Immersive Web Community Group - Activity in 2019
No matches.
GitHub
immersive-web/webxr-polyfill
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4 issues opened.
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support Cardboard-like VR on phones that have WebXR immersive-web/webxr-polyfill#132, by @blairmacintyre.
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Event subtypes (XRSessionEvent) not working properly on Safari immersive-web/webxr-polyfill#130, by @blairmacintyre.
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the API in Devices sometimes passes sessionId, sometimes does not immersive-web/webxr-polyfill#129, by @blairmacintyre.
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VR and inline device implementation seems to assume "features" == "referenceSpaces" immersive-web/webxr-polyfill#128, by @blairmacintyre.
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1 issue closed.
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Bump version and publish to NPM immersive-web/webxr-polyfill#120.
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4 issues received 8 new comments.
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Event subtypes (XRSessionEvent) not working properly on Safari immersive-web/webxr-polyfill#130 (3 comments by @blairmacintyre, @jsantell)
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the API in Devices sometimes passes sessionId, sometimes does not immersive-web/webxr-polyfill#129 (2 comments by @blairmacintyre)
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XRFrame.getViewerPose() always returns the same XRViewerPose instance immersive-web/webxr-polyfill#97 (2 comments by @lojjic, @toji)
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6 pull requests opened.
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small fix to XRSession.end() immersive-web/webxr-polyfill#131, by @blairmacintyre.
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Add support for XRWebGLLayer.getNativeFramebufferScaleFactor() immersive-web/webxr-polyfill#127, by @toji.
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Fixed an issue with offset reference spaces immersive-web/webxr-polyfill#126, by @toji.
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Correct Daydream and OpenVR profile ids immersive-web/webxr-polyfill#125, by @NellWaliczek.
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Enable overriding of gamepad mappings by user agent immersive-web/webxr-polyfill#124, by @toji.
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Update Oculus and HTC input mappings immersive-web/webxr-polyfill#123, by @toji.
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8 pull requests merged.
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Add support for XRWebGLLayer.getNativeFramebufferScaleFactor() immersive-web/webxr-polyfill#127.
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Fixed an issue with offset reference spaces immersive-web/webxr-polyfill#126.
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Correct Daydream and OpenVR profile ids immersive-web/webxr-polyfill#125.
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Enable overriding of gamepad mappings by user agent immersive-web/webxr-polyfill#124.
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Update Oculus and HTC input mappings immersive-web/webxr-polyfill#123.
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Squeeze event support immersive-web/webxr-polyfill#121.
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Expose gamepad hapticActuators property if the browser supplies it immersive-web/webxr-polyfill#119.
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Significantly refactor how Spaces work immersive-web/webxr-polyfill#122.
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5 pull requests received 10 new comments.
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Significantly refactor how Spaces work immersive-web/webxr-polyfill#122 (4 comments by @NellWaliczek, @toji)
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Enable overriding of gamepad mappings by user agent immersive-web/webxr-polyfill#124 (1 comment by @NellWaliczek)
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Expose gamepad hapticActuators property if the browser supplies it immersive-web/webxr-polyfill#119 (1 comment by @toji)
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immersive-web/webxr-input-profiles
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2 issues opened.
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Support "windows-mixed-reality" as a fallback name? immersive-web/webxr-input-profiles#116, by @klausw.
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Empty "visualResponses" - allowed or not? immersive-web/webxr-input-profiles#115, by @Artyom17.
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3 issues closed.
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UA reserved buttons immersive-web/webxr-input-profiles#82.
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Empty "visualResponses" - allowed or not? immersive-web/webxr-input-profiles#115.
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Oculus Touch S / Oculus Quest profiles redundancy? immersive-web/webxr-input-profiles#109.
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5 issues received 10 new comments.
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Oculus Touch S / Oculus Quest profiles redundancy? immersive-web/webxr-input-profiles#109 (4 comments by @Artyom17, @NellWaliczek, @toji)
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Empty "visualResponses" - allowed or not? immersive-web/webxr-input-profiles#115 (2 comments by @NellWaliczek)
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Do fallback profiles need to contain only subset of componenents? immersive-web/webxr-input-profiles#79 (2 comments by @Artyom17)
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Should we have a generic profile for hands? immersive-web/webxr-input-profiles#105 (1 comment by @Artyom17)
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Support "windows-mixed-reality" as a fallback name? immersive-web/webxr-input-profiles#116 (1 comment by @Manishearth)
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5 pull requests opened.
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Fixing name of Oculus (not "Corp") immersive-web/webxr-input-profiles#114, by @Artyom17.
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Adding a dummy thumbrest to oculus-touch-v2 immersive-web/webxr-input-profiles#113, by @Artyom17.
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Correcting the Vive Focus layout to not be the Vive Focus Pro immersive-web/webxr-input-profiles#112, by @NellWaliczek.
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Adds htc-vive-focus registry entry immersive-web/webxr-input-profiles#111, by @NellWaliczek.
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Condense oculus-quest and oculus-touch-s profiles immersive-web/webxr-input-profiles#110, by @toji.
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6 pull requests merged.
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Adds indication of UA reserved components in the registry immersive-web/webxr-input-profiles#108.
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Adding a dummy thumbrest to oculus-touch-v2 immersive-web/webxr-input-profiles#113.
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Fixing name of Oculus (not "Corp") immersive-web/webxr-input-profiles#114.
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Correcting the Vive Focus layout to not be the Vive Focus Pro immersive-web/webxr-input-profiles#112.
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Condense oculus-quest and oculus-touch-s profiles immersive-web/webxr-input-profiles#110.
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Adds htc-vive-focus registry entry immersive-web/webxr-input-profiles#111.
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1 pull request received 1 new comment.
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Condense oculus-quest and oculus-touch-s profiles immersive-web/webxr-input-profiles#110 (1 comment by @Artyom17)
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immersive-web/computer-vision
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1 issue opened.
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CV use-case for raw camera access immersive-web/computer-vision#3, by @anthonyrowe.
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immersive-web/webxr-test-api
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1 issue opened.
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FakeXRDevice currently does not allow to signal AR support immersive-web/webxr-test-api#44, by @bialpio.
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1 issue closed.
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FakeXRDevice currently does not allow to signal AR support immersive-web/webxr-test-api#44.
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1 issue received 15 new comments.
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FakeXRDevice currently does not allow to signal AR support immersive-web/webxr-test-api#44 (15 comments by @alcooper91, @bialpio, @Manishearth)
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2 pull requests opened.
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Add a way to specify AR support for FakeXRDevice immersive-web/webxr-test-api#45, by @bialpio.
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Extend test API with methods to mock data for hit test API immersive-web/webxr-test-api#43, by @bialpio.
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2 pull requests merged.
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Add a way to specify AR support for FakeXRDevice immersive-web/webxr-test-api#45.
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Extend test API with methods to mock data for hit test API immersive-web/webxr-test-api#43.
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2 pull requests received 18 new comments.
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Add a way to specify AR support for FakeXRDevice immersive-web/webxr-test-api#45 (10 comments by @alcooper91, @bialpio, @Manishearth)
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Extend test API with methods to mock data for hit test API immersive-web/webxr-test-api#43 (8 comments by @alcooper91, @bialpio, @Manishearth)
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immersive-web/immersive-web.github.io
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1 pull request opened.
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Update README.md immersive-web/immersive-web.github.io#2, by @mkeblx.
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1 pull request merged.
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Update README.md immersive-web/immersive-web.github.io#2.
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1 pull request received 1 new comment.
immersive-web/proposals
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1 issue closed.
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Representing hands as controller inputs immersive-web/proposals#48.
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2 issues received 8 new comments.
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Representing hands as controller inputs immersive-web/proposals#48 (7 comments by @Artyom17, @fordacious, @Manishearth, @TrevorFSmith)
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Participants
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2 participants joined.
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Vikash Agrawal joined.
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Emile Shodiev joined.
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2 participants left.
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Ram Dayal Vaishnav left.
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Christopher Christopher left.
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GitHub
immersive-web/webxr-input-profiles
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2 issues received 4 new comments.
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Should we have a generic profile for hands? immersive-web/webxr-input-profiles#105 (3 comments by @albertotono, @Manishearth, @thetuvix)
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Oculus Touch S / Oculus Quest profiles redundancy? immersive-web/webxr-input-profiles#109 (1 comment by @Artyom17)
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immersive-web/webxr-polyfill
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6 issues opened.
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Bump version and publish to NPM immersive-web/webxr-polyfill#120, by @lojjic.
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XRSession requestAnimationFrame should use a single device rAF immersive-web/webxr-polyfill#115, by @lojjic.
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Stop re-using the same XRFrame for all events and animation frames immersive-web/webxr-polyfill#114, by @toji.
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XRInputSourceArray immersive-web/webxr-polyfill#112, by @lojjic.
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Should not polyfill in non-secure contexts immersive-web/webxr-polyfill#111, by @lojjic.
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Native WebXR API is enabled on Windows Chrome 78 if webxr-polyfill is loaded immersive-web/webxr-polyfill#109, by @takahirox.
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3 issues closed.
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Stop re-using the same XRFrame for all events and animation frames immersive-web/webxr-polyfill#114.
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XRSession requestAnimationFrame should use a single device rAF immersive-web/webxr-polyfill#115.
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Native WebXR API is enabled on Windows Chrome 78 if webxr-polyfill is loaded immersive-web/webxr-polyfill#109.
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5 issues received 14 new comments.
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Stop re-using the same XRFrame for all events and animation frames immersive-web/webxr-polyfill#114 (4 comments by @lojjic, @toji)
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Native WebXR API is enabled on Windows Chrome 78 if webxr-polyfill is loaded immersive-web/webxr-polyfill#109 (4 comments by @jsantell, @takahirox)
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XRSession requestAnimationFrame should use a single device rAF immersive-web/webxr-polyfill#115 (3 comments by @lojjic)
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User education for iOS users in portrait mode immersive-web/webxr-polyfill#46 (2 comments by @a2sheppy, @jsantell)
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Should not polyfill in non-secure contexts immersive-web/webxr-polyfill#111 (1 comment by @jsantell)
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10 pull requests opened.
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Significantly refactor how Spaces work immersive-web/webxr-polyfill#122, by @toji.
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Squeeze event support immersive-web/webxr-polyfill#121, by @takahirox.
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Expose gamepad hapticActuators property if the browser supplies it immersive-web/webxr-polyfill#119, by @lojjic.
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Better inline session support immersive-web/webxr-polyfill#118, by @toji.
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Misc cleanups for better spec compliance immersive-web/webxr-polyfill#117, by @toji.
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Fixes for XR animation frame loop immersive-web/webxr-polyfill#116, by @lojjic.
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Update known profiles to the official strings immersive-web/webxr-polyfill#113, by @toji.
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Fix XRSession.updateRenderState() bug immersive-web/webxr-polyfill#110, by @takahirox.
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Fix inputsourceschange event confition immersive-web/webxr-polyfill#108, by @takahirox.
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Set none to XRInputSource.handedness if gamepad.hand is empty string immersive-web/webxr-polyfill#107, by @takahirox.
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10 pull requests merged.
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Update known profiles to the official strings immersive-web/webxr-polyfill#113.
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Fixes for XR animation frame loop immersive-web/webxr-polyfill#116.
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Better inline session support immersive-web/webxr-polyfill#118.
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Misc cleanups for better spec compliance immersive-web/webxr-polyfill#117.
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Fix XRSession.updateRenderState() bug immersive-web/webxr-polyfill#110.
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Fix inputsourceschange event confition immersive-web/webxr-polyfill#108.
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Clean up XRViewerPose immersive-web/webxr-polyfill#103.
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Fixes to updateRenderState immersive-web/webxr-polyfill#102.
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Fix a bug that end event isn't fired for immersive session immersive-web/webxr-polyfill#101.
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Set none to XRInputSource.handedness if gamepad.hand is empty string immersive-web/webxr-polyfill#107.
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8 pull requests received 36 new comments.
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Update known profiles to the official strings immersive-web/webxr-polyfill#113 (9 comments by @NellWaliczek, @toji)
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Fix XRSession.updateRenderState() bug immersive-web/webxr-polyfill#110 (2 comments by @lojjic, @toji)
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Set none to XRInputSource.handedness if gamepad.hand is empty string immersive-web/webxr-polyfill#107 (1 comment by @jsantell)
immersive-web/proposals
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1 issue opened.
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FBX loader immersive-web/proposals#56, by @ItIsArmin.
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3 issues received 5 new comments.
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Define and query properties of "things" immersive-web/proposals#54 (3 comments by @LJWatson, @rdub80)
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Participants
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1 participant left.
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Martin Reinoso left.
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GitHub
immersive-web/webxr-polyfill
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3 issues opened.
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XRWebGLLayer shouldn't expose context attribute immersive-web/webxr-polyfill#100, by @takahirox.
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Initial XRSession.renderState shouldn't be null immersive-web/webxr-polyfill#98, by @takahirox.
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XRFrame.getViewerPose() always returns the same XRViewerPose instance immersive-web/webxr-polyfill#97, by @takahirox.
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3 issues closed.
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Initial XRSession.renderState shouldn't be null immersive-web/webxr-polyfill#98.
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When should XRSession.inputSources be set up? immersive-web/webxr-polyfill#81.
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inputsourceschange event in XRSession isn't dispatched immersive-web/webxr-polyfill#37.
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3 issues received 4 new comments.
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inputsourceschange event in XRSession isn't dispatched immersive-web/webxr-polyfill#37 (2 comments by @takahirox, @toji)
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Initial XRSession.renderState shouldn't be null immersive-web/webxr-polyfill#98 (1 comment by @takahirox)
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When should XRSession.inputSources be set up? immersive-web/webxr-polyfill#81 (1 comment by @takahirox)
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6 pull requests opened.
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Clean up XRViewerPose immersive-web/webxr-polyfill#103, by @takahirox.
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Fixes to updateRenderState immersive-web/webxr-polyfill#102, by @lojjic.
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Fix a bug that end event isn't fired for immersive session immersive-web/webxr-polyfill#101, by @takahirox.
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XRSession initial renderState should not be null immersive-web/webxr-polyfill#99, by @takahirox.
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Set none to XRInputSource.handedness if gamepad.hand is empty string immersive-web/webxr-polyfill#96, by @takahirox.
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Added support for required and optional features immersive-web/webxr-polyfill#95, by @toji.
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4 pull requests merged.
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Added support for required and optional features immersive-web/webxr-polyfill#95.
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Set none to XRInputSource.handedness if gamepad.hand is empty string immersive-web/webxr-polyfill#96.
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XRSession initial renderState should not be null immersive-web/webxr-polyfill#99.
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Implement imputsourceschange event immersive-web/webxr-polyfill#91.
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6 pull requests received 22 new comments.
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Added support for required and optional features immersive-web/webxr-polyfill#95 (16 comments by @joshmarinacci, @jsantell, @takahirox, @toji)
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Implement imputsourceschange event immersive-web/webxr-polyfill#91 (2 comments by @takahirox, @toji)
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Fix a bug that end event isn't fired for immersive session immersive-web/webxr-polyfill#101 (1 comment by @jsantell)
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Set none to XRInputSource.handedness if gamepad.hand is empty string immersive-web/webxr-polyfill#96 (1 comment by @toji)
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XRSession initial renderState should not be null immersive-web/webxr-polyfill#99 (1 comment by @jsantell)
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immersive-web/proposals
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3 issues received 7 new comments.
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Choosing cameras in video mixed AR immersive-web/proposals#42 (3 comments by @blairmacintyre, @klausw, @toji)
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Standardization of 360 video playback immersive-web/proposals#55 (2 comments by @louaybassbouss, @SamiraAtMicrosoft)
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immersive-web/webxr-input-profiles
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5 issues opened.
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Oculus Touch S / Oculus Quest profiles redundancy? immersive-web/webxr-input-profiles#109, by @Artyom17.
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Rename ComponentProperty.BUTTON immersive-web/webxr-input-profiles#106, by @NellWaliczek.
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Should we have a generic profile for hands? immersive-web/webxr-input-profiles#105, by @Manishearth.
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Should Oculus Touch report the thumbrest button immersive-web/webxr-input-profiles#100, by @NellWaliczek.
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Figure out and document stability of fallback chains immersive-web/webxr-input-profiles#99, by @Manishearth.
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8 issues closed.
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README.md - Document steps for filing a bug immersive-web/webxr-input-profiles#52.
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README.md - Document instructions for adding new hardware to this repo immersive-web/webxr-input-profiles#51.
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Enum values should use "hyphen-case" rather than "camelCase" immersive-web/webxr-input-profiles#92.
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The term "source" is overloaded across the schemas immersive-web/webxr-input-profiles#86.
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Figure out and document stability of fallback chains immersive-web/webxr-input-profiles#99.
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Update README.md diagram to refer to "handedness" instead of "hand" immersive-web/webxr-input-profiles#42.
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Should "valve-index" fall back to "htc-vive"? immersive-web/webxr-input-profiles#98.
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Add registry schema validation to the local-profiles option in the viewer immersive-web/webxr-input-profiles#83.
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14 issues received 27 new comments.
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Figure out and document stability of fallback chains immersive-web/webxr-input-profiles#99 (5 comments by @Manishearth, @NellWaliczek, @thetuvix, @toji)
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Add behavior for unknown gamepads immersive-web/webxr-input-profiles#14 (3 comments by @Manishearth, @NellWaliczek, @toji)
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Do fallback profiles need to contain only subset of componenents? immersive-web/webxr-input-profiles#79 (3 comments by @Artyom17, @NellWaliczek, @toji)
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Should Oculus Touch report the thumbrest button immersive-web/webxr-input-profiles#100 (3 comments by @Artyom17, @NellWaliczek)
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Oculus Touch S / Oculus Quest profiles redundancy? immersive-web/webxr-input-profiles#109 (2 comments by @Artyom17, @NellWaliczek)
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Should we have a generic profile for hands? immersive-web/webxr-input-profiles#105 (2 comments by @NellWaliczek, @yl-msft)
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Should "valve-index" fall back to "htc-vive"? immersive-web/webxr-input-profiles#98 (2 comments by @Manishearth, @NellWaliczek)
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Figure out what to do about screen-based input sources immersive-web/webxr-input-profiles#56 (1 comment by @NellWaliczek)
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Figure out how to integrate with events immersive-web/webxr-input-profiles#57 (1 comment by @NellWaliczek)
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Additional OpenXR-to-WebXR mapping package immersive-web/webxr-input-profiles#81 (1 comment by @NellWaliczek)
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Interpolation of states is done through transform nodes immersive-web/webxr-input-profiles#93 (1 comment by @NellWaliczek)
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It may be useful to enumerate the shape of the joystick / thumbstick gate immersive-web/webxr-input-profiles#95 (1 comment by @NellWaliczek)
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The assignment of the "select" component is locale sensitive immersive-web/webxr-input-profiles#94 (1 comment by @NellWaliczek)
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6 pull requests opened.
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Adds indication of UA reserved components in the registry immersive-web/webxr-input-profiles#108, by @NellWaliczek.
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Adds instructions for filing issues and submitting pull requests immersive-web/webxr-input-profiles#107, by @NellWaliczek.
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Normalizes schema key formats immersive-web/webxr-input-profiles#104, by @NellWaliczek.
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Remove unnecessary diagram immersive-web/webxr-input-profiles#103, by @NellWaliczek.
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Define and enforce fallbackProfileIds rules immersive-web/webxr-input-profiles#102, by @NellWaliczek.
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Clarify naming of "source" properties immersive-web/webxr-input-profiles#101, by @NellWaliczek.
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5 pull requests merged.
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Adds instructions for filing issues and submitting pull requests immersive-web/webxr-input-profiles#107.
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Normalizes schema key formats immersive-web/webxr-input-profiles#104.
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Clarify naming of "source" properties immersive-web/webxr-input-profiles#101.
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Define and enforce fallbackProfileIds rules immersive-web/webxr-input-profiles#102.
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Remove unnecessary diagram immersive-web/webxr-input-profiles#103.
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3 pull requests received 8 new comments.
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Normalizes schema key formats immersive-web/webxr-input-profiles#104 (3 comments by @NellWaliczek, @thetuvix)
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Clarify naming of "source" properties immersive-web/webxr-input-profiles#101 (3 comments by @NellWaliczek, @thetuvix)
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Define and enforce fallbackProfileIds rules immersive-web/webxr-input-profiles#102 (2 comments by @Manishearth, @toji)
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immersive-web/geo-alignment
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1 issue received 9 new comments.
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Can this be accomplished with a geo-aligned anchor? immersive-web/geo-alignment#4 (9 comments by @blairmacintyre, @janerivi)
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immersive-web/webxr-test-api
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1 pull request opened.
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Replace anchors with link defaults immersive-web/webxr-test-api#42, by @Manishearth.
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1 pull request merged.
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Replace anchors with link defaults immersive-web/webxr-test-api#42.
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immersive-web/computer-vision
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1 issue opened.
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Update on access to camera image pixels? immersive-web/computer-vision#2, by @pavan4.
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Participants
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2 organizations joined.
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E-spaces joined.
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3dRudder joined.
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GitHub
immersive-web/webxr-polyfill
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9 issues opened.
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Headset control API immersive-web/webxr-polyfill#94, by @takahirox.
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XRFrame.getPose(): Supports more types immersive-web/webxr-polyfill#92, by @takahirox.
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XRReferenceSpaceEvent immersive-web/webxr-polyfill#86, by @jsantell.
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XRInputSourceChangeEvent immersive-web/webxr-polyfill#85, by @jsantell.
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XRSessionEvent immersive-web/webxr-polyfill#84, by @jsantell.
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Proper Event class immersive-web/webxr-polyfill#82, by @takahirox.
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When should XRSession.inputSources be set up? immersive-web/webxr-polyfill#81, by @takahirox.
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Update Readme for WebXR 2019 immersive-web/webxr-polyfill#78, by @takahirox.
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No build directory immersive-web/webxr-polyfill#76, by @AdaRoseCannon.
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6 issues closed.
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XRReferenceSpaceEvent immersive-web/webxr-polyfill#86.
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XRSessionEvent immersive-web/webxr-polyfill#84.
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XRInputSourceChangeEvent immersive-web/webxr-polyfill#85.
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Proper Event class immersive-web/webxr-polyfill#82.
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No build directory immersive-web/webxr-polyfill#76.
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Merge webxr-2019 branch into master immersive-web/webxr-polyfill#75.
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8 issues received 21 new comments.
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inputsourceschange event in XRSession isn't dispatched immersive-web/webxr-polyfill#37 (3 comments by @jsantell, @takahirox)
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When should XRSession.inputSources be set up? immersive-web/webxr-polyfill#81 (3 comments by @jsantell, @takahirox)
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Merge webxr-2019 branch into master immersive-web/webxr-polyfill#75 (2 comments by @jsantell, @toji)
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10 pull requests opened.
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supportsSession() -> isSessionSupported() immersive-web/webxr-polyfill#93, by @toji.
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Implement imputsourceschange event immersive-web/webxr-polyfill#91, by @takahirox.
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inputsourceschange event support immersive-web/webxr-polyfill#90, by @takahirox.
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Define XRReferenceSpaceEvent immersive-web/webxr-polyfill#89, by @takahirox.
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Define XRSessionEvent immersive-web/webxr-polyfill#88, by @takahirox.
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Define XRInputSourcesChangeEvent immersive-web/webxr-polyfill#87, by @takahirox.
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XRInputSourceEvent immersive-web/webxr-polyfill#83, by @takahirox.
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Fix README formatting immersive-web/webxr-polyfill#80, by @jsantell.
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Fix return values from XR.supportsSession() immersive-web/webxr-polyfill#79, by @takahirox.
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Run build immersive-web/webxr-polyfill#77, by @AdaRoseCannon.
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8 pull requests merged.
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supportsSession() -> isSessionSupported() immersive-web/webxr-polyfill#93.
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Define XRReferenceSpaceEvent immersive-web/webxr-polyfill#89.
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Define XRSessionEvent immersive-web/webxr-polyfill#88.
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Define XRInputSourcesChangeEvent immersive-web/webxr-polyfill#87.
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XRInputSourceEvent immersive-web/webxr-polyfill#83.
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Fix README formatting immersive-web/webxr-polyfill#80.
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Fix return values from XR.supportsSession() immersive-web/webxr-polyfill#79.
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Run build immersive-web/webxr-polyfill#77.
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2 pull requests closed.
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inputsourceschange event support immersive-web/webxr-polyfill#90.
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Added another profile string for Windows Mixed Reality controllers immersive-web/webxr-polyfill#74.
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8 pull requests received 14 new comments.
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supportsSession() -> isSessionSupported() immersive-web/webxr-polyfill#93 (4 comments by @jsantell, @takahirox, @toji)
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Fix return values from XR.supportsSession() immersive-web/webxr-polyfill#79 (4 comments by @jsantell, @takahirox)
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immersive-web/navigation
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1 issue opened.
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Figure out relationship with activation immersive-web/navigation#7, by @Manishearth.
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immersive-web/webxr-input-profiles
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15 issues opened.
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Should "valve-index" fall back to "htc-vive"? immersive-web/webxr-input-profiles#98, by @thetuvix.
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It may be useful to enumerate the shape of the joystick / thumbstick gate immersive-web/webxr-input-profiles#95, by @kearwood.
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The assignment of the "select" component is locale sensitive immersive-web/webxr-input-profiles#94, by @kearwood.
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Interpolation of states is done through transform nodes immersive-web/webxr-input-profiles#93, by @rcabanier.
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Enum values should use "hyphen-case" rather than "camelCase" immersive-web/webxr-input-profiles#92, by @thetuvix.
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The term "grip" in WebXR conflicts with the meaning in profile names immersive-web/webxr-input-profiles#90, by @thetuvix.
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Fixed convention about glTF node names? immersive-web/webxr-input-profiles#89, by @thetuvix.
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Referenced node names should be unique within a model immersive-web/webxr-input-profiles#88, by @thetuvix.
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The term "source" is overloaded across the schemas immersive-web/webxr-input-profiles#86, by @thetuvix.
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Trademark policies? immersive-web/webxr-input-profiles#85, by @klausw.
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Add registry schema validation to the local-profiles option in the viewer immersive-web/webxr-input-profiles#83, by @NellWaliczek.
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UA reserved buttons immersive-web/webxr-input-profiles#82, by @NellWaliczek.
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Additional OpenXR-to-WebXR mapping package immersive-web/webxr-input-profiles#81, by @thetuvix.
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Should we use "samsung-odyssey" instead of the VID/PID? immersive-web/webxr-input-profiles#80, by @thetuvix.
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Do fallback profiles need to contain only subset of componenents? immersive-web/webxr-input-profiles#79, by @NellWaliczek.
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13 issues closed.
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The term "grip" in WebXR conflicts with the meaning in profile names immersive-web/webxr-input-profiles#90.
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Should we use "samsung-odyssey" instead of the VID/PID? immersive-web/webxr-input-profiles#80.
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Oculus Quest mapping immersive-web/webxr-input-profiles#44.
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README.md - Explain what WebXR and WebVR are immersive-web/webxr-input-profiles#49.
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README.md - Define "motion controllers" immersive-web/webxr-input-profiles#50.
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Figure out how to unify motion controller poses with WebVR immersive-web/webxr-input-profiles#53.
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README.md - Fill in supported hardware list immersive-web/webxr-input-profiles#54.
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Consider removing the "webVR" schema property immersive-web/webxr-input-profiles#58.
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Add automatic linting to testHelpers.js and rollup* files immersive-web/webxr-input-profiles#68.
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Several default profiles are ambiguous about the presence of a button immersive-web/webxr-input-profiles#70.
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Define a registry for defining how UAs expose input devices immersive-web/webxr-input-profiles#71.
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Should the schema call out axis and button array elements that are skipped? immersive-web/webxr-input-profiles#11.
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Reevaluate naming of targetRayOrigin in schema immersive-web/webxr-input-profiles#41.
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16 issues received 24 new comments.
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Should we use "samsung-odyssey" instead of the VID/PID? immersive-web/webxr-input-profiles#80 (6 comments by @jacobcdewitt, @NellWaliczek, @thetuvix)
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Enum values should use "hyphen-case" rather than "camelCase" immersive-web/webxr-input-profiles#92 (2 comments by @NellWaliczek, @thetuvix)
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The term "source" is overloaded across the schemas immersive-web/webxr-input-profiles#86 (2 comments by @NellWaliczek, @thetuvix)
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UA reserved buttons immersive-web/webxr-input-profiles#82 (2 comments by @Manishearth, @NellWaliczek)
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The assignment of the "select" component is locale sensitive immersive-web/webxr-input-profiles#94 (1 comment by @kearwood)
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The term "grip" in WebXR conflicts with the meaning in profile names immersive-web/webxr-input-profiles#90 (1 comment by @NellWaliczek)
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README.md - Explain what WebXR and WebVR are immersive-web/webxr-input-profiles#49 (1 comment by @NellWaliczek)
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README.md - Define "motion controllers" immersive-web/webxr-input-profiles#50 (1 comment by @NellWaliczek)
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Figure out how to unify motion controller poses with WebVR immersive-web/webxr-input-profiles#53 (1 comment by @NellWaliczek)
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README.md - Fill in supported hardware list immersive-web/webxr-input-profiles#54 (1 comment by @NellWaliczek)
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Consider removing the "webVR" schema property immersive-web/webxr-input-profiles#58 (1 comment by @NellWaliczek)
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Several default profiles are ambiguous about the presence of a button immersive-web/webxr-input-profiles#70 (1 comment by @NellWaliczek)
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Define a registry for defining how UAs expose input devices immersive-web/webxr-input-profiles#71 (1 comment by @NellWaliczek)
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Should the schema call out axis and button array elements that are skipped? immersive-web/webxr-input-profiles#11 (1 comment by @NellWaliczek)
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Reevaluate naming of targetRayOrigin in schema immersive-web/webxr-input-profiles#41 (1 comment by @NellWaliczek)
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6 pull requests opened.
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Add missing license info immersive-web/webxr-input-profiles#97, by @NellWaliczek.
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Fix "valve-index" profile to have correct name immersive-web/webxr-input-profiles#96, by @thetuvix.
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Rename grip->squeeze immersive-web/webxr-input-profiles#91, by @NellWaliczek.
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Update Microsoft profile id strings and assets immersive-web/webxr-input-profiles#87, by @NellWaliczek.
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Add registry JSON validation to viewer immersive-web/webxr-input-profiles#84, by @NellWaliczek.
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Splits profiles-registry package into separate registry and assets packages immersive-web/webxr-input-profiles#78, by @NellWaliczek.
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7 pull requests merged.
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Add missing license info immersive-web/webxr-input-profiles#97.
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Fix "valve-index" profile to have correct name immersive-web/webxr-input-profiles#96.
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Rename grip->squeeze immersive-web/webxr-input-profiles#91.
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Add registry JSON validation to viewer immersive-web/webxr-input-profiles#84.
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Update Microsoft profile id strings and assets immersive-web/webxr-input-profiles#87.
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Splits profiles-registry package into separate registry and assets packages immersive-web/webxr-input-profiles#78.
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Refactoring into a monorepo that allows for publishing multiple packages immersive-web/webxr-input-profiles#77.
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2 pull requests closed.
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Fix issues for Oculus Touch, HTC Vive, and WMR controller entries immersive-web/webxr-input-profiles#74.
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Potential registry format immersive-web/webxr-input-profiles#76.
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6 pull requests received 39 new comments.
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Splits profiles-registry package into separate registry and assets packages immersive-web/webxr-input-profiles#78 (27 comments by @jacobcdewitt, @NellWaliczek, @thetuvix, @toji)
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Rename grip->squeeze immersive-web/webxr-input-profiles#91 (3 comments by @jacobcdewitt, @mounirlamouri, @thetuvix)
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Add registry JSON validation to viewer immersive-web/webxr-input-profiles#84 (3 comments by @NellWaliczek, @toji)
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Update Microsoft profile id strings and assets immersive-web/webxr-input-profiles#87 (3 comments by @jacobcdewitt, @NellWaliczek, @thetuvix)
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Fix issues for Oculus Touch, HTC Vive, and WMR controller entries immersive-web/webxr-input-profiles#74 (2 comments by @jacobcdewitt, @NellWaliczek)
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immersive-web/webxr-test-api
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1 issue closed.
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Provide a way to test updateRenderState() with clip planes immersive-web/webxr-test-api#39.
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1 issue received 10 new comments.
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Provide a way to test updateRenderState() with clip planes immersive-web/webxr-test-api#39 (10 comments by @alcooper91, @Manishearth)
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2 pull requests opened.
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Convert to bikeshed format immersive-web/webxr-test-api#41, by @Manishearth.
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Provide a mechanism for testing clip planes immersive-web/webxr-test-api#40, by @alcooper91.
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2 pull requests merged.
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Convert to bikeshed format immersive-web/webxr-test-api#41.
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Provide a mechanism for testing clip planes immersive-web/webxr-test-api#40.
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2 pull requests received 51 new comments.
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Convert to bikeshed format immersive-web/webxr-test-api#41 (50 comments by @alcooper91, @Manishearth)
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Provide a mechanism for testing clip planes immersive-web/webxr-test-api#40 (1 comment by @alcooper91)
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immersive-web/proposals
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1 issue opened.
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Standardization of 360 video playback immersive-web/proposals#55, by @SamiraAtMicrosoft.
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3 issues received 3 new comments.
immersive-web/computer-vision
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1 issue opened.
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Ability to slightly delay camera feed display (ARKit/ARCore only)? immersive-web/computer-vision#1, by @AndrewJDR.
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GitHub
immersive-web/webxr-input-profiles
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6 issues opened.
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Generic profile names don't specify grip button presence immersive-web/webxr-input-profiles#73, by @jacobcdewitt.
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Allow profile.json without assets to support AR immersive-web/webxr-input-profiles#72, by @NellWaliczek.
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Resizing the window changes the model viewer's aspect ratio immersive-web/webxr-input-profiles#69, by @NellWaliczek.
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Add automatic linting to testHelpers.js and rollup* files immersive-web/webxr-input-profiles#68, by @NellWaliczek.
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Add tests to check the assets have the node referenced in the profiles immersive-web/webxr-input-profiles#62, by @NellWaliczek.
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Modify the test page to allow selecting different rendering engines immersive-web/webxr-input-profiles#60, by @NellWaliczek.
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5 issues closed.
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Generic profile names don't specify grip button presence immersive-web/webxr-input-profiles#73.
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Host the test page immersive-web/webxr-input-profiles#59.
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Hook up CI tests immersive-web/webxr-input-profiles#12.
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Rename repo to webxr-input-profiles immersive-web/webxr-input-profiles#55.
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Make library easy to use from both browser and node.js immersive-web/webxr-input-profiles#36.
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10 issues received 18 new comments.
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Define a registry for defining how UAs expose input devices immersive-web/webxr-input-profiles#71 (6 comments by @ddorwin, @NellWaliczek)
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Several default profiles are ambiguous about the presence of a button immersive-web/webxr-input-profiles#70 (3 comments by @jacobcdewitt, @NellWaliczek, @thetuvix)
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Add automatic linting to testHelpers.js and rollup* files immersive-web/webxr-input-profiles#68 (1 comment by @NellWaliczek)
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Generic profile names don't specify grip button presence immersive-web/webxr-input-profiles#73 (1 comment by @jacobcdewitt)
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Rename repo to webxr-input-profiles immersive-web/webxr-input-profiles#55 (1 comment by @NellWaliczek)
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Figure out how to unify motion controller poses with WebVR immersive-web/webxr-input-profiles#53 (1 comment by @NellWaliczek)
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10 pull requests opened.
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Refactoring into a monorepo that allows for publishing multiple packages immersive-web/webxr-input-profiles#77, by @NellWaliczek.
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Potential registry format immersive-web/webxr-input-profiles#76, by @NellWaliczek.
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Export the MotionController class immersive-web/webxr-input-profiles#75, by @NellWaliczek.
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Fix issues for Oculus Touch, HTC Vive, and WMR controller entries immersive-web/webxr-input-profiles#74, by @jacobcdewitt.
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Move all source files into src/ and change the profile viewer to distribute in the profileViewer folder immersive-web/webxr-input-profiles#67, by @NellWaliczek.
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fix: got linting work with rollup immersive-web/webxr-input-profiles#66, by @KaboomFox.
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Remove the special case for button min/max node name defaults immersive-web/webxr-input-profiles#65, by @NellWaliczek.
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Extends Profile Viewer to allow pointing at a local folder immersive-web/webxr-input-profiles#64, by @NellWaliczek.
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Moved the profile viewer to an accessible place immersive-web/webxr-input-profiles#63, by @toji.
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Improvements to the manual test immersive-web/webxr-input-profiles#61, by @NellWaliczek.
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7 pull requests merged.
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Export the MotionController class immersive-web/webxr-input-profiles#75.
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Move all source files into src/ and change the profile viewer to distribute in the profileViewer folder immersive-web/webxr-input-profiles#67.
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Remove the special case for button min/max node name defaults immersive-web/webxr-input-profiles#65.
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Extends Profile Viewer to allow pointing at a local folder immersive-web/webxr-input-profiles#64.
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Moved the profile viewer to an accessible place immersive-web/webxr-input-profiles#63.
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Improvements to the manual test immersive-web/webxr-input-profiles#61.
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Aligns library with latest WebXR spec changes and adds visual validator immersive-web/webxr-input-profiles#48.
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1 pull request closed.
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fix: got linting work with rollup immersive-web/webxr-input-profiles#66.
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11 pull requests received 45 new comments.
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Moved the profile viewer to an accessible place immersive-web/webxr-input-profiles#63 (10 comments by @NellWaliczek, @toji)
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Potential registry format immersive-web/webxr-input-profiles#76 (9 comments by @jacobcdewitt, @mounirlamouri, @NellWaliczek, @toji)
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Aligns library with latest WebXR spec changes and adds visual validator immersive-web/webxr-input-profiles#48 (7 comments by @NellWaliczek, @toji)
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fix: got linting work with rollup immersive-web/webxr-input-profiles#66 (4 comments by @NellWaliczek)
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Extends Profile Viewer to allow pointing at a local folder immersive-web/webxr-input-profiles#64 (4 comments by @NellWaliczek, @toji)
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Refactoring into a monorepo that allows for publishing multiple packages immersive-web/webxr-input-profiles#77 (3 comments by @NellWaliczek, @TrevorFSmith)
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Fix issues for Oculus Touch, HTC Vive, and WMR controller entries immersive-web/webxr-input-profiles#74 (3 comments by @jacobcdewitt, @NellWaliczek)
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Move all source files into src/ and change the profile viewer to distribute in the profileViewer folder immersive-web/webxr-input-profiles#67 (2 comments by @NellWaliczek, @toji)
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Export the MotionController class immersive-web/webxr-input-profiles#75 (1 comment by @NellWaliczek)
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Remove the special case for button min/max node name defaults immersive-web/webxr-input-profiles#65 (1 comment by @NellWaliczek)
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immersive-web/webxr-polyfill
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2 issues opened.
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Merge webxr-2019 branch into master immersive-web/webxr-polyfill#75, by @toji.
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Polyfill for AR? immersive-web/webxr-polyfill#73, by @pampas93.
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3 issues closed.
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[WebXR 2019] Input immersive-web/webxr-polyfill#54.
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[WebXR 2019] XRPose/XRViewerPose immersive-web/webxr-polyfill#52.
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[WebXR 2019] XRSpace immersive-web/webxr-polyfill#50.
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6 issues received 6 new comments.
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3 pull requests opened.
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Added another profile string for Windows Mixed Reality controllers immersive-web/webxr-polyfill#74, by @toji.
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Updated Gamepad mapping to check displayName immersive-web/webxr-polyfill#72, by @toji.
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Update polyfill to accept standard-compliant code immersive-web/webxr-polyfill#71, by @toji.
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2 pull requests merged.
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Updated Gamepad mapping to check displayName immersive-web/webxr-polyfill#72.
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Update polyfill to accept standard-compliant code immersive-web/webxr-polyfill#71.
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2 pull requests received 31 new comments.
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Update polyfill to accept standard-compliant code immersive-web/webxr-polyfill#71 (27 comments by @jsantell, @toji)
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Updated Gamepad mapping to check displayName immersive-web/webxr-polyfill#72 (4 comments by @jsantell, @toji)
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immersive-web/proposals
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1 issue opened.
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Define and query properties of "things" immersive-web/proposals#54, by @LJWatson.
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1 issue closed.
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Common functionality for imperative AR immersive-web/proposals#51.
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5 issues received 17 new comments.
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Requirements for subtitles and text in WebXR immersive-web/proposals#40 (6 comments by @andreastai, @pthopesch, @TrevorFSmith)
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WebXR emulator extension immersive-web/proposals#53 (4 comments by @dontcallmedom, @NellWaliczek, @takahirox, @TrevorFSmith)
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Common functionality for imperative AR immersive-web/proposals#51 (4 comments by @cwilso, @TrevorFSmith)
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Define and query properties of "things" immersive-web/proposals#54 (2 comments by @Aadjou, @LJWatson)
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immersive-web/immersive-web.github.io
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1 pull request opened.
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Added our various other repositories to the README immersive-web/immersive-web.github.io#1, by @TrevorFSmith.
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1 pull request merged.
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Added our various other repositories to the README immersive-web/immersive-web.github.io#1.
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1 pull request received 2 new comments.
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Added our various other repositories to the README immersive-web/immersive-web.github.io#1 (2 comments by @toji, @TrevorFSmith)
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immersive-web/webxr-test-api
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1 issue opened.
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Provide a way to test updateRenderState() with clip planes immersive-web/webxr-test-api#39, by @Manishearth.
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1 pull request opened.
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Allow test devices to specify supported_features immersive-web/webxr-test-api#38, by @alcooper91.
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1 pull request merged.
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Allow test devices to specify supported_features immersive-web/webxr-test-api#38.
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1 pull request received 5 new comments.
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Allow test devices to specify supported_features immersive-web/webxr-test-api#38 (5 comments by @alcooper91, @Manishearth)
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immersive-web/geo-alignment
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1 pull request opened.
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updated to new webxr api immersive-web/geo-alignment#6, by @blairmacintyre.
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1 pull request merged.
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updated to new webxr api immersive-web/geo-alignment#6.
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Participants
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1 participant joined.
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Ruth John joined.
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GitHub
immersive-web/navigation
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1 issue opened.
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Are permission prompts possible while loading the destination page during immersive sessions traveling between URL's? immersive-web/navigation#6, by @johnpallett.
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1 issue received 1 new comment.
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Are permission prompts possible while loading the destination page during immersive sessions traveling between URL's? immersive-web/navigation#6 (1 comment by @dmarcos)
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immersive-web/webxr-test-api
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4 issues opened.
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Specify the simulated device viewport immersive-web/webxr-test-api#37, by @asajeffrey.
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Creating tag to indicate parity with "VR Complete" immersive-web/webxr-test-api#35, by @alcooper91.
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Consider adding support for xr-specific gamepad logic immersive-web/webxr-test-api#33, by @alcooper91.
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Need to add simulated reset event back immersive-web/webxr-test-api#26, by @alcooper91.
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7 issues closed.
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Creating tag to indicate parity with "VR Complete" immersive-web/webxr-test-api#35.
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Consider adding support for xr-specific gamepad logic immersive-web/webxr-test-api#33.
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Determine appropriate reference space origin immersive-web/webxr-test-api#14.
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Need to add simulated reset event back immersive-web/webxr-test-api#26.
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Should Eye level be a full FakeXRRigidTransform immersive-web/webxr-test-api#16.
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Should the spec define and set a default VALID_VIEWS immersive-web/webxr-test-api#17.
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Determine if navigator.xr.test object is the best practice immersive-web/webxr-test-api#15.
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5 issues received 11 new comments.
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Determine appropriate reference space origin immersive-web/webxr-test-api#14 (5 comments by @alcooper91, @Manishearth)
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Specify the simulated device viewport immersive-web/webxr-test-api#37 (3 comments by @alcooper91, @asajeffrey)
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Creating tag to indicate parity with "VR Complete" immersive-web/webxr-test-api#35 (1 comment by @alcooper91)
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Determine if navigator.xr.test object is the best practice immersive-web/webxr-test-api#15 (1 comment by @alcooper91)
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Should the spec define and set a default VALID_VIEWS immersive-web/webxr-test-api#17 (1 comment by @alcooper91)
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12 pull requests opened.
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Clarify requirements for a few Gamepad Params immersive-web/webxr-test-api#36, by @alcooper91.
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Add Gamepad test support immersive-web/webxr-test-api#34, by @alcooper91.
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Rename setLocalToFloorTransform param immersive-web/webxr-test-api#32, by @alcooper91.
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Clarify transforms immersive-web/webxr-test-api#31, by @Manishearth.
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Clarify usage of FakeXRRigidTransform(Init) immersive-web/webxr-test-api#30, by @alcooper91.
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Update InputAPI to match webxr spec immersive-web/webxr-test-api#29, by @alcooper91.
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Change floor level to being in native space immersive-web/webxr-test-api#28, by @Manishearth.
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Add simulate reset pose back immersive-web/webxr-test-api#27, by @alcooper91.
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Update names and types for floor level offsets immersive-web/webxr-test-api#25, by @alcooper91.
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Remove redundant supportsTrackingInline property immersive-web/webxr-test-api#24, by @alcooper91.
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Change default behavior of unspecified viewerOrigin immersive-web/webxr-test-api#23, by @alcooper91.
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Update Viewport to reflect status as a device property immersive-web/webxr-test-api#22, by @alcooper91.
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11 pull requests merged.
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Clarify requirements for a few Gamepad Params immersive-web/webxr-test-api#36.
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Add Gamepad test support immersive-web/webxr-test-api#34.
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Rename setLocalToFloorTransform param immersive-web/webxr-test-api#32.
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Clarify transforms immersive-web/webxr-test-api#31.
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Update InputAPI to match webxr spec immersive-web/webxr-test-api#29.
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Change floor level to being in native space immersive-web/webxr-test-api#28.
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Add simulate reset pose back immersive-web/webxr-test-api#27.
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Update names and types for floor level offsets immersive-web/webxr-test-api#25.
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Remove redundant supportsTrackingInline property immersive-web/webxr-test-api#24.
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Change default behavior of unspecified viewerOrigin immersive-web/webxr-test-api#23.
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Update Viewport to reflect status as a device property immersive-web/webxr-test-api#22.
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1 pull request closed.
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Clarify usage of FakeXRRigidTransform(Init) immersive-web/webxr-test-api#30.
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6 pull requests received 23 new comments.
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Clarify usage of FakeXRRigidTransform(Init) immersive-web/webxr-test-api#30 (5 comments by @alcooper91, @Manishearth)
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Change default behavior of unspecified viewerOrigin immersive-web/webxr-test-api#23 (5 comments by @alcooper91, @Manishearth)
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Change floor level to being in native space immersive-web/webxr-test-api#28 (4 comments by @alcooper91, @Manishearth)
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Update names and types for floor level offsets immersive-web/webxr-test-api#25 (2 comments by @alcooper91, @Manishearth)
immersive-web/proposals
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2 issues opened.
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WebXR emulator extension immersive-web/proposals#53, by @fernandojsg.
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Native GLTF immersive-web/proposals#52, by @sushraja-msft.
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-
4 issues received 29 new comments.
-
Requirements for subtitles and text in WebXR immersive-web/proposals#40 (12 comments by @andreastai, @nigelmegitt, @pthopesch, @TrevorFSmith)
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Native GLTF immersive-web/proposals#52 (12 comments by @avaer, @blairmacintyre, @cdata, @sushraja-msft, @technohippy, @TrevorFSmith)
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immersive-web/webxr-input-profiles
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12 issues opened.
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Host the test page immersive-web/webxr-input-profiles#59, by @NellWaliczek.
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Consider removing the "webVR" schema property immersive-web/webxr-input-profiles#58, by @NellWaliczek.
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Figure out how to integrate with events immersive-web/webxr-input-profiles#57, by @NellWaliczek.
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Figure out what to do about screen-based input sources immersive-web/webxr-input-profiles#56, by @NellWaliczek.
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Rename repo to webxr-input-profiles immersive-web/webxr-input-profiles#55, by @NellWaliczek.
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README.md - Fill in supported hardware list immersive-web/webxr-input-profiles#54, by @NellWaliczek.
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Figure out how to unify motion controller poses with WebVR immersive-web/webxr-input-profiles#53, by @NellWaliczek.
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README.md - Document steps for filing a bug immersive-web/webxr-input-profiles#52, by @NellWaliczek.
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README.md - Document instructions for adding new hardware to this repo immersive-web/webxr-input-profiles#51, by @NellWaliczek.
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README.md - Define "motion controllers" immersive-web/webxr-input-profiles#50, by @NellWaliczek.
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README.md - Explain what WebXR and WebVR are immersive-web/webxr-input-profiles#49, by @NellWaliczek.
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Several default profiles are ambiguous about the presence of a button immersive-web/webxr-input-profiles#70, by @NellWaliczek.
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6 issues closed.
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Fill in missing sections in the README.md immersive-web/webxr-input-profiles#30.
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Remove separate file for `dpadFromAxesSource` type immersive-web/webxr-input-profiles#29.
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Consider adding an array of property names to visualResponses immersive-web/webxr-input-profiles#24.
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Allow node paths to be relative immersive-web/webxr-input-profiles#16.
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Update schema to not require "degreesOfFreedom" property immersive-web/webxr-input-profiles#33.
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Allow for `XRGamepad.getMapping()` to determine mappingType dynamically immersive-web/webxr-input-profiles#39.
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8 issues received 8 new comments.
-
Fill in missing sections in the README.md immersive-web/webxr-input-profiles#30 (1 comment by @NellWaliczek)
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Potentially add an indication of the presence/size of axes deadzone immersive-web/webxr-input-profiles#21 (1 comment by @NellWaliczek)
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Add behavior for unknown gamepads immersive-web/webxr-input-profiles#14 (1 comment by @NellWaliczek)
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Remove separate file for `dpadFromAxesSource` type immersive-web/webxr-input-profiles#29 (1 comment by @NellWaliczek)
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Consider adding an array of property names to visualResponses immersive-web/webxr-input-profiles#24 (1 comment by @NellWaliczek)
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Update schema to not require "degreesOfFreedom" property immersive-web/webxr-input-profiles#33 (1 comment by @NellWaliczek)
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Allow for `XRGamepad.getMapping()` to determine mappingType dynamically immersive-web/webxr-input-profiles#39 (1 comment by @NellWaliczek)
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1 pull request opened.
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Aligns library with latest WebXR spec changes and adds visual validator immersive-web/webxr-input-profiles#48, by @NellWaliczek.
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1 pull request received 8 new comments.
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Aligns library with latest WebXR spec changes and adds visual validator immersive-web/webxr-input-profiles#48 (8 comments by @toji)
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immersive-web/webxr-polyfill
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2 issues opened.
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Always support inline sessions immersive-web/webxr-polyfill#68, by @jsantell.
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[WebXR 2019] Consider consolidating example pages immersive-web/webxr-polyfill#66, by @jacobcdewitt.
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7 issues received 9 new comments.
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Partial polyfilling; supporting native inline, polyfilled immersive immersive-web/webxr-polyfill#65 (2 comments by @jacobcdewitt, @jsantell)
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[WebXR 2019] Consider consolidating example pages immersive-web/webxr-polyfill#66 (2 comments by @jacobcdewitt, @jsantell)
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Discussion about how polyfill can be taken forward immersive-web/webxr-polyfill#60 (1 comment by @joshmarinacci)
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3 pull requests opened.
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rename XRDevicePose to XRViewerPose immersive-web/webxr-polyfill#70, by @jacobcdewitt.
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Rename XRDevicePose to XRViewerPose immersive-web/webxr-polyfill#69, by @jacobcdewitt.
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Update magic window example immersive-web/webxr-polyfill#67, by @jacobcdewitt.
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2 pull requests merged.
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rename XRDevicePose to XRViewerPose immersive-web/webxr-polyfill#70.
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Update magic window example immersive-web/webxr-polyfill#67.
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1 pull request closed.
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Rename XRDevicePose to XRViewerPose immersive-web/webxr-polyfill#69.
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2 pull requests received 3 new comments.
Participants
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1 participant joined.
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Sean Kelleher joined.
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1 participant left.
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Edward Miller left.
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2 organizations joined.
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FortuneTimes Group joined.
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Unity Technologies joined.
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1 organization left.
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Staryx Inc. left.
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GitHub
immersive-web/webxr-test-api
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7 issues opened.
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Should the spec define and set a default VALID_VIEWS immersive-web/webxr-test-api#17, by @alcooper91.
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Should Eye level be a full FakeXRRigidTransform immersive-web/webxr-test-api#16, by @alcooper91.
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Determine if navigator.xr.test object is the best practice immersive-web/webxr-test-api#15, by @alcooper91.
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Determine appropriate reference space origin immersive-web/webxr-test-api#14, by @alcooper91.
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Should methods return promises immersive-web/webxr-test-api#13, by @alcooper91.
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Clarify simulateResetPose() intended usage immersive-web/webxr-test-api#12, by @alcooper91.
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TestAPI should support input manipulation immersive-web/webxr-test-api#11, by @alcooper91.
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7 issues closed.
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Should methods return promises immersive-web/webxr-test-api#13.
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Should returning test devices be optional? immersive-web/webxr-test-api#5.
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FakeXRSessionController immersive-web/webxr-test-api#8.
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Using TestDriver for user activation immersive-web/webxr-test-api#6.
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Using WebDriver immersive-web/webxr-test-api#1.
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TestAPI should support input manipulation immersive-web/webxr-test-api#11.
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Clarify simulateResetPose() intended usage immersive-web/webxr-test-api#12.
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1 issue reopened.
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Should methods return promises immersive-web/webxr-test-api#13, by @alcooper91.
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10 issues received 21 new comments.
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Should methods return promises immersive-web/webxr-test-api#13 (8 comments by @alcooper91, @Manishearth)
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Clarify simulateResetPose() intended usage immersive-web/webxr-test-api#12 (3 comments by @alcooper91, @Manishearth)
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TestAPI should support input manipulation immersive-web/webxr-test-api#11 (3 comments by @alcooper91, @Manishearth)
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Should returning test devices be optional? immersive-web/webxr-test-api#5 (1 comment by @alcooper91)
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Should Eye level be a full FakeXRRigidTransform immersive-web/webxr-test-api#16 (1 comment by @Manishearth)
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Determine if navigator.xr.test object is the best practice immersive-web/webxr-test-api#15 (1 comment by @Manishearth)
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Determine appropriate reference space origin immersive-web/webxr-test-api#14 (1 comment by @Manishearth)
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4 pull requests opened.
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Make XRRigidTransform have required fields again immersive-web/webxr-test-api#21, by @Manishearth.
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Small fixes immersive-web/webxr-test-api#20, by @Manishearth.
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Remove promises for setters immersive-web/webxr-test-api#19, by @alcooper91.
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Make everything return a promise immersive-web/webxr-test-api#18, by @Manishearth.
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5 pull requests merged.
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Make XRRigidTransform have required fields again immersive-web/webxr-test-api#21.
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Small fixes immersive-web/webxr-test-api#20.
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Remove promises for setters immersive-web/webxr-test-api#19.
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Make everything return a promise immersive-web/webxr-test-api#18.
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Update test API to match current spec model immersive-web/webxr-test-api#10.
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4 pull requests received 112 new comments.
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Update test API to match current spec model immersive-web/webxr-test-api#10 (61 comments by @alcooper91, @Manishearth)
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Make XRRigidTransform have required fields again immersive-web/webxr-test-api#21 (10 comments by @alcooper91, @Manishearth)
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immersive-web/webxr-polyfill
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6 issues opened.
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Partial polyfilling; supporting native inline, polyfilled immersive immersive-web/webxr-polyfill#65, by @jsantell.
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Integrate with web platform tests immersive-web/webxr-polyfill#64, by @jsantell.
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Define browser support immersive-web/webxr-polyfill#63, by @jsantell.
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Host the polyfill on CDN immersive-web/webxr-polyfill#62, by @jsantell.
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Lazy Loading/Modules immersive-web/webxr-polyfill#61, by @jsantell.
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Discussion about how polyfill can be taken forward immersive-web/webxr-polyfill#60, by @AdaRoseCannon.
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1 issue closed.
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[WebXR 2019] Modes immersive-web/webxr-polyfill#55.
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2 issues received 2 new comments.
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Discussion about how polyfill can be taken forward immersive-web/webxr-polyfill#60 (1 comment by @AdaRoseCannon)
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1 pull request merged.
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Update XR interface and remove XRDevice immersive-web/webxr-polyfill#59.
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1 pull request received 40 new comments.
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Update XR interface and remove XRDevice immersive-web/webxr-polyfill#59 (40 comments by @jsantell, @toji)
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immersive-web/proposals
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1 issue opened.
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Common functionality for imperative AR immersive-web/proposals#51, by @ddorwin.
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1 issue received 1 new comment.
immersive-web/webxr-input-profiles
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1 issue received 2 new comments.
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Define a registry for defining how UAs expose input devices immersive-web/webxr-input-profiles#71 (2 comments by @cwilso, @ddorwin)
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immersive-web/spatial-favicons
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1 issue received 4 new comments.
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Need clarification on "sizes" immersive-web/spatial-favicons#5 (4 comments by @DRx3D, @NellWaliczek, @raviramachandra)
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1 pull request opened.
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Added design_docs folder immersive-web/spatial-favicons#6, by @raviramachandra.
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1 pull request merged.
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Added design_docs folder immersive-web/spatial-favicons#6.
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GitHub
immersive-web/spatial-favicons
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1 issue received 3 new comments.
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Need clarification on "sizes" immersive-web/spatial-favicons#5 (3 comments by @cwilso, @raviramachandra)
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immersive-web/navigation
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2 issues opened.
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Consider differences in trusted interfaces immersive-web/navigation#5, by @johnpallett.
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Consider portals spec immersive-web/navigation#4, by @dmarcos.
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1 issue received 3 new comments.
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Consider differences in trusted interfaces immersive-web/navigation#5 (3 comments by @AlbertoElias, @johnpallett)
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immersive-web/proposals
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1 issue opened.
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DOM overlay immersive-web/proposals#50, by @ddorwin.
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1 issue closed.
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DOM overlay immersive-web/proposals#50.
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2 issues received 11 new comments.
-
Requirements for subtitles and text in WebXR immersive-web/proposals#40 (9 comments by @andreastai, @johnpallett, @TrevorFSmith)
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immersive-web/webxr-polyfill
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9 issues opened.
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Customizing session request immersive-web/webxr-polyfill#58, by @jsantell.
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JSDoc linting test immersive-web/webxr-polyfill#57, by @jsantell.
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Modules: Optionally include `cardboard-vr-display` immersive-web/webxr-polyfill#56, by @jsantell.
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[WebXR 2019] Modes immersive-web/webxr-polyfill#55, by @jsantell.
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[WebXR 2019] Input immersive-web/webxr-polyfill#54, by @jsantell.
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[WebXR 2019] Rendering immersive-web/webxr-polyfill#53, by @jsantell.
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[WebXR 2019] XRPose/XRViewerPose immersive-web/webxr-polyfill#52, by @jsantell.
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WebXR 2019 immersive-web/webxr-polyfill#51, by @jsantell.
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[WebXR 2019] XRSpace immersive-web/webxr-polyfill#50, by @jsantell.
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1 pull request opened.
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Update XR interface and remove XRDevice immersive-web/webxr-polyfill#59, by @toji.
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immersive-web/webxr-test-api
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1 pull request opened.
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Update test API to match current spec model immersive-web/webxr-test-api#10, by @Manishearth.
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Participants
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1 participant left.
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Justin Tennant left.
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GitHub
immersive-web/webxr-input-profiles
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2 issues opened.
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SteamVR Tracker support immersive-web/webxr-input-profiles#47, by @kfarr.
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Define a registry for defining how UAs expose input devices immersive-web/webxr-input-profiles#71, by @ddorwin.
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2 issues received 2 new comments.
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Define a registry for defining how UAs expose input devices immersive-web/webxr-input-profiles#71 (1 comment by @jacobcdewitt)
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1 pull request opened.
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Updates repo to build ES6 packages immersive-web/webxr-input-profiles#46, by @NellWaliczek.
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1 pull request merged.
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Updates repo to build ES6 packages immersive-web/webxr-input-profiles#46.
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1 pull request closed.
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Integration bugs immersive-web/webxr-input-profiles#45.
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2 pull requests received 2 new comments.
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Updates repo to build ES6 packages immersive-web/webxr-input-profiles#46 (1 comment by @NellWaliczek)
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immersive-web/spatial-favicons
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1 issue received 1 new comment.
immersive-web/proposals
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1 issue opened.
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Representing hands as controller inputs immersive-web/proposals#48, by @cwilso.
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13 issues closed.
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Real-world understanding immersive-web/proposals#47.
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Support FaceDetector for AR immersive-web/proposals#41.
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Diorama-style content immersive-web/proposals#31.
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Ambisonics audio support immersive-web/proposals#37.
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How to expose Eye Tracking? immersive-web/proposals#25.
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Capturing what's on the display immersive-web/proposals#36.
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Add support for pause/resume of XRSession immersive-web/proposals#33.
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Create a metadata vocabulary for WebXR content immersive-web/proposals#32.
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We should define/recommend splash images immersive-web/proposals#22.
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Define a metadata element to indicate that a page is WebXR ready immersive-web/proposals#24.
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define skybox images for a page immersive-web/proposals#23.
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Proposal to Standardize Controller Interaction in VR for 2D Web Pages immersive-web/proposals#14.
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Exposing Platform Specific AR Sensing immersive-web/proposals#3.
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2 issues reopened.
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Use case descriptions for subtitles in 360° immersive-web/proposals#39, by @TrevorFSmith.
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Requirements for subtitles and text in WebXR immersive-web/proposals#40, by @TrevorFSmith.
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18 issues received 43 new comments.
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Requirements for subtitles and text in WebXR immersive-web/proposals#40 (12 comments by @andreastai, @LJWatson, @pthopesch, @TrevorFSmith)
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Use case descriptions for subtitles in 360° immersive-web/proposals#39 (7 comments by @andreastai, @astearns, @TrevorFSmith)
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design "Lite AR Mode" that doesn't require permissions/consent equivalent to camera immersive-web/proposals#29 (2 comments by @blairmacintyre, @TrevorFSmith)
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Representing hands as controller inputs immersive-web/proposals#48 (2 comments by @AlbertoElias, @toji)
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Create a metadata vocabulary for WebXR content immersive-web/proposals#32 (1 comment by @TrevorFSmith)
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Define a metadata element to indicate that a page is WebXR ready immersive-web/proposals#24 (1 comment by @TrevorFSmith)
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Proposal to Standardize Controller Interaction in VR for 2D Web Pages immersive-web/proposals#14 (1 comment by @TrevorFSmith)
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1 pull request opened.
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2019 immersive web tech radar immersive-web/proposals#49, by @TrevorFSmith.
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1 pull request received 4 new comments.
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2019 immersive web tech radar immersive-web/proposals#49 (4 comments by @AlbertoElias, @blairmacintyre)
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immersive-web/navigation
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1 issue opened.
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Next steps for Navigation immersive-web/navigation#3, by @toji.
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1 issue closed.
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API proposal immersive-web/navigation#1.
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1 issue received 1 new comment.
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1 pull request opened.
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sessiongranted API proposal immersive-web/navigation#2, by @dmarcos.
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1 pull request merged.
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sessiongranted API proposal immersive-web/navigation#2.
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1 pull request received 52 new comments.
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sessiongranted API proposal immersive-web/navigation#2 (52 comments by @AdaRoseCannon, @AlbertoElias, @arpu, @blairmacintyre, @cabanier, @dmarcos, @ngokevin, @PlumCantaloupe, @TrevorFSmith)
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Participants
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1 participant joined.
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Yuri Bondarenko joined.
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GitHub
immersive-web/navigation
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1 issue opened.
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API proposal immersive-web/navigation#1, by @dmarcos.
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1 issue received 12 new comments.
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API proposal immersive-web/navigation#1 (12 comments by @AlbertoElias, @avaer, @blairmacintyre, @cabanier, @dmarcos, @Utopiah)
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immersive-web/geo-alignment
immersive-web/proposals
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1 issue opened.
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Real-world understanding immersive-web/proposals#47, by @bialpio.
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-
2 issues closed.
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Replace base_layer with array<XRLayer> immersive-web/proposals#46.
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How to enable Custom Computer Vision for AR in WebXR immersive-web/proposals#4.
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5 issues received 15 new comments.
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How to enable Custom Computer Vision for AR in WebXR immersive-web/proposals#4 (3 comments by @TrevorFSmith)
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Replace base_layer with array<XRLayer> immersive-web/proposals#46 (2 comments by @NellWaliczek, @TrevorFSmith)
immersive-web/webxr-polyfill
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1 issue opened.
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camera feed not showing up in XRViewer immersive-web/webxr-polyfill#49, by @Fehler40.
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1 issue closed.
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camera feed not showing up in XRViewer immersive-web/webxr-polyfill#49.
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immersive-web/webxr-input-profiles
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1 issue opened.
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Oculus Quest mapping immersive-web/webxr-input-profiles#44, by @Artyom17.
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1 issue received 3 new comments.
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1 pull request opened.
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Integration bugs immersive-web/webxr-input-profiles#45, by @NellWaliczek.
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1 pull request merged.
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Fixing bitwise ORs that shouldn't have been immersive-web/webxr-input-profiles#43.
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Participants
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4 participants joined.
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Costi Dumitrescu joined.
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Didier Gehrer joined.
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Jacob Jones joined.
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Chris Berno joined.
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2 participants left.
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Costi Dumitrescu left.
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Alex Zvorygin left.
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GitHub
immersive-web/webxr-input-profiles
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26 issues opened.
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Update README.md diagram to refer to "handedness" instead of "hand" immersive-web/webxr-input-profiles#42, by @NellWaliczek.
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Reevaluate naming of targetRayOrigin in schema immersive-web/webxr-input-profiles#41, by @NellWaliczek.
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Add missing profiles and assets immersive-web/webxr-input-profiles#40, by @NellWaliczek.
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Allow for `XRGamepad.getMapping()` to determine mappingType dynamically immersive-web/webxr-input-profiles#39, by @NellWaliczek.
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Make library easy to use from both browser and node.js immersive-web/webxr-input-profiles#36, by @NellWaliczek.
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Update schema to not require "degreesOfFreedom" property immersive-web/webxr-input-profiles#33, by @NellWaliczek.
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Ensure mapping file "version" property conforms to major.minor immersive-web/webxr-input-profiles#32, by @NellWaliczek.
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Fill in missing sections in the README.md immersive-web/webxr-input-profiles#30, by @NellWaliczek.
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Remove separate file for `dpadFromAxesSource` type immersive-web/webxr-input-profiles#29, by @NellWaliczek.
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Decide on versioning semantics immersive-web/webxr-input-profiles#26, by @NellWaliczek.
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Rename neutral hand to "none" immersive-web/webxr-input-profiles#25, by @NellWaliczek.
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Consider adding an array of property names to visualResponses immersive-web/webxr-input-profiles#24, by @NellWaliczek.
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Potentially add an indication of the presence/size of axes deadzone immersive-web/webxr-input-profiles#21, by @NellWaliczek.
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Remove "gamepad" node from schema immersive-web/webxr-input-profiles#18, by @NellWaliczek.
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Rename repo from "Gamepad-mappings" to "gamepad-mappings" immersive-web/webxr-input-profiles#17, by @toji.
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Allow node paths to be relative immersive-web/webxr-input-profiles#16, by @NellWaliczek.
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Add behavior for unknown gamepads immersive-web/webxr-input-profiles#14, by @NellWaliczek.
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Allow for asset types other than glTF/glB/fbx immersive-web/webxr-input-profiles#13, by @NellWaliczek.
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Hook up CI tests immersive-web/webxr-input-profiles#12, by @NellWaliczek.
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Should the schema call out axis and button array elements that are skipped? immersive-web/webxr-input-profiles#11, by @NellWaliczek.
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Investigate using jest's mocking system immersive-web/webxr-input-profiles#10, by @NellWaliczek.
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Investigate how to optimize schema tests immersive-web/webxr-input-profiles#9, by @NellWaliczek.
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Publish package to NPM immersive-web/webxr-input-profiles#8, by @NellWaliczek.
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Add tests for `response` schema immersive-web/webxr-input-profiles#7, by @NellWaliczek.
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Figure out plan for asset formats immersive-web/webxr-input-profiles#6, by @NellWaliczek.
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Ensure schema can be used for both WebVR and WebXR immersive-web/webxr-input-profiles#5, by @NellWaliczek.
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9 issues closed.
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Ensure schema can be used for both WebVR and WebXR immersive-web/webxr-input-profiles#5.
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Ensure mapping file "version" property conforms to major.minor immersive-web/webxr-input-profiles#32.
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Rename neutral hand to "none" immersive-web/webxr-input-profiles#25.
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Investigate using jest's mocking system immersive-web/webxr-input-profiles#10.
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Remove "gamepad" node from schema immersive-web/webxr-input-profiles#18.
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Add tests for `response` schema immersive-web/webxr-input-profiles#7.
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Investigate how to optimize schema tests immersive-web/webxr-input-profiles#9.
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Rename repo from "Gamepad-mappings" to "gamepad-mappings" immersive-web/webxr-input-profiles#17.
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Figure out plan for asset formats immersive-web/webxr-input-profiles#6.
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9 issues received 10 new comments.
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Rename repo from "Gamepad-mappings" to "gamepad-mappings" immersive-web/webxr-input-profiles#17 (2 comments by @NellWaliczek)
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Fill in missing sections in the README.md immersive-web/webxr-input-profiles#30 (1 comment by @NellWaliczek)
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Investigate using jest's mocking system immersive-web/webxr-input-profiles#10 (1 comment by @NellWaliczek)
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Investigate how to optimize schema tests immersive-web/webxr-input-profiles#9 (1 comment by @NellWaliczek)
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Ensure schema can be used for both WebVR and WebXR immersive-web/webxr-input-profiles#5 (1 comment by @NellWaliczek)
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17 pull requests opened.
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Fixing bitwise ORs that shouldn't have been immersive-web/webxr-input-profiles#43, by @NellWaliczek.
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Adds explanation to readme of how to use the javascript library immersive-web/webxr-input-profiles#38, by @NellWaliczek.
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Adds static function to XRGamepad for getting a mapping object immersive-web/webxr-input-profiles#37, by @NellWaliczek.
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Updates mappings version to remove patch version. Adds schema validation immersive-web/webxr-input-profiles#35, by @NellWaliczek.
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Adds support for WebVR mappings immersive-web/webxr-input-profiles#34, by @NellWaliczek.
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Updates the readme to match the latest source/schema changes immersive-web/webxr-input-profiles#31, by @NellWaliczek.
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Fixes broken xrGamepadComponent.test.js immersive-web/webxr-input-profiles#28, by @NellWaliczek.
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Renames "neutral" handedness to "none" immersive-web/webxr-input-profiles#27, by @NellWaliczek.
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Adds source code for interpreting mapping files immersive-web/webxr-input-profiles#23, by @NellWaliczek.
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Changes visualResponse to contain an option for both press and touch immersive-web/webxr-input-profiles#22, by @NellWaliczek.
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Removes the "gamepad" property from the schema immersive-web/webxr-input-profiles#20, by @NellWaliczek.
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Add tests for validating mapping immersive-web/webxr-input-profiles#19, by @NellWaliczek.
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Node package and schema tests immersive-web/webxr-input-profiles#15, by @NellWaliczek.
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Making this repo a node package and adding tests with Jest immersive-web/webxr-input-profiles#4, by @NellWaliczek.
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Changing repo licence to MIT immersive-web/webxr-input-profiles#3, by @NellWaliczek.
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First draft of the schema definition immersive-web/webxr-input-profiles#2, by @NellWaliczek.
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Initial html file for validator website immersive-web/webxr-input-profiles#1, by @NellWaliczek.
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14 pull requests merged.
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Adds explanation to readme of how to use the javascript library immersive-web/webxr-input-profiles#38.
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Adds static function to XRGamepad for getting a mapping object immersive-web/webxr-input-profiles#37.
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Adds support for WebVR mappings immersive-web/webxr-input-profiles#34.
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Updates mappings version to remove patch version. Adds schema validation immersive-web/webxr-input-profiles#35.
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Updates the readme to match the latest source/schema changes immersive-web/webxr-input-profiles#31.
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Fixes broken xrGamepadComponent.test.js immersive-web/webxr-input-profiles#28.
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Renames "neutral" handedness to "none" immersive-web/webxr-input-profiles#27.
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Adds source code for interpreting mapping files immersive-web/webxr-input-profiles#23.
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Removes the "gamepad" property from the schema immersive-web/webxr-input-profiles#20.
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Add tests for validating mapping immersive-web/webxr-input-profiles#19.
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Node package and schema tests immersive-web/webxr-input-profiles#15.
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First draft of the schema definition immersive-web/webxr-input-profiles#2.
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Changing repo licence to MIT immersive-web/webxr-input-profiles#3.
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Initial html file for validator website immersive-web/webxr-input-profiles#1.
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2 pull requests closed.
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Changes visualResponse to contain an option for both press and touch immersive-web/webxr-input-profiles#22.
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Making this repo a node package and adding tests with Jest immersive-web/webxr-input-profiles#4.
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10 pull requests received 84 new comments.
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First draft of the schema definition immersive-web/webxr-input-profiles#2 (55 comments by @NellWaliczek, @toji)
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Node package and schema tests immersive-web/webxr-input-profiles#15 (7 comments by @NellWaliczek, @toji)
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Adds source code for interpreting mapping files immersive-web/webxr-input-profiles#23 (6 comments by @NellWaliczek, @toji)
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Adds support for WebVR mappings immersive-web/webxr-input-profiles#34 (5 comments by @NellWaliczek, @toji)
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Adds explanation to readme of how to use the javascript library immersive-web/webxr-input-profiles#38 (4 comments by @NellWaliczek, @toji)
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Updates the readme to match the latest source/schema changes immersive-web/webxr-input-profiles#31 (3 comments by @NellWaliczek, @toji)
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Updates mappings version to remove patch version. Adds schema validation immersive-web/webxr-input-profiles#35 (1 comment by @NellWaliczek)
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Changes visualResponse to contain an option for both press and touch immersive-web/webxr-input-profiles#22 (1 comment by @NellWaliczek)
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Making this repo a node package and adding tests with Jest immersive-web/webxr-input-profiles#4 (1 comment by @NellWaliczek)
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immersive-web/proposals
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2 issues opened.
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Do we need a simple on/off occlusion solution for a credible "AR min-bar"? immersive-web/proposals#45, by @thetuvix.
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Declarative XR Language immersive-web/proposals#44, by @DRx3D.
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8 issues received 33 new comments.
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Declarative XR Language immersive-web/proposals#44 (10 comments by @blairmacintyre, @DRx3D, @joshmarinacci, @rcabanier, @TrevorFSmith)
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How to enable Custom Computer Vision for AR in WebXR immersive-web/proposals#4 (9 comments by @blairmacintyre, @cwilso, @ddorwin, @huningxin, @nbutko, @NellWaliczek)
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Do we need a simple on/off occlusion solution for a credible "AR min-bar"? immersive-web/proposals#45 (5 comments by @blairmacintyre, @bricetebbs, @thetuvix, @toji)
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Extending WebExtensions for XR immersive-web/proposals#43 (4 comments by @AlbertoElias, @TrevorFSmith)
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immersive-web/spatial-favicons
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2 issues opened.
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Need clarification on "sizes" immersive-web/spatial-favicons#5, by @raviramachandra.
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Web App manifest addition immersive-web/spatial-favicons#4, by @cwilso.
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1 issue closed.
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breadth ~= width immersive-web/spatial-favicons#2.
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1 issue received 2 new comments.
immersive-web/webxr-polyfill
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1 pull request opened.
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doc: Update Spec URL in README.md immersive-web/webxr-polyfill#48, by @rzr.
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1 pull request merged.
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doc: Update Spec URL in README.md immersive-web/webxr-polyfill#48.
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1 pull request received 2 new comments.
Participants
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4 participants joined.
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Raymond Pancura joined.
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Sumeet Khanna joined.
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Christopher Christopher joined.
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Ausaf Malik joined.
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1 organization joined.
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University of Michigan (old) joined.
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GitHub
immersive-web/proposals
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2 issues opened.
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Extending WebExtensions for XR immersive-web/proposals#43, by @TrevorFSmith.
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Replace base_layer with array<XRLayer> immersive-web/proposals#46, by @Artyom17.
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2 issues received 21 new comments.
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Extending WebExtensions for XR immersive-web/proposals#43 (15 comments by @AlbertoElias, @asajeffrey, @avaer, @blairmacintyre, @cwilso, @jdm, @TrevorFSmith)
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Replace base_layer with array<XRLayer> immersive-web/proposals#46 (6 comments by @Artyom17, @avaer, @kearwood, @NellWaliczek)
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immersive-web/spatial-favicons
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1 issue received 3 new comments.
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2D backwards compatibility immersive-web/spatial-favicons#3 (3 comments by @avaer, @raviramachandra)
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immersive-web/webxr-polyfill
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2 issues opened.
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Some methods in PolyfilledXRDevice do not pass a session ID immersive-web/webxr-polyfill#47, by @jsantell.
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User education for iOS users in portrait mode immersive-web/webxr-polyfill#46, by @nicolethenerd.
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1 issue received 1 new comment.
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User education for iOS users in portrait mode immersive-web/webxr-polyfill#46 (1 comment by @jsantell)
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