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- depth-sensing#37 WebXR Depth Sensing Module: What is DepthInfo.normDepthBufferFromNormView matrix? requested by cabanier
do we need normDepthBufferFromNormView?
I noticed that the IDL for XRDepthInformation in Chromium has
depthNearanddepthFarbut they are not defined in the spec. @bialpio, should we document those?
OpenXR depth sensing also exposes them so it seems they're needed.
While writing the depth sensing spec, @toji remarked that we need to handle the case where there can be more than 2 textures for certain devices. Currently the spec only handles at more 2.
/agenda how should we assign indices for texture arrays if there are more than 2 views?
to get feedback
Immersive Web Community Group Teleconference - 2023-10-24
<table> <tr><td> San Francisco (U.S.A. - California) <td> Tuesday, October 24 at 12:00 PM PDT <tr><td> Boston (U.S.A. - Massachusetts) <td> Tuesday, October 24 at 3:00 PM EDT <tr><td> London (United Kingdom - England) <td> Tuesday, October 24 at 8:00 PM GMT+1 <tr><td> Paris (France) <td> Tuesday, October 24 at 9:00 PM GMT+2 <tr><td> Tokyo (Japan) <td> Wednesday, October 25 at 4:00 AM GMT+9 <tr><td> Corresponding UTC (GMT) <td> Tuesday, October 24 at 7:00 PM UTC </table>Logistics
Chair: Ada Rose Cannon
Scribe:
IRC: irc.w3.org:6667 #immersive-web Instructions
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Help Wanted
Here are some issues which are good issues to get involved in, if you have taken responsibility for one leave a comment in the issue:
- webvr-polyfill-dpdb#34 Create a helper script/web page for generating values for a new device
- webxr-input-profiles#69 Resizing the window changes the model viewer's aspect ratio <small>[Future]</small>
- webxr#953 Typescript definitions <small>[Pre-REC]</small>
- webxr#1115 Explicitly spec when inline animation frame loops are suspended <small>[Pre-REC]</small>
- proposals#82 Some sort of local shared space