural algorithms immersive-web/webxr#644 (1 comment by @Manishearth)
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Consider moving baseLayer from XRRenderState[Init] to XRSession immersive-web/webxr#680 (1 comment by @toji)
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immersive-web/webxr#268 (1 comment by @domenic)
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34 pull requests opened.
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Filling in threat mitigations in privacy-security-explainer.md immersive-web/webxr#746, by @NellWaliczek.
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Removed an outdated gamepad issue reference immersive-web/webxr#745, by @toji.
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Remove the Unstable banner from the top of the spec. immersive-web/webxr#744, by @toji.
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Require that sensitive UI hides WebXR content immersive-web/webxr#742, by @toji.
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Remove buttonIndex immersive-web/webxr#741, by @Manishearth.
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Enable optional/required features to be checked before session creation immersive-web/webxr#739, by @NellWaliczek.
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Define initial set of generic profiles immersive-web/webxr#738, by @toji.
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Add an explicit inline XR device immersive-web/webxr#737, by @Manishearth.
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Made the xr-standard gamepad mapping more rigid immersive-web/webxr#735, by @toji.
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Addresses #720 and #721 in the new explainer immersive-web/webxr#734, by @NellWaliczek.
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Initial explainer text for privacy/security aspects of WebXR immersive-web/webxr#733, by @NellWaliczek.
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Fix algorithm to compute XRRay.matrix immersive-web/webxr#728, by @bialpio.
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Document how to transition between window and session animation loops. immersive-web/webxr#717, by @toji.
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Fix detached array in XRRay.matrix algorithm immersive-web/webxr#716, by @bialpio.
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Cleanups on event text immersive-web/webxr#715, by @Manishearth.
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Simplify handling of unsupported modes in requestSession() immersive-web/webxr#714, by @ddorwin.
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Merge 'end the session' with 'shut down the session', clarify, add onend event immersive-web/webxr#710, by @Manishearth.
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Clarify that small overlay UIs are allowed in exclusive access immersive-web/webxr#709, by @Manishearth.
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Remove references to swap chain immersive-web/webxr#708, by @Manishearth.
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Second try @ Remove context Attribute from XRWebGLLayer immersive-web/webxr#707, by @bricetebbs.
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Move racy parts of requestSession() to the main thread immersive-web/webxr#706, by @Manishearth.
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Don't check XR compat flag for inline sessions immersive-web/webxr#705, by @Manishearth.
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Allow inline sessions without requiring the presence of an XR device immersive-web/webxr#704, by @Manishearth.
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Some XRRenderState clarifications immersive-web/webxr#703, by @Manishearth.
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Replace 'list of pending render states' with 'pending render state' immersive-web/webxr#701, by @Manishearth.
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Use TAG recommendations for returning promises immersive-web/webxr#700, by @Manishearth.
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Remove context Attribute from XRWebGLLayer immersive-web/webxr#699, by @bricetebbs.
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Refactor input identification immersive-web/webxr#695, by @toji.
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Change required gamepad index to -1 immersive-web/webxr#690, by @toji.
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add permissions proposal immersive-web/webxr#689, by @joshmarinacci.
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Remove XRLayer base type. immersive-web/webxr#688, by @toji.
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Change blur/focus to visibilitychange immersive-web/webxr#687, by @toji.
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requestSession: Check for user activation first immersive-web/webxr#685, by @ddorwin.
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Handle detached arrays immersive-web/webxr#684, by @Manishearth.
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30 pull requests merged.
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Addresses #720 and #721 in the new explainer immersive-web/webxr#734.
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Removed an outdated gamepad issue reference immersive-web/webxr#745.
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Require that sensitive UI hides WebXR content immersive-web/webxr#742.
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Remove buttonIndex immersive-web/webxr#741.
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Made the xr-standard gamepad mapping more rigid immersive-web/webxr#735.
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Add an explicit inline XR device immersive-web/webxr#737.
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Refactor input identification immersive-web/webxr#695.
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Initial explainer text for privacy/security aspects of WebXR immersive-web/webxr#733.
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Tracking loss and tracking recovery immersive-web/webxr#559.
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Document how to transition between window and session animation loops. immersive-web/webxr#717.
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Fix algorithm to compute XRRay.matrix immersive-web/webxr#728.
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Fix detached array in XRRay.matrix algorithm immersive-web/webxr#716.
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Don't check XR compat flag for inline sessions immersive-web/webxr#705.
-
Simplify handling of unsupported modes in requestSession() immersive-web/webxr#714.
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Merge 'end the session' with 'shut down the session', clarify, add onend event immersive-web/webxr#710.
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Cleanups on event text immersive-web/webxr#715.
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Clarify that small overlay UIs are allowed in exclusive access immersive-web/webxr#709.
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Remove references to swap chain immersive-web/webxr#708.
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Move racy parts of requestSession() to the main thread immersive-web/webxr#706.
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Second try @ Remove context Attribute from XRWebGLLayer immersive-web/webxr#707.
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Some XRRenderState clarifications immersive-web/webxr#703.
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Replace 'list of pending render states' with 'pending render state' immersive-web/webxr#701.
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Use TAG recommendations for returning promises immersive-web/webxr#700.
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Change blur/focus to visibilitychange immersive-web/webxr#687.
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Single-canvas inline, drop XRPresentationContext immersive-web/webxr#656.
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Change required gamepad index to -1 immersive-web/webxr#690.
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Remove XRLayer base type. immersive-web/webxr#688.
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Remove 'unstable' label from multiple sections immersive-web/webxr#673.
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Handle detached arrays immersive-web/webxr#684.
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requestSession: Check for user activation first immersive-web/webxr#685.
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4 pull requests closed.
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add permissions proposal immersive-web/webxr#689.
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Allow inline sessions without requiring the presence of an XR device immersive-web/webxr#704.
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Remove context Attribute from XRWebGLLayer immersive-web/webxr#699.
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Document the formatting of Gamepad ids immersive-web/webxr#652.
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35 pull requests received 440 new comments.
-
add permissions proposal immersive-web/webxr#689 (69 comments by @avadacatavra, @ddorwin, @johnpallett, @joshmarinacci, @klausw, @NellWaliczek, @toji)
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Refactor input identification immersive-web/webxr#695 (52 comments by @ddorwin, @NellWaliczek, @thetuvix, @toji)
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Change blur/focus to visibilitychange immersive-web/webxr#687 (44 comments by @darktears, @Manishearth, @NellWaliczek, @thetuvix, @toji)
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Made the xr-standard gamepad mapping more rigid immersive-web/webxr#735 (38 comments by @NellWaliczek, @thetuvix, @toji)
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Tracking loss and tracking recovery immersive-web/webxr#559 (38 comments by @klausw, @Manishearth, @NellWaliczek, @thetuvix, @toji)
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Initial explainer text for privacy/security aspects of WebXR immersive-web/webxr#733 (25 comments by @johnpallett, @Manishearth, @nbutko, @NellWaliczek, @toji, @TrevorFSmith)
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Filling in threat mitigations in privacy-security-explainer.md immersive-web/webxr#746 (22 comments by @johnpallett, @klausw, @NellWaliczek, @toji)
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Created privacy-design.md immersive-web/webxr#638 (18 comments by @avadacatavra, @blairmacintyre, @johnpallett, @klausw, @NellWaliczek, @thetuvix)
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Allow inline sessions without requiring the presence of an XR device immersive-web/webxr#704 (15 comments by @ddorwin, @Manishearth, @NellWaliczek, @toji)
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Addresses #720 and #721 in the new explainer immersive-web/webxr#734 (13 comments by @johnpallett, @joshmarinacci, @NellWaliczek, @toji)
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Enable optional/required features to be checked before session creation immersive-web/webxr#739 (13 comments by @johnpallett, @NellWaliczek, @toji)
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Single-canvas inline, drop XRPresentationContext immersive-web/webxr#656 (12 comments by @ddorwin, @NellWaliczek, @RafaelCintron, @thetuvix, @toji)
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Document how to transition between window and session animation loops. immersive-web/webxr#717 (11 comments by @Manishearth, @NellWaliczek, @toji)
-
Add an explicit inline XR device immersive-web/webxr#737 (10 comments by @Manishearth, @NellWaliczek, @toji)
-
Don't check XR compat flag for inline sessions immersive-web/webxr#705 (10 comments by @Manishearth, @toji)
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Merge 'end the session' with 'shut down the session', clarify, add onend event immersive-web/webxr#710 (7 comments by @Manishearth, @toji)
-
Require that sensitive UI hides WebXR content immersive-web/webxr#742 (3 comments by @NellWaliczek, @toji)
-
Define initial set of generic profiles immersive-web/webxr#738 (3 comments by @thetuvix, @TrevorFSmith)
-
Fix detached array in XRRay.matrix algorithm immersive-web/webxr#716 (3 comments by @bialpio, @toji)
-
Simplify handling of unsupported modes in requestSession() immersive-web/webxr#714 (3 comments by @Manishearth, @toji)
-
Clarify that small overlay UIs are allowed in exclusive access immersive-web/webxr#709 (3 comments by @Manishearth, @toji)
-
Move racy parts of requestSession() to the main thread immersive-web/webxr#706 (3 comments by @Manishearth, @toji)
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Second try @ Remove context Attribute from XRWebGLLayer immersive-web/webxr#707 (3 comments by @Manishearth, @toji)
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Remove context Attribute from XRWebGLLayer immersive-web/webxr#699 (3 comments by @bricetebbs, @toji)
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Replace 'list of pending render states' with 'pending render state' immersive-web/webxr#701 (3 comments by @Manishearth, @toji)
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immersive-web/plane-detection
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7 issues received 10 new comments.
-
[How] should applications be informed of changes in plane data? immersive-web/plane-detection#4 (3 comments by @bialpio)
-
Should plane data be available outside of rAF? immersive-web/plane-detection#5 (2 comments by @bialpio, @cabanier)
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having this as a request on an open session may cause extra dialogs to user immersive-web/plane-detection#3 (1 comment by @bialpio)
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1 pull request opened.
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Add doc about approaches of notifying apps about plane removal immersive-web/plane-detection#9, by @bialpio.
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1 pull request merged.
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Add doc about approaches of notifying apps about plane removal immersive-web/plane-detection#9.
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immersive-web/administrivia
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2 issues closed.
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Frame the intentions for TPAC immersive-web/administrivia#13.
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Which AR features are planed in the upcoming API spec? immersive-web/administrivia#47.
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1 issue received 1 new comment.
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Which AR features are planed in the upcoming API spec? immersive-web/administrivia#47 (1 comment by @cwilso)
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7 pull requests opened.
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added minutes 2019/06/25 immersive-web/administrivia#54, by @himorin.
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6/25 agenda updates immersive-web/administrivia#53, by @NellWaliczek.
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added minutes for 2019/Jun/11,18 immersive-web/administrivia#52, by @himorin.
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Move XRRay and immersive-ar mode to AR. immersive-web/administrivia#51, by @cwilso.
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Added link to privacy design to agenda immersive-web/administrivia#50, by @johnpallett.
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Update schedule.md immersive-web/administrivia#49, by @joshmarinacci.
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John will cover DOM overlays, not Brandon immersive-web/administrivia#48, by @johnpallett.
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8 pull requests merged.
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added minutes 2019/06/25 immersive-web/administrivia#54.
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6/25 agenda updates immersive-web/administrivia#53.
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added minutes for 2019/Jun/11,18 immersive-web/administrivia#52.
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Move XRRay and immersive-ar mode to AR. immersive-web/administrivia#51.
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Fix typo. immersive-web/administrivia#45.
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Added link to privacy design to agenda immersive-web/administrivia#50.
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Update schedule.md immersive-web/administrivia#49.
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John will cover DOM overlays, not Brandon immersive-web/administrivia#48.
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2 pull requests received 2 new comments.
immersive-web/anchors
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2 issues opened.
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Update the explainer to reflect changes in WebXR spec immersive-web/anchors#20, by @bialpio.
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Align anchors and RWG (e.g. planes) immersive-web/anchors#19, by @bialpio.
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1 issue received 1 new comment.
immersive-web/lighting-estimation
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1 issue opened.
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May want to incorporate security/privacy concepts from Ambient Light API immersive-web/lighting-estimation#5, by @johnpallett.
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1 pull request opened.
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First draft of explainer, for early feedback immersive-web/lighting-estimation#4, by @kearwood.
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1 pull request received 12 new comments.
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First draft of explainer, for early feedback immersive-web/lighting-estimation#4 (12 comments by @bialpio, @bricetebbs, @elalish)
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immersive-web/layers
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1 issue opened.
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Consider adding a layer creation factory to XRSession immersive-web/layers#5, by @ddorwin.
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3 pull requests opened.
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First approach to modularized layers immersive-web/layers#6, by @Artyom17.
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Update README.md immersive-web/layers#4, by @AdaRoseCannon.
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Addressing Nell's feedback immersive-web/layers#3, by @Artyom17.
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2 pull requests merged.
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Update README.md immersive-web/layers#4.
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Addressing Nell's feedback immersive-web/layers#3.
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2 pull requests received 16 new comments.
immersive-web/webxr-samples
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2 issues received 2 new comments.
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VR and AR samples not working on Samsung Galaxy Note 9 (Chrome Dev and Canary) immersive-web/webxr-samples#29 (1 comment by @cgrohman)
immersive-web/dom-overlays
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1 issue opened.
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[Comment] Best practices for overlays immersive-web/dom-overlays#1, by @nbutko.
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1 issue received 1 new comment.
immersive-web/homepage
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1 pull request opened.
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added minutes for June F2F, TPAC 2019 immersive-web/homepage#16, by @himorin.
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1 pull request merged.
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added minutes for June F2F, TPAC 2019 immersive-web/homepage#16.
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TR publications
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1 document published.
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WebXR Device API published as a Working Draft. History of WebXR Device API
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Participants
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1 organization joined.
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Baidu, Inc. joined.
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GitHub
immersive-web/webxr
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29 issues opened.
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Consider moving baseLayer from XRRenderState[Init] to XRSession immersive-web/webxr#680, by @ddorwin.
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Consider removing XRWebGLLayer's `context` attribute immersive-web/webxr#679, by @ddorwin.
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Consider replacing "list of pending render states" with "pending render state" immersive-web/webxr#678, by @ddorwin.
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Describe the purpose of XRRenderState immersive-web/webxr#677, by @ddorwin.
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Provide a description for each method immersive-web/webxr#676, by @ddorwin.
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WebGL context compatibility for devices where inline and immersive have different requirements immersive-web/webxr#675, by @asajeffrey.
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Should requestReferenceSpace() wait until getViewerPose() won't be null? immersive-web/webxr#674, by @thetuvix.
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Remove the annoying "Unstable" banner when the VR-complete milestone is complete immersive-web/webxr#672, by @toji.
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Define how a WebGLFramebuffer is allocated from XRWebGLLayerInit options immersive-web/webxr#671, by @toji.
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Finalize API shape for supporting multiple layers immersive-web/webxr#670, by @toji.
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Ja immersive-web/webxr#668, by @AndreaAlen78.
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Should XRSession.inputSources be tagged [SameObject] immersive-web/webxr#667, by @alcooper91.
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Should we invert the Gamepad Y axes range? immersive-web/webxr#664, by @toji.
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Inconsistency between explainer and spec for inline sessions with no device. immersive-web/webxr#658, by @billorr-google.
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Devices where immersive content and 2D content are in different processes? immersive-web/webxr#653, by @asajeffrey.
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Do not use successive steps for handling conditionals in algorithms immersive-web/webxr#647, by @ddorwin.
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Include synchronous steps in procedural algorithms immersive-web/webxr#644, by @ddorwin.
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requestSession() should set "pending immersive session" synchronously immersive-web/webxr#643, by @ddorwin.
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oninputsourceschange event out of sync between spec and explainer immersive-web/webxr#639, by @alcooper91.
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Simplification: Enable single-canvas inline, defer desktop mirroring immersive-web/webxr#636, by @toji.
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Clarify the relationship between "XR device" and "inline" immersive-web/webxr#635, by @ddorwin.
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Update origin offset handling in the explainer. immersive-web/webxr#634, by @toji.
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Do "eye-level" and "floor-level" fit with "bounded" and "unbounded"? immersive-web/webxr#633, by @thetuvix.
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What happens if the Handedness/TargetRayMode of a controller changes? immersive-web/webxr#632, by @alcooper91.
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Determine how to handle detached Typed Arrays immersive-web/webxr#630, by @toji.
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Xr-standard mapping description lists axes values as being in "axis" array, when it should be "axes" array immersive-web/webxr#627, by @alcooper91.
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Does the "position-disabled" reference space still make physical sense? immersive-web/webxr#625, by @thetuvix.
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Should identity and viewerSpace be merged? immersive-web/webxr#623, by @Manishearth.
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What values to use for untouched Gamepad touchpad? immersive-web/webxr#622, by @jacobcdewitt.
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34 issues closed.
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Describe in detail the way used to obtain XRRay.matrix immersive-web/webxr#582.
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Mid-frame viewport changes need to be prevented immersive-web/webxr#476.
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Update origin offset handling in the explainer. immersive-web/webxr#634.
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Should XRSession.inputSources be tagged [SameObject] immersive-web/webxr#667.
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Ja immersive-web/webxr#668.
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Clarify behavior of buttons/axes at reserved indices immersive-web/webxr#570.
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What values to use for untouched Gamepad touchpad? immersive-web/webxr#622.
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Do not use successive steps for handling conditionals in algorithms immersive-web/webxr#647.
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Determine how to use Gamepad events, if at all. immersive-web/webxr#551.
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requestReferenceSpace() should talk more about when you can reject the request immersive-web/webxr#564.
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Clarify when `requestViewportScaling()` changes apply immersive-web/webxr#541.
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Specify if/when new Gamepad objects are created immersive-web/webxr#593.
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Clarify assumptions about stationary reference space movement immersive-web/webxr#579.
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Do "eye-level" and "floor-level" fit with "bounded" and "unbounded"? immersive-web/webxr#633.
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Clarify "significant changes" for the reset event on XRReferenceSpace immersive-web/webxr#561.
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We shouldn't default XREyes to left when they're unknown immersive-web/webxr#620.
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What happens if the Handedness/TargetRayMode of a controller changes? immersive-web/webxr#632.
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Update spec text to clarify the order in which input events should fire immersive-web/webxr#540.
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Document how the list of active input sources is maintained immersive-web/webxr#465.
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oninputsourceschange event out of sync between spec and explainer immersive-web/webxr#639.
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Specify live-ness of XRInputSources immersive-web/webxr#608.
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Document how to poll the device pose. immersive-web/webxr#480.
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How does the identity reference space relate to any other space? immersive-web/webxr#478.
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Should identity and viewerSpace be merged? immersive-web/webxr#623.
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Does the "position-disabled" reference space still make physical sense? immersive-web/webxr#625.
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Defer XRWebGLLayer viewport scaling immersive-web/webxr#617.
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We should distinguish viewerSpace from other XRSpaces immersive-web/webxr#581.
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Explicitly spec out "native origin" behind each XRSpace immersive-web/webxr#597.
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getViewerPose()s use of XRSpace doesn't quite specify how views work immersive-web/webxr#565.
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Does originOffset behave differently for identity reference space? immersive-web/webxr#477.
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Consider primary type plus options bag pattern in request methods immersive-web/webxr#542.
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Combine XRStationaryReferenceSpaceSubtype into XRReferenceSpaceType immersive-web/webxr#514.
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Should origin offset be a new reference space instead? immersive-web/webxr#580.
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45 issues received 115 new comments.
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Do "eye-level" and "floor-level" fit with "bounded" and "unbounded"? immersive-web/webxr#633 (12 comments by @casseveritt, @chris-little, @Manishearth, @thetuvix, @toji)
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Format of Gamepad identifiers immersive-web/webxr#550 (7 comments by @ddorwin, @NellWaliczek, @thetuvix, @toji)
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Describe in detail the way used to obtain XRRay.matrix immersive-web/webxr#582 (7 comments by @klausw, @Manishearth, @NellWaliczek, @thetuvix)
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Determine how to handle detached Typed Arrays immersive-web/webxr#630 (5 comments by @AdaRoseCannon, @klausw, @Manishearth, @toji)
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Define how to request features which require user consent immersive-web/webxr#424 (5 comments by @avadacatavra, @blairmacintyre, @johnpallett, @toji)
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Clarify assumptions about stationary reference space movement immersive-web/webxr#579 (5 comments by @klausw, @NellWaliczek, @thetuvix, @toji)
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Should we invert the Gamepad Y axes range? immersive-web/webxr#664 (4 comments by @AdaRoseCannon, @ddorwin, @klausw, @NellWaliczek)
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Which globals apply to security policy? immersive-web/webxr#497 (4 comments by @asajeffrey, @Manishearth, @NellWaliczek)
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We shouldn't default XREyes to left when they're unknown immersive-web/webxr#620 (4 comments by @Manishearth, @NellWaliczek, @toji)
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Should identity and viewerSpace be merged? immersive-web/webxr#623 (4 comments by @Manishearth, @thetuvix, @toji)
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Does the "position-disabled" reference space still make physical sense? immersive-web/webxr#625 (4 comments by @blairmacintyre, @Manishearth, @toji)
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Do not use successive steps for handling conditionals in algorithms immersive-web/webxr#647 (3 comments by @ddorwin, @Manishearth)
-
requestReferenceSpace() should talk more about when you can reject the request immersive-web/webxr#564 (3 comments by @Manishearth, @NellWaliczek)
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Specify if/when new Gamepad objects are created immersive-web/webxr#593 (3 comments by @ddorwin, @toji)
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requestSession() should set "pending immersive session" synchronously immersive-web/webxr#643 (3 comments by @ddorwin)
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Simplification: Enable single-canvas inline, defer desktop mirroring immersive-web/webxr#636 (3 comments by @cwilso, @jsantell, @TrevorFSmith)
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Defer XRWebGLLayer viewport scaling immersive-web/webxr#617 (3 comments by @cwilso, @thetuvix, @toji)
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immersive-web/webxr#268 (2 comments by @ddorwin)
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Document what happens when the session has ended immersive-web/webxr#467 (2 comments by @Artyom17, @toji)
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Should XRSession.inputSources be tagged [SameObject] immersive-web/webxr#667 (2 comments by @jacobcdewitt, @toji)
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Inconsistency between explainer and spec for inline sessions with no device. immersive-web/webxr#658 (2 comments by @billorr-google, @NellWaliczek)
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What values to use for untouched Gamepad touchpad? immersive-web/webxr#622 (2 comments by @cwilso, @NellWaliczek)
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Clarify when `requestViewportScaling()` changes apply immersive-web/webxr#541 (2 comments by @ddorwin, @toji)
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Clarify "significant changes" for the reset event on XRReferenceSpace immersive-web/webxr#561 (2 comments by @cwilso, @Manishearth)
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WebGL context compatibility for devices where inline and immersive have different requirements immersive-web/webxr#675 (1 comment by @asajeffrey)
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Discuss use of sensor activity as a possible fingerprinting vector. immersive-web/webxr#485 (1 comment by @ddorwin)
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Determine fingerprinting impact of WebGL context compatibility immersive-web/webxr#429 (1 comment by @ddorwin)
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immersive-web/webxr#393 (1 comment by @johnpallett)
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oninputsourceschange event out of sync between spec and explainer immersive-web/webxr#639 (1 comment by @NellWaliczek)
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What happens if the Handedness/TargetRayMode of a controller changes? immersive-web/webxr#632 (1 comment by @cwilso)
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Clarify the relationship between "XR device" and "inline" immersive-web/webxr#635 (1 comment by @Manishearth)
-
Xr-standard mapping description lists axes values as being in "axis" array, when it should be "axes" array immersive-web/webxr#627 (1 comment by @toji)
-
How does the identity reference space relate to any other space? immersive-web/webxr#478 (1 comment by @Manishearth)
-
Does originOffset behave differently for identity reference space? immersive-web/webxr#477 (1 comment by @toji)
-
Consider primary type plus options bag pattern in request methods immersive-web/webxr#542 (1 comment by @toji)
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Combine XRStationaryReferenceSpaceSubtype into XRReferenceSpaceType immersive-web/webxr#514 (1 comment by @toji)
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30 pull requests opened.
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Remove 'unstable' label from multiple sections immersive-web/webxr#673, by @toji.
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Add [SameObject] to XRSession.inputSources immersive-web/webxr#669, by @toji.
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Use updated link for explainer immersive-web/webxr#665, by @dontcallmedom.
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Adapt document for publication as W3C working draft immersive-web/webxr#663, by @dontcallmedom.
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Update Explainer Text for new requestReferenceSpace modes names immersive-web/webxr#662, by @bricetebbs.
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Better define gamepad placeholder buttons and axes immersive-web/webxr#661, by @toji.
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Clarify what value a touchpad should report when not being touched. immersive-web/webxr#660, by @toji.
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Rename getPose arg referenceSpace->baseSpace immersive-web/webxr#659, by @toji.
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Properly format conditionals immersive-web/webxr#657, by @Manishearth.
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Single-canvas inline, drop XRPresentationContext immersive-web/webxr#656, by @toji.
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Make XRRay.matrix unique, add steps for obtaining it immersive-web/webxr#655, by @Manishearth.
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Some matrix clarifications immersive-web/webxr#654, by @Manishearth.
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Document the formatting of Gamepad ids immersive-web/webxr#652, by @toji.
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Explicitly spec out when requestReferenceSpace() can reject queries immersive-web/webxr#651, by @Manishearth.
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Added non-normative note about gamepad liveness. immersive-web/webxr#650, by @toji.
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Fix multiplication order for transforms immersive-web/webxr#649, by @klausw.
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Clarify assumptions for local and local-floor tracking immersive-web/webxr#648, by @klausw.
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requestSession(): Group steps to run when promise is rejected immersive-web/webxr#646, by @ddorwin.
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Remove redundant "abort these steps" in requestSession() algorithm immersive-web/webxr#645, by @ddorwin.
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Updated the explainer with new origin offset mechanics. immersive-web/webxr#642, by @toji.
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Add none variant to XREye immersive-web/webxr#641, by @Manishearth.
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Rename reference space types immersive-web/webxr#640, by @toji.
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Created privacy-design.md immersive-web/webxr#638, by @johnpallett.
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Clarify when the reset event gets fired immersive-web/webxr#637, by @Manishearth.
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Remove XRWebGLLayer.requestViewportScaling() immersive-web/webxr#631, by @toji.
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Define event order of input sources immersive-web/webxr#629, by @toji.
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Describe how the input source list is maintained immersive-web/webxr#628, by @toji.
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Simplify available spaces immersive-web/webxr#626, by @toji.
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Change inputSources getter from method to attrib. immersive-web/webxr#624, by @toji.
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Explicitly spec out native origins immersive-web/webxr#621, by @Manishearth.
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32 pull requests merged.
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Make XRRay.matrix unique, add steps for obtaining it immersive-web/webxr#655.
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Updated the explainer with new origin offset mechanics. immersive-web/webxr#642.
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Add [SameObject] to XRSession.inputSources immersive-web/webxr#669.
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Use updated link for explainer immersive-web/webxr#665.
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Better define gamepad placeholder buttons and axes immersive-web/webxr#661.
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Clarify what value a touchpad should report when not being touched. immersive-web/webxr#660.
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Update Explainer Text for new requestReferenceSpace modes names immersive-web/webxr#662.
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Adapt document for publication as W3C working draft immersive-web/webxr#663.
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Rename getPose arg referenceSpace->baseSpace immersive-web/webxr#659.
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Properly format conditionals immersive-web/webxr#657.
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Explicitly spec out when requestReferenceSpace() can reject queries immersive-web/webxr#651.
-
Some matrix clarifications immersive-web/webxr#654.
-
Fix multiplication order for transforms immersive-web/webxr#649.
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Added non-normative note about gamepad liveness. immersive-web/webxr#650.
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requestSession(): Group steps to run when promise is rejected immersive-web/webxr#646.
-
Clarify assumptions for local and local-floor tracking immersive-web/webxr#648.
-
Remove redundant "abort these steps" in requestSession() algorithm immersive-web/webxr#645.
-
Rename reference space types immersive-web/webxr#640.
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Clarify when the reset event gets fired immersive-web/webxr#637.
-
Add none variant to XREye immersive-web/webxr#641.
-
Define event order of input sources immersive-web/webxr#629.
-
Describe how the input source list is maintained immersive-web/webxr#628.
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Change inputSources getter from method to attrib. immersive-web/webxr#624.
-
Simplify available spaces immersive-web/webxr#626.
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Remove XRWebGLLayer.requestViewportScaling() immersive-web/webxr#631.
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Explicitly spec out native origins immersive-web/webxr#621.
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Make boundsGeometry work relative to the effective origin immersive-web/webxr#613.
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Remove gravity mention immersive-web/webxr#616.
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Identify cases where the Gamepad id should be unknown immersive-web/webxr#615.
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Explicitly specify how the views array is populated immersive-web/webxr#614.
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Make origin offset immutable immersive-web/webxr#612.
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Consolidate reference space types and interfaces immersive-web/webxr#587.
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31 pull requests received 453 new comments.
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Created privacy-design.md immersive-web/webxr#638 (81 comments by @asajeffrey, @johnpallett, @NellWaliczek)
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Single-canvas inline, drop XRPresentationContext immersive-web/webxr#656 (55 comments by @NellWaliczek, @RafaelCintron, @thetuvix, @toji)
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Explicitly spec out native origins immersive-web/webxr#621 (50 comments by @Manishearth, @NellWaliczek, @thetuvix, @toji)
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Simplify available spaces immersive-web/webxr#626 (42 comments by @Manishearth, @NellWaliczek, @toji)
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Tracking loss and tracking recovery immersive-web/webxr#559 (40 comments by @blairmacintyre, @Manishearth, @NellWaliczek, @thetuvix)
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Updated the explainer with new origin offset mechanics. immersive-web/webxr#642 (23 comments by @billorr-google, @klausw, @NellWaliczek, @thetuvix, @toji)
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Change inputSources getter from method to attrib. immersive-web/webxr#624 (21 comments by @AdaRoseCannon, @ddorwin, @heycam, @Manishearth, @NellWaliczek, @toji)
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Explicitly spec out when requestReferenceSpace() can reject queries immersive-web/webxr#651 (18 comments by @Manishearth, @NellWaliczek, @thetuvix, @toji)
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Describe how the input source list is maintained immersive-web/webxr#628 (17 comments by @cwilso, @Manishearth, @NellWaliczek, @toji)
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Some matrix clarifications immersive-web/webxr#654 (15 comments by @klausw, @Manishearth, @thetuvix, @toji)
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Fix multiplication order for transforms immersive-web/webxr#649 (10 comments by @klausw, @Manishearth, @toji)
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Rename reference space types immersive-web/webxr#640 (10 comments by @NellWaliczek, @thetuvix, @toji)
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Clarify when the reset event gets fired immersive-web/webxr#637 (9 comments by @Manishearth, @NellWaliczek, @toji)
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Document the formatting of Gamepad ids immersive-web/webxr#652 (6 comments by @jacobcdewitt, @NellWaliczek, @toji)
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Make XRRay.matrix unique, add steps for obtaining it immersive-web/webxr#655 (5 comments by @Manishearth, @NellWaliczek, @toji)
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Make boundsGeometry work relative to the effective origin immersive-web/webxr#613 (4 comments by @klausw, @Manishearth)
-
Clarify assumptions for local and local-floor tracking immersive-web/webxr#648 (3 comments by @klausw, @toji)
-
Consolidate reference space types and interfaces immersive-web/webxr#587 (3 comments by @Manishearth, @toji)
-
Update Explainer Text for new requestReferenceSpace modes names immersive-web/webxr#662 (2 comments by @dontcallmedom, @toji)
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Clarify what value a touchpad should report when not being touched. immersive-web/webxr#660 (2 comments by @NellWaliczek, @toji)
-
Better define gamepad placeholder buttons and axes immersive-web/webxr#661 (2 comments by @NellWaliczek, @toji)
-
requestSession(): Group steps to run when promise is rejected immersive-web/webxr#646 (2 comments by @ddorwin, @toji)
-
Explicitly specify how the views array is populated immersive-web/webxr#614 (2 comments by @Manishearth, @toji)
-
Remove redundant "abort these steps" in requestSession() algorithm immersive-web/webxr#645 (1 comment by @toji)
-
immersive-web/plane-detection
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1 issue received 2 new comments.
-
Explore using meshes for all RWG immersive-web/plane-detection#6 (2 comments by @blairmacintyre, @bricetebbs)
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immersive-web/administrivia
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1 issue opened.
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Which AR features are planed in the upcoming API spec? immersive-web/administrivia#47, by @D33pTh0ught.
-
-
1 issue received 1 new comment.
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Which AR features are planed in the upcoming API spec? immersive-web/administrivia#47 (1 comment by @AdaRoseCannon)
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4 pull requests opened.
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Update the link for issue details. immersive-web/administrivia#46, by @bricetebbs.
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meetings/wg/20190528: added a link to minutes immersive-web/administrivia#44, by @himorin.
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added link to minutes and scribe nick immersive-web/administrivia#43, by @himorin.
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3 pull requests merged.
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Update the link for issue details. immersive-web/administrivia#46.
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meetings/wg/20190528: added a link to minutes immersive-web/administrivia#44.
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added link to minutes and scribe nick immersive-web/administrivia#43.
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2 pull requests received 3 new comments.
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meetings/wg/20190528: added a link to minutes immersive-web/administrivia#44 (2 comments by @AdaRoseCannon, @himorin)
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immersive-web/dom-overlays
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1 issue reopened.
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DOM Overlays (for Phone AR support and more) immersive-web/dom-overlays#2, by @cwilso.
-
-
1 issue received 5 new comments.
immersive-web/homepage
-
1 issue closed.
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Add about FPWD release to top page? immersive-web/homepage#10.
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1 issue received 1 new comment.
-
2 pull requests opened.
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Added issued newsletter immersive-web/homepage#15, by @himorin.
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Add missing staff contact info immersive-web/homepage#14, by @dontcallmedom.
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1 pull request merged.
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Add missing staff contact info immersive-web/homepage#14.
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immersive-web/lighting-estimation
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1 issue received 2 new comments.
-
Use light probes with PRT SH functions to express ambient lighting immersive-web/lighting-estimation#2 (2 comments by @blairmacintyre, @mrdoob)
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immersive-web/hit-test
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1 issue opened.
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can HitResult have an id for the underlying geometry it hit? immersive-web/hit-test#39, by @blairmacintyre.
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GitHub
immersive-web/webxr
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20 issues opened.
-
We shouldn't default XREyes to left when they're unknown immersive-web/webxr#620, by @Manishearth.
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Add Linear/Angular Acceleration/Velocity for XRInputSource immersive-web/webxr#619, by @alcooper91.
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Defer XRWebGLLayer viewport scaling immersive-web/webxr#617, by @toji.
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Specify live-ness of XRInputSources immersive-web/webxr#608, by @toji.
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When a session is shut down, should this clear the xrCompatible flag? immersive-web/webxr#607, by @asajeffrey.
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What happens if a canvas with an xrCompatible context is attached to the DOM? immersive-web/webxr#603, by @asajeffrey.
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Is the XRRenderState object live? immersive-web/webxr#600, by @Manishearth.
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Explicitly spec out "native origin" behind each XRSpace immersive-web/webxr#597, by @Manishearth.
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Specify if/when new Gamepad objects are created immersive-web/webxr#593, by @ddorwin.
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supportsSessionMode -> supportsSession? immersive-web/webxr#592, by @toji.
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When we add more options to session creation, do it with a dictionary. immersive-web/webxr#591, by @toji.
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test issue please ignore immersive-web/webxr#590, by @AdaRoseCannon.
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Mark up readonly attributes with `[SameObject]` wherever applicable immersive-web/webxr#588, by @toji.
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Decide what to do with Gamepad.index immersive-web/webxr#583, by @toji.
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Describe in detail the way used to obtain XRRay.matrix immersive-web/webxr#582, by @bialpio.
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We should distinguish viewerSpace from other XRSpaces immersive-web/webxr#581, by @Manishearth.
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Should origin offset be a new reference space instead? immersive-web/webxr#580, by @Manishearth.
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Clarify assumptions about stationary reference space movement immersive-web/webxr#579, by @klausw.
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Only head-model hit testing is supported immersive-web/webxr#577, by @Fehler40.
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Should XRRigidTransform.inverse.inverse return the original object? immersive-web/webxr#576, by @toji.
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20 issues closed.
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Describe circumstances when a reference space type might be rejected. immersive-web/webxr#470.
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Enumerate XR devices behavior immersive-web/webxr#487.
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Clarify what originOffset is applied to immersive-web/webxr#567.
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Expand the last two steps of the getViewerPose() and getInputPose() algorithms immersive-web/webxr#483.
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On some devices, a slow path may be required if the user provides an outputContext? immersive-web/webxr#528.
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Is the XRRenderState object live? immersive-web/webxr#600.
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Mark up readonly attributes with `[SameObject]` wherever applicable immersive-web/webxr#588.
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supportsSessionMode -> supportsSession? immersive-web/webxr#592.
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Remove unnecessary interface members that only reflect what was requested immersive-web/webxr#513.
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Default FoV for magic window canvases immersive-web/webxr#272.
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test issue please ignore immersive-web/webxr#590.
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Should XRRigidTransform.inverse.inverse return the original object? immersive-web/webxr#576.
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Clarify/Add requirement to explicitly reject promises in error cases immersive-web/webxr#556.
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State of immersive mode navigation for the WebXR Draft immersive-web/webxr#517.
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Consider removing utility functions / properties from the spec immersive-web/webxr#507.
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Clarify cacheability of XRViews immersive-web/webxr#572.
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Only head-model hit testing is supported immersive-web/webxr#577.
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Indicating how to render an input source model immersive-web/webxr#336.
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Advanced WebXR Controller Input immersive-web/webxr#392.
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Remove ProjectionMatrix in favor of FOV values? immersive-web/webxr#461.
-
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24 issues received 88 new comments.
-
Should origin offset be a new reference space instead? immersive-web/webxr#580 (11 comments by @DRx3D, @klausw, @Manishearth, @NellWaliczek, @toji)
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getViewerPose()s use of XRSpace doesn't quite specify how views work immersive-web/webxr#565 (9 comments by @klausw, @Manishearth)
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Explicitly spec out "native origin" behind each XRSpace immersive-web/webxr#597 (6 comments by @cwilso, @Manishearth, @thetuvix)
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Consider removing utility functions / properties from the spec immersive-web/webxr#507 (4 comments by @bialpio, @ddorwin, @Manishearth, @toji)
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We should distinguish viewerSpace from other XRSpaces immersive-web/webxr#581 (3 comments by @Manishearth, @NellWaliczek)
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How does the identity reference space relate to any other space? immersive-web/webxr#478 (3 comments by @cwilso, @Manishearth, @toji)
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Clarify assumptions about stationary reference space movement immersive-web/webxr#579 (2 comments by @cwilso, @klausw)
-
Specify if/when new Gamepad objects are created immersive-web/webxr#593 (2 comments by @ddorwin, @Manishearth)
-
State of immersive mode navigation for the WebXR Draft immersive-web/webxr#517 (2 comments by @dmarcos, @NellWaliczek)
-
immersive-web/webxr#392 (2 comments by @toji)
-
Describe circumstances when a reference space type might be rejected. immersive-web/webxr#470 (1 comment by @cwilso)
-
Does originOffset behave differently for identity reference space? immersive-web/webxr#477 (1 comment by @cwilso)
-
On some devices, a slow path may be required if the user provides an outputContext? immersive-web/webxr#528 (1 comment by @asajeffrey)
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Consider primary type plus options bag pattern in request methods immersive-web/webxr#542 (1 comment by @toji)
-
Expand the last two steps of the getViewerPose() and getInputPose() algorithms immersive-web/webxr#483 (1 comment by @NellWaliczek)
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Clarify when XRPose.emulatedPosition should be true immersive-web/webxr#534 (1 comment by @NellWaliczek)
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Should XRRigidTransform.inverse.inverse return the original object? immersive-web/webxr#576 (1 comment by @toji)
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immersive-web/webxr#336 (1 comment by @toji)
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24 pull requests opened.
-
Remove non-object [SameObject]s immersive-web/webxr#618, by @Manishearth.
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Remove gravity mention immersive-web/webxr#616, by @Manishearth.
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Identify cases where the Gamepad id should be unknown immersive-web/webxr#615, by @toji.
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Explicitly specify how the views array is populated immersive-web/webxr#614, by @Manishearth.
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Make boundsGeometry work relative to the effective origin immersive-web/webxr#613, by @Manishearth.
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Make origin offset immutable immersive-web/webxr#612, by @toji.
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Make boundsGeometry work relative to the effective origin immersive-web/webxr#611, by @Manishearth.
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Explicitly specify how the views array is populated immersive-web/webxr#610, by @Manishearth.
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Overhaul XRSpace, get(Viewer)Pose definitions immersive-web/webxr#609, by @toji.
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[minor] Views don't provide view matrices anymore immersive-web/webxr#606, by @Manishearth.
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Remove ability to dynamically modify originOffset immersive-web/webxr#605, by @Manishearth.
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Remove ability to dynamically modify originOffset immersive-web/webxr#604, by @Manishearth.
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Mark XRRenderState as [SameObject] immersive-web/webxr#602, by @Manishearth.
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Edit requestSession() and Initialize the session immersive-web/webxr#601, by @jungkees.
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Add [SameObject] to all applicable readonly attributes immersive-web/webxr#599, by @Manishearth.
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Fix typo in 4ab6792 immersive-web/webxr#598, by @jungkees.
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Revert "[Editiorial] Status metadata does not need "w3c/"" immersive-web/webxr#596, by @toji.
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Rename supportsSessionMode to supportsSession immersive-web/webxr#595, by @toji.
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[Editiorial] Status metadata does not need "w3c/" immersive-web/webxr#594, by @himorin.
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Change originOffset w/ Reference Space constructor immersive-web/webxr#589, by @toji.
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Consolidate reference space types and interfaces immersive-web/webxr#587, by @toji.
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`inverse` attribute always returns the same object immersive-web/webxr#586, by @toji.
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Reject outstanding promises on session shut down immersive-web/webxr#585, by @toji.
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`boundsGeometry` must account for `originOffset` immersive-web/webxr#584, by @toji.
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-
19 pull requests merged.
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Remove non-object [SameObject]s immersive-web/webxr#618.
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Overhaul XRSpace, get(Viewer)Pose definitions immersive-web/webxr#609.
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[minor] Views don't provide view matrices anymore immersive-web/webxr#606.
-
Mark XRRenderState as [SameObject] immersive-web/webxr#602.
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Edit requestSession() and Initialize the session immersive-web/webxr#601.
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Add [SameObject] to all applicable readonly attributes immersive-web/webxr#599.
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Fix typo in 4ab6792 immersive-web/webxr#598.
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Rename supportsSessionMode to supportsSession immersive-web/webxr#595.
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Revert "[Editiorial] Status metadata does not need "w3c/"" immersive-web/webxr#596.
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[Editiorial] Status metadata does not need "w3c/" immersive-web/webxr#594.
-
Remove attribs that only reflect requested values immersive-web/webxr#574.
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Remove XRSessionCreationOptions immersive-web/webxr#566.
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Add inlineVerticalFieldOfView to XRRenderState immersive-web/webxr#519.
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`inverse` attribute always returns the same object immersive-web/webxr#586.
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Reject outstanding promises on session shut down immersive-web/webxr#585.
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Spec: Document Gamepad integration immersive-web/webxr#553.
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Change XRRigidTransform inverse from a method to an attribute immersive-web/webxr#560.
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Indicate when compositing is using depth values immersive-web/webxr#563.
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Specify that projection matrices may include shear immersive-web/webxr#575.
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8 pull requests closed.
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Added session feature handling to the explainer. immersive-web/webxr#433.
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Make boundsGeometry work relative to the effective origin immersive-web/webxr#611.
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Change originOffset w/ Reference Space constructor immersive-web/webxr#589.
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Explicitly specify how the views array is populated immersive-web/webxr#610.
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Update spec and explainer to clarify pose and transform semantics immersive-web/webxr#569.
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Remove ability to dynamically modify originOffset immersive-web/webxr#605.
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Remove ability to dynamically modify originOffset immersive-web/webxr#604.
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`boundsGeometry` must account for `originOffset` immersive-web/webxr#584.
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27 pull requests received 187 new comments.
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Overhaul XRSpace, get(Viewer)Pose definitions immersive-web/webxr#609 (32 comments by @blairmacintyre, @klausw, @Manishearth, @NellWaliczek, @thetuvix, @toji)
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Consolidate reference space types and interfaces immersive-web/webxr#587 (18 comments by @Manishearth, @NellWaliczek, @toji)
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Change originOffset w/ Reference Space constructor immersive-web/webxr#589 (18 comments by @ddorwin, @klausw, @Manishearth, @NellWaliczek, @toji)
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Explicitly specify how the views array is populated immersive-web/webxr#614 (15 comments by @Manishearth, @NellWaliczek, @toji)
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Update spec and explainer to clarify pose and transform semantics immersive-web/webxr#569 (14 comments by @klausw, @Manishearth, @thetuvix, @toji)
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Make boundsGeometry work relative to the effective origin immersive-web/webxr#613 (10 comments by @Manishearth, @NellWaliczek, @toji)
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Remove attribs that only reflect requested values immersive-web/webxr#574 (10 comments by @NellWaliczek, @toji)
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Add inlineVerticalFieldOfView to XRRenderState immersive-web/webxr#519 (10 comments by @NellWaliczek, @toji)
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Make origin offset immutable immersive-web/webxr#612 (8 comments by @Manishearth, @NellWaliczek, @toji)
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Add [SameObject] to all applicable readonly attributes immersive-web/webxr#599 (8 comments by @Manishearth, @toji)
-
Remove XRSessionCreationOptions immersive-web/webxr#566 (8 comments by @blairmacintyre, @NellWaliczek, @toji)
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[Editiorial] Status metadata does not need "w3c/" immersive-web/webxr#594 (5 comments by @himorin, @toji)
-
Tracking loss and tracking recovery immersive-web/webxr#559 (4 comments by @cwilso, @Manishearth, @thetuvix)
-
Change XRRigidTransform inverse from a method to an attribute immersive-web/webxr#560 (4 comments by @klausw, @NellWaliczek, @toji)
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[minor] Views don't provide view matrices anymore immersive-web/webxr#606 (3 comments by @Manishearth, @toji)
-
Edit requestSession() and Initialize the session immersive-web/webxr#601 (2 comments by @jungkees, @toji)
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Rename supportsSessionMode to supportsSession immersive-web/webxr#595 (2 comments by @NellWaliczek, @toji)
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`inverse` attribute always returns the same object immersive-web/webxr#586 (2 comments by @Manishearth, @toji)
-
Explicitly specify how the views array is populated immersive-web/webxr#610 (1 comment by @Manishearth)
-
Make boundsGeometry work relative to the effective origin immersive-web/webxr#611 (1 comment by @Manishearth)
-
Remove ability to dynamically modify originOffset immersive-web/webxr#604 (1 comment by @Manishearth)
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`boundsGeometry` must account for `originOffset` immersive-web/webxr#584 (1 comment by @NellWaliczek)
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immersive-web/lighting-estimation
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1 issue received 3 new comments.
-
Use light probes with PRT SH functions to express ambient lighting immersive-web/lighting-estimation#2 (3 comments by @blairmacintyre, @kearwood)
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immersive-web/plane-detection
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8 issues opened.
-
unique ids, arrays or maps? immersive-web/plane-detection#8, by @blairmacintyre.
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Permissions and ongoing user control immersive-web/plane-detection#7, by @blairmacintyre.
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Explore using meshes for all RWG immersive-web/plane-detection#6, by @johnpallett.
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Should plane data be available outside of rAF? immersive-web/plane-detection#5, by @johnpallett.
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[How] should applications be informed of changes in plane data? immersive-web/plane-detection#4, by @johnpallett.
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having this as a request on an open session may cause extra dialogs to user immersive-web/plane-detection#3, by @blairmacintyre.
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Comments on the planes-explainer immersive-web/plane-detection#2, by @blairmacintyre.
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Need to expose geometry in a way that is generic, but doesn't throw out too many semantics immersive-web/plane-detection#1, by @blairmacintyre.
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1 issue closed.
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Need to expose geometry in a way that is generic, but doesn't throw out too many semantics immersive-web/plane-detection#1.
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8 issues received 29 new comments.
-
Explore using meshes for all RWG immersive-web/plane-detection#6 (6 comments by @bialpio, @blairmacintyre, @johnpallett)
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Comments on the planes-explainer immersive-web/plane-detection#2 (5 comments by @bialpio, @blairmacintyre, @johnpallett)
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Should plane data be available outside of rAF? immersive-web/plane-detection#5 (4 comments by @bialpio, @johnpallett)
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Need to expose geometry in a way that is generic, but doesn't throw out too many semantics immersive-web/plane-detection#1 (4 comments by @blairmacintyre, @johnpallett)
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[How] should applications be informed of changes in plane data? immersive-web/plane-detection#4 (4 comments by @blairmacintyre, @johnpallett)
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unique ids, arrays or maps? immersive-web/plane-detection#8 (2 comments by @bialpio, @blairmacintyre)
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Permissions and ongoing user control immersive-web/plane-detection#7 (2 comments by @bialpio, @blairmacintyre)
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having this as a request on an open session may cause extra dialogs to user immersive-web/plane-detection#3 (2 comments by @blairmacintyre)
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immersive-web/homepage
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3 pull requests opened.
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added three existing newsletters immersive-web/homepage#13, by @himorin.
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Added FPWD and github issue page to webxr device api line (at sidebar) immersive-web/homepage#12, by @himorin.
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added a line of upcoming 2019/Jun F2F immersive-web/homepage#11, by @himorin.
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3 pull requests merged.
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Added FPWD and github issue page to webxr device api line (at sidebar) immersive-web/homepage#12.
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added three existing newsletters immersive-web/homepage#13.
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added a line of upcoming 2019/Jun F2F immersive-web/homepage#11.
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immersive-web/anchors
-
2 issues opened.
-
Anchors should have a unique UID immersive-web/anchors#18, by @blairmacintyre.
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Should XRAnchor extend XRSpace immersive-web/anchors#17, by @blairmacintyre.
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immersive-web/administrivia
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2 issues closed.
-
Tracking loss followup immersive-web/administrivia#28.
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Max to review session options immersive-web/administrivia#29.
-
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1 pull request opened.
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Create editorial-process.md immersive-web/administrivia#42, by @AdaRoseCannon.
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1 pull request closed.
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Create editorial-process.md immersive-web/administrivia#42.
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immersive-web/immersiveweb.dev
-
3 issues opened.
-
Inline Demo immersive-web/immersiveweb.dev#3, by @AdaRoseCannon.
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Link to Samples immersive-web/immersiveweb.dev#2, by @AdaRoseCannon.
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Good examples of the API immersive-web/immersiveweb.dev#1, by @AdaRoseCannon.
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immersive-web/hit-test
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1 issue received 1 new comment.
-
Update spec text to reflect real-world hit testing APIs immersive-web/hit-test#44 (1 comment by @NellWaliczek)
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GitHub
immersive-web/webxr-samples
-
2 issues opened.
-
Recommended way of extracting background in AR mode immersive-web/webxr-samples#36, by @ArnaudHambenne.
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Samples broken in Chrome m73 immersive-web/webxr-samples#35, by @dmarcos.
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-
1 issue closed.
-
Samples broken in Chrome m73 immersive-web/webxr-samples#35.
-
-
2 issues received 2 new comments.
-
VR and AR samples not working on Samsung Galaxy Note 9 (Chrome Dev and Canary) immersive-web/webxr-samples#29 (1 comment by @wave-electron)
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1 pull request opened.
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Add "please don't file bugs" to the samples warning message. immersive-web/webxr-samples#34, by @klausw.
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-
1 pull request merged.
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Add "please don't file bugs" to the samples warning message. immersive-web/webxr-samples#34.
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immersive-web/webxr
-
12 issues opened.
-
Clarify cacheability of XRViews immersive-web/webxr#572, by @Manishearth.
-
Clarify behavior of buttons/axes at reserved indices immersive-web/webxr#570, by @ddorwin.
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Clarify what originOffset is applied to immersive-web/webxr#567, by @Manishearth.
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getViewerPose()s use of XRSpace doesn't quite specify how views work immersive-web/webxr#565, by @Manishearth.
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requestReferenceSpace() should talk more about when you can reject the request immersive-web/webxr#564, by @Manishearth.
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Clarify "significant changes" for the reset event on XRReferenceSpace immersive-web/webxr#561, by @Manishearth.
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Support rectangular play space for Bounded reference spaces immersive-web/webxr#557, by @toji.
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Clarify/Add requirement to explicitly reject promises in error cases immersive-web/webxr#556, by @alcooper91.
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What do the values of the depth buffer represent? immersive-web/webxr#555, by @cabanier.
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Web ? immersive-web/webxr#552, by @3DRSenior.
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Determine how to use Gamepad events, if at all. immersive-web/webxr#551, by @toji.
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Format of Gamepad identifiers immersive-web/webxr#550, by @toji.
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-
8 issues closed.
-
Clarify statement about convex boundsGeometry immersive-web/webxr#495.
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Support polygonal stage bounds immersive-web/webxr#228.
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Should we just remove `viewMatrix` and rename `transform` to `viewTransform`? immersive-web/webxr#447.
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What do the values of the depth buffer represent? immersive-web/webxr#555.
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Encourage use of the depth buffer for the XR WebGL context immersive-web/webxr#523.
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Spec has incorrect signature for requestReferenceSpace immersive-web/webxr#543.
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Handle passing null XRReferenceSpaces to getViewerPose() or getInputPose() immersive-web/webxr#482.
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Web ? immersive-web/webxr#552.
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17 issues received 102 new comments.
-
State of immersive mode navigation for the WebXR Draft immersive-web/webxr#517 (49 comments by @AdaRoseCannon, @AlbertoElias, @Artyom17, @blairmacintyre, @cabanier, @disregardfiat, @dmarcos, @kfarr, @machenmusik, @n5ro, @ngokevin, @TrevorFSmith)
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getViewerPose()s use of XRSpace doesn't quite specify how views work immersive-web/webxr#565 (8 comments by @klausw, @Manishearth, @thetuvix)
-
What do the values of the depth buffer represent? immersive-web/webxr#555 (8 comments by @cabanier, @thetuvix, @toji)
-
Clarify what originOffset is applied to immersive-web/webxr#567 (4 comments by @klausw, @Manishearth)
-
Does originOffset behave differently for identity reference space? immersive-web/webxr#477 (4 comments by @klausw, @toji)
-
Clarify "significant changes" for the reset event on XRReferenceSpace immersive-web/webxr#561 (3 comments by @Manishearth, @NellWaliczek)
-
requestReferenceSpace() should talk more about when you can reject the request immersive-web/webxr#564 (3 comments by @Manishearth, @NellWaliczek)
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Spec has incorrect signature for requestReferenceSpace immersive-web/webxr#543 (2 comments by @NellWaliczek, @toji)
-
Consider primary type plus options bag pattern in request methods immersive-web/webxr#542 (1 comment by @cwilso)
-
Clarify behavior of buttons/axes at reserved indices immersive-web/webxr#570 (1 comment by @NellWaliczek)
-
immersive-web/webxr#243 (1 comment by @thetuvix)
-
immersive-web/webxr#268 (1 comment by @NellWaliczek)
-
-
13 pull requests opened.
-
Specify that projection matrices may include shear immersive-web/webxr#575, by @toji.
-
Remove attribs that only reflect requested values immersive-web/webxr#574, by @toji.
-
Allow flexible depth for screen-based ray input immersive-web/webxr#573, by @klausw.
-
Update spec and explainer to clarify pose and transform semantics immersive-web/webxr#569, by @klausw.
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Validate position DOMPointInit immersive-web/webxr#568, by @Manishearth.
-
Remove XRSessionCreationOptions immersive-web/webxr#566, by @toji.
-
Indicate when compositing is using depth values immersive-web/webxr#563, by @toji.
-
Fix typo immersive-web/webxr#562, by @Manishearth.
-
Change XRRigidTransform inverse from a method to an attribute immersive-web/webxr#560, by @toji.
-
Tracking loss and tracking recovery immersive-web/webxr#559, by @thetuvix.
-
Fix link to Working Group charter immersive-web/webxr#558, by @ddorwin.
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Explainer: requestReferenceSpace no longer takes an array immersive-web/webxr#554, by @toji.
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Spec: Document Gamepad integration immersive-web/webxr#553, by @toji.
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10 pull requests merged.
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Allow flexible depth for screen-based ray input immersive-web/webxr#573.
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Validate position DOMPointInit immersive-web/webxr#568.
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Spec: Move outputContext to XRRenderState immersive-web/webxr#536.
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Fix typo immersive-web/webxr#562.
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Fix link to Working Group charter immersive-web/webxr#558.
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Remove viewMatrix and add XRTransform.inverse() immersive-web/webxr#531.
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Add ignoreDepthValues attribute to the XRWebGLLayer immersive-web/webxr#548.
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Explainer: requestReferenceSpace no longer takes an array immersive-web/webxr#554.
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Spec text for the identity reference space immersive-web/webxr#520.
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Gamepad-based button/axis state immersive-web/webxr#499.
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1 pull request closed.
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Update requestReferenceSpace spec signature immersive-web/webxr#549.
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12 pull requests received 48 new comments.
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Add ignoreDepthValues attribute to the XRWebGLLayer immersive-web/webxr#548 (5 comments by @cabanier, @NellWaliczek, @thetuvix, @toji)
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Update spec and explainer to clarify pose and transform semantics immersive-web/webxr#569 (3 comments by @klausw, @Manishearth)
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Spec: Move outputContext to XRRenderState immersive-web/webxr#536 (3 comments by @NellWaliczek, @toji)
immersive-web/layers
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1 issue received 5 new comments.
immersive-web/dom-overlays
-
1 issue received 1 new comment.
-
immersive-web/dom-overlays#2 (1 comment by @NellWaliczek)
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immersive-web/webxr-ar-module
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1 issue received 1 new comment.
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Enable developers to distinguish between screen-based and head-worn sessions immersive-web/webxr-ar-module#9 (1 comment by @NellWaliczek)
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immersive-web/administrivia
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1 issue received 1 new comment.
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Request TAG review of WebXR (post-FPWD). immersive-web/administrivia#19 (1 comment by @NellWaliczek)
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TR publications
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1 document published.
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WebXR Device API published as a First Public Working Draft. History of WebXR Device API
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Participants
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2 organizations joined.
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Web3D Consortium joined.
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Pluto joined.
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GitHub
immersive-web/webxr
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22 issues opened.
-
Dumb issue, kill it with fire. immersive-web/webxr#547, by @toji.
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deviceChanging and active sessions immersive-web/webxr#546, by @blairmacintyre.
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Creating glContext with XR Device immersive-web/webxr#545, by @blairmacintyre.
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Spec has incorrect signature for requestReferenceSpace immersive-web/webxr#543, by @NellWaliczek.
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Consider primary type plus options bag pattern in request methods immersive-web/webxr#542, by @ddorwin.
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Clarify when `requestViewportScaling()` changes apply immersive-web/webxr#541, by @NellWaliczek.
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Update spec text to clarify the order in which input events should fire immersive-web/webxr#540, by @NellWaliczek.
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Clarify when XRPose.emulatedPosition should be true immersive-web/webxr#534, by @toji.
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Clarify that all XRStationaryReferenceSpaceSubtypes must be supported if "stationary" is supported immersive-web/webxr#533, by @ddorwin.
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XRStationaryReferenceSpaceSubtype values are defined in XRStationaryReferenceSpace section immersive-web/webxr#532, by @ddorwin.
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Device support immersive-web/webxr#530, by @goldingdamien.
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WebXR status page immersive-web/webxr#529, by @bwasty.
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On some devices, a slow path may be required if the user provides an outputContext? immersive-web/webxr#528, by @asajeffrey.
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Specify the behaviour if the user does not provide an `outputContext` immersive-web/webxr#527, by @asajeffrey.
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Encourage use of the depth buffer for the XR WebGL context immersive-web/webxr#523, by @rcabanier.
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State of immersive mode navigation for the WebXR Draft immersive-web/webxr#517, by @AlbertoElias.
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9.2 Input.XRInputPose.targetRay : pointing source position & direction relative to gripTransform immersive-web/webxr#516, by @HyroVitalyProtago.
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9.1 Input.XRInputSource.XRHandedness enum : replace empty string by none immersive-web/webxr#515, by @HyroVitalyProtago.
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Combine XRStationaryReferenceSpaceSubtype into XRReferenceSpaceType immersive-web/webxr#514, by @ddorwin.
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Remove unnecessary interface members that only reflect what was requested immersive-web/webxr#513, by @ddorwin.
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Getting started sample immersive-web/webxr#509, by @HedwigAR.
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Consider removing utility functions / properties from the spec immersive-web/webxr#507, by @bialpio.
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21 issues closed.
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Creating glContext with XR Device immersive-web/webxr#545.
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Specify when we enter/exit immersive mode and what the baseLayer setter does immersive-web/webxr#453.
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Dumb issue, kill it with fire. immersive-web/webxr#547.
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Are there ergonomics issues with using a dictionary to do a partial state update? immersive-web/webxr#456.
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Clarify that all XRStationaryReferenceSpaceSubtypes must be supported if "stationary" is supported immersive-web/webxr#533.
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Specify the behaviour if the user does not provide an `outputContext` immersive-web/webxr#527.
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9.2 Input.XRInputPose.targetRay : pointing source position & direction relative to gripTransform immersive-web/webxr#516.
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XRStationaryReferenceSpaceSubtype values are defined in XRStationaryReferenceSpace section immersive-web/webxr#532.
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Device support immersive-web/webxr#530.
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WebXR status page immersive-web/webxr#529.
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Need to define the Normalize step for XRRigidTransform immersive-web/webxr#472.
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9.1 Input.XRInputSource.XRHandedness enum : replace empty string by none immersive-web/webxr#515.
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XRRay constructor spec bugs immersive-web/webxr#490.
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Can app just update depthNear/depthFar during frame? immersive-web/webxr#500.
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Need some intro text for XRInputSource immersive-web/webxr#474.
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XRPresentationContext attachment lifetime immersive-web/webxr#375.
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Avoiding race conditions in parallel exclusive session requests immersive-web/webxr#343.
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Need some intro text for XRInputPose immersive-web/webxr#475.
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XRPresentationContext should be a dictionary immersive-web/webxr#449.
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Getting started sample immersive-web/webxr#509.
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webxr and computer vision immersive-web/webxr#498.
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-
1 issue reopened.
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How does the identity reference space relate to any other space? immersive-web/webxr#478, by @NellWaliczek.
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-
29 issues received 101 new comments.
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State of immersive mode navigation for the WebXR Draft immersive-web/webxr#517 (26 comments by @AlbertoElias, @avaer, @avaerkazmer, @blairmacintyre, @cabanier, @cvan, @dmarcos, @klausw, @lincolnfrog, @rcabanier)
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Encourage use of the depth buffer for the XR WebGL context immersive-web/webxr#523 (13 comments by @avaer, @cabanier, @ddorwin, @klausw, @NellWaliczek, @rcabanier, @thetuvix, @toji)
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9.1 Input.XRInputSource.XRHandedness enum : replace empty string by none immersive-web/webxr#515 (7 comments by @dontcallmedom, @HyroVitalyProtago, @kahunamoore, @toji)
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Specify when we enter/exit immersive mode and what the baseLayer setter does immersive-web/webxr#453 (6 comments by @asajeffrey, @Manishearth, @toji)
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Combine XRStationaryReferenceSpaceSubtype into XRReferenceSpaceType immersive-web/webxr#514 (5 comments by @NellWaliczek, @thetuvix, @toji)
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Spec has incorrect signature for requestReferenceSpace immersive-web/webxr#543 (4 comments by @ddorwin, @toji)
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Can app just update depthNear/depthFar during frame? immersive-web/webxr#500 (4 comments by @NellWaliczek, @rcabanier, @thetuvix, @toji)
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Consider primary type plus options bag pattern in request methods immersive-web/webxr#542 (3 comments by @blairmacintyre, @ddorwin, @NellWaliczek)
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Restrictions on an immersive session immersive-web/webxr#469 (3 comments by @dozenit, @erikriverson, @klausw)
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Clarify when XRPose.emulatedPosition should be true immersive-web/webxr#534 (2 comments by @NellWaliczek, @thetuvix)
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Consider removing utility functions / properties from the spec immersive-web/webxr#507 (2 comments by @bialpio, @cwilso)
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Are there ergonomics issues with using a dictionary to do a partial state update? immersive-web/webxr#456 (1 comment by @toji)
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Specify the behaviour if the user does not provide an `outputContext` immersive-web/webxr#527 (1 comment by @toji)
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On some devices, a slow path may be required if the user provides an outputContext? immersive-web/webxr#528 (1 comment by @asajeffrey)
-
immersive-web/webxr#375 (1 comment by @toji)
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Remove unnecessary interface members that only reflect what was requested immersive-web/webxr#513 (1 comment by @toji)
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9.2 Input.XRInputPose.targetRay : pointing source position & direction relative to gripTransform immersive-web/webxr#516 (1 comment by @toji)
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immersive-web/webxr#308 (1 comment by @ddorwin)
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How does the identity reference space relate to any other space? immersive-web/webxr#478 (1 comment by @NellWaliczek)
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Does originOffset behave differently for identity reference space? immersive-web/webxr#477 (1 comment by @toji)
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21 pull requests opened.
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Update requestReferenceSpace spec signature immersive-web/webxr#549, by @toji.
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Add ignoreDepthValues attribute to the XRWebGLLayer immersive-web/webxr#548, by @toji.
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small typo immersive-web/webxr#544, by @blairmacintyre.
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added a few AR device examples immersive-web/webxr#538, by @blairmacintyre.
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Spec: Stationary subtype support is all-or-nothing immersive-web/webxr#537, by @toji.
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Spec: Move outputContext to XRRenderState immersive-web/webxr#536, by @toji.
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Specify that getViewerPose throws an error for non-rAF XRFrames immersive-web/webxr#535, by @toji.
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Remove viewMatrix and add XRTransform.inverse() immersive-web/webxr#531, by @toji.
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Changed XRHandedness enum to use 'none' instead of '' immersive-web/webxr#526, by @toji.
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Indicate the preferred ergonomics of a tracked-pointer ray immersive-web/webxr#524, by @toji.
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Add viewerSpace to the spec immersive-web/webxr#522, by @toji.
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Clarify XRRay constructor and define normalization immersive-web/webxr#521, by @toji.
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Spec text for the identity reference space immersive-web/webxr#520, by @toji.
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Add inlineVerticalFieldOfView to XRRenderState immersive-web/webxr#519, by @toji.
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Introduce spec internal concept and start to use Infra spec definitions immersive-web/webxr#518, by @jungkees.
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Specify that frame callbacks are not called without a base layer immersive-web/webxr#512, by @toji.
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Describe exceptions that updateRenderState may throw. immersive-web/webxr#511, by @toji.
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Narrow application of the 'unstable' markup in the spec immersive-web/webxr#510, by @toji.
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Update explainer.md immersive-web/webxr#508, by @sressler.
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Fix and improve links to external definitions immersive-web/webxr#505, by @dontcallmedom.
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Make outputContext part of the XRRenderState immersive-web/webxr#504, by @toji.
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24 pull requests merged.
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small typo immersive-web/webxr#544.
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Indicate the preferred ergonomics of a tracked-pointer ray immersive-web/webxr#524.
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Spec: Stationary subtype support is all-or-nothing immersive-web/webxr#537.
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added a few AR device examples immersive-web/webxr#538.
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Specify that getViewerPose throws an error for non-rAF XRFrames immersive-web/webxr#535.
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Changed XRHandedness enum to use 'none' instead of '' immersive-web/webxr#526.
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Add viewerSpace to the spec immersive-web/webxr#522.
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Clarify XRRay constructor and define normalization immersive-web/webxr#521.
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Clarified when immersive sessions are rejected immersive-web/webxr#360.
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Added XRPose and related refactors to the spec immersive-web/webxr#496.
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Introduce spec internal concept and start to use Infra spec definitions immersive-web/webxr#518.
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Specify that frame callbacks are not called without a base layer immersive-web/webxr#512.
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Make outputContext part of the XRRenderState immersive-web/webxr#504.
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Remove all Bikeshed issues immersive-web/webxr#486.
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Narrow application of the 'unstable' markup in the spec immersive-web/webxr#510.
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Describe exceptions that updateRenderState may throw. immersive-web/webxr#511.
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Spec XRPresentationContext creation immersive-web/webxr#501.
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Update explainer.md immersive-web/webxr#508.
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Fix and improve links to external definitions immersive-web/webxr#505.
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Adding an explainer for real-world hit testing immersive-web/webxr#493.
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Restructures input-explainer.md to improve clarity and prep for hit-testing proposal immersive-web/webxr#492.
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Add XRSession.viewerSpace and tidy XRSpace explanations immersive-web/webxr#491.
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[Editional] Fixed metadata/status from w3c/ED to ED immersive-web/webxr#503.
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Merge XRStationaryReferenceSpaceOptions into XRReferenceSpaceOptions immersive-web/webxr#502.
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2 pull requests closed.
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Custom interface for controller button/axis state (Variant A) immersive-web/webxr#462.
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Add renderId to XRInputSource immersive-web/webxr#479.
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27 pull requests received 127 new comments.
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Gamepad-based button/axis state immersive-web/webxr#499 (29 comments by @NellWaliczek, @thetuvix, @toji)
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Added XRPose and related refactors to the spec immersive-web/webxr#496 (10 comments by @NellWaliczek, @toji)
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Introduce spec internal concept and start to use Infra spec definitions immersive-web/webxr#518 (10 comments by @jungkees, @toji)
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Add inlineVerticalFieldOfView to XRRenderState immersive-web/webxr#519 (9 comments by @blairmacintyre, @klausw, @NellWaliczek, @toji)
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Adding an explainer for real-world hit testing immersive-web/webxr#493 (8 comments by @blairmacintyre, @NellWaliczek, @thetuvix)
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Spec text for the identity reference space immersive-web/webxr#520 (6 comments by @NellWaliczek, @toji)
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Spec: Move outputContext to XRRenderState immersive-web/webxr#536 (6 comments by @NellWaliczek, @toji)
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Make outputContext part of the XRRenderState immersive-web/webxr#504 (6 comments by @darktears, @NellWaliczek, @toji)
-
Indicate the preferred ergonomics of a tracked-pointer ray immersive-web/webxr#524 (5 comments by @NellWaliczek, @toji)
-
Remove viewMatrix and add XRTransform.inverse() immersive-web/webxr#531 (5 comments by @blairmacintyre, @NellWaliczek)
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Add ignoreDepthValues attribute to the XRWebGLLayer immersive-web/webxr#548 (4 comments by @NellWaliczek, @toji)
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Spec: Stationary subtype support is all-or-nothing immersive-web/webxr#537 (4 comments by @ddorwin, @toji)
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Narrow application of the 'unstable' markup in the spec immersive-web/webxr#510 (3 comments by @NellWaliczek, @toji)
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Add XRSession.viewerSpace and tidy XRSpace explanations immersive-web/webxr#491 (3 comments by @NellWaliczek)
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immersive-web/webxr#360 (2 comments by @toji)
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Specify that frame callbacks are not called without a base layer immersive-web/webxr#512 (2 comments by @NellWaliczek, @toji)
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Specify that getViewerPose throws an error for non-rAF XRFrames immersive-web/webxr#535 (1 comment by @toji)
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Changed XRHandedness enum to use 'none' instead of '' immersive-web/webxr#526 (1 comment by @NellWaliczek)
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Merge XRStationaryReferenceSpaceOptions into XRReferenceSpaceOptions immersive-web/webxr#502 (1 comment by @toji)
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Custom interface for controller button/axis state (Variant A) immersive-web/webxr#462 (1 comment by @toji)
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immersive-web/administrivia
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1 issue closed.
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Write transition process document immersive-web/administrivia#34.
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2 issues received 2 new comments.
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Request TAG review of WebXR (post-FPWD). immersive-web/administrivia#19 (1 comment by @AdaRoseCannon)
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1 pull request opened.
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Remove outdated webex conf code immersive-web/administrivia#41, by @dontcallmedom.
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2 pull requests merged.
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Remove outdated webex conf code immersive-web/administrivia#41.
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fix bold Markdown formatting in `IRC.md` immersive-web/administrivia#40.
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immersive-web/hit-test
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2 issues opened.
-
Update spec text to reflect real-world hit testing APIs immersive-web/hit-test#44, by @NellWaliczek.
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Clarify which frame `requestAsyncHitTestResult()` should return results for immersive-web/hit-test#43, by @NellWaliczek.
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1 issue received 4 new comments.
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Clarify which frame `requestAsyncHitTestResult()` should return results for immersive-web/hit-test#43 (4 comments by @NellWaliczek)
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immersive-web/lighting-estimation
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2 issues opened.
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Add support for an optional stabilization plane immersive-web/lighting-estimation#3, by @rcabanier.
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Use light probes with PRT SH functions to express ambient lighting immersive-web/lighting-estimation#2, by @kearwood.
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1 issue closed.
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Add support for an optional stabilization plane immersive-web/lighting-estimation#3.
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1 issue reopened.
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Use light probes with PRT SH functions to express ambient lighting immersive-web/lighting-estimation#2, by @kearwood.
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3 issues received 19 new comments.
-
Use light probes with PRT SH functions to express ambient lighting immersive-web/lighting-estimation#2 (15 comments by @blairmacintyre, @kearwood, @rcabanier)
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immersive-web/lighting-estimation#1 (3 comments by @kearwood)
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Add support for an optional stabilization plane immersive-web/lighting-estimation#3 (1 comment by @rcabanier)
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immersive-web/homepage
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1 issue opened.
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Add about FPWD release to top page? immersive-web/homepage#10, by @himorin.
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immersive-web/webxr-samples
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1 issue received 2 new comments.
-
2 pull requests opened.
-
WebXR Draft: input controllers rendering + test updates. immersive-web/webxr-samples#33, by @Artyom17.
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Updating samples to WebXR Draft immersive-web/webxr-samples#32, by @Artyom17.
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2 pull requests merged.
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WebXR Draft: input controllers rendering + test updates. immersive-web/webxr-samples#33.
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Updating samples to WebXR Draft immersive-web/webxr-samples#32.
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2 pull requests received 2 new comments.
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WebXR Draft: input controllers rendering + test updates. immersive-web/webxr-samples#33 (1 comment by @toji)
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immersive-web/dom-overlays
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1 issue received 1 new comment.
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immersive-web/dom-overlays#2 (1 comment by @blairmacintyre)
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Participants
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2 participants joined.
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Andrés Cuervo (Movable Ink) joined.
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Leonard Daly (W3C Invited Experts) joined.
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1 organization joined.
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TetraLogical Services Ltd joined.
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GitHub
immersive-web/homepage
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1 issue closed.
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Add a link to RSVP for Jan 2019 FTF? immersive-web/homepage#7.
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1 issue received 1 new comment.
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1 pull request opened.
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moved 2019-01 F2F to past, added agenda/minutes immersive-web/homepage#9, by @himorin.
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2 pull requests merged.
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moved 2019-01 F2F to past, added agenda/minutes immersive-web/homepage#9.
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Added links to RSVP and CfT immersive-web/homepage#8.
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1 pull request received 1 new comment.
immersive-web/webxr
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28 issues opened.
-
Can app just update depthNear/depthFar during frame? immersive-web/webxr#500, by @thetuvix.
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webxr and computer vision immersive-web/webxr#498, by @sylvaincordiere.
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Which globals apply to security policy? immersive-web/webxr#497, by @asajeffrey.
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Clarify statement about convex boundsGeometry immersive-web/webxr#495, by @ddorwin.
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XRRay constructor spec bugs immersive-web/webxr#490, by @NellWaliczek.
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"focus"/"blur" naming on XRSession may be confusing immersive-web/webxr#488, by @thetuvix.
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Enumerate XR devices behavior immersive-web/webxr#487, by @jungkees.
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Discuss use of sensor activity as a possible fingerprinting vector. immersive-web/webxr#485, by @cwilso.
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Define the creation of a swap chain, or remove references immersive-web/webxr#484, by @cwilso.
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Expand the last two steps of the getViewerPose() and getInputPose() algorithms immersive-web/webxr#483, by @AdaRoseCannon.
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Handle passing null XRReferenceSpaces to getViewerPose() or getInputPose() immersive-web/webxr#482, by @AdaRoseCannon.
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Expand upon the XR Compositor immersive-web/webxr#481, by @AdaRoseCannon.
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Document how to poll the device pose. immersive-web/webxr#480, by @AdaRoseCannon.
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How does the identity reference space relate to any other space? immersive-web/webxr#478, by @thetuvix.
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Does originOffset behave differently for identity reference space? immersive-web/webxr#477, by @thetuvix.
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Mid-frame viewport changes need to be prevented immersive-web/webxr#476, by @cwilso.
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Need some intro text for XRInputPose immersive-web/webxr#475, by @cwilso.
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Need some intro text for XRInputSource immersive-web/webxr#474, by @cwilso.
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Describe circumstances when an XRReferenceSpace might be rejected immersive-web/webxr#473, by @cwilso.
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Need to define the Normalize step for XRRigidTransform immersive-web/webxr#472, by @cwilso.
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Describe circumstances when a reference space type might be rejected. immersive-web/webxr#470, by @AdaRoseCannon.
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Restrictions on an immersive session immersive-web/webxr#469, by @AdaRoseCannon.
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Document effects when session is blurred immersive-web/webxr#468, by @AdaRoseCannon.
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Document what happens when the session has ended immersive-web/webxr#467, by @AdaRoseCannon.
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Document how the list of active input sources is maintained immersive-web/webxr#465, by @AdaRoseCannon.
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State between supportsSession() and requestSession() immersive-web/webxr#464, by @jungkees.
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Remove ProjectionMatrix in favor of FOV values? immersive-web/webxr#461, by @NellWaliczek.
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How to implement animated 3D objects? (fbx or gtfl) immersive-web/webxr#457, by @hajop.
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-
5 issues closed.
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Enable XRCoordinateSystem to support dynamic coordinate systems immersive-web/webxr#384.
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Better indicate when elements of a pose are estimated immersive-web/webxr#445.
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Describe circumstances when an XRReferenceSpace might be rejected immersive-web/webxr#473.
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State between supportsSession() and requestSession() immersive-web/webxr#464.
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How to implement animated 3D objects? (fbx or gtfl) immersive-web/webxr#457.
-
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1 issue reopened.
-
"focus"/"blur" naming on XRSession may be confusing immersive-web/webxr#488, by @thetuvix.
-
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23 issues received 68 new comments.
-
Remove ProjectionMatrix in favor of FOV values? immersive-web/webxr#461 (22 comments by @blairmacintyre, @cwilso, @kearwood, @klausw, @NellWaliczek, @rcabanier, @thetuvix)
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Should we just remove `viewMatrix` and rename `transform` to `viewTransform`? immersive-web/webxr#447 (7 comments by @blairmacintyre, @darktears, @NellWaliczek, @thetuvix, @toji)
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Does originOffset behave differently for identity reference space? immersive-web/webxr#477 (3 comments by @NellWaliczek, @thetuvix, @toji)
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"focus"/"blur" naming on XRSession may be confusing immersive-web/webxr#488 (3 comments by @kearwood, @thetuvix)
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immersive-web/webxr#225 (2 comments by @kearwood)
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How to implement animated 3D objects? (fbx or gtfl) immersive-web/webxr#457 (2 comments by @darktears, @eweitz)
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Specify when we enter/exit immersive mode and what the baseLayer setter does immersive-web/webxr#453 (2 comments by @Manishearth, @NellWaliczek)
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Allow session creation to be blocked on required features immersive-web/webxr#423 (1 comment by @kearwood)
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immersive-web/webxr#392 (1 comment by @kearwood)
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immersive-web/webxr#336 (1 comment by @kearwood)
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immersive-web/webxr#308 (1 comment by @ddorwin)
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Define the creation of a swap chain, or remove references immersive-web/webxr#484 (1 comment by @kearwood)
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immersive-web/webxr#384 (1 comment by @NellWaliczek)
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Better indicate when elements of a pose are estimated immersive-web/webxr#445 (1 comment by @NellWaliczek)
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immersive-web/webxr#368 (1 comment by @casseveritt)
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Describe circumstances when an XRReferenceSpace might be rejected immersive-web/webxr#473 (1 comment by @AdaRoseCannon)
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Document what happens when the session has ended immersive-web/webxr#467 (1 comment by @AdaRoseCannon)
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State between supportsSession() and requestSession() immersive-web/webxr#464 (1 comment by @jungkees)
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15 pull requests opened.
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[Editional] Fixed metadata/status from w3c/ED to ED immersive-web/webxr#503, by @himorin.
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Merge XRStationaryReferenceSpaceOptions into XRReferenceSpaceOptions immersive-web/webxr#502, by @Manishearth.
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Spec XRPresentationContext creation immersive-web/webxr#501, by @Manishearth.
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Gamepad-based button/axis state immersive-web/webxr#499, by @toji.
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Added XRPose and related refactors to the spec immersive-web/webxr#496, by @toji.
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Adding an explainer for real-world hit testing immersive-web/webxr#493, by @NellWaliczek.
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Restructures input-explainer.md to improve clarity and prep for hit-testing proposal immersive-web/webxr#492, by @NellWaliczek.
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Add XRSession.viewerSpace and tidy XRSpace explanations immersive-web/webxr#491, by @NellWaliczek.
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Remove all Bikeshed issues immersive-web/webxr#486, by @cwilso.
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Add renderId to XRInputSource immersive-web/webxr#479, by @toji.
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s/in not/is not/ immersive-web/webxr#466, by @AdaRoseCannon.
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Custom interface for controller button/axis state (Variant A) immersive-web/webxr#462, by @toji.
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Handle pose queries in a more generalized fashion immersive-web/webxr#460, by @toji.
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Describe the identity reference space immersive-web/webxr#459, by @toji.
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Add XRRenderState to the spec immersive-web/webxr#458, by @toji.
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4 pull requests merged.
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Add XRRenderState to the spec immersive-web/webxr#458.
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Handle pose queries in a more generalized fashion immersive-web/webxr#460.
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Describe the identity reference space immersive-web/webxr#459.
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s/in not/is not/ immersive-web/webxr#466.
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10 pull requests received 156 new comments.
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Add XRRenderState to the spec immersive-web/webxr#458 (49 comments by @kearwood, @Manishearth, @NellWaliczek, @RafaelCintron, @thetuvix, @toji)
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Custom interface for controller button/axis state (Variant A) immersive-web/webxr#462 (28 comments by @cwilso, @daoshengmu, @ddorwin, @dmarcos, @kearwood, @NellWaliczek, @RafaelCintron, @thetuvix, @toji)
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Add XRSession.viewerSpace and tidy XRSpace explanations immersive-web/webxr#491 (21 comments by @cvan, @toji)
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Add renderId to XRInputSource immersive-web/webxr#479 (17 comments by @NellWaliczek, @thetuvix, @toji)
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Handle pose queries in a more generalized fashion immersive-web/webxr#460 (12 comments by @kearwood, @NellWaliczek, @thetuvix, @toji)
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Describe the identity reference space immersive-web/webxr#459 (10 comments by @Artyom17, @darktears, @NellWaliczek, @thetuvix, @toji)
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Adding an explainer for real-world hit testing immersive-web/webxr#493 (9 comments by @klausw, @NellWaliczek, @thetuvix)
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Added XRPose and related refactors to the spec immersive-web/webxr#496 (7 comments by @NellWaliczek)
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immersive-web/administrivia
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2 issues received 3 new comments.
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immersive-web/administrivia#1 (1 comment by @LaszloGombos)
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3 pull requests opened.
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fix bold Markdown formatting in `IRC.md` immersive-web/administrivia#40, by @cvan.
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Clarify "q+ to say" syntax immersive-web/administrivia#39, by @klausw.
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Create schedule.md immersive-web/administrivia#38, by @AdaRoseCannon.
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3 pull requests merged.
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Clarify "q+ to say" syntax immersive-web/administrivia#39.
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Create schedule.md immersive-web/administrivia#38.
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Create transitioning-issues-from-cg-to-wg.md immersive-web/administrivia#37.
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immersive-web/webxr-samples
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2 issues opened.
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VR and AR samples not working on Samsung Galaxy Note 9 (Chrome Dev and Canary) immersive-web/webxr-samples#29, by @dobi01.
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AR Samples not working immersive-web/webxr-samples#25, by @Bradley-Newman-RF.
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4 issues received 5 new comments.
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VR and AR samples not working on Samsung Galaxy Note 9 (Chrome Dev and Canary) immersive-web/webxr-samples#29 (1 comment by @dobi01)
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6 pull requests opened.
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scene.js: use pose.views and view.viewMatrix immersive-web/webxr-samples#31, by @klausw.
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Fix session.immersive usage immersive-web/webxr-samples#30, by @klausw.
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Updates to CubeSea, fix shim bugs found by this immersive-web/webxr-samples#28, by @klausw.
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Add legacy AR mode support to the shim, update AR samples. immersive-web/webxr-samples#27, by @klausw.
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Update AR samples to use new API (not currently implemented in Chromium) immersive-web/webxr-samples#26, by @klausw.
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Fix supportsSessionMode shiom and proposals/ usage immersive-web/webxr-samples#24, by @klausw.
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6 pull requests merged.
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scene.js: use pose.views and view.viewMatrix immersive-web/webxr-samples#31.
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Fix session.immersive usage immersive-web/webxr-samples#30.
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Updates to CubeSea, fix shim bugs found by this immersive-web/webxr-samples#28.
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Add legacy AR mode support to the shim, update AR samples. immersive-web/webxr-samples#27.
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Update AR samples to use new API (not currently implemented in Chromium) immersive-web/webxr-samples#26.
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Fix supportsSessionMode shiom and proposals/ usage immersive-web/webxr-samples#24.
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4 pull requests received 4 new comments.
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Add legacy AR mode support to the shim, update AR samples. immersive-web/webxr-samples#27 (1 comment by @toji)
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Update AR samples to use new API (not currently implemented in Chromium) immersive-web/webxr-samples#26 (1 comment by @toji)
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Fix supportsSessionMode shiom and proposals/ usage immersive-web/webxr-samples#24 (1 comment by @toji)
immersive-web/hit-test
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1 issue opened.
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Using hit test API for floor/bounds in VR mode immersive-web/hit-test#42, by @klausw.
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immersive-web/webxr-ar-module
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1 issue opened.
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Enable developers to distinguish between screen-based and head-worn sessions immersive-web/webxr-ar-module#9, by @NellWaliczek.
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1 issue received 2 new comments.
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Enable developers to distinguish between screen-based and head-worn sessions immersive-web/webxr-ar-module#9 (2 comments by @kearwood, @klausw)
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